.. meta:: :description: introduction to the hipSPARSE documentation and API reference library :keywords: hipSPARSE, rocSPARSE, ROCm, API, documentation .. _hipsparse: ******************************************************************** hipSPARSE documentation ******************************************************************** hipSPARSE presents a common interface for supporting both :doc:`rocSPARSE ` and NVIDIA CUDA cuSPARSE as backends. It's a SPARSE marshalling library that provides basic linear algebra subroutines for sparse computation. hipSPARSE uses the :doc:`HIP ` library and is implemented on top of the AMD ROCm runtime and toolchains and optimized for AMD discrete GPUs. For more information, see :doc:`What is hipSPARSE? <./what-is-hipsparse>` The hipSPARSE public repository is located at ``_. .. note:: The hipSPARSE repository for ROCm 6.4.2 and earlier is located at ``_. .. grid:: 2 :gutter: 3 .. grid-item-card:: Install * :doc:`Install hipSPARSE <./install/install>` * :doc:`Build from source on Linux <./install/build-linux>` * :doc:`Build from source on Windows <./install/build-windows>` .. grid-item-card:: How to * :doc:`Use hipSPARSE <./howto/using-hipsparse>` .. grid-item-card:: Examples * `Client samples `_ .. grid-item-card:: API reference * :doc:`Exported functions <./reference/api>` * :doc:`hipSPARSE data types <./reference/types>` * :doc:`hipSPARSE precision support <./reference/data-type-support>` * :doc:`Sparse auxiliary functions <./reference/auxiliary>` * :doc:`Sparse level 1 functions <./reference/level1>` * :doc:`Sparse level 2 functions <./reference/level2>` * :doc:`Sparse level 3 functions <./reference/level3>` * :doc:`Sparse extra functions <./reference/extra>` * :doc:`Preconditioner functions <./reference/precond>` * :doc:`Sparse conversion functions <./reference/conversion>` * :doc:`Sparse reordering functions <./reference/reorder>` * :doc:`Sparse generic functions <./reference/generic>` To contribute to the documentation, see `Contributing to ROCm `_. You can find licensing information on the `Licensing `_ page.