// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -ast-dump -o - %s | FileCheck %s typedef float float4x4 __attribute__((matrix_type(4,4))); typedef int int4x4 __attribute__((matrix_type(4,4))); typedef float float4 __attribute__((ext_vector_type(4))); typedef float float3 __attribute__((ext_vector_type(3))); typedef int int4 __attribute__((ext_vector_type(4))); export void setMatrix(out float4x4 M, int index, float4 V) { // CHECK: FunctionDecl {{.*}} used setMatrix 'void (out float4x4, int, float4)' // CHECK: BinaryOperator {{.*}} 'float4':'vector' lvalue vectorcomponent '=' // CHECK-NEXT: ExtVectorElementExpr {{.*}} 'float4':'vector' lvalue vectorcomponent abgr // CHECK-NEXT: MatrixSingleSubscriptExpr {{.*}} 'vector' lvalue matrixcomponent // CHECK-NEXT: DeclRefExpr {{.*}} 'float4x4':'matrix' lvalue ParmVar {{.*}} 'M' 'float4x4 &__restrict' // CHECK-NEXT: DeclRefExpr {{.*}} 'int' lvalue ParmVar {{.*}} 'index' 'int' // CHECK-NEXT: ImplicitCastExpr {{.*}} 'float4':'vector' // CHECK-NEXT: DeclRefExpr {{.*}} 'float4':'vector' lvalue ParmVar {{.*}} 'V' 'float4':'vector' M[index].abgr = V; } export void setMatrix1(out float4x4 M, float4 V) { // CHECK: FunctionDecl {{.*}} used setMatrix1 'void (out float4x4, float4)' // CHECK: BinaryOperator {{.*}} 'float4':'vector' lvalue vectorcomponent '=' // CHECK-NEXT: ExtVectorElementExpr {{.*}} 'float4':'vector' lvalue vectorcomponent abgr // CHECK-NEXT: MatrixSingleSubscriptExpr {{.*}} 'vector' lvalue matrixcomponent // CHECK-NEXT: DeclRefExpr {{.*}} 'float4x4':'matrix' lvalue ParmVar {{.*}} 'M' 'float4x4 &__restrict' // CHECK-NEXT: IntegerLiteral {{.*}} 'int' 3 // CHECK-NEXT: ImplicitCastExpr {{.*}} 'float4':'vector' // CHECK-NEXT: DeclRefExpr {{.*}} 'float4':'vector' lvalue ParmVar {{.*}} 'V' 'float4':'vector' M[3].abgr = V; } export void setMatrix2(out int4x4 M, int4 V) { // CHECK: FunctionDecl {{.*}} used setMatrix2 'void (out int4x4, int4)' // CHECK: BinaryOperator {{.*}} 'int4':'vector' lvalue vectorcomponent '=' // CHECK-NEXT: ExtVectorElementExpr {{.*}} 'int4':'vector' lvalue vectorcomponent rgba // CHECK-NEXT: MatrixSingleSubscriptExpr {{.*}} 'vector' lvalue matrixcomponent // CHECK-NEXT: DeclRefExpr {{.*}} 'int4x4':'matrix' lvalue ParmVar {{.*}} 'M' 'int4x4 &__restrict' // CHECK-NEXT: IntegerLiteral {{.*}} 'int' 2 // CHECK-NEXT: ImplicitCastExpr {{.*}} 'int4':'vector' // CHECK-NEXT: DeclRefExpr {{.*}} 'int4':'vector' lvalue ParmVar {{.*}} 'V' 'int4':'vector' M[2].rgba = V; } export float3 getMatrix(float4x4 M, int index) { // CHECK: FunctionDecl {{.*}} used getMatrix 'float3 (float4x4, int)' // CHECK: ReturnStmt {{.*}} // CHECK-NEXT: ImplicitCastExpr {{.*}} 'float3':'vector' // CHECK-NEXT: ExtVectorElementExpr {{.*}} 'float3':'vector' lvalue vectorcomponent rgb // CHECK-NEXT: MatrixSingleSubscriptExpr {{.*}} 'vector' lvalue matrixcomponent // CHECK-NEXT: DeclRefExpr {{.*}} 'float4x4':'matrix' lvalue ParmVar {{.*}} 'M' 'float4x4':'matrix' // CHECK-NEXT: DeclRefExpr {{.*}} 'int' lvalue ParmVar {{.*}} 'index' 'int' return M[index].rgb; }