// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s | FileCheck %s // CHECK: CXXRecordDecl 0x{{[0-9a-f]+}} {{.*}} struct MyBuffer definition // CHECK: FieldDecl 0x{{[0-9a-f]+}} col:72 h1 '__hlsl_resource_t // CHECK-SAME{LITERAL}: [[hlsl::resource_class(UAV)]] // CHECK-SAME{LITERAL}: [[hlsl::raw_buffer]] struct MyBuffer { __hlsl_resource_t [[hlsl::resource_class(UAV)]] [[hlsl::raw_buffer]] h1; }; // CHECK: VarDecl 0x{{[0-9a-f]+}} col:70 h2 '__hlsl_resource_t // CHECK-SAME{LITERAL}: [[hlsl::resource_class(SRV)]] // CHECK-SAME{LITERAL}: [[hlsl::raw_buffer]] __hlsl_resource_t [[hlsl::raw_buffer]] [[hlsl::resource_class(SRV)]] h2; // CHECK: FunctionDecl 0x{{[0-9a-f]+}} line:[[# @LINE + 4]]:6 f 'void () // CHECK: VarDecl 0x{{[0-9a-f]+}} col:72 h3 '__hlsl_resource_t // CHECK-SAME{LITERAL}: [[hlsl::resource_class(UAV)]] // CHECK-SAME{LITERAL}: [[hlsl::raw_buffer]] void f() { __hlsl_resource_t [[hlsl::resource_class(UAV)]] [[hlsl::raw_buffer]] h3; }