; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx900 --denormal-fp-math=preserve-sign < %s | FileCheck -check-prefix=GFX9-FAST-DENORM %s ; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1010 --denormal-fp-math=preserve-sign < %s | FileCheck -check-prefix=GFX10-FAST-DENORM %s ; fold (fadd fast (fpext (fmul fast x, y)), z) -> (fma (fpext x), (fpext y), z) ; fold (fadd fast x, (fpext (fmul fast y, z))) -> (fma (fpext y), (fpext z), x) define amdgpu_vs float @test_f16_f32_add_ext_mul(half inreg %x, half inreg %y, float inreg %z) { ; GFX9-FAST-DENORM-LABEL: test_f16_f32_add_ext_mul: ; GFX9-FAST-DENORM: ; %bb.0: ; %.entry ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s1 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v1, s2 ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v0, s0, v0, v1 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-FAST-DENORM-LABEL: test_f16_f32_add_ext_mul: ; GFX10-FAST-DENORM: ; %bb.0: ; %.entry ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s2 ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v0, s0, s1, v0 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul fast half %x, %y %b = fpext half %a to float %c = fadd fast float %b, %z ret float %c } define amdgpu_vs float @test_f16_f32_add_ext_mul_rhs(half inreg %x, half inreg %y, float inreg %z) { ; GFX9-FAST-DENORM-LABEL: test_f16_f32_add_ext_mul_rhs: ; GFX9-FAST-DENORM: ; %bb.0: ; %.entry ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s1 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v1, s2 ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v0, s0, v0, v1 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-FAST-DENORM-LABEL: test_f16_f32_add_ext_mul_rhs: ; GFX10-FAST-DENORM: ; %bb.0: ; %.entry ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s2 ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v0, s0, s1, v0 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul fast half %x, %y %b = fpext half %a to float %c = fadd fast float %z, %b ret float %c } define amdgpu_vs <5 x float> @test_5xf16_5xf32_add_ext_mul(<5 x half> inreg %x, <5 x half> inreg %y, <5 x float> inreg %z) { ; GFX9-FAST-DENORM-LABEL: test_5xf16_5xf32_add_ext_mul: ; GFX9-FAST-DENORM: ; %bb.0: ; %.entry ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-FAST-DENORM-NEXT: v_pk_mul_f16 v0, s0, v0 ; GFX9-FAST-DENORM-NEXT: v_readfirstlane_b32 s0, v0 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s4 ; GFX9-FAST-DENORM-NEXT: v_pk_mul_f16 v0, s1, v0 ; GFX9-FAST-DENORM-NEXT: v_readfirstlane_b32 s1, v0 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s5 ; GFX9-FAST-DENORM-NEXT: v_pk_mul_f16 v0, s2, v0 ; GFX9-FAST-DENORM-NEXT: v_readfirstlane_b32 s2, v0 ; GFX9-FAST-DENORM-NEXT: s_lshr_b32 s3, s0, 16 ; GFX9-FAST-DENORM-NEXT: s_lshr_b32 s4, s1, 16 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s6 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v1, s7 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v2, s8 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v3, s9 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v4, s10 ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v0, s0, 1.0, v0 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v1, s3, 1.0, v1 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v2, s1, 1.0, v2 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v3, s4, 1.0, v3 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v4, s2, 1.0, v4 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-FAST-DENORM-LABEL: test_5xf16_5xf32_add_ext_mul: ; GFX10-FAST-DENORM: ; %bb.0: ; %.entry ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s6 ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v1, s7 ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v2, s8 ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v3, s9 ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v4, s10 ; GFX10-FAST-DENORM-NEXT: s_lshr_b32 s11, s0, 16 ; GFX10-FAST-DENORM-NEXT: s_lshr_b32 s12, s1, 16 ; GFX10-FAST-DENORM-NEXT: s_lshr_b32 s13, s3, 16 ; GFX10-FAST-DENORM-NEXT: s_lshr_b32 s14, s4, 16 ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v0, s0, s3, v0 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v1, s11, s13, v1 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v2, s1, s4, v2 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v3, s12, s14, v3 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v4, s2, s5, v4 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul fast <5 x half> %x, %y %b = fpext <5 x half> %a to <5 x float> %c = fadd fast <5 x float> %b, %z ret <5 x float> %c } define amdgpu_vs <6 x float> @test_6xf16_6xf32_add_ext_mul_rhs(<6 x half> inreg %x, <6 x half> inreg %y, <6 x float> inreg %z) { ; GFX9-FAST-DENORM-LABEL: test_6xf16_6xf32_add_ext_mul_rhs: ; GFX9-FAST-DENORM: ; %bb.0: ; %.entry ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-FAST-DENORM-NEXT: v_pk_mul_f16 v0, s0, v0 ; GFX9-FAST-DENORM-NEXT: v_readfirstlane_b32 s0, v0 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s4 ; GFX9-FAST-DENORM-NEXT: v_pk_mul_f16 v0, s1, v0 ; GFX9-FAST-DENORM-NEXT: v_readfirstlane_b32 s1, v0 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s5 ; GFX9-FAST-DENORM-NEXT: v_pk_mul_f16 v0, s2, v0 ; GFX9-FAST-DENORM-NEXT: v_readfirstlane_b32 s2, v0 ; GFX9-FAST-DENORM-NEXT: s_lshr_b32 s3, s0, 16 ; GFX9-FAST-DENORM-NEXT: s_lshr_b32 s4, s1, 16 ; GFX9-FAST-DENORM-NEXT: s_lshr_b32 s5, s2, 16 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s6 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v1, s7 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v2, s8 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v3, s9 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v4, s10 ; GFX9-FAST-DENORM-NEXT: v_mov_b32_e32 v5, s11 ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v0, s0, 1.0, v0 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v1, s3, 1.0, v1 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v2, s1, 1.0, v2 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v3, s4, 1.0, v3 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v4, s2, 1.0, v4 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: v_mad_mix_f32 v5, s5, 1.0, v5 op_sel_hi:[1,1,0] ; GFX9-FAST-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-FAST-DENORM-LABEL: test_6xf16_6xf32_add_ext_mul_rhs: ; GFX10-FAST-DENORM: ; %bb.0: ; %.entry ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v0, s6 ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v1, s7 ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v2, s8 ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v3, s9 ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v4, s10 ; GFX10-FAST-DENORM-NEXT: v_mov_b32_e32 v5, s11 ; GFX10-FAST-DENORM-NEXT: s_lshr_b32 s12, s0, 16 ; GFX10-FAST-DENORM-NEXT: s_lshr_b32 s13, s1, 16 ; GFX10-FAST-DENORM-NEXT: s_lshr_b32 s6, s2, 16 ; GFX10-FAST-DENORM-NEXT: s_lshr_b32 s14, s3, 16 ; GFX10-FAST-DENORM-NEXT: s_lshr_b32 s15, s4, 16 ; GFX10-FAST-DENORM-NEXT: s_lshr_b32 s16, s5, 16 ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v0, s0, s3, v0 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v1, s12, s14, v1 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v2, s1, s4, v2 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v3, s13, s15, v3 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v4, s2, s5, v4 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: v_fma_mix_f32 v5, s6, s16, v5 op_sel_hi:[1,1,0] ; GFX10-FAST-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul fast <6 x half> %x, %y %b = fpext <6 x half> %a to <6 x float> %c = fadd fast <6 x float> %z, %b ret <6 x float> %c }