// REQUIRES: amdgpu-registered-target // RUN: %clang_cc1 -triple amdgcn-unknown-unknown -target-cpu gfx1030 \ // RUN: -emit-llvm -cl-std=CL2.0 -o - %s | FileCheck %s // RUN: %clang_cc1 -triple amdgcn-unknown-unknown -target-cpu gfx1030 -S \ // RUN: -cl-std=CL2.0 -o - %s | FileCheck -check-prefix=ISA %s // RUN: %clang_cc1 -triple amdgcn-unknown-unknown -target-cpu gfx1200 -emit-llvm \ // RUN: -cl-std=CL2.0 -o - %s | FileCheck -check-prefix=GFX12 %s // RUN: %clang_cc1 -triple amdgcn-unknown-unknown -target-cpu gfx1200 -S \ // RUN: -cl-std=CL2.0 -o - %s | FileCheck -check-prefix=GFX12ISA %s // Test llvm.amdgcn.image.bvh.intersect.ray intrinsic. // The clang builtin functions __builtin_amdgcn_image_bvh_intersect_ray* use // postfixes to indicate the types of the 1st, 4th, and 5th arguments. // By default, the 1st argument is i32, the 4/5-th arguments are float4. // Postfix l indicates the 1st argument is i64 and postfix h indicates // the 4/5-th arguments are half4. typedef unsigned char uchar; typedef unsigned int uint; typedef unsigned long ulong; typedef float float3 __attribute__((ext_vector_type(3))); typedef float float4 __attribute__((ext_vector_type(4))); typedef double double4 __attribute__((ext_vector_type(4))); typedef half half4 __attribute__((ext_vector_type(4))); typedef uint uint2 __attribute__((ext_vector_type(2))); typedef uint uint4 __attribute__((ext_vector_type(4))); typedef uint uint8 __attribute__((ext_vector_type(8))); typedef uint uint10 __attribute__((ext_vector_type(10))); typedef ulong ulong2 __attribute__((ext_vector_type(2))); // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v3f32 // ISA: image_bvh_intersect_ray void test_image_bvh_intersect_ray(global uint4* out, uint node_ptr, float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, uint4 texture_descr) { *out = __builtin_amdgcn_image_bvh_intersect_ray(node_ptr, ray_extent, ray_origin, ray_dir, ray_inv_dir, texture_descr); } // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v3f16 // ISA: image_bvh_intersect_ray void test_image_bvh_intersect_ray_h(global uint4* out, uint node_ptr, float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir, uint4 texture_descr) { *out = __builtin_amdgcn_image_bvh_intersect_ray_h(node_ptr, ray_extent, ray_origin, ray_dir, ray_inv_dir, texture_descr); } // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v3f32 // ISA: image_bvh_intersect_ray void test_image_bvh_intersect_ray_l(global uint4* out, ulong node_ptr, float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, uint4 texture_descr) { *out = __builtin_amdgcn_image_bvh_intersect_ray_l(node_ptr, ray_extent, ray_origin, ray_dir, ray_inv_dir, texture_descr); } // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v3f16 // ISA: image_bvh_intersect_ray void test_image_bvh_intersect_ray_lh(global uint4* out, ulong node_ptr, float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir, uint4 texture_descr) { *out = __builtin_amdgcn_image_bvh_intersect_ray_lh(node_ptr, ray_extent, ray_origin, ray_dir, ray_inv_dir, texture_descr); } #if __has_builtin(__builtin_amdgcn_image_bvh8_intersect_ray) // GFX12: call { <10 x i32>, <3 x float>, <3 x float> } @llvm.amdgcn.image.bvh8.intersect.ray( // GFX12: i64 %node_ptr, float %ray_extent, i8 %instance_mask, <3 x float> %ray_origin, // GFX12: <3 x float> %ray_dir, i32 %offset, <4 x i32> %texture_descr) // GFX12ISA: image_bvh8_intersect_ray void test_image_bvh8_intersect_ray(global uint10* ret_vdata, float3* ret_ray_origin, float3* ret_ray_dir, ulong node_ptr, float ray_extent, uchar instance_mask, float3 ray_origin, float3 ray_dir, uint offset, uint4 texture_descr) { *ret_vdata = __builtin_amdgcn_image_bvh8_intersect_ray(node_ptr, ray_extent, instance_mask, ray_origin, ray_dir, offset, texture_descr, ret_ray_origin, ret_ray_dir); } #endif #if __has_builtin(__builtin_amdgcn_image_bvh_dual_intersect_ray) // GFX12: call { <10 x i32>, <3 x float>, <3 x float> } @llvm.amdgcn.image.bvh.dual.intersect.ray( // GFX12: i64 %node_ptr, float %ray_extent, i8 %instance_mask, <3 x float> %ray_origin, // GFX12: <3 x float> %ray_dir, <2 x i32> %offset, <4 x i32> %texture_descr) // GFX12ISA: image_bvh_dual_intersect_ray void test_builtin_amdgcn_image_bvh_dual_intersect_ray(global uint10* ret_vdata, float3* ret_ray_origin, float3* ret_ray_dir, ulong node_ptr, float ray_extent, uchar instance_mask, float3 ray_origin, float3 ray_dir, uint2 offset, uint4 texture_descr) { *ret_vdata = __builtin_amdgcn_image_bvh_dual_intersect_ray(node_ptr, ray_extent, instance_mask, ray_origin, ray_dir, offset, texture_descr, ret_ray_origin, ret_ray_dir); } #endif #if __has_builtin(__builtin_amdgcn_ds_bvh_stack_push4_pop1_rtn) // GFX12: call { i32, i32 } @llvm.amdgcn.ds.bvh.stack.push4.pop1.rtn( // GFX12: i32 %addr, i32 %data0, <4 x i32> %data1, i32 0) // GFX12ISA: ds_bvh_stack_push4_pop1_rtn void test_builtin_amdgcn_ds_bvh_stack_push4_pop1_rtn(uint* ret_vdst, uint* ret_addr, uint addr, uint data0, uint4 data1) { uint2 ret = __builtin_amdgcn_ds_bvh_stack_push4_pop1_rtn(addr, data0, data1, /*constant offset=*/0); *ret_vdst = ret.x; *ret_addr = ret.y; } #endif #if __has_builtin(__builtin_amdgcn_ds_bvh_stack_push8_pop1_rtn) // GFX12: call { i32, i32 } @llvm.amdgcn.ds.bvh.stack.push8.pop1.rtn( // GFX12: i32 %addr, i32 %data0, <8 x i32> %data1, i32 0) // GFX12ISA: ds_bvh_stack_push8_pop1_rtn void test_builtin_amdgcn_ds_bvh_stack_push8_pop1_rtn(uint* ret_vdst, uint* ret_addr, uint addr, uint data0, uint8 data1) { uint2 ret = __builtin_amdgcn_ds_bvh_stack_push8_pop1_rtn(addr, data0, data1, /*constant offset=*/0); *ret_vdst = ret.x; *ret_addr = ret.y; } #endif #if __has_builtin(__builtin_amdgcn_ds_bvh_stack_push8_pop2_rtn) // GFX12: call { i64, i32 } @llvm.amdgcn.ds.bvh.stack.push8.pop2.rtn( // GFX12: i32 %addr, i32 %data0, <8 x i32> %data1, i32 0) // GFX12ISA: ds_bvh_stack_push8_pop2_rtn void test_builtin_amdgcn_ds_bvh_stack_push8_pop2_rtn(ulong* ret_vdst, uint* ret_addr, uint addr, uint data0, uint8 data1) { ulong2 ret = __builtin_amdgcn_ds_bvh_stack_push8_pop2_rtn(addr, data0, data1, /*constant offset=*/0); *ret_vdst = ret.x; *ret_addr = ret.y; } #endif