; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji | FileCheck -check-prefix=VI %s ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 | FileCheck -check-prefix=GFX9 %s ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 | FileCheck -check-prefix=GFX10 %s ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 | FileCheck -check-prefix=GFX10 %s ; RUN: llc -O0 < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 | FileCheck -check-prefix=GFX9-O0 %s ; =================================================================================== ; V_LSHL_ADD_U32 ; =================================================================================== define amdgpu_ps float @shl_add(i32 %a, i32 %b, i32 %c) { ; VI-LABEL: shl_add: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v2 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_add: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, v2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_add: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_add_u32 v0, v0, v1, v2 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX9-O0-LABEL: shl_add: ; GFX9-O0: ; %bb.0: ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, v1, v2 ; GFX9-O0-NEXT: ; return to shader part epilog %x = shl i32 %a, %b %result = add i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } ; ThreeOp instruction variant not used due to Constant Bus Limitations define amdgpu_ps float @shl_add_vgpr_a(i32 %a, i32 inreg %b, i32 inreg %c) { ; VI-LABEL: shl_add_vgpr_a: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, s2, v0 ; VI-NEXT: v_add_u32_e32 v0, vcc, s3, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_add_vgpr_a: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshlrev_b32_e32 v0, s2, v0 ; GFX9-NEXT: v_add_u32_e32 v0, s3, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_add_vgpr_a: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_add_u32 v0, v0, s2, s3 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX9-O0-LABEL: shl_add_vgpr_a: ; GFX9-O0: ; %bb.0: ; GFX9-O0-NEXT: v_lshlrev_b32_e64 v0, s2, v0 ; GFX9-O0-NEXT: v_add_u32_e64 v0, v0, s3 ; GFX9-O0-NEXT: ; return to shader part epilog %x = shl i32 %a, %b %result = add i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @shl_add_vgpr_all(i32 %a, i32 %b, i32 %c) { ; VI-LABEL: shl_add_vgpr_all: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v2 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_add_vgpr_all: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, v2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_add_vgpr_all: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_add_u32 v0, v0, v1, v2 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX9-O0-LABEL: shl_add_vgpr_all: ; GFX9-O0: ; %bb.0: ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, v1, v2 ; GFX9-O0-NEXT: ; return to shader part epilog %x = shl i32 %a, %b %result = add i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @shl_add_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) { ; VI-LABEL: shl_add_vgpr_ab: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 ; VI-NEXT: v_add_u32_e32 v0, vcc, s2, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_add_vgpr_ab: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, s2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_add_vgpr_ab: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_add_u32 v0, v0, v1, s2 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX9-O0-LABEL: shl_add_vgpr_ab: ; GFX9-O0: ; %bb.0: ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, v1, s2 ; GFX9-O0-NEXT: ; return to shader part epilog %x = shl i32 %a, %b %result = add i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @shl_add_vgpr_const(i32 %a, i32 %b) { ; VI-LABEL: shl_add_vgpr_const: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, 3, v0 ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_add_vgpr_const: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 3, v1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_add_vgpr_const: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 3, v1 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX9-O0-LABEL: shl_add_vgpr_const: ; GFX9-O0: ; %bb.0: ; GFX9-O0-NEXT: s_mov_b32 s0, 3 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s0, v1 ; GFX9-O0-NEXT: ; return to shader part epilog %x = shl i32 %a, 3 %result = add i32 %x, %b %bc = bitcast i32 %result to float ret float %bc } ; =================================================================================== ; Divergent shlN_add chains at -O0 must fall through to V_LSHL_ADD_U32 rather ; than selecting the SALU s_lshl[1-4]_add_u32 patterns. ; =================================================================================== define i32 @v_shl1_add_chain(i32 %src) { ; VI-LABEL: v_shl1_add_chain: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_lshlrev_b32_e32 v0, 5, v0 ; VI-NEXT: v_add_u32_e32 v0, vcc, 0x9b3e1f00, v0 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_shl1_add_chain: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v1, 0x9b3e1f00 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 5, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_shl1_add_chain: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 5, 0x9b3e1f00 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-O0-LABEL: v_shl1_add_chain: ; GFX9-O0: ; %bb.0: ; GFX9-O0-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-O0-NEXT: s_mov_b32 s5, 0x5020100 ; GFX9-O0-NEXT: s_mov_b32 s4, 1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: s_setpc_b64 s[30:31] %s1 = shl i32 %src, 1 %a1 = add i32 %s1, 84017408 %s2 = shl i32 %a1, 1 %a2 = add i32 %s2, 84017408 %s3 = shl i32 %a2, 1 %a3 = add i32 %s3, 84017408 %s4 = shl i32 %a3, 1 %a4 = add i32 %s4, 84017408 %s5 = shl i32 %a4, 1 %a5 = add i32 %s5, 84017408 ret i32 %a5 } define i32 @v_shl2_add_chain(i32 %src) { ; VI-LABEL: v_shl2_add_chain: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_lshlrev_b32_e32 v0, 10, v0 ; VI-NEXT: v_add_u32_e32 v0, vcc, 0xabab5500, v0 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_shl2_add_chain: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v1, 0xabab5500 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 10, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_shl2_add_chain: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 10, 0xabab5500 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-O0-LABEL: v_shl2_add_chain: ; GFX9-O0: ; %bb.0: ; GFX9-O0-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-O0-NEXT: s_mov_b32 s5, 0x5020100 ; GFX9-O0-NEXT: s_mov_b32 s4, 2 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: s_setpc_b64 s[30:31] %s1 = shl i32 %src, 2 %a1 = add i32 %s1, 84017408 %s2 = shl i32 %a1, 2 %a2 = add i32 %s2, 84017408 %s3 = shl i32 %a2, 2 %a3 = add i32 %s3, 84017408 %s4 = shl i32 %a3, 2 %a4 = add i32 %s4, 84017408 %s5 = shl i32 %a4, 2 %a5 = add i32 %s5, 84017408 ret i32 %a5 } define i32 @v_shl3_add_chain(i32 %src) { ; VI-LABEL: v_shl3_add_chain: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_lshlrev_b32_e32 v0, 15, v0 ; VI-NEXT: v_add_u32_e32 v0, vcc, 0x91a44900, v0 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_shl3_add_chain: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v1, 0x91a44900 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 15, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_shl3_add_chain: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 15, 0x91a44900 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-O0-LABEL: v_shl3_add_chain: ; GFX9-O0: ; %bb.0: ; GFX9-O0-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-O0-NEXT: s_mov_b32 s5, 0x5020100 ; GFX9-O0-NEXT: s_mov_b32 s4, 3 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: s_setpc_b64 s[30:31] %s1 = shl i32 %src, 3 %a1 = add i32 %s1, 84017408 %s2 = shl i32 %a1, 3 %a2 = add i32 %s2, 84017408 %s3 = shl i32 %a2, 3 %a3 = add i32 %s3, 84017408 %s4 = shl i32 %a3, 3 %a4 = add i32 %s4, 84017408 %s5 = shl i32 %a4, 3 %a5 = add i32 %s5, 84017408 ret i32 %a5 } define i32 @v_shl4_add_chain(i32 %src) { ; VI-LABEL: v_shl4_add_chain: ; VI: ; %bb.0: ; VI-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; VI-NEXT: v_lshlrev_b32_e32 v0, 20, v0 ; VI-NEXT: v_add_u32_e32 v0, vcc, 0x78331100, v0 ; VI-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_shl4_add_chain: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v1, 0x78331100 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 20, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_shl4_add_chain: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 20, 0x78331100 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-O0-LABEL: v_shl4_add_chain: ; GFX9-O0: ; %bb.0: ; GFX9-O0-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-O0-NEXT: s_mov_b32 s5, 0x5020100 ; GFX9-O0-NEXT: s_mov_b32 s4, 4 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: v_mov_b32_e32 v1, s5 ; GFX9-O0-NEXT: v_lshl_add_u32 v0, v0, s4, v1 ; GFX9-O0-NEXT: s_setpc_b64 s[30:31] %s1 = shl i32 %src, 4 %a1 = add i32 %s1, 84017408 %s2 = shl i32 %a1, 4 %a2 = add i32 %s2, 84017408 %s3 = shl i32 %a2, 4 %a3 = add i32 %s3, 84017408 %s4 = shl i32 %a3, 4 %a4 = add i32 %s4, 84017408 %s5 = shl i32 %a4, 4 %a5 = add i32 %s5, 84017408 ret i32 %a5 }