// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s | FileCheck %s // CHECK: CXXRecordDecl 0x{{[0-9a-f]+}} {{.*}} struct MyBuffer definition // CHECK: FieldDecl 0x{{[0-9a-f]+}} col:68 h '__hlsl_resource_t // CHECK-SAME{LITERAL}: [[hlsl::resource_class(UAV)]] // CHECK-SAME{LITERAL}: [[hlsl::is_rov]] struct MyBuffer { __hlsl_resource_t [[hlsl::resource_class(UAV)]] [[hlsl::is_rov]] h; }; // CHECK: VarDecl 0x{{[0-9a-f]+}} col:66 res '__hlsl_resource_t // CHECK-SAME{LITERAL}: [[hlsl::resource_class(SRV)]] // CHECK-SAME{LITERAL}: [[hlsl::is_rov]] __hlsl_resource_t [[hlsl::is_rov]] [[hlsl::resource_class(SRV)]] res; // CHECK: FunctionDecl 0x{{[0-9a-f]+}} line:[[# @LINE + 4]]:6 f 'void () // CHECK: VarDecl 0x{{[0-9a-f]+}} col:72 r '__hlsl_resource_t // CHECK-SAME{LITERAL}: [[hlsl::resource_class(Sampler)]] // CHECK-SAME{LITERAL}: [[hlsl::is_rov]] void f() { __hlsl_resource_t [[hlsl::resource_class(Sampler)]] [[hlsl::is_rov]] r; }