// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.4-compute %s -emit-llvm -o - | FileCheck %s -DTARGET=dx // RUN: %clang_cc1 -finclude-default-header -triple spirv-pc-vulkan-compute %s -emit-llvm -o - | FileCheck %s -DTARGET=spv // Test basic lowering to runtime function call. // CHECK-LABEL: test int test(uint x, uint y, int acc) { // CHECK: [[X_ADDR:%.*]] = alloca i32, align 4 // CHECK: [[Y_ADDR:%.*]] = alloca i32, align 4 // CHECK: [[ACC_ADDR:%.*]] = alloca i32, align 4 // CHECK: store i32 %x, ptr [[X_ADDR]], align 4 // CHECK: store i32 %y, ptr [[Y_ADDR]], align 4 // CHECK: store i32 %acc, ptr [[ACC_ADDR]], align 4 // CHECK: [[X0:%.*]] = load i32, ptr [[X_ADDR]], align 4 // CHECK: [[Y0:%.*]] = load i32, ptr [[Y_ADDR]], align 4 // CHECK: [[ACC0:%.*]] = load i32, ptr [[ACC_ADDR]], align 4 // CHECK: call i32 @llvm.[[TARGET]].dot4add.i8packed(i32 [[ACC0]], i32 [[X0]], i32 [[Y0]]) return dot4add_i8packed(x, y, acc); } [numthreads(1,1,1)] void main() { test(0, 0, 0); }