; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 2 ; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=gfx1250 -mattr=-real-true16 < %s | FileCheck --check-prefixes=GFX1250,GFX1250-FAKE16 %s ; RUN: llc -global-isel=1 -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1250 -mattr=-real-true16 < %s | FileCheck --check-prefixes=GFX1250,GFX1250-FAKE16 %s ; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=gfx1250 -mattr=+real-true16 < %s | FileCheck --check-prefixes=GFX1250,GFX1250-TRUE16 %s ; RUN: llc -global-isel=1 -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1250 -mattr=+real-true16 < %s | FileCheck --check-prefixes=GFX1250,GFX1250-TRUE16 %s ; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=gfx1310 -mattr=-real-true16 < %s | FileCheck --check-prefixes=GFX13,GFX13-SDAG,GFX13-FAKE16 %s ; RUN: llc -global-isel=1 -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1310 -mattr=-real-true16 < %s | FileCheck --check-prefixes=GFX13,GFX13-GISEL,GFX13-FAKE16 %s ; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=gfx1310 -mattr=+real-true16 < %s | FileCheck --check-prefixes=GFX13,GFX13-SDAG,GFX13-TRUE16 %s ; RUN: llc -global-isel=1 -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1310 -mattr=+real-true16 < %s | FileCheck --check-prefixes=GFX13,GFX13-GISEL,GFX13-TRUE16 %s define amdgpu_ps float @global_load_b32_idxprom(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_load_b32_idxprom: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v0, s[0:1] scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b32_idxprom: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v0, s[0:1] scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds float, ptr addrspace(1) %p, i64 %idxprom %ret = load float, ptr addrspace(1) %arrayidx, align 4 ret float %ret } define amdgpu_ps float @global_load_b32_idx32(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_load_b32_idx32: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v0, s[0:1] scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b32_idx32: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v0, s[0:1] scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %arrayidx = getelementptr inbounds float, ptr addrspace(1) %p, i32 %idx %ret = load float, ptr addrspace(1) %arrayidx, align 4 ret float %ret } define amdgpu_ps float @global_load_b32_idxprom_wrong_stride(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_load_b32_idxprom_wrong_stride: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-NEXT: v_lshl_add_u64 v[0:1], v[0:1], 3, s[0:1] ; GFX1250-NEXT: global_load_b32 v0, v[0:1], off ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-SDAG-LABEL: global_load_b32_idxprom_wrong_stride: ; GFX13-SDAG: ; %bb.0: ; %entry ; GFX13-SDAG-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX13-SDAG-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) ; GFX13-SDAG-NEXT: v_lshlrev_b64_e32 v[0:1], 3, v[0:1] ; GFX13-SDAG-NEXT: v_add_co_u32 v0, vcc_lo, s0, v0 ; GFX13-SDAG-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX13-SDAG-NEXT: v_add_co_ci_u32_e64 v1, null, s1, v1, vcc_lo ; GFX13-SDAG-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-SDAG-NEXT: s_wait_loadcnt 0x0 ; GFX13-SDAG-NEXT: ; return to shader part epilog ; ; GFX13-GISEL-LABEL: global_load_b32_idxprom_wrong_stride: ; GFX13-GISEL: ; %bb.0: ; %entry ; GFX13-GISEL-NEXT: v_dual_ashrrev_i32 v1, 31, v0 :: v_dual_mov_b32 v3, s1 ; GFX13-GISEL-NEXT: v_mov_b32_e32 v2, s0 ; GFX13-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1) ; GFX13-GISEL-NEXT: v_lshlrev_b64_e32 v[0:1], 3, v[0:1] ; GFX13-GISEL-NEXT: v_add_co_u32 v0, vcc_lo, v2, v0 ; GFX13-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX13-GISEL-NEXT: v_add_co_ci_u32_e64 v1, null, v3, v1, vcc_lo ; GFX13-GISEL-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-GISEL-NEXT: s_wait_loadcnt 0x0 ; GFX13-GISEL-NEXT: ; return to shader part epilog entry: %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(1) %p, i64 %idxprom %ret = load float, ptr addrspace(1) %arrayidx, align 4 ret float %ret } define amdgpu_ps float @global_load_b16_idxprom_ioffset(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_load_b16_idxprom_ioffset: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_u16 v0, v0, s[0:1] offset:32 scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b16_idxprom_ioffset: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_u16 v0, v0, s[0:1] offset:32 scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idxprom = sext i32 %idx to i64 %idxadd = add i64 %idxprom, 16 %arrayidx = getelementptr inbounds i16, ptr addrspace(1) %p, i64 %idxadd %ld = load i16, ptr addrspace(1) %arrayidx, align 2 %ret.i32 = zext i16 %ld to i32 %ret = bitcast i32 %ret.i32 to float ret float %ret } define amdgpu_ps <2 x float> @global_load_b64_idxprom(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_load_b64_idxprom: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b64 v[0:1], v0, s[0:1] scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b64_idxprom: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b64 v[0:1], v0, s[0:1] scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(1) %p, i64 %idxprom %ret = load <2 x float>, ptr addrspace(1) %arrayidx, align 4 ret <2 x float> %ret } define amdgpu_ps <3 x float> @global_load_b96_idxprom(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_load_b96_idxprom: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b96 v[0:2], v0, s[0:1] scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b96_idxprom: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b96 v[0:2], v0, s[0:1] scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds [3 x float], ptr addrspace(1) %p, i64 %idxprom %ret = load <3 x float>, ptr addrspace(1) %arrayidx, align 4 ret <3 x float> %ret } define amdgpu_ps <3 x float> @global_load_b96_idxpromi_ioffset(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_load_b96_idxpromi_ioffset: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b96 v[0:2], v0, s[0:1] offset:192 scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b96_idxpromi_ioffset: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b96 v[0:2], v0, s[0:1] offset:192 scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idxprom = sext i32 %idx to i64 %idxadd = add i64 %idxprom, 16 %arrayidx = getelementptr inbounds [3 x float], ptr addrspace(1) %p, i64 %idxadd %ret = load <3 x float>, ptr addrspace(1) %arrayidx, align 4 ret <3 x float> %ret } define amdgpu_ps <4 x float> @global_load_b128_idxprom(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_load_b128_idxprom: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b128 v[0:3], v0, s[0:1] scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b128_idxprom: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b128 v[0:3], v0, s[0:1] scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds <4 x float>, ptr addrspace(1) %p, i64 %idxprom %ret = load <4 x float>, ptr addrspace(1) %arrayidx, align 4 ret <4 x float> %ret } define amdgpu_ps float @global_load_b32_idxprom_range(ptr addrspace(1) align 4 inreg %p, ptr addrspace(1) align 4 %pp) { ; GFX1250-LABEL: global_load_b32_idxprom_range: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v[0:1], off ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: global_load_b32 v0, v0, s[0:1] scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b32_idxprom_range: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: global_load_b32 v0, v0, s[0:1] scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(1) %pp, align 4, !range !0 %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds float, ptr addrspace(1) %p, i64 %idxprom %ret = load float, ptr addrspace(1) %arrayidx, align 4 ret float %ret } define amdgpu_ps float @global_load_b32_idxprom_range_ioffset(ptr addrspace(1) align 4 inreg %p, ptr addrspace(1) align 4 %pp) { ; GFX1250-LABEL: global_load_b32_idxprom_range_ioffset: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v[0:1], off ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: global_load_b32 v0, v0, s[0:1] offset:64 scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b32_idxprom_range_ioffset: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: global_load_b32 v0, v0, s[0:1] offset:64 scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(1) %pp, align 4, !range !0 %idxprom = sext i32 %idx to i64 %idxadd = add i64 %idxprom, 16 %arrayidx = getelementptr inbounds float, ptr addrspace(1) %p, i64 %idxadd %ret = load float, ptr addrspace(1) %arrayidx, align 4 ret float %ret } ; Note: this is a byte load, there is nothing to scale define amdgpu_ps float @global_load_b8_idxprom_range_ioffset(ptr addrspace(1) align 4 inreg %p, ptr addrspace(1) align 4 %pp) { ; GFX1250-LABEL: global_load_b8_idxprom_range_ioffset: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v[0:1], off ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: global_load_u8 v0, v0, s[0:1] offset:16 ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b8_idxprom_range_ioffset: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: global_load_u8 v0, v0, s[0:1] offset:16 ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(1) %pp, align 4, !range !0 %idxprom = sext i32 %idx to i64 %idxadd = add i64 %idxprom, 16 %arrayidx = getelementptr inbounds i8, ptr addrspace(1) %p, i64 %idxadd %ld = load i8, ptr addrspace(1) %arrayidx %ret.i32 = zext i8 %ld to i32 %ret = bitcast i32 %ret.i32 to float ret float %ret } define amdgpu_ps float @global_load_b16_idxprom_range(ptr addrspace(1) align 4 inreg %p, ptr addrspace(1) align 4 %pp) { ; GFX1250-LABEL: global_load_b16_idxprom_range: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v[0:1], off ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: global_load_u16 v0, v0, s[0:1] scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b16_idxprom_range: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: global_load_u16 v0, v0, s[0:1] scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(1) %pp, align 4, !range !0 %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds i16, ptr addrspace(1) %p, i64 %idxprom %ld = load i16, ptr addrspace(1) %arrayidx, align 2 %ret.i32 = zext i16 %ld to i32 %ret = bitcast i32 %ret.i32 to float ret float %ret } define amdgpu_ps float @global_load_b16_idxprom_range_ioffset(ptr addrspace(1) align 4 inreg %p, ptr addrspace(1) align 4 %pp) { ; GFX1250-LABEL: global_load_b16_idxprom_range_ioffset: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v[0:1], off ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: global_load_u16 v0, v0, s[0:1] offset:32 scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b16_idxprom_range_ioffset: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: global_load_u16 v0, v0, s[0:1] offset:32 scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(1) %pp, align 4, !range !0 %idxprom = sext i32 %idx to i64 %idxadd = add i64 %idxprom, 16 %arrayidx = getelementptr inbounds i16, ptr addrspace(1) %p, i64 %idxadd %ld = load i16, ptr addrspace(1) %arrayidx, align 2 %ret.i32 = zext i16 %ld to i32 %ret = bitcast i32 %ret.i32 to float ret float %ret } define amdgpu_ps <2 x float> @global_load_b64_idxprom_range(ptr addrspace(1) align 4 inreg %p, ptr addrspace(1) align 4 %pp) { ; GFX1250-LABEL: global_load_b64_idxprom_range: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v[0:1], off ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: global_load_b64 v[0:1], v0, s[0:1] scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b64_idxprom_range: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: global_load_b64 v[0:1], v0, s[0:1] scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(1) %pp, align 4, !range !0 %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(1) %p, i64 %idxprom %ret = load <2 x float>, ptr addrspace(1) %arrayidx, align 4 ret <2 x float> %ret } define amdgpu_ps <3 x float> @global_load_b96_idxprom_range(ptr addrspace(1) align 4 inreg %p, ptr addrspace(1) align 4 %pp) { ; GFX1250-LABEL: global_load_b96_idxprom_range: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v[0:1], off ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: global_load_b96 v[0:2], v0, s[0:1] scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b96_idxprom_range: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: global_load_b96 v[0:2], v0, s[0:1] scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(1) %pp, align 4, !range !0 %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds [3 x float], ptr addrspace(1) %p, i64 %idxprom %ret = load <3 x float>, ptr addrspace(1) %arrayidx, align 4 ret <3 x float> %ret } define amdgpu_ps <3 x float> @global_load_b96_idxprom_range_ioffset(ptr addrspace(1) align 4 inreg %p, ptr addrspace(1) align 4 %pp) { ; GFX1250-LABEL: global_load_b96_idxprom_range_ioffset: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v[0:1], off ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: global_load_b96 v[0:2], v0, s[0:1] offset:192 scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b96_idxprom_range_ioffset: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: global_load_b96 v[0:2], v0, s[0:1] offset:192 scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(1) %pp, align 4, !range !0 %idxprom = sext i32 %idx to i64 %idxadd = add i64 %idxprom, 16 %arrayidx = getelementptr inbounds [3 x float], ptr addrspace(1) %p, i64 %idxadd %ret = load <3 x float>, ptr addrspace(1) %arrayidx, align 4 ret <3 x float> %ret } define amdgpu_ps <4 x float> @global_load_b128_idxprom_range(ptr addrspace(1) align 4 inreg %p, ptr addrspace(1) align 4 %pp) { ; GFX1250-LABEL: global_load_b128_idxprom_range: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: global_load_b32 v0, v[0:1], off ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: global_load_b128 v[0:3], v0, s[0:1] scale_offset ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_load_b128_idxprom_range: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: global_load_b32 v0, v[0:1], off ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: global_load_b128 v[0:3], v0, s[0:1] scale_offset ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(1) %pp, align 4, !range !0 %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds <4 x float>, ptr addrspace(1) %p, i64 %idxprom %ret = load <4 x float>, ptr addrspace(1) %arrayidx, align 4 ret <4 x float> %ret } define amdgpu_ps void @global_store_b32_idxprom(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_store_b32_idxprom: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: v_mov_b32_e32 v1, 1.0 ; GFX1250-NEXT: global_store_b32 v0, v1, s[0:1] scale_offset ; GFX1250-NEXT: s_endpgm ; ; GFX13-LABEL: global_store_b32_idxprom: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: v_mov_b32_e32 v1, 1.0 ; GFX13-NEXT: global_store_b32 v0, v1, s[0:1] scale_offset ; GFX13-NEXT: s_endpgm entry: %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds float, ptr addrspace(1) %p, i64 %idxprom store float 1.0, ptr addrspace(1) %arrayidx, align 4 ret void } define amdgpu_ps void @global_store_b16_idxprom(ptr addrspace(1) align 2 inreg %p, i32 %idx) { ; GFX1250-FAKE16-LABEL: global_store_b16_idxprom: ; GFX1250-FAKE16: ; %bb.0: ; %entry ; GFX1250-FAKE16-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-FAKE16-NEXT: v_nop ; GFX1250-FAKE16-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-FAKE16-NEXT: v_mov_b32_e32 v1, 1 ; GFX1250-FAKE16-NEXT: global_store_b16 v0, v1, s[0:1] scale_offset ; GFX1250-FAKE16-NEXT: s_endpgm ; ; GFX1250-TRUE16-LABEL: global_store_b16_idxprom: ; GFX1250-TRUE16: ; %bb.0: ; %entry ; GFX1250-TRUE16-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-TRUE16-NEXT: v_nop ; GFX1250-TRUE16-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-TRUE16-NEXT: v_mov_b16_e32 v1.l, 1 ; GFX1250-TRUE16-NEXT: global_store_b16 v0, v1, s[0:1] scale_offset ; GFX1250-TRUE16-NEXT: s_endpgm ; ; GFX13-FAKE16-LABEL: global_store_b16_idxprom: ; GFX13-FAKE16: ; %bb.0: ; %entry ; GFX13-FAKE16-NEXT: v_mov_b32_e32 v1, 1 ; GFX13-FAKE16-NEXT: global_store_b16 v0, v1, s[0:1] scale_offset ; GFX13-FAKE16-NEXT: s_endpgm ; ; GFX13-TRUE16-LABEL: global_store_b16_idxprom: ; GFX13-TRUE16: ; %bb.0: ; %entry ; GFX13-TRUE16-NEXT: v_mov_b16_e32 v1.l, 1 ; GFX13-TRUE16-NEXT: global_store_b16 v0, v1, s[0:1] scale_offset ; GFX13-TRUE16-NEXT: s_endpgm entry: %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds i16, ptr addrspace(1) %p, i64 %idxprom store i16 1, ptr addrspace(1) %arrayidx, align 2 ret void } define amdgpu_ps void @global_store_b64_idxprom(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_store_b64_idxprom: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: v_mov_b64_e32 v[2:3], 1.0 ; GFX1250-NEXT: global_store_b64 v0, v[2:3], s[0:1] scale_offset ; GFX1250-NEXT: s_endpgm ; ; GFX13-LABEL: global_store_b64_idxprom: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: v_dual_mov_b32 v1, 0 :: v_dual_mov_b32 v2, 0x3ff00000 ; GFX13-NEXT: global_store_b64 v0, v[1:2], s[0:1] scale_offset ; GFX13-NEXT: s_endpgm entry: %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds double, ptr addrspace(1) %p, i64 %idxprom store double 1.0, ptr addrspace(1) %arrayidx, align 4 ret void } define amdgpu_ps void @global_atomicrmw_b32_idxprom(ptr addrspace(1) align 4 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_atomicrmw_b32_idxprom: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: v_mov_b32_e32 v1, 1 ; GFX1250-NEXT: global_atomic_add_u32 v0, v1, s[0:1] scale_offset scope:SCOPE_SYS ; GFX1250-NEXT: s_endpgm ; ; GFX13-LABEL: global_atomicrmw_b32_idxprom: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: v_mov_b32_e32 v1, 1 ; GFX13-NEXT: global_atomic_add_u32 v0, v1, s[0:1] scale_offset scope:SCOPE_SYS ; GFX13-NEXT: s_endpgm entry: %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds i32, ptr addrspace(1) %p, i64 %idxprom atomicrmw add ptr addrspace(1) %arrayidx, i32 1 monotonic ret void } define amdgpu_ps <2 x float> @global_atomicrmw_b64_rtn_idxprom(ptr addrspace(1) align 8 inreg %p, i32 %idx) { ; GFX1250-LABEL: global_atomicrmw_b64_rtn_idxprom: ; GFX1250: ; %bb.0: ; %entry ; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE ; GFX1250-NEXT: v_nop ; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0 ; GFX1250-NEXT: v_mov_b64_e32 v[2:3], 1 ; GFX1250-NEXT: global_atomic_add_u64 v[0:1], v0, v[2:3], s[0:1] scale_offset th:TH_ATOMIC_RETURN scope:SCOPE_SYS ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog ; ; GFX13-LABEL: global_atomicrmw_b64_rtn_idxprom: ; GFX13: ; %bb.0: ; %entry ; GFX13-NEXT: v_dual_mov_b32 v1, 1 :: v_dual_mov_b32 v2, 0 ; GFX13-NEXT: global_atomic_add_u64 v[0:1], v0, v[1:2], s[0:1] scale_offset th:TH_ATOMIC_RETURN scope:SCOPE_SYS ; GFX13-NEXT: s_wait_loadcnt 0x0 ; GFX13-NEXT: ; return to shader part epilog entry: %idxprom = sext i32 %idx to i64 %arrayidx = getelementptr inbounds i64, ptr addrspace(1) %p, i64 %idxprom %ret = atomicrmw add ptr addrspace(1) %arrayidx, i64 1 monotonic %ret.cast = bitcast i64 %ret to <2 x float> ret <2 x float> %ret.cast } !0 = !{i32 0, i32 1024}