// RUN: %clang_cc1 -triple spirv-pc-vulkan1.3-pixel -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-pixel -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL // CHECK-SPIRV: @SV_Position = external hidden thread_local addrspace(7) externally_initialized constant <4 x float>, !spirv.Decorations ![[#MD_0:]] // CHECK-SPIRV: @SV_Target0 = external hidden thread_local addrspace(8) global <4 x float>, !spirv.Decorations ![[#MD_2:]] struct Output { [[vk::location(2)]] float4 field : SV_Target; }; // CHECK: define void @main() {{.*}} { Output main(float4 p : SV_Position) { // CHECK: %[[#OUT:]] = alloca %struct.Output // CHECK-SPIRV: %[[#IN:]] = load <4 x float>, ptr addrspace(7) @SV_Position, align 4 // CHECK-SPIRV: call spir_func void @_Z4mainDv4_f(ptr %[[#OUT]], <4 x float> %[[#IN]]) // CHECK-DXIL: call void @_Z4mainDv4_f(ptr %[[#OUT]], <4 x float> %SV_Position0) // CHECK: %[[#TMP:]] = load %struct.Output, ptr %[[#OUT]] // CHECK: %[[#FIELD:]] = extractvalue %struct.Output %[[#TMP]], 0 // CHECK-SPIRV: store <4 x float> %[[#FIELD]], ptr addrspace(8) @SV_Target0, align 4 // CHECK-DXIL: call void @llvm.dx.store.output.v4f32(i32 4, i32 0, i32 0, i8 0, i32 poison, <4 x float> %[[#FIELD]]) Output o; o.field = p; return o; } // CHECK-SPIRV-DAG: ![[#MD_0]] = !{![[#MD_1:]]} // CHECK-SPIRV-DAG: ![[#MD_1]] = !{i32 11, i32 15} // | `-> BuiltIn 'FragCoord' // `-> SPIR-V decoration 'BuiltIn' // CHECK-SPIRV-DAG: ![[#MD_2]] = !{![[#MD_3:]]} // CHECK-SPIRV-DAG: ![[#MD_3]] = !{i32 30, i32 2} // | `-> Location index // `-> SPIR-V decoration 'Location'