// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK-DX,CHECK // RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK-VK,CHECK struct Input { float Idx : SV_Position0; float Gid : SV_Position1; }; struct Output { float a : A; float b : B; }; // Make sure SV_DispatchThreadID translated into dx.thread.id. // CHECK-DX: define hidden void @_Z3foo5Input(ptr dead_on_unwind noalias writable sret(%struct.Output) align 1 %agg.result, ptr noundef byval(%struct.Input) align 1 %input) // CHECK-VK: define hidden spir_func void @_Z3foo5Input(ptr dead_on_unwind noalias writable sret(%struct.Output) align 1 %agg.result, ptr noundef byval(%struct.Input) align 1 %input) // CHECK: %Idx = getelementptr inbounds nuw %struct.Input, ptr %input, i32 0, i32 0 // CHECK: %[[#tmp:]] = load float, ptr %Idx, align 1 // CHECK: %a = getelementptr inbounds nuw %struct.Output, ptr %agg.result, i32 0, i32 0 // CHECK: store float %[[#tmp]], ptr %a, align 1 // CHECK: %Gid = getelementptr inbounds nuw %struct.Input, ptr %input, i32 0, i32 1 // CHECK: %[[#tmp:]] = load float, ptr %Gid, align 1 // CHECK: %b = getelementptr inbounds nuw %struct.Output, ptr %agg.result, i32 0, i32 1 // CHECK: store float %[[#tmp]], ptr %b, align 1 Output foo(Input input) { Output o; o.a = input.Idx; o.b = input.Gid; return o; }