# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # This test checks the driver's reported conformance version against the # version of the CTS we're running. This check fails every few months # and everyone has to go and bump the number in every driver. # Running this check only makes sense while preparing a conformance # submission, so skip it in the regular CI. dEQP-VK.api.driver_properties.conformance_version # Exclude this test which might fail when a new extension is implemented. dEQP-VK.info.device_extensions # Times out on all supported drivers # https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/6728 dEQP-VK.synchronization2.internally_synchronized_queues.direct_wsi_wsi # These are tremendously slow (pushing toward a minute), and aren't # reliable to be run in parallel with other tests due to CPU-side timing. dEQP-GLES[0-9]*.functional.flush_finish.* # piglit: WGL is Windows-only wgl@.* # These are sensitive to CPU timing, and would need to be run in isolation # on the system rather than in parallel with other tests. glx@glx_arb_sync_control@timing.* # This test is not built with waffle, while we do build tests with waffle spec@!opengl 1.1@windowoverlap # These tests are flaking too much recently on almost all drivers, so better skip them until the cause is identified spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT # gbm does not support reading the front buffer after a swapbuffers, and # that's intentional. Don't bother running these tests when PIGLIT_PLATFORM=gbm. # Note that this doesn't include tests like fbo-sys-blit, which draw/read front # but don't swap. # # piglit should probably be fixed to throw skip on this platform spec@!opengl 1.0@gl-1.0-swapbuffers-behavior spec@!opengl 1.1@read-front # Skip test everywhere # Because even with a 256x256 map, it is over 1 GiB of texture memory # allocated # Also, individually, it was disabled in most of the tests as it is # either too slow or results in an OOM spec@!opengl 1.1@streaming-texture-leak