# RUN: llc -mtriple=aarch64-none-linux-gnu -aarch64-stack-hazard-size=1024 -run-pass=prologepilog %s -o - | FileCheck %s --- | define void @stack_hazard_streaming_compat() "aarch64_pstate_sm_compatible" { entry: unreachable } define void @stack_hazard_streaming_compat_emergency_spill_slot() "aarch64_pstate_sm_compatible" { entry: unreachable } ... # +------------------+ # | GPR callee-saves | # +------------------+ <- FP # | | # +------------------+ # | FPR locals | # | %stack.1 | # +------------------+ # | | # +------------------+ # | GPR locals | # | %stack.2 | # | | # +------------------+ <- BP # | | # +------------------+ <- SP (can't be used due to VLA) # In this case without the base pointer we'd need the emergency spill slot to # access both %stack.1 and %stack.2. With the base pointer we can reach both # without spilling. name: stack_hazard_streaming_compat # CHECK-LABEL: name: stack_hazard_streaming_compat # CHECK: bb.0: # CHECK: STRDui $d0, $x19, 131 # CHECK-NEXT: STRXui $x0, $x19, 1 # CHECK: bb.1: tracksRegLiveness: true frameInfo: isFrameAddressTaken: true stack: - { id: 0, type: variable-sized, alignment: 1 } - { id: 1, size: 8, alignment: 8 } - { id: 2, size: 8, alignment: 8 } body: | bb.0: liveins: $x0, $x8, $d0 $x9 = LDRXui $x0, 0 :: (load (s64)) STRDui $d0, %stack.1, 0 :: (store (s64) into %stack.1) STRXui $x0, %stack.2, 0 :: (store (s64) into %stack.2) B %bb.1 bb.1: liveins: $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15, $x16, $x17, $x18, $x19, $x20, $x21, $x22, $x23, $x24, $x25, $x26, $x27, $x28, $lr RET_ReallyLR implicit $x19, implicit $x20, implicit $x21, implicit $x22, implicit $x23, implicit $x24, implicit $x25, implicit $x26, implicit $x27, implicit $x28, implicit $lr ... --- # +------------------+ # | GPR callee-saves | # +------------------+ <- FP # | | # +------------------+ # | FPR locals | # | %stack.1 | # +------------------+ # | | # +------------------+ # | GPR locals | # | %stack.2 | (very large) # | | # +------------------+ <- BP # | | # +------------------+ <- SP (can't be used due to VLA) # In this case we need to use the emergency spill slot to access %stack.1 as it # is too far from the frame pointer and the base pointer to directly address. # Note: This also tests that the located near the SP/BP. name: stack_hazard_streaming_compat_emergency_spill_slot # CHECK-LABEL: name: stack_hazard_streaming_compat_emergency_spill_slot # CHECK: bb.0: # CHECK: STRXui killed $[[SCRATCH:x[0-9]+]], $x19, 0 # CHECK-NEXT: $[[SCRATCH]] = ADDXri $x19, 1056, 0 # CHECK-NEXT: STRDui $d0, killed $[[SCRATCH]], 4095 # CHECK-NEXT: $[[SCRATCH]] = LDRXui $x19, 0 # CHECK: bb.1: tracksRegLiveness: true frameInfo: isFrameAddressTaken: true stack: - { id: 0, type: variable-sized, alignment: 1 } - { id: 1, size: 8, alignment: 8 } - { id: 2, size: 32761, alignment: 8 } body: | bb.0: liveins: $x0, $x8, $d0 $x9 = LDRXui $x0, 0 :: (load (s64)) STRDui $d0, %stack.1, 0 :: (store (s64) into %stack.1) B %bb.1 bb.1: liveins: $x0, $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15, $x16, $x17, $x18, $x19, $x20, $x21, $x22, $x23, $x24, $x25, $x26, $x27, $x28, $lr RET_ReallyLR implicit $x19, implicit $x20, implicit $x21, implicit $x22, implicit $x23, implicit $x24, implicit $x25, implicit $x26, implicit $x27, implicit $x28, implicit $lr