// RUN: %clang_cc1 -triple spirv-linux-vulkan-pixel -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV // The following code is allowed because the `SV_Position` semantic is here // translated into a SPIR-V builtin. Meaning there is no implicit `Location` // assignment. struct S2 { float4 a; float4 b; }; struct S1 { float4 position : SV_Position; [[vk::location(3)]] float4 color0 : COLOR0; }; // CHECK-SPIRV: @SV_Position = external hidden thread_local addrspace(7) externally_initialized constant <4 x float>, !spirv.Decorations ![[#MD_0:]] // CHECK-SPIRV: @COLOR0 = external hidden thread_local addrspace(7) externally_initialized constant <4 x float>, !spirv.Decorations ![[#MD_2:]] // CHECK-SPIRV: @SV_Target0 = external hidden thread_local addrspace(8) global <4 x float>, !spirv.Decorations ![[#MD_4:]] [shader("pixel")] float4 main(S1 p) : SV_Target { return p.position + p.color0; } // CHECK-SPIRV: %[[#SV_POS:]] = load <4 x float>, ptr addrspace(7) @SV_Position, align 4 // CHECK: %[[#TMP1:]] = insertvalue %struct.S1 poison, <4 x float> %[[#SV_POS]], 0 // CHECK-SPIRV: %[[#A0:]] = load <4 x float>, ptr addrspace(7) @COLOR0, align 4 // CHECK: %[[#TMP2:]] = insertvalue %struct.S1 %[[#TMP1]], <4 x float> %[[#A0]], 1 // CHECK: %[[#P:]] = alloca %struct.S1, align 8 // CHECK: store %struct.S1 %[[#TMP2]], ptr %[[#P]], align 4 // CHECK-SPIRV: %[[#R:]] = call spir_func <4 x float> @_Z4main2S1(ptr %[[#P]]) // CHECK-SPIRV: store <4 x float> %[[#R]], ptr addrspace(8) @SV_Target0, align 4 // CHECK-SPIRV: ![[#MD_0]] = !{![[#MD_1:]]} // CHECK-SPIRV: ![[#MD_1]] = !{i32 11, i32 15} // CHECK-SPIRV: ![[#MD_2]] = !{![[#MD_3:]]} // CHECK-SPIRV: ![[#MD_3]] = !{i32 30, i32 3} // CHECK-SPIRV: ![[#MD_4]] = !{![[#MD_5:]]} // CHECK-SPIRV: ![[#MD_5]] = !{i32 30, i32 0}