# REQUIRES: lld, target-windows # Test where LLDB looks for PDBs. # RUN: split-file %s %t # RUN: mkdir -p %t/build # RUN: mkdir -p %t/dir1 # RUN: mkdir -p %t/dir2 # RUN: mkdir -p %t/dir3 # RUN: echo "settings append target.debug-file-search-paths %t/dir2" >> %t/init.input # RUN: echo "settings append target.debug-file-search-paths %t/dir3" >> %t/init.input # RUN: %build --compiler=clang-cl --nodefaultlib --output=%t/build/a.exe %t/main.cpp # Regular setup - PDB is at the original path # RUN: %lldb -S %t/init.input -s %t/check.input %t/build/a.exe | FileCheck --check-prefix=BOTH-ORIG %s # BOTH-ORIG: (lldb) target create # BOTH-ORIG-NEXT: Loading {{.*[/\\]}}build{{[/\\]}}a.pdb for {{.*[/\\]}}build{{[/\\]}}a.exe # BOTH-ORIG: (A) a = (x = 47) # Move the executable to a different directory but keep the PDB. # RUN: mv %t/build/a.exe %t/dir1 # RUN: %lldb -S %t/init.input -s %t/check.input %t/dir1/a.exe | FileCheck --check-prefix=PDB-ORIG %s # PDB-ORIG: (lldb) target create # PDB-ORIG-NEXT: Loading {{.*[/\\]}}build{{[/\\]}}a.pdb for {{.*[/\\]}}dir1{{[/\\]}}a.exe # PDB-ORIG: (A) a = (x = 47) # Copy the PDB to the same directory and all search dirs. LLDB should prefer the original PDB. # RUN: cp %t/build/a.pdb %t/dir1 # RUN: cp %t/build/a.pdb %t/dir2 # RUN: cp %t/build/a.pdb %t/dir3 # RUN: %lldb -S %t/init.input -s %t/check.input %t/dir1/a.exe | FileCheck --check-prefix=PDB-ORIG %s # Remove the original PDB. LLDB should now use the one next to the exe. # RUN: rm %t/build/a.pdb # RUN: %lldb -S %t/init.input -s %t/check.input %t/dir1/a.exe | FileCheck --check-prefix=NEXT-TO-EXE %s # NEXT-TO-EXE: (lldb) target create # NEXT-TO-EXE-NEXT: Loading {{.*[/\\]}}dir1{{[/\\]}}a.pdb for {{.*[/\\]}}dir1{{[/\\]}}a.exe # NEXT-TO-EXE: (A) a = (x = 47) # Remove the PDB next to the exe. LLDB should now use the one in dir2 (first in list). # RUN: rm %t/dir1/a.pdb # RUN: %lldb -S %t/init.input -s %t/check.input %t/dir1/a.exe | FileCheck --check-prefix=DIR2 %s # DIR2: (lldb) target create # DIR2-NEXT: Loading {{.*[/\\]}}dir2{{[/\\]}}a.pdb for {{.*[/\\]}}dir1{{[/\\]}}a.exe # DIR2: (A) a = (x = 47) # Remove the PDB in dir2. LLDB should now use the one in dir3 (second in list). # RUN: rm %t/dir2/a.pdb # RUN: %lldb -S %t/init.input -s %t/check.input %t/dir1/a.exe | FileCheck --check-prefix=DIR3 %s # DIR3: (lldb) target create # DIR3-NEXT: Loading {{.*[/\\]}}dir3{{[/\\]}}a.pdb for {{.*[/\\]}}dir1{{[/\\]}}a.exe # DIR3: (A) a = (x = 47) # Remove the last PDB in dir3. Now, there's no matching PDB anymore. # RUN: rm %t/dir3/a.pdb # RUN: %lldb -S %t/init.input -s %t/check.input -f %t/dir1/a.exe 2>&1 | FileCheck --check-prefix=NOPDB %s # NOPDB: error: can't find global variable 'a' #--- main.cpp struct A { int x = 47; }; A a; int main() {} #--- init.input log enable lldb symbol #--- check.input target variable a q