// RUN: mlir-opt --xegpu-wg-to-sg-distribute -split-input-file %s | FileCheck %s gpu.module @test_distribution { // CHECK-LABEL: create_nd_tdesc // CHECK-SAME: %[[ARG_0:.*]]: memref<256x128xf32> gpu.func @create_nd_tdesc(%src: memref<256x128xf32>) { // CHECK: xegpu.create_nd_tdesc %[[ARG_0]] : memref<256x128xf32> // CHECK-SAME: -> !xegpu.tensor_desc<32x32xf32, #xegpu.layout> %tdesc = xegpu.create_nd_tdesc %src : memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32, #xegpu.layout> gpu.return } // CHECK-LABEL: create_nd_tdesc_with_ptr // CHECK-SAME: %[[ARG_0:.*]]: ui64 gpu.func @create_nd_tdesc_with_ptr(%src: ui64, %w : index, %h : index, %x : index, %y : index) { // CHECK: xegpu.create_nd_tdesc %[[ARG_0]], shape : [{{.*}}, {{.*}}], strides : [{{.*}}, {{.*}}] : ui64 // CHECK-SAME: -> !xegpu.tensor_desc<32x32xf32, #xegpu.layout> %c1 = arith.constant 1 : index %tdesc = xegpu.create_nd_tdesc %src, shape:[%h, %w], strides: [%w, %c1] : ui64 -> !xegpu.tensor_desc<256x128xf32, #xegpu.layout> gpu.return } // CHECK-LABEL: load_nd gpu.func @load_nd(%src: memref<256x128xf32>) { //CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %{{.*}} : memref<256x128xf32> -> !xegpu.tensor_desc<32x32xf32, #xegpu.layout> //CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index //CHECK-DAG: %[[C4:.*]] = arith.constant 4 : index //CHECK-DAG: %[[SGIDX:.*]] = arith.remui %[[SGID]], %[[C4]] //CHECK-DAG: %[[SGIDY_TMP:.*]] = arith.divui %[[SGID]], %[[C4]] //CHECK-DAG: %[[C8:.*]] = arith.constant 8 : index //CHECK-DAG: %[[SGIDY:.*]] = arith.remui %[[SGIDY_TMP]], %[[C8]] //CHECK-DAG: %[[C32:.*]] = arith.constant 32 : index //CHECK-DAG: %[[L_OFF_Y:.*]] = arith.muli %[[SGIDY]], %[[C32]] : index //CHECK-DAG: %[[L_OFF_X:.*]] = arith.muli %[[SGIDX]], %[[C32_1:.*]] : index //CHECK-DAG: %[[C256:.*]] = arith.constant 256 : index //CHECK-DAG: %[[OFF_Y:.*]] = arith.remui %[[L_OFF_Y]], %[[C256]] : index //CHECK-DAG: %[[C128:.*]] = arith.constant 128 : index //CHECK-DAG: %[[OFF_X:.*]] = arith.remui %[[L_OFF_X]], %[[C128]] : index //CHECK-DAG: %[[LOAD:.*]] = xegpu.load_nd %[[TDESC]][{{%.*}}, {{%.*}}] <{layout = #xegpu.layout}> : !xegpu.tensor_desc<32x32xf32, #xegpu.layout> -> vector<32x32xf32> %tdesc = xegpu.create_nd_tdesc %src : memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x128xf32> -> vector<256x128xf32> gpu.return } // CHECK-LABEL: store_nd // CHECK-SAME: %[[ARG_0:.*]]: memref<256x128xf32> gpu.func @store_nd(%src: memref<256x128xf32>) { //CHECK: xegpu.store_nd %{{.*}}, {{%.*}}[{{%.*}}, {{%.*}}] <{layout = #xegpu.layout}> : vector<32x32xf32>, !xegpu.tensor_desc<32x32xf32, #xegpu.layout> %tdesc = xegpu.create_nd_tdesc %src: memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x128xf32> -> vector<256x128xf32> xegpu.store_nd %load, %tdesc[0, 0] {layout = #xegpu.layout} : vector<256x128xf32>, !xegpu.tensor_desc<256x128xf32> gpu.return } // CHECK-LABEL: prefetch_nd // CHECK-SAME: %[[ARG_0:.*]]: memref<256x128xf32> gpu.func @prefetch_nd(%src: memref<256x128xf32>) { //CHECK: xegpu.prefetch_nd %{{.*}}[{{%.*}}, {{%.*}}] <{layout = #xegpu.layout}> : !xegpu.tensor_desc<32x32xf32, #xegpu.layout> %cst0 = arith.constant 0 : index %tdesc = xegpu.create_nd_tdesc %src : memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32> xegpu.prefetch_nd %tdesc[%cst0, %cst0] <{layout = #xegpu.layout}> : !xegpu.tensor_desc<256x128xf32> gpu.return } // CHECK-LABEL: dpas gpu.func @dpas(%a: memref<128x128xf16>, %b: memref<128x128xf16>) { // CHECK: %[[DPAS:.*]] = xegpu.dpas %{{.*}}, %{{.*}} {layout_a = #xegpu.layout, layout_b = #xegpu.layout, layout_cd = #xegpu.layout} : vector<16x128xf16>, vector<128x16xf16> -> vector<16x16xf32> %tdesc_a = xegpu.create_nd_tdesc %a : memref<128x128xf16> -> !xegpu.tensor_desc<128x128xf16> %load_a = xegpu.load_nd %tdesc_a[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x128xf16> -> vector<128x128xf16> %tdesc_b = xegpu.create_nd_tdesc %b : memref<128x128xf16> -> !xegpu.tensor_desc<128x128xf16> %load_b = xegpu.load_nd %tdesc_b[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x128xf16> -> vector<128x128xf16> %dpas = xegpu.dpas %load_a, %load_b {layout_a = #xegpu.layout, layout_b = #xegpu.layout, layout_cd = #xegpu.layout} : vector<128x128xf16>, vector<128x128xf16> -> vector<128x128xf32> gpu.return } // CHECK-LABEL: dpas_mx gpu.func @dpas_mx(%a: memref<128x128xf8E5M2>, %b: memref<128x128xf8E5M2>, %a_scale: memref<128x4xf8E8M0FNU>, %b_scale: memref<4x128xf8E8M0FNU>) { // CHECK: %[[DPAS_MX:.*]] = xegpu.dpas_mx %{{.*}}, %{{.*}}, %{{.*}} scale_a = %{{.*}} scale_b = %{{.*}} {layout_a = #xegpu.layout, layout_a_scale = #xegpu.layout, layout_b = #xegpu.layout, layout_b_scale = #xegpu.layout, layout_cd = #xegpu.layout} : (vector<16x128xf8E5M2>, vector<128x16xf8E5M2>, vector<16x16xbf16>, vector<16x4xf8E8M0FNU>, vector<4x16xf8E8M0FNU>) -> vector<16x16xbf16> %tdesc_a = xegpu.create_nd_tdesc %a : memref<128x128xf8E5M2> -> !xegpu.tensor_desc<128x128xf8E5M2, #xegpu.layout> %load_a = xegpu.load_nd %tdesc_a[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x128xf8E5M2, #xegpu.layout> -> vector<128x128xf8E5M2> %tdesc_b = xegpu.create_nd_tdesc %b : memref<128x128xf8E5M2> -> !xegpu.tensor_desc<128x128xf8E5M2, #xegpu.layout> %load_b = xegpu.load_nd %tdesc_b[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x128xf8E5M2, #xegpu.layout> -> vector<128x128xf8E5M2> %tdesc_a_scale = xegpu.create_nd_tdesc %a_scale : memref<128x4xf8E8M0FNU> -> !xegpu.tensor_desc<128x4xf8E8M0FNU, #xegpu.layout> %load_a_scale = xegpu.load_nd %tdesc_a_scale[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x4xf8E8M0FNU, #xegpu.layout> -> vector<128x4xf8E8M0FNU> %tdesc_b_scale = xegpu.create_nd_tdesc %b_scale : memref<4x128xf8E8M0FNU> -> !xegpu.tensor_desc<4x128xf8E8M0FNU, #xegpu.layout> %load_b_scale = xegpu.load_nd %tdesc_b_scale[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<4x128xf8E8M0FNU, #xegpu.layout> -> vector<4x128xf8E8M0FNU> %cst = arith.constant dense<0.0> : vector<128x128xbf16> %dpas_mx = xegpu.dpas_mx %load_a, %load_b, %cst scale_a = %load_a_scale scale_b = %load_b_scale {layout_a = #xegpu.layout, layout_b = #xegpu.layout, layout_cd = #xegpu.layout, layout_a_scale = #xegpu.layout, layout_b_scale = #xegpu.layout} : (vector<128x128xf8E5M2>, vector<128x128xf8E5M2>, vector<128x128xbf16>, vector<128x4xf8E8M0FNU>, vector<4x128xf8E8M0FNU>) -> vector<128x128xbf16> gpu.return } // CHECK-LABEL: dpas_no_sg_data gpu.func @dpas_no_sg_data(%a: memref<128x128xf16>, %b: memref<128x128xf16>) { // CHECK: %[[DPAS:.*]] = xegpu.dpas %{{.*}}, %{{.*}} {layout_a = #xegpu.layout, layout_b = #xegpu.layout, layout_cd = #xegpu.layout} : vector<16x128xf16>, vector<128x16xf16> -> vector<16x16xf32> %tdesc_a = xegpu.create_nd_tdesc %a : memref<128x128xf16> -> !xegpu.tensor_desc<128x128xf16> %load_a = xegpu.load_nd %tdesc_a[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x128xf16> -> vector<128x128xf16> %tdesc_b = xegpu.create_nd_tdesc %b : memref<128x128xf16> -> !xegpu.tensor_desc<128x128xf16> %load_b = xegpu.load_nd %tdesc_b[0, 0] {layout = #xegpu.layout } : !xegpu.tensor_desc<128x128xf16> -> vector<128x128xf16> %dpas = xegpu.dpas %load_a, %load_b {layout_a = #xegpu.layout, layout_b = #xegpu.layout, layout_cd = #xegpu.layout} : vector<128x128xf16>, vector<128x128xf16> -> vector<128x128xf32> gpu.return } // CHECK-LABEL: broadcast_dim1 // CHECK-SAME: %[[ARG_0:.*]]: memref<256x1xf32> gpu.func @broadcast_dim1(%src: memref<256x1xf32>) { %tdesc = xegpu.create_nd_tdesc %src : memref<256x1xf32> -> !xegpu.tensor_desc<256x1xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x1xf32> -> vector<256x1xf32> // CHECK: vector.broadcast {{.*}} : vector<32x1xf32> to vector<32x32xf32> %broadcast = vector.broadcast %load : vector<256x1xf32> to vector<256x32xf32> %anchor = xegpu.convert_layout %broadcast <{input_layout = #xegpu.layout, target_layout = #xegpu.layout}> : vector<256x32xf32> gpu.return } // CHECK-LABEL: broadcast_dim0 // CHECK-SAME: %[[ARG_0:.*]]: memref<1x128xf32> gpu.func @broadcast_dim0(%src: memref<1x128xf32>) { %tdesc = xegpu.create_nd_tdesc %src : memref<1x128xf32> -> !xegpu.tensor_desc<1x128xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<1x128xf32> -> vector<1x128xf32> // CHECK: vector.broadcast {{.*}} : vector<1x32xf32> to vector<32x32xf32> %broadcast = vector.broadcast %load : vector<1x128xf32> to vector<32x128xf32> %anchor = xegpu.convert_layout %broadcast <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<32x128xf32> gpu.return } // CHECK-LABEL: gemm_with_load_store_offset // CHECK-SAME: %[[ARG_0:.*]]: memref<1024x1024xf16>, %[[ARG_1:.*]]: memref<1024x1024xf16>, %[[ARG_2:.*]]: memref<1024x1024xf32> gpu.func @gemm_with_load_store_offset(%arg0: memref<1024x1024xf16>, %arg1: memref<1024x1024xf16>, %arg2: memref<1024x1024xf32>) { //CHECK: [[c0:%.+]] = arith.constant 0 : index //CHECK: [[c128:%.+]] = arith.constant 128 : index //CHECK: [[c1024:%.+]] = arith.constant 1024 : index %c0 = arith.constant 0 : index %c128 = arith.constant 128 : index %c1024 = arith.constant 1024 : index %block_id_x = gpu.block_id x %block_id_y = gpu.block_id y %0 = arith.muli %block_id_x, %c128 : index %1 = arith.muli %block_id_y, %c128 : index %2 = xegpu.create_nd_tdesc %arg2 : memref<1024x1024xf32> -> !xegpu.tensor_desc<128x128xf32> // CHECK: [[DESC_A:%.+]] = xegpu.create_nd_tdesc %[[ARG_0]] : memref<1024x1024xf16> -> !xegpu.tensor_desc<16x128xf16> // CHECK: [[DESC_B:%.+]] = xegpu.create_nd_tdesc %[[ARG_1]] : memref<1024x1024xf16> -> !xegpu.tensor_desc<128x16xf16> %3 = xegpu.create_nd_tdesc %arg0 : memref<1024x1024xf16> -> !xegpu.tensor_desc<128x128xf16> %4 = xegpu.create_nd_tdesc %arg1 : memref<1024x1024xf16> -> !xegpu.tensor_desc<128x128xf16> // load_nd with offset %5 = xegpu.load_nd %2[%0, %1] {layout = #xegpu.layout}: !xegpu.tensor_desc<128x128xf32> -> vector<128x128xf32> %6 = xegpu.load_nd %3[%0, %c0] {layout = #xegpu.layout}: !xegpu.tensor_desc<128x128xf16> -> vector<128x128xf16> %7 = xegpu.load_nd %4[%c0, %1] {layout = #xegpu.layout}: !xegpu.tensor_desc<128x128xf16> -> vector<128x128xf16> // scf.for loop // CHECK: [[scf:%.+]]:3 = scf.for [[arg3:%.+]] = [[c0]] to [[c1024]] step [[c128]] // CHECK-SAME: iter_args([[arg4:%.+]] = {{.*}}, [[arg5:%.+]] = {{.*}}, [[arg6:%.+]] = {{.*}}) -> // CHECK-SAME: (vector<16x128xf16>, vector<128x16xf16>, vector<16x16xf32>) // CHECK: [[c:%.+]] = xegpu.dpas [[arg4]], [[arg5]], [[arg6]] : vector<16x128xf16>, vector<128x16xf16>, vector<16x16xf32> -> vector<16x16xf32> // CHECK: [[a:%.+]] = xegpu.load_nd [[DESC_A]][{{%.*}}, {{%.*}}] : !xegpu.tensor_desc<16x128xf16> -> vector<16x128xf16> // CHECK: [[b:%.+]] = xegpu.load_nd [[DESC_B]][{{%.*}}, {{%.*}}] : !xegpu.tensor_desc<128x16xf16> -> vector<128x16xf16> // CHECK: scf.yield [[a]], [[b]], [[c]] : vector<16x128xf16>, vector<128x16xf16>, vector<16x16xf32> %8:3 = scf.for %arg3 = %c0 to %c1024 step %c128 iter_args(%arg4 = %6, %arg5 = %7, %arg6 = %5) -> (vector<128x128xf16>, vector<128x128xf16>, vector<128x128xf32>) { // load_nd with offset inside loop %9 = xegpu.dpas %arg4, %arg5, %arg6 {layout_a = #xegpu.layout, layout_b = #xegpu.layout, layout_cd = #xegpu.layout} : vector<128x128xf16>, vector<128x128xf16>, vector<128x128xf32> -> vector<128x128xf32> %10 = xegpu.load_nd %3[%arg3, %c0] {layout = #xegpu.layout}: !xegpu.tensor_desc<128x128xf16> -> vector<128x128xf16> %11 = xegpu.load_nd %4[%c0, %arg3] {layout = #xegpu.layout}: !xegpu.tensor_desc<128x128xf16> -> vector<128x128xf16> scf.yield %10, %11, %9 : vector<128x128xf16>, vector<128x128xf16>, vector<128x128xf32> } // store_nd with offset xegpu.store_nd %8#2, %2[%0, %1] {layout = #xegpu.layout} : vector<128x128xf32>, !xegpu.tensor_desc<128x128xf32> gpu.return } // CHECK-LABEL: @subgroup_id_range gpu.func @subgroup_id_range(%src: memref<256x128xf32>, %src1: memref<128x256xf32>, %src2: memref<128x64xf32>) { %sg_id = gpu.subgroup_id : index %c0 = arith.constant 0 : index %c1 = arith.constant 1 : index %c2 = arith.constant 2 : index %c31 = arith.constant 31 : index %c3 = arith.constant 3 : index %cond1 = arith.cmpi sge, %sg_id, %c0 : index %cond2 = arith.cmpi slt, %sg_id, %c1 : index %cond = arith.andi %cond1, %cond2 : i1 scf.if %cond { // CHECK-NOT: index.sub %tdesc = xegpu.create_nd_tdesc %src : memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x128xf32> -> vector<256x128xf32> } {sg_id_range = #xegpu.range<[0, 32]>} %cond3 = arith.cmpi sge, %sg_id, %c2 : index %cond4 = arith.cmpi slt, %sg_id, %c31 : index %cond5 = arith.andi %cond3, %cond4 : i1 scf.if %cond5 { // CHECK: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK: %[[C2:.*]] = arith.constant 2 : index // CHECK: %[[SUB:.*]] = index.sub %{{.*}}, %[[C2]] %tdesc = xegpu.create_nd_tdesc %src2 : memref<128x64xf32> -> !xegpu.tensor_desc<128x64xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x64xf32> -> vector<128x64xf32> %exp = math.exp %load : vector<128x64xf32> %anchor = xegpu.convert_layout %exp <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<128x64xf32> }{sg_id_range = #xegpu.range<[2, 18]>} gpu.return } // CHECK-LABEL: @subgroup_id_range_nested_if gpu.func @subgroup_id_range_nested_if(%src: memref<256x128xf32>, %src1: memref<128x64xf32>) { %sg_id = gpu.subgroup_id : index %c1 = arith.constant 1 : i1 %c3 = arith.constant 3 : index %c32 = arith.constant 32 : index %tdesc = xegpu.create_nd_tdesc %src : memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x128xf32> -> vector<256x128xf32> %cond1 = arith.cmpi sge, %sg_id, %c3 : index %cond2 = arith.cmpi slt, %sg_id, %c32 : index %cond = arith.andi %cond1, %cond2 : i1 scf.if %c1 { scf.if %cond { // CHECK: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK: %[[C3:.*]] = arith.constant 3 : index // CHECK: %[[SUB:.*]] = index.sub %{{.*}}, %[[C3]] %td = xegpu.create_nd_tdesc %src1 : memref<128x64xf32> -> !xegpu.tensor_desc<128x64xf32> %ld = xegpu.load_nd %td[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x64xf32> -> vector<128x64xf32> %exp = math.exp %ld : vector<128x64xf32> %anchor = xegpu.convert_layout %exp <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<128x64xf32> } } {sg_id_range = #xegpu.range<[3, 19]>} gpu.return } // CHECK-LABEL: @load_gather // CHECK-SAME: %[[ARG0:.*]]: memref gpu.func @load_gather(%src : memref) { // CHECK: %[[CST:.*]] = arith.constant dense<0> : vector<32x4xindex> // CHECK: %[[MASK:.*]] = arith.constant dense : vector<32x4xi1> // CHECK: %[[LOAD:.*]] = xegpu.load %[[ARG0]][%[[CST]]], %[[MASK]] <{chunk_size = 1 : i64, l1_hint = #xegpu.cache_hint}> // CHECK-SAME: : memref, vector<32x4xindex>, vector<32x4xi1> -> vector<32x4xf16> %offset = arith.constant dense<0> : vector<256x16xindex> %mask = arith.constant dense<1> : vector<256x16xi1> %load = xegpu.load %src[%offset], %mask {chunk_size = 1, layout = #xegpu.layout, l1_hint = #xegpu.cache_hint} : memref, vector<256x16xindex>, vector<256x16xi1> -> vector<256x16xf16> gpu.return } // CHECK-LABEL: @store_scatter // CHECK-SAME: %[[ARG0:.*]]: memref<256xf16> gpu.func @store_scatter(%dest : memref<256xf16>) { // CHECK: %[[VAL:.*]] = arith.constant dense<2.550000e+01> : vector<8xf16> // CHECK: %[[CST:.*]] = arith.constant dense<0> : vector<8xindex> // CHECK: %[[MASK:.*]] = arith.constant dense : vector<8xi1> // CHECK: xegpu.store %[[VAL]], %[[ARG0]][%[[CST]]], %[[MASK]] <{chunk_size = 1 : i64, l1_hint = #xegpu.cache_hint, layout = #xegpu.layout}> // CHECK-SAME: : vector<8xf16>, memref<256xf16>, vector<8xindex>, vector<8xi1> %val = arith.constant dense<25.5> : vector<256xf16> %offset = arith.constant dense<0> : vector<256xindex> %mask = arith.constant dense<1> : vector<256xi1> xegpu.store %val, %dest[%offset], %mask {chunk_size = 1, layout = #xegpu.layout, l1_hint = #xegpu.cache_hint} : vector<256xf16>, memref<256xf16>, vector<256xindex>, vector<256xi1> gpu.return } // CHECK-LABEL: @load_with_non_unit_chunk_size // CHECK-SAME: %[[ARG0:.*]]: memref gpu.func @load_with_non_unit_chunk_size(%src : memref) { // CHECK: %[[CST:.*]] = arith.constant dense<0> : vector<8xindex> // CHECK: %[[MASK:.*]] = arith.constant dense : vector<8xi1> // CHECK: %[[LOAD:.*]] = xegpu.load %[[ARG0]][%[[CST]]], %[[MASK]] <{chunk_size = 4 : i64, l1_hint = #xegpu.cache_hint}> // CHECK-SAME: : memref, vector<8xindex>, vector<8xi1> -> vector<8x4xf16> %offset = arith.constant dense<0> : vector<256xindex> %mask = arith.constant dense<1> : vector<256xi1> %load = xegpu.load %src[%offset], %mask {chunk_size = 4, layout = #xegpu.layout, l1_hint = #xegpu.cache_hint} : memref, vector<256xindex>, vector<256xi1> -> vector<256x4xf16> gpu.return } // CHECK-LABEL: distribute_load_matrix // CHECK-SAME: [[arg0:%.+]]: memref<32768xi8, 3> gpu.func @distribute_load_matrix(%arg0: memref<32768xi8, 3>) { //CHECK: [[mdesc:%.+]] = xegpu.create_mem_desc [[arg0]] : memref<32768xi8, 3> -> !xegpu.mem_desc<64x128xf32> //CHECK: [[sgid:%.+]] = gpu.subgroup_id : index //CHECK: [[c4:%.+]] = arith.constant 4 : index //CHECK: [[sgidx:%.+]] = arith.remui [[sgid]], [[c4]] : index //CHECK: [[sgidy_tmp:%.+]] = arith.divui [[sgid]], [[c4]] : index //CHECK: [[c2:%.+]] = arith.constant 2 : index //CHECK: [[sgidy:%.+]] = arith.remui [[sgidy_tmp]], [[c2]] : index //CHECK: [[c32:%.+]] = arith.constant 32 : index //CHECK: [[l_off_y:%.+]] = arith.muli [[sgidy]], [[c32]] : index //CHECK: [[c32_0:%.+]] = arith.constant 32 : index //CHECK: [[l_off_x:%.+]] = arith.muli [[sgidx]], [[c32_0]] : index //CHECK: [[c64:%.+]] = arith.constant 64 : index //CHECK: [[off_y:%.+]] = arith.remui [[l_off_y]], [[c64]] : index //CHECK: [[c128:%.+]] = arith.constant 128 : index //CHECK: [[off_x:%.+]] = arith.remui [[l_off_x]], [[c128]] : index //CHECK: xegpu.load_matrix [[mdesc]][[[off_y]], [[off_x]]] <{layout = #xegpu.layout}>: !xegpu.mem_desc<64x128xf32>, index, index -> vector<32x32xf32> %0 = xegpu.create_mem_desc %arg0 : memref<32768xi8, 3> -> !xegpu.mem_desc<64x128xf32> %1 = xegpu.load_matrix %0[0, 0] <{layout = #xegpu.layout}>: !xegpu.mem_desc<64x128xf32> -> vector<64x128xf32> gpu.return } //CHECK-LABEL: distribute_store_matrix //CHECK-SAME: [[arg0:%.+]]: memref<32768xi8, 3> gpu.func @distribute_store_matrix(%arg0 : memref<32768xi8, 3>) { //CHECK: [[cst:%.+]] = arith.constant dense<1.000000e+00> : vector<32x32xf32> //CHECK: [[mdesc:%.+]] = xegpu.create_mem_desc [[arg0]] : memref<32768xi8, 3> -> !xegpu.mem_desc<64x128xf32> //CHECK: [[sgid:%.+]] = gpu.subgroup_id : index //CHECK: [[c4:%.+]] = arith.constant 4 : index //CHECK: [[sgidx:%.+]] = arith.remui [[sgid]], [[c4]] : index //CHECK: [[sgidy_tmp:%.+]] = arith.divui [[sgid]], [[c4]] : index //CHECK: [[c2:%.+]] = arith.constant 2 : index //CHECK: [[sgidy:%.+]] = arith.remui [[sgidy_tmp]], [[c2]] : index //CHECK: [[c32:%.+]] = arith.constant 32 : index //CHECK: [[l_off_y:%.+]] = arith.muli [[sgidy]], [[c32]] : index //CHECK: [[c32_0:%.+]] = arith.constant 32 : index //CHECK: [[l_off_x:%.+]] = arith.muli [[sgidx]], [[c32_0]] : index //CHECK: [[c64:%.+]] = arith.constant 64 : index //CHECK: [[off_y:%.+]] = arith.remui [[l_off_y]], [[c64]] : index //CHECK: [[c128:%.+]] = arith.constant 128 : index //CHECK: [[off_x:%.+]] = arith.remui [[l_off_x]], [[c128]] : index //CHECK: xegpu.store_matrix [[cst]], [[mdesc]][[[off_y]], [[off_x]]] : vector<32x32xf32>, !xegpu.mem_desc<64x128xf32>, index, index %cst = arith.constant dense<1.0> : vector<64x128xf32> %mdesc = xegpu.create_mem_desc %arg0 : memref<32768xi8, 3> -> !xegpu.mem_desc<64x128xf32> xegpu.store_matrix %cst, %mdesc[0, 0] {layout = #xegpu.layout} : vector<64x128xf32>, !xegpu.mem_desc<64x128xf32> gpu.return } // CHECK-LABEL: @vector_reduce_dim_0 gpu.func @vector_reduce_dim_0(%src: memref<4x128xf32>) { %cst = arith.constant dense<1.0> : vector<128xf32> %tdesc = xegpu.create_nd_tdesc %src : memref<4x128xf32> -> !xegpu.tensor_desc<4x128xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<4x128xf32> -> vector<4x128xf32> // CHECK: vector.multi_reduction , {{.*}}, {{.*}} [0] : vector<4x4xf32> to vector<4xf32> %reduce = vector.multi_reduction , %load, %cst [0] : vector<4x128xf32> to vector<128xf32> %anchor = xegpu.convert_layout %reduce <{input_layout = #xegpu.slice<#xegpu.layout, dims = [0]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [0]>}> : vector<128xf32> gpu.return } // CHECK-LABEL: @vector_reduce_dim_1 gpu.func @vector_reduce_dim_1(%src: memref<256x64xf32>) { %cst = arith.constant dense<1.0> : vector<256xf32> %tdesc = xegpu.create_nd_tdesc %src : memref<256x64xf32> -> !xegpu.tensor_desc<256x64xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x64xf32> -> vector<256x64xf32> // CHECK: vector.multi_reduction , {{.*}}, {{.*}} [1] : vector<16x64xf32> to vector<16xf32> %reduce = vector.multi_reduction , %load, %cst [1] : vector<256x64xf32> to vector<256xf32> %anchor = xegpu.convert_layout %reduce <{input_layout = #xegpu.slice<#xegpu.layout, dims = [1]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [1]>}> : vector<256xf32> gpu.return } // CHECK-LABEL: @vector_reduce_4D gpu.func @vector_reduce_4D(%src: ui64) { %cst_acc = arith.constant dense<0.0> : vector<4x2x6xf16> %offset = arith.constant dense<0> : vector<4x2x6x32xindex> %mask = arith.constant dense : vector<4x2x6x32xi1> %load = xegpu.load %src[%offset], %mask {layout = #xegpu.layout} : ui64, vector<4x2x6x32xindex>, vector<4x2x6x32xi1> -> vector<4x2x6x32xf16> // CHECK: vector.multi_reduction , {{.*}}, {{.*}} [3] : vector<1x1x1x32xf16> to vector<1x1x1xf16> %reduce = vector.multi_reduction , %load, %cst_acc [3] : vector<4x2x6x32xf16> to vector<4x2x6xf16> %anchor = xegpu.convert_layout %reduce <{ input_layout = #xegpu.slice<#xegpu.layout, dims = [3]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [3]> }> : vector<4x2x6xf16> gpu.return } // CHECK-LABEL: gpu.func @vector_reduce_scalar_cross_sg // CHECK-SAME: (%[[ARG0:.*]]: memref<32x32xf32>) // CHECK-DAG: %[[CST:.*]] = arith.constant 0.000000e+00 : f32 // CHECK-DAG: %[[LOAD:.*]] = xegpu.load_nd %{{.*}}[{{%.*}}, {{%.*}}] : !xegpu.tensor_desc<8x8xf32> -> vector<8x8xf32> // CHECK-DAG: %[[CST_ACC:.*]] = arith.constant 0.000000e+00 : f32 // CHECK-DAG: %[[LOCAL:.*]] = vector.multi_reduction , %[[LOAD]], %[[CST_ACC]] [0, 1] : vector<8x8xf32> to f32 // CHECK-DAG: %[[BCAST:.*]] = vector.broadcast %[[LOCAL]] : f32 to vector<1x1xf32> // CHECK-DAG: %[[ALLOCA:.*]] = memref.alloca() : memref<64xi8, 3> // CHECK-DAG: %[[MEM_DESC:.*]] = xegpu.create_mem_desc %[[ALLOCA]] : memref<64xi8, 3> -> !xegpu.mem_desc<4x4xf32> // CHECK-DAG: xegpu.store_matrix %[[BCAST]], %[[MEM_DESC]]{{.*}} : vector<1x1xf32>, !xegpu.mem_desc<4x4xf32> // CHECK-DAG: gpu.barrier // CHECK-DAG: %[[LOAD_SLM:.*]] = xegpu.load_matrix %[[MEM_DESC]]{{.*}} -> vector<4x4xf32> // CHECK-DAG: %[[CST_FINAL:.*]] = arith.constant 0.000000e+00 : f32 // CHECK-DAG: %[[FINAL:.*]] = vector.multi_reduction , %[[LOAD_SLM]], %[[CST_FINAL]] [0, 1] : vector<4x4xf32> to f32 // CHECK-DAG: arith.addf %[[FINAL]], %[[CST]] : f32 gpu.func @vector_reduce_scalar_cross_sg(%src: memref<32x32xf32>) { %cst = arith.constant 0.0 : f32 %tdesc = xegpu.create_nd_tdesc %src : memref<32x32xf32> -> !xegpu.tensor_desc<32x32xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<32x32xf32> -> vector<32x32xf32> %reduce = vector.multi_reduction , %load, %cst [0, 1] : vector<32x32xf32> to f32 %anchor = xegpu.convert_layout %reduce <{ input_layout = #xegpu.slice<#xegpu.layout, dims = [0, 1]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [0, 1]> }> : f32 gpu.return } // CHECK-LABEL: vector_step_op gpu.func @vector_step_op_slice_attr() { //CHECK: [[sgId:%.+]] = gpu.subgroup_id : index //CHECK: [[c8:%.+]] = arith.constant 8 : index //CHECK: [[sgidx:%.+]] = arith.remui [[sgId]], [[c8]] : index //CHECK: [[sgidy_tmp:%.+]] = arith.divui [[sgId]], [[c8]] : index //CHECK: [[c4:%.+]] = arith.constant 4 : index //CHECK: [[sgidy:%.+]] = arith.remui [[sgidy_tmp]], [[c4]] : index //CHECK: [[c32:%.+]] = arith.constant 32 : index //CHECK: [[LY:%.+]] = arith.muli [[sgidy]], [[c32]] : index //CHECK: [[c128:%.+]] = arith.constant 128 : index //CHECK: [[MODY:%.+]] = arith.remui [[LY]], [[c128]] : index //CHECK: [[BASE:%.+]] = vector.step : vector<32xindex> //CHECK: [[CAST:%.+]] = vector.broadcast [[MODY]] : index to vector<32xindex> //CHECK: [[ADD:%.+]] = arith.addi [[BASE]], [[CAST]] : vector<32xindex> %step = vector.step : vector<128xindex> %anchor = xegpu.convert_layout %step <{ input_layout = #xegpu.slice<#xegpu.layout, dims = [1]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [1]> }> : vector<128xindex> gpu.return } gpu.func @vector_step_op_layout_attr() { //CHECK: [[sgId:%.+]] = gpu.subgroup_id : index //CHECK: [[c16:%.+]] = arith.constant 16 : index //CHECK: [[sgidx:%.+]] = arith.remui [[sgId]], [[c16]] : index //CHECK: [[c8:%.+]] = arith.constant 8 : index //CHECK: [[LOCALY:%.+]] = arith.muli [[sgidx]], [[c8]] : index //CHECK: [[c128:%.+]] = arith.constant 128 : index //CHECK: [[MODY:%.+]] = arith.remui [[LOCALY]], [[c128]] : index //CHECK: [[BASE:%.+]] = vector.step : vector<8xindex> //CHECK: [[CAST:%.+]] = vector.broadcast [[MODY]] : index to vector<8xindex> //CHECK: [[ADD:%.+]] = arith.addi [[BASE]], [[CAST]] : vector<8xindex> %step = vector.step : vector<128xindex> %anchor = xegpu.convert_layout %step <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<128xindex> gpu.return } // CHECK-LABEL: constant_with_slice_attr gpu.func @constant_with_slice_attr() { //CHECK: [[cst:%.+]] = arith.constant dense<10> : vector<1xindex> %cst = arith.constant dense<10> : vector<4xindex> %anchor = xegpu.convert_layout %cst <{ input_layout = #xegpu.slice<#xegpu.layout, dims = [1, 2, 3]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [1, 2, 3]> }> : vector<4xindex> gpu.return } // CHECK-LABEL: vector_shape_cast gpu.func @vector_shape_cast() { %cst = arith.constant dense<10> : vector<128xindex> %step = vector.step : vector<128xindex> %muli = arith.muli %cst, %step : vector<128xindex> //CHECK: vector.shape_cast {{.*}} : vector<32xindex> to vector<1x1x1x32xindex> %shape_cast = vector.shape_cast %muli : vector<128xindex> to vector<1x1x1x128xindex> %anchor = xegpu.convert_layout %shape_cast <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<1x1x1x128xindex> gpu.return } // CHECK-LABEL: vector_broadcast gpu.func @vector_broadcast(%arg0: index, %arg1: index) { %muli = arith.muli %arg0, %arg1 : index // CHECK: vector.broadcast {{.*}} : index to vector<1x1x1x32xindex> %broadcast = vector.broadcast %muli : index to vector<4x2x6x32xindex> %anchor = xegpu.convert_layout %broadcast <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<4x2x6x32xindex> gpu.return } // CHECK-LABEL: vector_transpose gpu.func @vector_transpose(%src: memref<256x32xf32>) { %tdesc = xegpu.create_nd_tdesc %src : memref<256x32xf32> -> !xegpu.tensor_desc<256x32xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x32xf32> -> vector<256x32xf32> //CHECK: vector.transpose {{.*}}, [1, 0] : vector<64x32xf32> to vector<32x64xf32> %trans = vector.transpose %load, [1, 0] : vector<256x32xf32> to vector<32x256xf32> %anchor = xegpu.convert_layout %trans <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<32x256xf32> gpu.return } // CHECK-LABEL: non_splat_constant_2D gpu.func @non_splat_constant_2D() { // CHECK-DAG: %[[CST:.*]] = arith.constant dense<0> : vector<1x1xindex> // CHECK-DAG: %[[T0:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[T1:.*]] = arith.remui %[[T0]], %[[C32:.*]] : index // CHECK-DAG: %[[T2:.*]] = arith.remui %[[T1]], %[[C32_4:.*]] : index // CHECK-DAG: %[[T3:.*]] = arith.muli %[[T2]], %[[C16:.*]] : index // CHECK-DAG: %[[T4:.*]] = arith.addi %[[C0_8:.*]], %[[T3]] : index // CHECK-DAG: %[[T5:.*]] = arith.muli %[[C0_6:.*]], %[[C0_7:.*]] : index // CHECK-DAG: %[[T6:.*]] = arith.addi %[[T4]], %[[T5]] : index // CHECK-DAG: %[[T7:.*]] = vector.broadcast %[[T6]] : index to vector<1x1xindex> // CHECK-DAG: %[[T8:.*]] = arith.addi %[[CST]], %[[T7]] : vector<1x1xindex> %cst = arith.constant dense<[[0], [16], [32], [48], [64], [80], [96], [112], [128], [144], [160], [176], [192], [208], [224], [240], [256], [272], [288], [304], [320], [336], [352], [368], [384], [400], [416], [432], [448], [464], [480], [496]]> : vector<32x1xindex> %anchor = xegpu.convert_layout %cst <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<32x1xindex> gpu.return } // CHECK-LABEL: non_splat_constant_2D_non_unit_dim gpu.func @non_splat_constant_2D_non_unit_dim() { // CHECK-DAG: %[[BASECST:.*]] = arith.constant dense<{{\[}}{{\[}}0, 16{{\]}}, {{\[}}8, 24{{\]}}{{\]}}> : vector<2x2xindex> // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[SGIDX:.*]] = arith.remui %[[SGID]], %{{.*}} // CHECK-DAG: %[[SGIDY_TMP:.*]] = arith.divui %[[SGID]], %{{.*}} // CHECK-DAG: %[[SGIDY:.*]] = arith.remui %[[SGIDY_TMP]], %{{.*}} // CHECK-DAG: %[[MULY:.*]] = arith.muli %[[SGIDY]], %[[C2:.*]] : index // CHECK-DAG: %[[MULX:.*]] = arith.muli %[[SGIDX]], %{{.*}} : index // CHECK-DAG: %[[REMU_Y:.*]] = arith.remui %[[MULY]], %[[C8:.*]] : index // CHECK-DAG: %[[REMU_X:.*]] = arith.remui %[[MULX]], %{{.*}} : index // CHECK-DAG: %[[MUL5:.*]] = arith.muli %[[REMU_Y]], %{{.*}} : index // CHECK-DAG: %[[ADD:.*]] = arith.addi %[[C0:.*]], %[[MUL5]] : index // CHECK-DAG: %[[MUL6:.*]] = arith.muli %[[REMU_X]], %[[C16:.*]] : index // CHECK-DAG: %[[ADDSTRIDES:.*]] = arith.addi %[[ADD]], %[[MUL6]] : index // CHECK-DAG: %[[BCAST:.*]] = vector.broadcast %[[ADDSTRIDES]] : index to vector<2x2xindex> // CHECK-DAG: %[[ADDCST:.*]] = arith.addi %[[BASECST]], %[[BCAST]] : vector<2x2xindex> %cst_8x8 = arith.constant dense<[ [0, 16, 32, 48, 64, 80, 96, 112], [8, 24, 40, 56, 72, 88, 104, 120], [16, 32, 48, 64, 80, 96, 112, 128], [24, 40, 56, 72, 88, 104, 120, 136], [32, 48, 64, 80, 96, 112, 128, 144], [40, 56, 72, 88, 104, 120, 136, 152], [48, 64, 80, 96, 112, 128, 144, 160], [56, 72, 88, 104, 120, 136, 152, 168] ]> : vector<8x8xindex> %anchor = xegpu.convert_layout %cst_8x8 <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<8x8xindex> gpu.return } // CHECK-LABEL: non_splat_constant gpu.func @non_splat_constant() { // CHECK-DAG: %[[CST:.*]] = arith.constant dense<0> : vector<1xindex> // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[REMU:.*]] = arith.remui %[[SGID]], %{{.*}} // CHECK-DAG: %[[REMU2:.*]] = arith.remui %[[REMU]], %{{.*}} // CHECK-DAG: %[[MUL:.*]] = arith.muli %[[REMU2]], %[[C16:.*]] : index // CHECK-DAG: %[[ADDSTRIDES:.*]] = arith.addi %[[C0:.*]], %[[MUL]] : index // CHECK-DAG: %[[BCAST:.*]] = vector.broadcast %[[ADDSTRIDES]] : index to vector<1xindex> // CHECK-DAG: %[[ADD:.*]] = arith.addi %[[CST]], %[[BCAST]] : vector<1xindex> %cst = arith.constant dense<[0, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 256, 272, 288, 304, 320, 336, 352, 368, 384, 400, 416, 432, 448, 464, 480, 496]> : vector<32xindex> %anchor = xegpu.convert_layout %cst <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<32xindex> // CHECK: arith.constant dense<{{\[}}{{\[}}0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15{{\]}}{{\]}}> : vector<1x16xindex> %cst_1 = arith.constant dense<[[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]]> : vector<1x16xindex> %anchor_1 = xegpu.convert_layout %cst_1 <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<1x16xindex> gpu.return } // CHECK-LABEL: scalar_broadcast gpu.func @scalar_broadcast(%arg0: index) { // CHECK: vector.broadcast {{.*}} : index to vector<1x1x1xindex> %broadcast = vector.broadcast %arg0 : index to vector<4x1x1xindex> %anchor = xegpu.convert_layout %broadcast <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<4x1x1xindex> gpu.return } // CHECK-LABEL: vector_mask_1D gpu.func @vector_mask_1D() { // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[REMU:.*]] = arith.remui %[[SGID]], %[[C2:.*]] // CHECK-DAG: %[[MUL:.*]] = arith.muli %[[REMU]], %[[C16:.*]] : index // CHECK-DAG: %[[REMU2:.*]] = arith.remui %[[MUL]], %[[C32:.*]] : index // CHECK-DAG: %[[SUB:.*]] = arith.subi %[[C8:.*]], %[[REMU2]] : index // CHECK-DAG: %[[MAX:.*]] = arith.maxsi %[[SUB]], %[[C0:.*]] : index // CHECK-DAG: %[[MIN:.*]] = arith.minsi %[[MAX]], %[[C16:.*]] : index // CHECK-DAG: %[[MASK:.*]] = vector.create_mask %[[MIN]] : vector<16xi1> %constant_mask = vector.constant_mask [8] : vector<32xi1> %anchor = xegpu.convert_layout %constant_mask <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<32xi1> gpu.return } // CHECK-LABEL: vector_mask_2D gpu.func @vector_mask_2D() { // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[SGIDX:.*]] = arith.remui %[[SGID]], %[[C4:.*]] // CHECK-DAG: %[[SGIDY_TMP:.*]] = arith.divui %[[SGID]], %[[C4:.*]] // CHECK-DAG: %[[SGIDY:.*]] = arith.remui %[[SGIDY_TMP]], %[[C8:.*]] // CHECK-DAG: %[[ROW:.*]] = arith.muli %[[SGIDY]], %[[C32:.*]] : index // CHECK-DAG: %[[COL:.*]] = arith.muli %[[SGIDX]], %[[C32:.*]] : index // CHECK-DAG: %[[MODROW:.*]] = arith.remui %[[ROW]], %[[C256:.*]] : index // CHECK-DAG: %[[MODCOL:.*]] = arith.remui %[[COL]], %[[C128:.*]] : index // CHECK-DAG: %[[SUBROW:.*]] = arith.subi %[[C16:.*]], %[[MODROW]] : index // CHECK-DAG: %[[MAXROW:.*]] = arith.maxsi %[[SUBROW]], %[[C4:.*]] : index // CHECK-DAG: %[[MINROW:.*]] = arith.minsi %[[MAXROW]], %[[C32:.*]] : index // CHECK-DAG: %[[SUBCOL:.*]] = arith.subi %[[C16:.*]], %[[MODCOL]] : index // CHECK-DAG: %[[MAXCOL:.*]] = arith.maxsi %[[SUBCOL]], %[[C7:.*]] : index // CHECK-DAG: %[[MINCOL:.*]] = arith.minsi %[[MAXCOL]], %[[C32:.*]] : index // CHECK-DAG: %[[MASK:.*]] = vector.create_mask %[[MINROW]], %[[MINCOL]] : vector<32x32xi1> %constant_mask = vector.constant_mask [16, 16] : vector<256x128xi1> %anchor = xegpu.convert_layout %constant_mask <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<256x128xi1> gpu.return } // CHECK-LABEL: vector_create_mask_1D gpu.func @vector_create_mask_1D() { // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[REMU:.*]] = arith.remui %[[SGID]], %[[C2:.*]] // CHECK-DAG: %[[MUL:.*]] = arith.muli %[[REMU]], %[[C16:.*]] // CHECK-DAG: %[[REMU2:.*]] = arith.remui %[[MUL]], %[[C32:.*]] // CHECK-DAG: %[[SUB:.*]] = arith.subi %[[C8:.*]], %[[REMU2]] : index // CHECK-DAG: %[[MAX:.*]] = arith.maxsi %[[SUB]], %[[C0:.*]] : index // CHECK-DAG: %[[MIN:.*]] = arith.minsi %[[MAX]], %[[C16:.*]] : index // CHECK-DAG: %[[MASK:.*]] = vector.create_mask %[[MIN]] : vector<16xi1> %cst8 = arith.constant 8 : index %constant_mask = vector.create_mask %cst8 : vector<32xi1> %anchor = xegpu.convert_layout %constant_mask <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<32xi1> gpu.return } // CHECK-LABEL: vector_create_mask_2D gpu.func @vector_create_mask_2D() { // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[SGIDX:.*]] = arith.remui %[[SGID]], %[[C4:.*]] // CHECK-DAG: %[[SGIDY_TMP:.*]] = arith.divui %[[SGID]], %[[C4:.*]] // CHECK-DAG: %[[SGIDY:.*]] = arith.remui %[[SGIDY_TMP]], %[[C8:.*]] // CHECK-DAG: %[[ROW:.*]] = arith.muli %[[SGIDY]], %[[C32:.*]] // CHECK-DAG: %[[COL:.*]] = arith.muli %[[SGIDX]], %[[C32:.*]] // CHECK-DAG: %[[MODROW:.*]] = arith.remui %[[ROW]], %[[C256:.*]] // CHECK-DAG: %[[MODCOL:.*]] = arith.remui %[[COL]], %[[C128:.*]] // CHECK-DAG: %[[SUBROW:.*]] = arith.subi %[[C16:.*]], %[[MODROW]] : index // CHECK-DAG: %[[MAXROW:.*]] = arith.maxsi %[[SUBROW]], %[[C0:.*]] : index // CHECK-DAG: %[[MINROW:.*]] = arith.minsi %[[MAXROW]], %[[C32:.*]] : index // CHECK-DAG: %[[SUBCOL:.*]] = arith.subi %[[C16:.*]], %[[MODCOL]] : index // CHECK-DAG: %[[MAXCOL:.*]] = arith.maxsi %[[SUBCOL]], %[[C0:.*]] : index // CHECK-DAG: %[[MINCOL:.*]] = arith.minsi %[[MAXCOL]], %[[C32:.*]] : index // CHECK-DAG: %[[MASK:.*]] = vector.create_mask %[[MINROW]], %[[MINCOL]] : vector<32x32xi1> %cst16 = arith.constant 16 : index %constant_mask = vector.create_mask %cst16, %cst16 : vector<256x128xi1> %anchor = xegpu.convert_layout %constant_mask <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<256x128xi1> gpu.return } // CHECK-LABEL: distribute_load_slice_attr gpu.func @distribute_load_slice_attr() { %2 = memref.alloca() {alignment = 1024} : memref<4096xf32> %offset = arith.constant dense<0> : vector<256xindex> %mask = arith.constant dense<1> : vector<256xi1> // CHECK: %[[LOAD:.*]] = xegpu.load {{.*}} <{chunk_size = 1 : i64, layout = #xegpu.slice<#xegpu.layout, dims = [0]>}> // CHECK-SAME: memref<4096xf32>, vector<32xindex>, vector<32xi1> -> vector<32xf32> %3 = xegpu.load %2[%offset], %mask {chunk_size = 1, layout = #xegpu.slice<#xegpu.layout, dims = [0]> } : memref<4096xf32>, vector<256xindex>, vector<256xi1> -> vector<256xf32> // CHECK: %[[BROADCAST:.*]] = vector.broadcast %[[LOAD]] : vector<32xf32> to vector<32x32xf32> %4 = vector.broadcast %3 : vector<256xf32> to vector<256x256xf32> %anchor = xegpu.convert_layout %4 <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<256x256xf32> gpu.return } // CHECK-LABEL: gpu.func @vector_reduce_cross_sg_dim_1 // CHECK-SAME: (%[[ARG0:.*]]: memref) gpu.func @vector_reduce_cross_sg_dim_1(%src: memref) { // CHECK-DAG: %[[CST:.*]] = arith.constant dense<1.000000e+00> : vector<1x32xf32> // CHECK-DAG: %[[CST_0:.*]] = arith.constant dense<0> : vector<1x1x32xindex> // CHECK-DAG: %[[CST_1:.*]] = arith.constant dense : vector<1x1x32xi1> // CHECK-DAG: %[[LOAD:.*]] = xegpu.load %[[ARG0:.*]][%[[CST_0]]], %[[CST_1]] <{chunk_size = 1 : i64}> : memref, vector<1x1x32xindex>, vector<1x1x32xi1> -> vector<1x1x32xf32> // CHECK-DAG: %[[CST_2:.*]] = arith.constant dense<0.000000e+00> : vector<1x32xf32> // CHECK-DAG: %[[LOCAL_REDUCE:.*]] = vector.multi_reduction , %[[LOAD]], %[[CST_2]] [1] : vector<1x1x32xf32> to vector<1x32xf32> // CHECK-DAG: %[[CAST:.*]] = vector.shape_cast %[[LOCAL_REDUCE]] : vector<1x32xf32> to vector<1x1x32xf32> // CHECK-DAG: %[[ALLOCA:.*]] = memref.alloca() : memref<4096xi8, 3> // CHECK-DAG: %[[MEM_DESC:.*]] = xegpu.create_mem_desc %[[ALLOCA]] : memref<4096xi8, 3> -> !xegpu.mem_desc<1x32x32xf32> // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: xegpu.store_matrix %[[CAST]], %[[MEM_DESC]]{{.*}} : vector<1x1x32xf32>, !xegpu.mem_desc<1x32x32xf32>, index, index, index // CHECK-DAG: gpu.barrier // CHECK-DAG: %[[LOAD_SLM:.*]] = xegpu.load_matrix %[[MEM_DESC]]{{.*}} : !xegpu.mem_desc<1x32x32xf32>, index, index, index -> vector<1x32x32xf32> // CHECK-DAG: %[[CST_3:.*]] = arith.constant dense<0.000000e+00> : vector<1x32xf32> // CHECK-DAG: %[[FINAL_REDUCE:.*]] = vector.multi_reduction , %[[LOAD_SLM]], %[[CST_3]] [1] : vector<1x32x32xf32> to vector<1x32xf32> // CHECK-DAG: %[[ADD:.*]] = arith.addf %[[FINAL_REDUCE]], %[[CST]] : vector<1x32xf32> // CHECK-DAG: gpu.return %cst_3 = arith.constant dense<1.0> : vector<1x32xf32> %offset = arith.constant dense<0> : vector<1x32x32xindex> %mask = arith.constant dense : vector<1x32x32xi1> %14 = xegpu.load %src[%offset], %mask {chunk_size = 1, layout = #xegpu.layout} : memref, vector<1x32x32xindex>, vector<1x32x32xi1> -> vector<1x32x32xf32> %15 = vector.multi_reduction , %14, %cst_3 [1] : vector<1x32x32xf32> to vector<1x32xf32> %anchor = xegpu.convert_layout %15 <{ input_layout = #xegpu.slice<#xegpu.layout, dims = [1]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [1]> }> : vector<1x32xf32> gpu.return } // CHECK-LABEL: gpu.func @vector_reduce_cross_sg_dim_0 // CHECK-SAME: (%[[ARG0:.*]]: memref<256x128xf32>) gpu.func @vector_reduce_cross_sg_dim_0(%src: memref<256x128xf32>) { // CHECK-DAG: %[[CST:.*]] = arith.constant dense<0.000000e+00> : vector<32xf32> // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[REM1:.*]] = arith.remui %[[SGID]], %[[C4:.*]] : index // CHECK-DAG: %[[DIV1:.*]] = arith.divui %[[SGID]], %[[C4:.*]] : index // CHECK-DAG: %[[REM2:.*]] = arith.remui %[[DIV1]], %[[C8:.*]] : index // CHECK-DAG: %[[MUL1:.*]] = arith.muli %[[REM2]], %[[C32:.*]] : index // CHECK-DAG: %[[MUL2:.*]] = arith.muli %[[REM1]], %[[C32_0:.*]] : index // CHECK-DAG: %[[REM3:.*]] = arith.remui %[[MUL1]], %[[C256:.*]] : index // CHECK-DAG: %[[REM4:.*]] = arith.remui %[[MUL2]], %[[C128:.*]] : index // CHECK-DAG: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<256x128xf32> -> !xegpu.tensor_desc<32x32xf32> // CHECK-DAG: %[[LOAD_ND:.*]] = xegpu.load_nd %[[TDESC]][{{[^]]*}}] : !xegpu.tensor_desc<32x32xf32> -> vector<32x32xf32> // CHECK-DAG: %[[CST_LOCAL:.*]] = arith.constant dense<0.000000e+00> : vector<32xf32> // CHECK-DAG: %[[LOCAL_REDUCE:.*]] = vector.multi_reduction , %[[LOAD_ND]], %[[CST_LOCAL]] [0] : vector<32x32xf32> to vector<32xf32> // CHECK-DAG: %[[SHAPE_CAST:.*]] = vector.shape_cast %[[LOCAL_REDUCE]] : vector<32xf32> to vector<1x32xf32> // CHECK-DAG: %[[ALLOCA:.*]] = memref.alloca() : memref<4096xi8, 3> // CHECK-DAG: %[[MEM_DESC:.*]] = xegpu.create_mem_desc %[[ALLOCA]] : memref<4096xi8, 3> -> !xegpu.mem_desc<8x128xf32> // CHECK-DAG: %[[SGID2:.*]] = gpu.subgroup_id : index // CHECK-DAG: xegpu.store_matrix %[[SHAPE_CAST]], %[[MEM_DESC]]{{.*}} : vector<1x32xf32>, !xegpu.mem_desc<8x128xf32>, index, index // CHECK-DAG: gpu.barrier // CHECK-DAG: %[[LOAD_SLM:.*]] = xegpu.load_matrix %[[MEM_DESC]]{{.*}} : !xegpu.mem_desc<8x128xf32>, index, index -> vector<8x32xf32> // CHECK-DAG: %[[CST_CROSS_SG_1:.*]] = arith.constant dense<0.000000e+00> : vector<32xf32> // CHECK-DAG: %[[FINAL_REDUCE:.*]] = vector.multi_reduction , %[[LOAD_SLM]], %[[CST_CROSS_SG_1]] [0] : vector<8x32xf32> to vector<32xf32> // CHECK-DAG: arith.addf %[[FINAL_REDUCE]], %[[CST]] : vector<32xf32> %cst = arith.constant dense<0.0> : vector<128xf32> %tdesc = xegpu.create_nd_tdesc %src : memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x128xf32> -> vector<256x128xf32> %reduce = vector.multi_reduction , %load, %cst [0] : vector<256x128xf32> to vector<128xf32> %anchor = xegpu.convert_layout %reduce <{ input_layout = #xegpu.slice<#xegpu.layout, dims = [0]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [0]> }> : vector<128xf32> gpu.return } // CHECK-LABEL: gpu.func @vector_reduce_multi_dim // CHECK-SAME: (%[[ARG0:.*]]: memref) gpu.func @vector_reduce_multi_dim(%src: memref) { // CHECK-DAG: %[[CST:.*]] = arith.constant dense<0.000000e+00> : vector<1x1xf32> // CHECK-DAG: %[[CST_0:.*]] = arith.constant dense<0> : vector<1x1x32x32xindex> // CHECK-DAG: %[[CST_1:.*]] = arith.constant dense : vector<1x1x32x32xi1> // CHECK-DAG: %[[LOAD:.*]] = xegpu.load %{{.*}}[%[[CST_0]]], %[[CST_1]] <{chunk_size = 1 : i64}> : memref, vector<1x1x32x32xindex>, vector<1x1x32x32xi1> -> vector<1x1x32x32xf32> // CHECK-DAG: %[[CST_2:.*]] = arith.constant dense<0.000000e+00> : vector<1x1xf32> // CHECK-DAG: %[[LOCAL_REDUCE:.*]] = vector.multi_reduction , %[[LOAD]], %[[CST_2]] [2, 3] : vector<1x1x32x32xf32> to vector<1x1xf32> // CHECK-DAG: %[[SHAPE_CAST:.*]] = vector.shape_cast %[[LOCAL_REDUCE]] : vector<1x1xf32> to vector<1x1x1x1xf32> // CHECK-DAG: %[[ALLOCA:.*]] = memref.alloca() : memref<256xi8, 3> // CHECK-DAG: %[[MEM_DESC:.*]] = xegpu.create_mem_desc %[[ALLOCA]] : memref<256xi8, 3> -> !xegpu.mem_desc<2x2x4x4xf32> // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: xegpu.store_matrix %[[SHAPE_CAST]], %[[MEM_DESC]]{{.*}} : vector<1x1x1x1xf32>, !xegpu.mem_desc<2x2x4x4xf32>, index, index, index, index // CHECK-DAG: gpu.barrier // CHECK-DAG: %[[LOAD_SLM:.*]] = xegpu.load_matrix %[[MEM_DESC]]{{.*}} : !xegpu.mem_desc<2x2x4x4xf32>, index, index, index, index -> vector<1x1x4x4xf32> // CHECK-DAG: %[[CST_3:.*]] = arith.constant dense<0.000000e+00> : vector<1x1xf32> // CHECK-DAG: %[[FINAL_REDUCE:.*]] = vector.multi_reduction , %[[LOAD_SLM]], %[[CST_3]] [2, 3] : vector<1x1x4x4xf32> to vector<1x1xf32> // CHECK-DAG: %[[FINAL_ADD:.*]] = arith.addf %[[FINAL_REDUCE]], %[[CST]] : vector<1x1xf32> // CHECK-DAG: gpu.return %cst = arith.constant dense<0.0> : vector<2x2xf32> %offset = arith.constant dense<0> : vector<2x2x128x128xindex> %mask = arith.constant dense : vector<2x2x128x128xi1> %load = xegpu.load %src[%offset], %mask {chunk_size = 1, layout = #xegpu.layout} : memref, vector<2x2x128x128xindex>, vector<2x2x128x128xi1> -> vector<2x2x128x128xf32> %reduce = vector.multi_reduction , %load, %cst [2, 3] : vector<2x2x128x128xf32> to vector<2x2xf32> %anchor = xegpu.convert_layout %reduce <{ input_layout = #xegpu.slice<#xegpu.layout, dims = [2, 3]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [2, 3]> }> : vector<2x2xf32> gpu.return } // CHECK-LABEL: gpu.func @vector_reduce_multi_dim_nou_unit_local_reduction // CHECK-SAME: (%[[ARG0:.*]]: memref) gpu.func @vector_reduce_multi_dim_nou_unit_local_reduction(%src: memref) { // CHECK-DAG: %[[CST:.*]] = arith.constant dense<0.000000e+00> : vector<16x16xf32> // CHECK-DAG: %[[CST_0:.*]] = arith.constant dense<0> : vector<16x16x32x32xindex> // CHECK-DAG: %[[CST_1:.*]] = arith.constant dense : vector<16x16x32x32xi1> // CHECK-DAG: %[[LOAD:.*]] = xegpu.load %[[ARG0]][%[[CST_0]]], %[[CST_1]] <{chunk_size = 1 : i64}> : memref, vector<16x16x32x32xindex>, vector<16x16x32x32xi1> -> vector<16x16x32x32xf32> // CHECK-DAG: %[[CST_2:.*]] = arith.constant dense<0.000000e+00> : vector<16x16xf32> // CHECK-DAG: %[[LOCAL_REDUCE:.*]] = vector.multi_reduction , %[[LOAD]], %[[CST_2]] [2, 3] : vector<16x16x32x32xf32> to vector<16x16xf32> // CHECK-DAG: %[[SHAPE_CAST:.*]] = vector.shape_cast %[[LOCAL_REDUCE]] : vector<16x16xf32> to vector<16x16x1x1xf32> // CHECK-DAG: %[[ALLOCA:.*]] = memref.alloca() : memref<65536xi8, 3> // CHECK-DAG: %[[MEM_DESC:.*]] = xegpu.create_mem_desc %[[ALLOCA]] : memref<65536xi8, 3> -> !xegpu.mem_desc<32x32x4x4xf32> // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: xegpu.store_matrix %[[SHAPE_CAST]], %[[MEM_DESC]]{{.*}} : vector<16x16x1x1xf32>, !xegpu.mem_desc<32x32x4x4xf32>, index, index, index, index // CHECK-DAG: gpu.barrier // CHECK-DAG: %[[LOAD_SLM:.*]] = xegpu.load_matrix %[[MEM_DESC]]{{.*}} : !xegpu.mem_desc<32x32x4x4xf32>, index, index, index, index -> vector<16x16x4x4xf32> // CHECK-DAG: %[[CST_3:.*]] = arith.constant dense<0.000000e+00> : vector<16x16xf32> // CHECK-DAG: %[[FINAL_REDUCE:.*]] = vector.multi_reduction , %[[LOAD_SLM]], %[[CST_3]] [2, 3] : vector<16x16x4x4xf32> to vector<16x16xf32> // CHECK-DAG: %[[FINAL_ADD:.*]] = arith.addf %[[FINAL_REDUCE]], %[[CST]] : vector<16x16xf32> // CHECK-DAG: gpu.return %cst = arith.constant dense<0.0> : vector<32x32xf32> %offset = arith.constant dense<0> : vector<32x32x128x128xindex> %mask = arith.constant dense : vector<32x32x128x128xi1> %load = xegpu.load %src[%offset], %mask {chunk_size = 1, layout = #xegpu.layout} : memref, vector<32x32x128x128xindex>, vector<32x32x128x128xi1> -> vector<32x32x128x128xf32> %reduce = vector.multi_reduction , %load, %cst [2, 3] : vector<32x32x128x128xf32> to vector<32x32xf32> %anchor = xegpu.convert_layout %reduce <{ input_layout = #xegpu.slice<#xegpu.layout, dims = [2, 3]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [2, 3]> }> : vector<32x32xf32> gpu.return } // CHECK-LABEL: load_nd_tdesc_with_anchor_layout gpu.func @load_nd_tdesc_with_anchor_layout(%src: memref<256x128xf32>) { //CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %{{.*}} : memref<256x128xf32> -> !xegpu.tensor_desc<32x32xf32, #xegpu.layout> %tdesc = xegpu.create_nd_tdesc %src : memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32> // CHECK: xegpu.load_nd %[[TDESC]][{{%.*}}, {{%.*}}] <{layout = #xegpu.layout}> : !xegpu.tensor_desc<32x32xf32, #xegpu.layout> -> vector<32x32xf32> %load = xegpu.load_nd %tdesc[0, 0] <{layout = #xegpu.layout}> : !xegpu.tensor_desc<256x128xf32> -> vector<256x128xf32> gpu.return } // CHECK-LABEL: convert_layout_no_slm gpu.func @convert_layout_no_slm(%arg0: memref<4096x4096xf32>, %arg1: memref<4096x4096xf16>, %arg2: memref<4096x4096xf16>) { %c32 = arith.constant 32 : index %c4096 = arith.constant 4096 : index %c0 = arith.constant 0 : index %c256 = arith.constant 256 : index %block_id_x = gpu.block_id x %block_id_y = gpu.block_id y %0 = arith.muli %block_id_x, %c256 overflow : index %1 = arith.muli %block_id_y, %c256 overflow : index %2 = xegpu.create_nd_tdesc %arg0 : memref<4096x4096xf32> -> !xegpu.tensor_desc<256x256xf32, #xegpu.block_tdesc_attr, #xegpu.layout> %3 = xegpu.load_nd %2[%0, %1] <{layout = #xegpu.layout}> : !xegpu.tensor_desc<256x256xf32, #xegpu.block_tdesc_attr, #xegpu.layout> -> vector<256x256xf32> %4 = xegpu.create_nd_tdesc %arg1 : memref<4096x4096xf16> -> !xegpu.tensor_desc<256x32xf16, #xegpu.block_tdesc_attr, #xegpu.layout> %5 = xegpu.create_nd_tdesc %arg2 : memref<4096x4096xf16> -> !xegpu.tensor_desc<32x256xf16, #xegpu.block_tdesc_attr, #xegpu.layout> %6 = scf.for %arg3 = %c0 to %c4096 step %c32 iter_args(%arg4 = %3) -> (vector<256x256xf32>) { %7 = xegpu.load_nd %4[%0, %arg3] <{layout = #xegpu.layout}> : !xegpu.tensor_desc<256x32xf16, #xegpu.block_tdesc_attr, #xegpu.layout> -> vector<256x32xf16> %8 = xegpu.load_nd %5[%arg3, %1] <{layout = #xegpu.layout}> : !xegpu.tensor_desc<32x256xf16, #xegpu.block_tdesc_attr, #xegpu.layout> -> vector<32x256xf16> // CHECK: %[[CONVERT_A:.*]] = xegpu.convert_layout %{{.*}} <{input_layout = #xegpu.layout, target_layout = #xegpu.layout}> : vector<32x32xf16> // CHECK: %[[CONVERT_B:.*]] = xegpu.convert_layout %{{.*}} <{input_layout = #xegpu.layout, target_layout = #xegpu.layout}> : vector<32x32xf16> %9 = xegpu.convert_layout %7 <{input_layout = #xegpu.layout, target_layout = #xegpu.layout}> : vector<256x32xf16> %10 = xegpu.convert_layout %8 <{input_layout = #xegpu.layout, target_layout = #xegpu.layout}> : vector<32x256xf16> %11 = xegpu.dpas %9, %10, %arg4 {layout_a = #xegpu.layout, layout_b = #xegpu.layout, layout_cd = #xegpu.layout} : vector<256x32xf16>, vector<32x256xf16>, vector<256x256xf32> -> vector<256x256xf32> scf.yield %11 : vector<256x256xf32> } xegpu.store_nd %6, %2[%0, %1] <{layout = #xegpu.layout}> : vector<256x256xf32>, !xegpu.tensor_desc<256x256xf32, #xegpu.block_tdesc_attr, #xegpu.layout> gpu.return } // CHECK-LABEL: convert_layout_slm // CHECK-SAME: %[[ARG0:.*]]: memref<128x256xf32> gpu.func @convert_layout_slm(%arg0: memref<128x256xf32>) { // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[SGIDX:.*]] = arith.remui %[[SGID]], %[[C16:.*]] : index // CHECK-DAG: %[[SGIDY_TMP:.*]] = arith.divui %[[SGID]], %[[C16:.*]] : index // CHECK-DAG: %[[SGIDY:.*]] = arith.remui %[[SGIDY_TMP]], %[[C4:.*]] : index // CHECK-DAG: %[[MUL_Y:.*]] = arith.muli %[[SGIDY]], %[[C32:.*]] : index // CHECK-DAG: %[[MUL_X:.*]] = arith.muli %[[SGIDX]], %[[C16:.*]] : index // CHECK-DAG: %[[OFF_Y:.*]] = arith.remui %[[MUL_Y]], %[[C128:.*]] : index // CHECK-DAG: %[[OFF_X:.*]] = arith.remui %[[MUL_X]], %[[C256:.*]] : index // CHECK-DAG: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<128x256xf32> -> !xegpu.tensor_desc<32x16xf32, #xegpu.layout> // CHECK-DAG: %[[LOAD:.*]] = xegpu.load_nd %[[TDESC]][{{[^]]*}}] <{layout = #xegpu.layout}> : !xegpu.tensor_desc<32x16xf32, #xegpu.layout> -> vector<32x16xf32> // CHECK-DAG: %[[ALLOCA:.*]] = memref.alloca() : memref<131072xi8, 3> // CHECK-DAG: %[[MDESC:.*]] = xegpu.create_mem_desc %[[ALLOCA]] : memref<131072xi8, 3> -> !xegpu.mem_desc<128x256xf32> // CHECK-DAG: %[[SGID_STORE:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[STORE_X:.*]] = arith.remui %[[SGID_STORE]], %[[C16:.*]] : index // CHECK-DAG: %[[STORE_Y_TMP:.*]] = arith.divui %[[SGID_STORE]], %[[C16:.*]] : index // CHECK-DAG: %[[STORE_Y:.*]] = arith.remui %[[STORE_Y_TMP]], %[[C4:.*]] : index // CHECK-DAG: %[[STORE_MUL_Y:.*]] = arith.muli %[[STORE_Y]], %[[C32:.*]] : index // CHECK-DAG: %[[STORE_MUL_X:.*]] = arith.muli %[[STORE_X]], %[[C16:.*]] : index // CHECK-DAG: %[[STORE_OFF_Y:.*]] = arith.remui %[[STORE_MUL_Y]], %[[C128:.*]] : index // CHECK-DAG: %[[STORE_OFF_X:.*]] = arith.remui %[[STORE_MUL_X]], %[[C256:.*]] : index // CHECK-DAG: xegpu.store_matrix %[[LOAD]], %[[MDESC]][%[[STORE_OFF_Y]], %[[STORE_OFF_X]]] : vector<32x16xf32>, !xegpu.mem_desc<128x256xf32>, index, index // CHECK-DAG: gpu.barrier // CHECK-DAG: %[[LOAD_X:.*]] = arith.remui %[[SGID_STORE]], %[[C8:.*]] : index // CHECK-DAG: %[[LOAD_Y_TMP:.*]] = arith.divui %[[SGID_STORE]], %[[C8:.*]] : index // CHECK-DAG: %[[LOAD_Y:.*]] = arith.remui %[[LOAD_Y_TMP]], %[[C8:.*]] : index // CHECK-DAG: %[[LOAD_MUL_Y:.*]] = arith.muli %[[LOAD_Y]], %[[C16:.*]] : index // CHECK-DAG: %[[LOAD_MUL_X:.*]] = arith.muli %[[LOAD_X]], %[[C32:.*]] : index // CHECK-DAG: %[[LOAD_OFF_Y:.*]] = arith.remui %[[LOAD_MUL_Y]], %[[C128:.*]] : index // CHECK-DAG: %[[LOAD_OFF_X:.*]] = arith.remui %[[LOAD_MUL_X]], %[[C256:.*]] : index // CHECK-DAG: %[[LOAD_SLM:.*]] = xegpu.load_matrix %[[MDESC]][%[[LOAD_OFF_Y]], %[[LOAD_OFF_X]]] <{layout = #xegpu.layout}>: !xegpu.mem_desc<128x256xf32>, index, index -> vector<16x32xf32> %0 = xegpu.create_nd_tdesc %arg0 : memref<128x256xf32> -> !xegpu.tensor_desc<128x256xf32> %1 = xegpu.load_nd %0[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x256xf32> -> vector<128x256xf32> %2 = xegpu.convert_layout %1 <{input_layout = #xegpu.layout, target_layout = #xegpu.layout}> : vector<128x256xf32> %anchor = xegpu.convert_layout %2 <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<128x256xf32> gpu.return } gpu.func @convert_layout_3D(%arg0: memref) { // CHECK-DAG: %[[CST:.*]] = arith.constant dense<0> : vector<1x32x16xindex> // CHECK-DAG: %[[CST_0:.*]] = arith.constant dense : vector<1x32x16xi1> // CHECK-DAG: %[[LOAD:.*]] = xegpu.load %{{.*}}[%[[CST]]], %[[CST_0]] <{chunk_size = 1 : i64, layout = #xegpu.layout}> : memref, vector<1x32x16xindex>, vector<1x32x16xi1> -> vector<1x32x16xf32> // CHECK-DAG: %[[ALLOCA:.*]] = memref.alloca() : memref<1048576xi8, 3> // CHECK-DAG: %[[MDESC:.*]] = xegpu.create_mem_desc %[[ALLOCA]] : memref<1048576xi8, 3> -> !xegpu.mem_desc<8x128x256xf32> // CHECK-DAG: %[[SGID:.*]] = gpu.subgroup_id : index // CHECK-DAG: %[[STORE_X:.*]] = arith.remui %[[SGID]], %[[C16:.*]] : index // CHECK-DAG: %[[STORE_YZ_TMP:.*]] = arith.divui %[[SGID]], %[[C16:.*]] : index // CHECK-DAG: %[[STORE_Y:.*]] = arith.remui %[[STORE_YZ_TMP]], %[[C4:.*]] : index // CHECK-DAG: %[[STORE_Z_TMP:.*]] = arith.divui %[[STORE_YZ_TMP]], %[[C4:.*]] : index // CHECK-DAG: %[[STORE_Z:.*]] = arith.remui %[[STORE_Z_TMP]], %[[C8:.*]] : index // CHECK-DAG: %[[STORE_MUL_Y:.*]] = arith.muli %[[STORE_Y]], %[[C32:.*]] : index // CHECK-DAG: %[[STORE_MUL_X:.*]] = arith.muli %[[STORE_X]], %[[C16:.*]] : index // CHECK-DAG: %[[STORE_OFF_Z:.*]] = arith.remui %[[STORE_Z]], %[[C8:.*]] : index // CHECK-DAG: %[[STORE_OFF_Y:.*]] = arith.remui %[[STORE_MUL_Y]], %[[C128:.*]] : index // CHECK-DAG: %[[STORE_OFF_X:.*]] = arith.remui %[[STORE_MUL_X]], %[[C256:.*]] : index // CHECK-DAG: xegpu.store_matrix %[[LOAD]], %[[MDESC]][%[[STORE_OFF_Z]], %[[STORE_OFF_Y]], %[[STORE_OFF_X]]] : vector<1x32x16xf32>, !xegpu.mem_desc<8x128x256xf32>, index, index, index // CHECK-DAG: gpu.barrier // CHECK-DAG: %[[LOAD_X:.*]] = arith.remui %[[SGID]], %[[C8:.*]] : index // CHECK-DAG: %[[LOAD_YZ_TMP:.*]] = arith.divui %[[SGID]], %[[C8:.*]] : index // CHECK-DAG: %[[LOAD_Y:.*]] = arith.remui %[[LOAD_YZ_TMP]], %[[C8:.*]] : index // CHECK-DAG: %[[LOAD_Z_TMP:.*]] = arith.divui %[[LOAD_YZ_TMP]], %[[C8:.*]] : index // CHECK-DAG: %[[LOAD_Z:.*]] = arith.remui %[[LOAD_Z_TMP]], %[[C8:.*]] : index // CHECK-DAG: %[[LOAD_MUL_Y:.*]] = arith.muli %[[LOAD_Y]], %[[C16:.*]] : index // CHECK-DAG: %[[LOAD_MUL_X:.*]] = arith.muli %[[LOAD_X]], %[[C32:.*]] : index // CHECK-DAG: %[[LOAD_OFF_Z:.*]] = arith.remui %[[LOAD_Z]], %[[C8:.*]] : index // CHECK-DAG: %[[LOAD_OFF_Y:.*]] = arith.remui %[[LOAD_MUL_Y]], %[[C128:.*]] : index // CHECK-DAG: %[[LOAD_OFF_X:.*]] = arith.remui %[[LOAD_MUL_X]], %[[C256:.*]] : index // CHECK-DAG: %[[LOAD_SLM:.*]] = xegpu.load_matrix %[[MDESC]][%[[LOAD_OFF_Z]], %[[LOAD_OFF_Y]], %[[LOAD_OFF_X]]] <{layout = #xegpu.layout}>: !xegpu.mem_desc<8x128x256xf32>, index, index, index -> vector<1x16x32xf32> %offset = arith.constant dense<0> : vector<8x128x256xindex> %mask = arith.constant dense : vector<8x128x256xi1> %1 = xegpu.load %arg0[%offset], %mask {chunk_size = 1, layout = #xegpu.layout} : memref, vector<8x128x256xindex>, vector<8x128x256xi1> -> vector<8x128x256xf32> %2 = xegpu.convert_layout %1 <{input_layout = #xegpu.layout, target_layout = #xegpu.layout}> : vector<8x128x256xf32> %anchor = xegpu.convert_layout %2 <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<8x128x256xf32> gpu.return } // CHECK-LABEL: convert_layout_reduce_to_scalar gpu.func @convert_layout_reduce_to_scalar(%arg0: memref<32x32xf32>) { %mask = arith.constant dense : vector<32x32xi1> %offset = arith.constant dense<0> : vector<32x32xindex> %cst_0 = arith.constant 0.000000e+00 : f32 %intptr = memref.extract_aligned_pointer_as_index %arg0 : memref<32x32xf32> -> index %10 = arith.index_cast %intptr : index to i64 %11 = xegpu.load %10[%offset], %mask <{layout = #xegpu.layout}> : i64, vector<32x32xindex>, vector<32x32xi1> -> vector<32x32xf32> %12 = vector.multi_reduction , %11, %cst_0 [0, 1] : vector<32x32xf32> to f32 // CHECK-NOT: xegpu.convert_layout %13 = xegpu.convert_layout %12 <{input_layout = #xegpu.slice<#xegpu.layout, dims = [0, 1]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [0, 1]>}> : f32 gpu.return } // CHECK-LABEL: distribute_nested_slice // CHECK: %[[V0:.*]] = vector.shape_cast %{{.*}} : vector<32x32xf32> to vector<32x1x32x1xf32> // CHECK: %[[V1:.*]] = vector.broadcast %[[V0]] : vector<32x1x32x1xf32> to vector<32x16x32x16xf32> // CHECK: %[[V2:.*]] = vector.shape_cast %[[V1]] : vector<32x16x32x16xf32> to vector<32x16x32x16x1xf32> // CHECK: %[[V3:.*]] = vector.broadcast %[[V2]] : vector<32x16x32x16x1xf32> to vector<32x16x32x16x16xf32> // CHECK: %[[V4:.*]] = vector.shape_cast %[[V3]] : vector<32x16x32x16x16xf32> to vector<32x16x1x32x16x16xf32> // CHECK: %[[V5:.*]] = vector.broadcast %[[V4]] : vector<32x16x1x32x16x16xf32> to vector<32x16x16x32x16x16xf32> gpu.func @distribute_nested_slice(%src: memref<256x256xf32>) { %tdesc = xegpu.create_nd_tdesc %src : memref<256x256xf32> -> !xegpu.tensor_desc<256x256xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x256xf32> -> vector<256x256xf32> %load2 = xegpu.convert_layout %load <{input_layout = #xegpu.layout, target_layout = #xegpu.slice<#xegpu.slice<#xegpu.slice<#xegpu.layout, dims=[2]>, dims=[4]>, dims=[1, 3]>}> : vector<256x256xf32> %scast = vector.shape_cast %load2 : vector<256x256xf32> to vector<256x1x256x1xf32> %bcast = vector.broadcast %scast : vector<256x1x256x1xf32> to vector<256x16x256x16xf32> %scast1 = vector.shape_cast %bcast : vector<256x16x256x16xf32> to vector<256x16x256x16x1xf32> %bcast1 = vector.broadcast %scast1 : vector<256x16x256x16x1xf32> to vector<256x16x256x16x16xf32> %scast2 = vector.shape_cast %bcast1 : vector<256x16x256x16x16xf32> to vector<256x16x1x256x16x16xf32> %bcast2 = vector.broadcast %scast2 : vector<256x16x1x256x16x16xf32> to vector<256x16x16x256x16x16xf32> %anchor = xegpu.convert_layout %bcast2 <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<256x16x16x256x16x16xf32> gpu.return } // CHECK-LABEL: @preserve_anchor_layout // CHECK: arith.constant dense<1.000000e+00> : vector<16x128xf32> // CHECK: xegpu.store_nd %{{.*}}, %{{.*}}[%{{.*}}, %{{.*}}] <{layout = #xegpu.layout}> gpu.func @preserve_anchor_layout(%dst: memref<256x128xf32>) { %val = arith.constant dense<1.0> : vector<256x128xf32> %tdesc = xegpu.create_nd_tdesc %dst : memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32> xegpu.store_nd %val, %tdesc[0, 0] <{layout = #xegpu.layout}> : vector<256x128xf32>, !xegpu.tensor_desc<256x128xf32> gpu.return } // CHECK-LABEL: create_nd_tdesc_from_higher_rank_memref // CHECK-SAME: %[[ARG_0:.*]]: memref<3x256x128xf32> gpu.func @create_nd_tdesc_from_higher_rank_memref(%src: memref<3x256x128xf32>) { // CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG_0]] : memref<3x256x128xf32> -> !xegpu.tensor_desc<32x32xf32, #xegpu.layout> %tdesc = xegpu.create_nd_tdesc %src : memref<3x256x128xf32> -> !xegpu.tensor_desc<256x128xf32, #xegpu.layout> gpu.return } gpu.func @scf_for(%arg0: memref<1024x1024xf16>, %arg1: memref<1024x1024xf16>, %arg2: memref<1024x1024xf32>) { // CHECK-DAG: %[[C0:.*]] = arith.constant 0 : index // CHECK-DAG: %[[C128:.*]] = arith.constant 128 : index // CHECK-DAG: %[[C1024:.*]] = arith.constant 1024 : index %c0 = arith.constant 0 : index %c128 = arith.constant 128 : index %c1024 = arith.constant 1024 : index %block_id_x = gpu.block_id x %block_id_y = gpu.block_id y %0 = arith.muli %block_id_x, %c128 : index %1 = arith.muli %block_id_y, %c128 : index %2 = xegpu.create_nd_tdesc %arg2 : memref<1024x1024xf32> -> !xegpu.tensor_desc<128x128xf32> %3 = xegpu.load_nd %2[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x128xf32> -> vector<128x128xf32> %4 = xegpu.create_nd_tdesc %arg0 : memref<1024x1024xf16> -> !xegpu.tensor_desc<128x128xf16> %5 = xegpu.create_nd_tdesc %arg1 : memref<1024x1024xf16> -> !xegpu.tensor_desc<128x128xf16> // CHECK: %[[SCF:.*]] = scf.for %[[ARG3:.*]] = %[[C0]] to %[[C1024]] step %[[C128]] // CHECK-SAME: iter_args(%[[ARG6:.*]] = {{.*}}) -> // CHECK-SAME: (vector<16x16xf32>) // CHECK: %[[A:.*]] = xegpu.load_nd %{{[^]]*}}[{{[^]]*}}] : !xegpu.tensor_desc<16x128xf16> -> vector<16x128xf16> // CHECK: %[[B:.*]] = xegpu.load_nd %{{[^]]*}}[{{[^]]*}}] : !xegpu.tensor_desc<128x16xf16> -> vector<128x16xf16> // CHECK: %[[C:.*]] = xegpu.dpas %[[A]], %[[B]], %[[ARG6]] : vector<16x128xf16>, vector<128x16xf16>, vector<16x16xf32> -> vector<16x16xf32> // CHECK: scf.yield %[[C]] : vector<16x16xf32> %6 = scf.for %arg3 = %c0 to %c1024 step %c128 iter_args(%arg6 = %3) -> (vector<128x128xf32>) { %8 = xegpu.load_nd %4[0, %arg3] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x128xf16> -> vector<128x128xf16> %9 = xegpu.load_nd %5[%arg3, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<128x128xf16> -> vector<128x128xf16> %10 = xegpu.dpas %8, %9, %arg6 {layout_a = #xegpu.layout, layout_b = #xegpu.layout, layout_cd = #xegpu.layout} : vector<128x128xf16>, vector<128x128xf16>, vector<128x128xf32> -> vector<128x128xf32> scf.yield %10 : vector<128x128xf32> } %7 = xegpu.create_nd_tdesc %arg2 : memref<1024x1024xf32> -> !xegpu.tensor_desc<128x128xf32> xegpu.store_nd %6, %7[0, 0] {layout = #xegpu.layout } : vector<128x128xf32>, !xegpu.tensor_desc<128x128xf32> gpu.return } gpu.func @scf_while_and_condition(%arg0: memref<1024xf32>, %arg1: memref<1024xf32>) { %c1_i32 = arith.constant 1 : i32 %c10_i32 = arith.constant 10 : i32 %c0_i32 = arith.constant 0 : i32 %c256 = arith.constant 256 : index %0 = xegpu.create_nd_tdesc %arg0 : memref<1024xf32> -> !xegpu.tensor_desc<256xf32> %1 = xegpu.load_nd %0[0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256xf32> -> vector<256xf32> %2 = xegpu.create_nd_tdesc %arg1 : memref<1024xf32> -> !xegpu.tensor_desc<256xf32> // CHECK: scf.while {{.*}} : (vector<16xf32>, i32) -> (vector<16xf32>, i32) %3:2 = scf.while (%arg2 = %1, %arg3 = %c0_i32) : (vector<256xf32>, i32) -> (vector<256xf32>, i32) { %4 = arith.cmpi slt, %arg3, %c10_i32 : i32 // CHECK: scf.condition{{.*}} : vector<16xf32>, i32 scf.condition(%4) %arg2, %arg3 : vector<256xf32>, i32 } do { // CHECK: (%[[ARG2:.*]]: vector<16xf32>, %[[ARG3:.*]]: i32) ^bb0(%arg2: vector<256xf32>, %arg3: i32): xegpu.store_nd %arg2, %2[0] {layout = #xegpu.layout} : vector<256xf32>, !xegpu.tensor_desc<256xf32> %4 = arith.addi %arg3, %c1_i32 : i32 %6 = xegpu.load_nd %0[%c256] {layout = #xegpu.layout} : !xegpu.tensor_desc<256xf32> -> vector<256xf32> scf.yield %6, %4 : vector<256xf32>, i32 } gpu.return } gpu.func @scf_if(%arg0: memref<1024xf32>, %arg1: memref<1024xf32>) { %c10 = arith.constant 10 : index %id = gpu.subgroup_id : index %0 = xegpu.create_nd_tdesc %arg0 : memref<1024xf32> -> !xegpu.tensor_desc<256xf32> %1 = xegpu.create_nd_tdesc %arg1 : memref<1024xf32> -> !xegpu.tensor_desc<256xf32> %4 = arith.cmpi eq, %id, %c10 : index // CHECK-LABEL: scf.if // CHECK-SAME: (vector<16xf32>) %5 = scf.if %4 -> (vector<256xf32>) { // CHECK-LABEL: xegpu.load_nd // CHECK-SAME: !xegpu.tensor_desc<16xf32> -> vector<16xf32> %2 = xegpu.load_nd %0[0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256xf32> -> vector<256xf32> // CHECK-LABEL: scf.yield // CHECK-SAME: vector<16xf32> scf.yield %2 : vector<256xf32> } else { // CHECK-LABEL: xegpu.load_nd // CHECK-SAME: !xegpu.tensor_desc<16xf32> -> vector<16xf32> %3 = xegpu.load_nd %1[0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256xf32> -> vector<256xf32> // CHECK-LABEL: scf.yield // CHECK-SAME: vector<16xf32> scf.yield %3 : vector<256xf32> } xegpu.store_nd %5, %0[0] : vector<256xf32>, !xegpu.tensor_desc<256xf32> gpu.return } gpu.func @scf_if_tensor_desc(%arg0: memref<1024xf32>, %arg1: memref<1024xf32>) { %c10 = arith.constant 10 : index %id = gpu.subgroup_id : index %t = xegpu.create_nd_tdesc %arg0 : memref<1024xf32> -> !xegpu.tensor_desc<256xf32> %d = xegpu.load_nd %t[0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256xf32> -> vector<256xf32> %0 = arith.cmpi eq, %id, %c10 : index // CHECK-LABEL: scf.if // CHECK-SAME: (!xegpu.tensor_desc<16xf32>) %1 = scf.if %0 -> (!xegpu.tensor_desc<256xf32>) { // CHECK-LABEL: xegpu.create_nd_tdesc // CHECK-SAME: memref<1024xf32> -> !xegpu.tensor_desc<16xf32> %2 = xegpu.create_nd_tdesc %arg0 : memref<1024xf32> -> !xegpu.tensor_desc<256xf32> // CHECK-LABEL: scf.yield // CHECK-SAME: !xegpu.tensor_desc<16xf32> scf.yield %2 : !xegpu.tensor_desc<256xf32> } else { // CHECK-LABEL: xegpu.create_nd_tdesc // CHECK-SAME: memref<1024xf32> -> !xegpu.tensor_desc<16xf32> %3 = xegpu.create_nd_tdesc %arg1 : memref<1024xf32> -> !xegpu.tensor_desc<256xf32> // CHECK-LABEL: scf.yield // CHECK-SAME: !xegpu.tensor_desc<16xf32> scf.yield %3 : !xegpu.tensor_desc<256xf32> } xegpu.store_nd %d, %1[0] {layout = #xegpu.layout} : vector<256xf32>, !xegpu.tensor_desc<256xf32> gpu.return } // CHECK-LABEL: distribute_constant gpu.func @distribute_constant() { // CHECK: arith.constant dense<1.000000e+00> : vector<32x32xf32> %cst = arith.constant dense<1.0> : vector<256x128xf32> %anchor = xegpu.convert_layout %cst <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<256x128xf32> gpu.return } // CHECK-LABEL: @shape_cast_used_by_elementwise gpu.func @shape_cast_used_by_elementwise(%dst: memref<1x1x16xf32>) { // Regression test: shape_cast expanding unit dimensions can be used by elementwise ops // This previously failed with "ShapeCast ops that expand unit dimensions and are used by // non-broadcast operations are not supported." // CHECK: vector.step : vector<16xindex> // CHECK: vector.shape_cast {{.*}} : vector<16xindex> to vector<1x1x16xindex> // CHECK: arith.addi {{.*}} : vector<1x1x16xindex> // CHECK: xegpu.store {{.*}} : vector<1x1x16xf32>, i64, vector<1x1x16xindex>, vector<1x1x16xi1> %step = vector.step : vector<16xindex> %shape_cast = vector.shape_cast %step : vector<16xindex> to vector<1x1x16xindex> %cst = arith.constant dense<10> : vector<1x1x16xindex> %add = arith.addi %shape_cast, %cst : vector<1x1x16xindex> %cst_val = arith.constant dense<1.0> : vector<1x1x16xf32> %intptr = memref.extract_aligned_pointer_as_index %dst : memref<1x1x16xf32> -> index %ptr = arith.index_cast %intptr : index to i64 %mask = arith.constant dense : vector<1x1x16xi1> xegpu.store %cst_val, %ptr[%add], %mask {layout = #xegpu.layout} : vector<1x1x16xf32>, i64, vector<1x1x16xindex>, vector<1x1x16xi1> gpu.return } // CHECK-LABEL: @bitcast_distribution gpu.func @bitcast_distribution(%src: memref<256x128xf32>) { %tdesc = xegpu.create_nd_tdesc %src : memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x128xf32> -> vector<256x128xf32> // CHECK: vector.bitcast {{.*}} : vector<32x32xf32> to vector<32x64xi16> %bitcast = vector.bitcast %load : vector<256x128xf32> to vector<256x256xi16> %add = arith.addi %bitcast, %bitcast : vector<256x256xi16> // CHECK: vector.bitcast {{.*}} : vector<32x64xi16> to vector<32x32xi32> %bitcast2 = vector.bitcast %add : vector<256x256xi16> to vector<256x128xi32> %anchor = xegpu.convert_layout %bitcast2 <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<256x128xi32> gpu.return } // CHECK-LABEL: @interleave_distribution gpu.func @interleave_distribution(%src: memref<256x128xf32>) { %tdesc = xegpu.create_nd_tdesc %src : memref<256x128xf32> -> !xegpu.tensor_desc<256x128xf32> %load1 = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x128xf32> -> vector<256x128xf32> %load2 = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x128xf32> -> vector<256x128xf32> // CHECK: vector.interleave {{.*}}, {{.*}} : vector<32x32xf32> -> vector<32x64xf32> %interleave = vector.interleave %load1, %load2 : vector<256x128xf32> -> vector<256x256xf32> %anchor = xegpu.convert_layout %interleave <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<256x256xf32> gpu.return } // CHECK-LABEL: @deinterleave_distribution gpu.func @deinterleave_distribution(%src: memref<256x256xf32>) { %tdesc = xegpu.create_nd_tdesc %src : memref<256x256xf32> -> !xegpu.tensor_desc<256x256xf32> %load = xegpu.load_nd %tdesc[0, 0] {layout = #xegpu.layout} : !xegpu.tensor_desc<256x256xf32> -> vector<256x256xf32> // CHECK: {{.*}} = vector.deinterleave {{.*}} : vector<32x64xf32> -> vector<32x32xf32> %deinterleave:2 = vector.deinterleave %load : vector<256x256xf32> -> vector<256x128xf32> %anchor = xegpu.convert_layout %deinterleave#0 <{ input_layout = #xegpu.layout, target_layout = #xegpu.layout }> : vector<256x128xf32> gpu.return } } // ----- // Regression test for https://github.com/llvm/llvm-project/issues/182999: // Tensors without an XeGPU layout encoding (e.g. tensor) used to crash // VectorType::get() because dynamic sizes are not valid for VectorType. // The pass should now leave such tensors unchanged. // CHECK-LABEL: func.func @no_crash_on_dynamic_tensor // CHECK-SAME: %[[ARG0:.*]]: tensor // CHECK: scf.for // CHECK: tensor.insert // CHECK: return func.func @no_crash_on_dynamic_tensor(%arg0: tensor, %arg1: index) -> tensor { %c0 = arith.constant 0 : index %c1 = arith.constant 1 : index %result = scf.for %i = %c0 to %arg1 step %c1 iter_args(%acc = %arg0) -> (tensor) { %val = arith.index_cast %i : index to i32 %updated = tensor.insert %val into %acc[%i] : tensor scf.yield %updated : tensor } return %result : tensor }