// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel5.0-library -verify %s // Wave intrinsics are unavailable before ShaderModel 6.0. [shader("compute")] [numthreads(8,8,1)] void foo() { // expected-error@#WaveActiveCountBits {{'WaveActiveCountBits' is only available on Shader Model 6.0 or newer}} // expected-note@hlsl/hlsl_alias_intrinsics_gen.inc:* {{'WaveActiveCountBits' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}} unsigned tmp = hlsl::WaveActiveCountBits(1); // #WaveActiveCountBits // expected-error@#WaveActiveMax {{'WaveActiveMax' is only available on Shader Model 6.0 or newer}} // expected-note@hlsl/hlsl_alias_intrinsics_gen.inc:* {{'WaveActiveMax' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}} float a = hlsl::WaveActiveMax(1.0f); // #WaveActiveMax // expected-error@#WaveActiveMin {{'WaveActiveMin' is only available on Shader Model 6.0 or newer}} // expected-note@hlsl/hlsl_alias_intrinsics_gen.inc:* {{'WaveActiveMin' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}} float b = hlsl::WaveActiveMin(1.0f); // #WaveActiveMin // expected-error@#WaveActiveProduct {{'WaveActiveProduct' is only available on Shader Model 6.0 or newer}} // expected-note@hlsl/hlsl_alias_intrinsics_gen.inc:* {{'WaveActiveProduct' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}} float c = hlsl::WaveActiveProduct(1.0f); // #WaveActiveProduct // expected-error@#WaveActiveSum {{'WaveActiveSum' is only available on Shader Model 6.0 or newer}} // expected-note@hlsl/hlsl_alias_intrinsics_gen.inc:* {{'WaveActiveSum' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}} float d = hlsl::WaveActiveSum(1.0f); // #WaveActiveSum // expected-error@#WavePrefixProduct {{'WavePrefixProduct' is only available on Shader Model 6.0 or newer}} // expected-note@hlsl/hlsl_alias_intrinsics_gen.inc:* {{'WavePrefixProduct' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}} float e = hlsl::WavePrefixProduct(1.0f); // #WavePrefixProduct // expected-error@#WavePrefixSum {{'WavePrefixSum' is only available on Shader Model 6.0 or newer}} // expected-note@hlsl/hlsl_alias_intrinsics_gen.inc:* {{'WavePrefixSum' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}} float f = hlsl::WavePrefixSum(1.0f); // #WavePrefixSum // expected-error@#WaveReadLaneAt {{'WaveReadLaneAt' is only available on Shader Model 6.0 or newer}} // expected-note@hlsl/hlsl_alias_intrinsics_gen.inc:* {{'WaveReadLaneAt' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}} float g = hlsl::WaveReadLaneAt(1.0f, 0u); // #WaveReadLaneAt // Test that half overloads (which map to float without native half) also // have the correct SM 6.0 availability via the _HLSL_16BIT_AVAILABILITY // fallback path. // expected-error@#WaveActiveMax_half {{'WaveActiveMax' is only available on Shader Model 6.0 or newer}} // expected-note@hlsl/hlsl_alias_intrinsics_gen.inc:* {{'WaveActiveMax' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}} half h = hlsl::WaveActiveMax((half)1.0); // #WaveActiveMax_half // expected-error@#WaveReadLaneAt_half {{'WaveReadLaneAt' is only available on Shader Model 6.0 or newer}} // expected-note@hlsl/hlsl_alias_intrinsics_gen.inc:* {{'WaveReadLaneAt' has been marked as being introduced in Shader Model 6.0 here, but the deployment target is Shader Model 5.0}} half i = hlsl::WaveReadLaneAt((half)1.0, 0u); // #WaveReadLaneAt_half }