; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 6 ; RUN: llc < %s -mtriple=aarch64-none-eabi | FileCheck %s --check-prefixes=CHECK,CHECK-SD ; RUN: llc < %s -mtriple=aarch64-none-eabi -global-isel | FileCheck %s --check-prefixes=CHECK,CHECK-GI define void @v2i64(<2 x i64> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: v2i64: ; CHECK: // %bb.0: ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: st1 { v0.d }[1], [x1] ; CHECK-NEXT: ret %s1 = shufflevector <2 x i64> %a, <2 x i64> poison, <1 x i32> store <1 x i64> %s1, ptr %p1, align 8 %s2 = shufflevector <2 x i64> %a, <2 x i64> poison, <1 x i32> store <1 x i64> %s2, ptr %p2, align 8 ret void } define void @v4i32(<4 x i32> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: v4i32: ; CHECK: // %bb.0: ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: st1 { v0.d }[1], [x1] ; CHECK-NEXT: ret %s1 = shufflevector <4 x i32> %a, <4 x i32> poison, <2 x i32> store <2 x i32> %s1, ptr %p1, align 8 %s2 = shufflevector <4 x i32> %a, <4 x i32> poison, <2 x i32> store <2 x i32> %s2, ptr %p2, align 8 ret void } define void @v8i16(<8 x i16> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: v8i16: ; CHECK: // %bb.0: ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: st1 { v0.d }[1], [x1] ; CHECK-NEXT: ret %s1 = shufflevector <8 x i16> %a, <8 x i16> poison, <4 x i32> store <4 x i16> %s1, ptr %p1, align 8 %s2 = shufflevector <8 x i16> %a, <8 x i16> poison, <4 x i32> store <4 x i16> %s2, ptr %p2, align 8 ret void } define void @v16i8(<16 x i8> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: v16i8: ; CHECK: // %bb.0: ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: st1 { v0.d }[1], [x1] ; CHECK-NEXT: ret %s1 = shufflevector <16 x i8> %a, <16 x i8> poison, <8 x i32> store <8 x i8> %s1, ptr %p1, align 8 %s2 = shufflevector <16 x i8> %a, <16 x i8> poison, <8 x i32> store <8 x i8> %s2, ptr %p2, align 8 ret void } define void @v2f64(<2 x double> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: v2f64: ; CHECK: // %bb.0: ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: st1 { v0.d }[1], [x1] ; CHECK-NEXT: ret %s1 = shufflevector <2 x double> %a, <2 x double> poison, <1 x i32> store <1 x double> %s1, ptr %p1, align 8 %s2 = shufflevector <2 x double> %a, <2 x double> poison, <1 x i32> store <1 x double> %s2, ptr %p2, align 8 ret void } define void @v4f32(<4 x float> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: v4f32: ; CHECK: // %bb.0: ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: st1 { v0.d }[1], [x1] ; CHECK-NEXT: ret %s1 = shufflevector <4 x float> %a, <4 x float> poison, <2 x i32> store <2 x float> %s1, ptr %p1, align 8 %s2 = shufflevector <4 x float> %a, <4 x float> poison, <2 x i32> store <2 x float> %s2, ptr %p2, align 8 ret void } define void @v8f16(<8 x half> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: v8f16: ; CHECK: // %bb.0: ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: st1 { v0.d }[1], [x1] ; CHECK-NEXT: ret %s1 = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> store <4 x half> %s1, ptr %p1, align 8 %s2 = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> store <4 x half> %s2, ptr %p2, align 8 ret void } define void @v8bf16(<8 x bfloat> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: v8bf16: ; CHECK: // %bb.0: ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: st1 { v0.d }[1], [x1] ; CHECK-NEXT: ret %s1 = shufflevector <8 x bfloat> %a, <8 x bfloat> poison, <4 x i32> store <4 x bfloat> %s1, ptr %p1, align 8 %s2 = shufflevector <8 x bfloat> %a, <8 x bfloat> poison, <4 x i32> store <4 x bfloat> %s2, ptr %p2, align 8 ret void } define ptr @post_v2i64(<2 x i64> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: post_v2i64: ; CHECK: // %bb.0: ; CHECK-NEXT: mov d1, v0.d[1] ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: str d1, [x1], #8 ; CHECK-NEXT: mov x0, x1 ; CHECK-NEXT: ret %s1 = shufflevector <2 x i64> %a, <2 x i64> poison, <1 x i32> store <1 x i64> %s1, ptr %p1, align 8 %s2 = shufflevector <2 x i64> %a, <2 x i64> poison, <1 x i32> store <1 x i64> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 8 ret ptr %p3 } define ptr @post_v4i32(<4 x i32> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: post_v4i32: ; CHECK: // %bb.0: ; CHECK-NEXT: mov d1, v0.d[1] ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: str d1, [x1], #8 ; CHECK-NEXT: mov x0, x1 ; CHECK-NEXT: ret %s1 = shufflevector <4 x i32> %a, <4 x i32> poison, <2 x i32> store <2 x i32> %s1, ptr %p1, align 8 %s2 = shufflevector <4 x i32> %a, <4 x i32> poison, <2 x i32> store <2 x i32> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 8 ret ptr %p3 } define ptr @post_v8i16(<8 x i16> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: post_v8i16: ; CHECK: // %bb.0: ; CHECK-NEXT: mov d1, v0.d[1] ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: str d1, [x1], #8 ; CHECK-NEXT: mov x0, x1 ; CHECK-NEXT: ret %s1 = shufflevector <8 x i16> %a, <8 x i16> poison, <4 x i32> store <4 x i16> %s1, ptr %p1, align 8 %s2 = shufflevector <8 x i16> %a, <8 x i16> poison, <4 x i32> store <4 x i16> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 8 ret ptr %p3 } define ptr @post_v16i8(<16 x i8> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: post_v16i8: ; CHECK: // %bb.0: ; CHECK-NEXT: mov d1, v0.d[1] ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: str d1, [x1], #8 ; CHECK-NEXT: mov x0, x1 ; CHECK-NEXT: ret %s1 = shufflevector <16 x i8> %a, <16 x i8> poison, <8 x i32> store <8 x i8> %s1, ptr %p1, align 8 %s2 = shufflevector <16 x i8> %a, <16 x i8> poison, <8 x i32> store <8 x i8> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 8 ret ptr %p3 } define ptr @post_v2f64(<2 x double> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: post_v2f64: ; CHECK: // %bb.0: ; CHECK-NEXT: mov d1, v0.d[1] ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: str d1, [x1], #8 ; CHECK-NEXT: mov x0, x1 ; CHECK-NEXT: ret %s1 = shufflevector <2 x double> %a, <2 x double> poison, <1 x i32> store <1 x double> %s1, ptr %p1, align 8 %s2 = shufflevector <2 x double> %a, <2 x double> poison, <1 x i32> store <1 x double> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 8 ret ptr %p3 } define ptr @post_v4f32(<4 x float> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: post_v4f32: ; CHECK: // %bb.0: ; CHECK-NEXT: mov d1, v0.d[1] ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: str d1, [x1], #8 ; CHECK-NEXT: mov x0, x1 ; CHECK-NEXT: ret %s1 = shufflevector <4 x float> %a, <4 x float> poison, <2 x i32> store <2 x float> %s1, ptr %p1, align 8 %s2 = shufflevector <4 x float> %a, <4 x float> poison, <2 x i32> store <2 x float> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 8 ret ptr %p3 } define ptr @post_v8f16(<8 x half> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: post_v8f16: ; CHECK: // %bb.0: ; CHECK-NEXT: mov d1, v0.d[1] ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: str d1, [x1], #8 ; CHECK-NEXT: mov x0, x1 ; CHECK-NEXT: ret %s1 = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> store <4 x half> %s1, ptr %p1, align 8 %s2 = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> store <4 x half> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 8 ret ptr %p3 } define ptr @post_v8bf16(<8 x bfloat> %a, ptr %p1, ptr %p2) { ; CHECK-LABEL: post_v8bf16: ; CHECK: // %bb.0: ; CHECK-NEXT: mov d1, v0.d[1] ; CHECK-NEXT: str d0, [x0] ; CHECK-NEXT: str d1, [x1], #8 ; CHECK-NEXT: mov x0, x1 ; CHECK-NEXT: ret %s1 = shufflevector <8 x bfloat> %a, <8 x bfloat> poison, <4 x i32> store <4 x bfloat> %s1, ptr %p1, align 8 %s2 = shufflevector <8 x bfloat> %a, <8 x bfloat> poison, <4 x i32> store <4 x bfloat> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 8 ret ptr %p3 } define ptr @postx_v2i64(<2 x i64> %a, ptr %p1, ptr %p2, i64 %o) { ; CHECK-SD-LABEL: postx_v2i64: ; CHECK-SD: // %bb.0: ; CHECK-SD-NEXT: mov x8, x0 ; CHECK-SD-NEXT: add x0, x1, x2 ; CHECK-SD-NEXT: str d0, [x8] ; CHECK-SD-NEXT: st1 { v0.d }[1], [x1] ; CHECK-SD-NEXT: ret ; ; CHECK-GI-LABEL: postx_v2i64: ; CHECK-GI: // %bb.0: ; CHECK-GI-NEXT: str d0, [x0] ; CHECK-GI-NEXT: add x0, x1, x2 ; CHECK-GI-NEXT: st1 { v0.d }[1], [x1] ; CHECK-GI-NEXT: ret %s1 = shufflevector <2 x i64> %a, <2 x i64> poison, <1 x i32> store <1 x i64> %s1, ptr %p1, align 8 %s2 = shufflevector <2 x i64> %a, <2 x i64> poison, <1 x i32> store <1 x i64> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 %o ret ptr %p3 } define ptr @postx_v4i32(<4 x i32> %a, ptr %p1, ptr %p2, i64 %o) { ; CHECK-SD-LABEL: postx_v4i32: ; CHECK-SD: // %bb.0: ; CHECK-SD-NEXT: mov x8, x0 ; CHECK-SD-NEXT: add x0, x1, x2 ; CHECK-SD-NEXT: str d0, [x8] ; CHECK-SD-NEXT: st1 { v0.d }[1], [x1] ; CHECK-SD-NEXT: ret ; ; CHECK-GI-LABEL: postx_v4i32: ; CHECK-GI: // %bb.0: ; CHECK-GI-NEXT: str d0, [x0] ; CHECK-GI-NEXT: add x0, x1, x2 ; CHECK-GI-NEXT: st1 { v0.d }[1], [x1] ; CHECK-GI-NEXT: ret %s1 = shufflevector <4 x i32> %a, <4 x i32> poison, <2 x i32> store <2 x i32> %s1, ptr %p1, align 8 %s2 = shufflevector <4 x i32> %a, <4 x i32> poison, <2 x i32> store <2 x i32> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 %o ret ptr %p3 } define ptr @postx_v8i16(<8 x i16> %a, ptr %p1, ptr %p2, i64 %o) { ; CHECK-SD-LABEL: postx_v8i16: ; CHECK-SD: // %bb.0: ; CHECK-SD-NEXT: mov x8, x0 ; CHECK-SD-NEXT: add x0, x1, x2 ; CHECK-SD-NEXT: str d0, [x8] ; CHECK-SD-NEXT: st1 { v0.d }[1], [x1] ; CHECK-SD-NEXT: ret ; ; CHECK-GI-LABEL: postx_v8i16: ; CHECK-GI: // %bb.0: ; CHECK-GI-NEXT: str d0, [x0] ; CHECK-GI-NEXT: add x0, x1, x2 ; CHECK-GI-NEXT: st1 { v0.d }[1], [x1] ; CHECK-GI-NEXT: ret %s1 = shufflevector <8 x i16> %a, <8 x i16> poison, <4 x i32> store <4 x i16> %s1, ptr %p1, align 8 %s2 = shufflevector <8 x i16> %a, <8 x i16> poison, <4 x i32> store <4 x i16> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 %o ret ptr %p3 } define ptr @postx_v16i8(<16 x i8> %a, ptr %p1, ptr %p2, i64 %o) { ; CHECK-SD-LABEL: postx_v16i8: ; CHECK-SD: // %bb.0: ; CHECK-SD-NEXT: mov x8, x0 ; CHECK-SD-NEXT: add x0, x1, x2 ; CHECK-SD-NEXT: str d0, [x8] ; CHECK-SD-NEXT: st1 { v0.d }[1], [x1] ; CHECK-SD-NEXT: ret ; ; CHECK-GI-LABEL: postx_v16i8: ; CHECK-GI: // %bb.0: ; CHECK-GI-NEXT: str d0, [x0] ; CHECK-GI-NEXT: add x0, x1, x2 ; CHECK-GI-NEXT: st1 { v0.d }[1], [x1] ; CHECK-GI-NEXT: ret %s1 = shufflevector <16 x i8> %a, <16 x i8> poison, <8 x i32> store <8 x i8> %s1, ptr %p1, align 8 %s2 = shufflevector <16 x i8> %a, <16 x i8> poison, <8 x i32> store <8 x i8> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 %o ret ptr %p3 } define ptr @postx_v2f64(<2 x double> %a, ptr %p1, ptr %p2, i64 %o) { ; CHECK-SD-LABEL: postx_v2f64: ; CHECK-SD: // %bb.0: ; CHECK-SD-NEXT: mov x8, x0 ; CHECK-SD-NEXT: add x0, x1, x2 ; CHECK-SD-NEXT: str d0, [x8] ; CHECK-SD-NEXT: st1 { v0.d }[1], [x1] ; CHECK-SD-NEXT: ret ; ; CHECK-GI-LABEL: postx_v2f64: ; CHECK-GI: // %bb.0: ; CHECK-GI-NEXT: str d0, [x0] ; CHECK-GI-NEXT: add x0, x1, x2 ; CHECK-GI-NEXT: st1 { v0.d }[1], [x1] ; CHECK-GI-NEXT: ret %s1 = shufflevector <2 x double> %a, <2 x double> poison, <1 x i32> store <1 x double> %s1, ptr %p1, align 8 %s2 = shufflevector <2 x double> %a, <2 x double> poison, <1 x i32> store <1 x double> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 %o ret ptr %p3 } define ptr @postx_v4f32(<4 x float> %a, ptr %p1, ptr %p2, i64 %o) { ; CHECK-SD-LABEL: postx_v4f32: ; CHECK-SD: // %bb.0: ; CHECK-SD-NEXT: mov x8, x0 ; CHECK-SD-NEXT: add x0, x1, x2 ; CHECK-SD-NEXT: str d0, [x8] ; CHECK-SD-NEXT: st1 { v0.d }[1], [x1] ; CHECK-SD-NEXT: ret ; ; CHECK-GI-LABEL: postx_v4f32: ; CHECK-GI: // %bb.0: ; CHECK-GI-NEXT: str d0, [x0] ; CHECK-GI-NEXT: add x0, x1, x2 ; CHECK-GI-NEXT: st1 { v0.d }[1], [x1] ; CHECK-GI-NEXT: ret %s1 = shufflevector <4 x float> %a, <4 x float> poison, <2 x i32> store <2 x float> %s1, ptr %p1, align 8 %s2 = shufflevector <4 x float> %a, <4 x float> poison, <2 x i32> store <2 x float> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 %o ret ptr %p3 } define ptr @postx_v8f16(<8 x half> %a, ptr %p1, ptr %p2, i64 %o) { ; CHECK-SD-LABEL: postx_v8f16: ; CHECK-SD: // %bb.0: ; CHECK-SD-NEXT: mov x8, x0 ; CHECK-SD-NEXT: add x0, x1, x2 ; CHECK-SD-NEXT: str d0, [x8] ; CHECK-SD-NEXT: st1 { v0.d }[1], [x1] ; CHECK-SD-NEXT: ret ; ; CHECK-GI-LABEL: postx_v8f16: ; CHECK-GI: // %bb.0: ; CHECK-GI-NEXT: str d0, [x0] ; CHECK-GI-NEXT: add x0, x1, x2 ; CHECK-GI-NEXT: st1 { v0.d }[1], [x1] ; CHECK-GI-NEXT: ret %s1 = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> store <4 x half> %s1, ptr %p1, align 8 %s2 = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> store <4 x half> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 %o ret ptr %p3 } define ptr @postx_v8bf16(<8 x bfloat> %a, ptr %p1, ptr %p2, i64 %o) { ; CHECK-SD-LABEL: postx_v8bf16: ; CHECK-SD: // %bb.0: ; CHECK-SD-NEXT: mov x8, x0 ; CHECK-SD-NEXT: add x0, x1, x2 ; CHECK-SD-NEXT: str d0, [x8] ; CHECK-SD-NEXT: st1 { v0.d }[1], [x1] ; CHECK-SD-NEXT: ret ; ; CHECK-GI-LABEL: postx_v8bf16: ; CHECK-GI: // %bb.0: ; CHECK-GI-NEXT: str d0, [x0] ; CHECK-GI-NEXT: add x0, x1, x2 ; CHECK-GI-NEXT: st1 { v0.d }[1], [x1] ; CHECK-GI-NEXT: ret %s1 = shufflevector <8 x bfloat> %a, <8 x bfloat> poison, <4 x i32> store <4 x bfloat> %s1, ptr %p1, align 8 %s2 = shufflevector <8 x bfloat> %a, <8 x bfloat> poison, <4 x i32> store <4 x bfloat> %s2, ptr %p2, align 8 %p3 = getelementptr i8, ptr %p2, i64 %o ret ptr %p3 }