; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 5 ; RUN: llc -mtriple=amdgcn -mcpu=gfx90a < %s | FileCheck -check-prefixes=GCN %s ; RUN: llc -mtriple=amdgcn -mcpu=gfx90a -early-live-intervals < %s | FileCheck -check-prefixes=GCN %s ; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx90a < %s | FileCheck -check-prefixes=GCN %s define amdgpu_ps <4 x float> @load_1d(<8 x i32> inreg %rsrc, i32 %s) { ; GCN-LABEL: load_1d: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_1d_lwe(<8 x i32> inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s) { ; GCN-LABEL: load_1d_lwe: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: v_mov_b32_e32 v8, 0 ; GCN-NEXT: v_mov_b32_e32 v6, v0 ; GCN-NEXT: v_mov_b32_e32 v9, v8 ; GCN-NEXT: v_mov_b32_e32 v10, v8 ; GCN-NEXT: v_mov_b32_e32 v11, v8 ; GCN-NEXT: v_mov_b32_e32 v12, v8 ; GCN-NEXT: v_mov_b32_e32 v0, v8 ; GCN-NEXT: v_mov_b32_e32 v1, v9 ; GCN-NEXT: v_mov_b32_e32 v2, v10 ; GCN-NEXT: v_mov_b32_e32 v3, v11 ; GCN-NEXT: v_mov_b32_e32 v4, v12 ; GCN-NEXT: image_load v[0:4], v6, s[0:7] dmask:0xf unorm lwe ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: global_store_dword v8, v4, s[8:9] ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call {<4 x float>, i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 2, i32 0) %v.vec = extractvalue {<4 x float>, i32} %v, 0 %v.err = extractvalue {<4 x float>, i32} %v, 1 store i32 %v.err, ptr addrspace(1) %out, align 4 ret <4 x float> %v.vec } define amdgpu_ps <4 x float> @load_2d(<8 x i32> inreg %rsrc, i32 %s, i32 %t) { ; GCN-LABEL: load_2d: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_3d(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %r) { ; GCN-LABEL: load_3d: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_cube(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %slice) { ; GCN-LABEL: load_cube: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm da ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.cube.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_cube_lwe(<8 x i32> inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t, i32 %slice) { ; GCN-LABEL: load_cube_lwe: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: v_mov_b32_e32 v10, 0 ; GCN-NEXT: v_mov_b32_e32 v11, v10 ; GCN-NEXT: v_mov_b32_e32 v12, v10 ; GCN-NEXT: v_mov_b32_e32 v13, v10 ; GCN-NEXT: v_mov_b32_e32 v14, v10 ; GCN-NEXT: v_mov_b32_e32 v4, v10 ; GCN-NEXT: v_mov_b32_e32 v5, v11 ; GCN-NEXT: v_mov_b32_e32 v6, v12 ; GCN-NEXT: v_mov_b32_e32 v7, v13 ; GCN-NEXT: v_mov_b32_e32 v8, v14 ; GCN-NEXT: image_load v[4:8], v[0:2], s[0:7] dmask:0xf unorm lwe da ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: v_mov_b32_e32 v0, v4 ; GCN-NEXT: v_mov_b32_e32 v1, v5 ; GCN-NEXT: v_mov_b32_e32 v2, v6 ; GCN-NEXT: v_mov_b32_e32 v3, v7 ; GCN-NEXT: global_store_dword v10, v8, s[8:9] ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call {<4 x float>,i32} @llvm.amdgcn.image.load.cube.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 2, i32 0) %v.vec = extractvalue {<4 x float>, i32} %v, 0 %v.err = extractvalue {<4 x float>, i32} %v, 1 store i32 %v.err, ptr addrspace(1) %out, align 4 ret <4 x float> %v.vec } define amdgpu_ps <4 x float> @load_1darray(<8 x i32> inreg %rsrc, i32 %s, i32 %slice) { ; GCN-LABEL: load_1darray: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm da ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.1darray.v4f32.i32(i32 15, i32 %s, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_2darray(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %slice) { ; GCN-LABEL: load_2darray: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm da ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.2darray.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_2darray_lwe(<8 x i32> inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t, i32 %slice) { ; GCN-LABEL: load_2darray_lwe: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: v_mov_b32_e32 v10, 0 ; GCN-NEXT: v_mov_b32_e32 v11, v10 ; GCN-NEXT: v_mov_b32_e32 v12, v10 ; GCN-NEXT: v_mov_b32_e32 v13, v10 ; GCN-NEXT: v_mov_b32_e32 v14, v10 ; GCN-NEXT: v_mov_b32_e32 v4, v10 ; GCN-NEXT: v_mov_b32_e32 v5, v11 ; GCN-NEXT: v_mov_b32_e32 v6, v12 ; GCN-NEXT: v_mov_b32_e32 v7, v13 ; GCN-NEXT: v_mov_b32_e32 v8, v14 ; GCN-NEXT: image_load v[4:8], v[0:2], s[0:7] dmask:0xf unorm lwe da ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: v_mov_b32_e32 v0, v4 ; GCN-NEXT: v_mov_b32_e32 v1, v5 ; GCN-NEXT: v_mov_b32_e32 v2, v6 ; GCN-NEXT: v_mov_b32_e32 v3, v7 ; GCN-NEXT: global_store_dword v10, v8, s[8:9] ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call {<4 x float>,i32} @llvm.amdgcn.image.load.2darray.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 2, i32 0) %v.vec = extractvalue {<4 x float>, i32} %v, 0 %v.err = extractvalue {<4 x float>, i32} %v, 1 store i32 %v.err, ptr addrspace(1) %out, align 4 ret <4 x float> %v.vec } define amdgpu_ps <4 x float> @load_2dmsaa(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %fragid) { ; GCN-LABEL: load_2dmsaa: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.2dmsaa.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_2darraymsaa(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %slice, i32 %fragid) { ; GCN-LABEL: load_2darraymsaa: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v[0:3], s[0:7] dmask:0xf unorm da ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_1d_addr_align(<8 x i32> inreg %rsrc, <2 x i32> %s) { ; GCN-LABEL: load_1d_addr_align: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: v_mov_b32_e32 v0, v1 ; GCN-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %s1 = extractelement <2 x i32> %s, i32 1 %v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s1, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps void @store_1d(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s) { ; GCN-LABEL: store_1d: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_2d(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t) { ; GCN-LABEL: store_2d: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf unorm ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.2d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_3d(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %r) { ; GCN-LABEL: store_3d: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.3d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_cube(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice) { ; GCN-LABEL: store_cube: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm da ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.cube.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_1darray(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %slice) { ; GCN-LABEL: store_1darray: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf unorm da ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.1darray.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_2darray(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice) { ; GCN-LABEL: store_2darray: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm da ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.2darray.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_2dmsaa(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %fragid) { ; GCN-LABEL: store_2dmsaa: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.2dmsaa.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_2darraymsaa(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice, i32 %fragid) { ; GCN-LABEL: store_2darraymsaa: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v[4:7], s[0:7] dmask:0xf unorm da ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.2darraymsaa.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps float @load_1d_V1(<8 x i32> inreg %rsrc, i32 %s) { ; GCN-LABEL: load_1d_V1: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call float @llvm.amdgcn.image.load.1d.f32.i32(i32 8, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret float %v } define amdgpu_ps <2 x float> @load_1d_V2(<8 x i32> inreg %rsrc, i32 %s) { ; GCN-LABEL: load_1d_V2: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x9 unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <2 x float> @llvm.amdgcn.image.load.1d.v2f32.i32(i32 9, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret <2 x float> %v } define amdgpu_ps void @store_1d_V1(<8 x i32> inreg %rsrc, float %vdata, i32 %s) { ; GCN-LABEL: store_1d_V1: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: v_mov_b32_e32 v2, v1 ; GCN-NEXT: image_store v0, v2, s[0:7] dmask:0x2 unorm ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.1d.f32.i32(float %vdata, i32 2, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_1d_V2(<8 x i32> inreg %rsrc, <2 x float> %vdata, i32 %s) { ; GCN-LABEL: store_1d_V2: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:1], v2, s[0:7] dmask:0xc unorm ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.1d.v2f32.i32(<2 x float> %vdata, i32 12, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps <4 x float> @load_1d_glc(<8 x i32> inreg %rsrc, i32 %s) { ; GCN-LABEL: load_1d_glc: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm glc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 1) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_1d_slc(<8 x i32> inreg %rsrc, i32 %s) { ; GCN-LABEL: load_1d_slc: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm slc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 2) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_1d_glc_slc(<8 x i32> inreg %rsrc, i32 %s) { ; GCN-LABEL: load_1d_glc_slc: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm glc slc ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 3) ret <4 x float> %v } define amdgpu_ps void @store_1d_glc(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s) { ; GCN-LABEL: store_1d_glc: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm glc ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 1) ret void } define amdgpu_ps void @store_1d_slc(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s) { ; GCN-LABEL: store_1d_slc: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm slc ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 2) ret void } define amdgpu_ps void @store_1d_glc_slc(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s) { ; GCN-LABEL: store_1d_glc_slc: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm glc slc ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 3) ret void } define amdgpu_ps void @image_store_wait(<8 x i32> inreg %arg, <8 x i32> inreg %arg1, <8 x i32> inreg %arg2, <4 x float> %arg3, i32 %arg4) #0 { ; GCN-LABEL: image_store_wait: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm ; GCN-NEXT: image_load v[0:3], v4, s[8:15] dmask:0xf unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: image_store v[0:3], v4, s[16:23] dmask:0xf unorm ; GCN-NEXT: s_endpgm main_body: call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %arg3, i32 15, i32 %arg4, <8 x i32> %arg, i32 0, i32 0) %data = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %arg4, <8 x i32> %arg1, i32 0, i32 0) call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %data, i32 15, i32 %arg4, <8 x i32> %arg2, i32 0, i32 0) ret void } define amdgpu_ps float @image_load_mmo(<8 x i32> inreg %rsrc, ptr addrspace(3) %lds, <2 x i32> %c) #0 { store float 0.000000e+00, ptr addrspace(3) %lds %c0 = extractelement <2 x i32> %c, i32 0 %c1 = extractelement <2 x i32> %c, i32 1 %tex = call float @llvm.amdgcn.image.load.2d.f32.i32(i32 1, i32 %c0, i32 %c1, <8 x i32> %rsrc, i32 0, i32 0) %tmp2 = getelementptr float, ptr addrspace(3) %lds, i32 4 store float 0.000000e+00, ptr addrspace(3) %tmp2 ret float %tex } define amdgpu_ps <4 x float> @getresinfo_1d(<8 x i32> inreg %rsrc, <2 x i32> %s) { ; GCN-LABEL: getresinfo_1d: ; GCN: ; %bb.0: ; %main_body ; GCN-NEXT: v_mov_b32_e32 v0, v1 ; GCN-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog main_body: %s1 = extractelement <2 x i32> %s, i32 1 %v = call <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32 15, i32 %s1, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps void @load_1d_agpr(<8 x i32> inreg %rsrc, i32 %s) { ; GCN-LABEL: load_1d_agpr: ; GCN: ; %bb.0: ; GCN-NEXT: image_load a[0:3], v0, s[0:7] dmask:0xf unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ;;#ASMSTART ; GCN-NEXT: ; use a[0:3] ; GCN-NEXT: ;;#ASMEND ; GCN-NEXT: s_endpgm %v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) call void asm sideeffect "; use $0", "a"(<4 x float> %v) ret void } define amdgpu_ps void @load_2d_agpr(<8 x i32> inreg %rsrc, i32 %s, i32 %t) { ; GCN-LABEL: load_2d_agpr: ; GCN: ; %bb.0: ; GCN-NEXT: image_load a[0:3], v[0:1], s[0:7] dmask:0xf unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ;;#ASMSTART ; GCN-NEXT: ; use a[0:3] ; GCN-NEXT: ;;#ASMEND ; GCN-NEXT: s_endpgm %v = call <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0) call void asm sideeffect "; use $0", "a"(<4 x float> %v) ret void } define amdgpu_ps void @load_3d_agpr(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %r) { ; GCN-LABEL: load_3d_agpr: ; GCN: ; %bb.0: ; GCN-NEXT: image_load a[0:3], v[0:2], s[0:7] dmask:0xf unorm ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ;;#ASMSTART ; GCN-NEXT: ; use a[0:3] ; GCN-NEXT: ;;#ASMEND ; GCN-NEXT: s_endpgm %v = call <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0) call void asm sideeffect "; use $0", "a"(<4 x float> %v) ret void } define amdgpu_ps void @load_cube_agpr(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %slice) { ; GCN-LABEL: load_cube_agpr: ; GCN: ; %bb.0: ; GCN-NEXT: image_load a[0:3], v[0:2], s[0:7] dmask:0xf unorm da ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ;;#ASMSTART ; GCN-NEXT: ; use a[0:3] ; GCN-NEXT: ;;#ASMEND ; GCN-NEXT: s_endpgm %v = call <4 x float> @llvm.amdgcn.image.load.cube.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0) call void asm sideeffect "; use $0", "a"(<4 x float> %v) ret void } define amdgpu_ps void @store_1d_agpr(<8 x i32> inreg %rsrc, i32 %s) { ; GCN-LABEL: store_1d_agpr: ; GCN: ; %bb.0: ; GCN-NEXT: ;;#ASMSTART ; GCN-NEXT: ; def a[0:3] ; GCN-NEXT: ;;#ASMEND ; GCN-NEXT: image_store a[0:3], v0, s[0:7] dmask:0xf unorm ; GCN-NEXT: s_endpgm %vdata = call <4 x float> asm "; def $0", "=a"() call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_2d_agpr(<8 x i32> inreg %rsrc, i32 %s, i32 %t) { ; GCN-LABEL: store_2d_agpr: ; GCN: ; %bb.0: ; GCN-NEXT: ;;#ASMSTART ; GCN-NEXT: ; def a[0:3] ; GCN-NEXT: ;;#ASMEND ; GCN-NEXT: image_store a[0:3], v[0:1], s[0:7] dmask:0xf unorm ; GCN-NEXT: s_endpgm %vdata = call <4 x float> asm "; def $0", "=a"() call void @llvm.amdgcn.image.store.2d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_3d_agpr(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %r) { ; GCN-LABEL: store_3d_agpr: ; GCN: ; %bb.0: ; GCN-NEXT: ;;#ASMSTART ; GCN-NEXT: ; def a[0:3] ; GCN-NEXT: ;;#ASMEND ; GCN-NEXT: image_store a[0:3], v[0:2], s[0:7] dmask:0xf unorm ; GCN-NEXT: s_endpgm %vdata = call <4 x float> asm "; def $0", "=a"() call void @llvm.amdgcn.image.store.3d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0) ret void } define amdgpu_ps void @store_cube_agpr(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %slice) { ; GCN-LABEL: store_cube_agpr: ; GCN: ; %bb.0: ; GCN-NEXT: ;;#ASMSTART ; GCN-NEXT: ; def a[0:3] ; GCN-NEXT: ;;#ASMEND ; GCN-NEXT: image_store a[0:3], v[0:2], s[0:7] dmask:0xf unorm da ; GCN-NEXT: s_endpgm %vdata = call <4 x float> asm "; def $0", "=a"() call void @llvm.amdgcn.image.store.cube.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0) ret void } declare <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32, i32, <8 x i32>, i32, i32) #1 declare {float,i32} @llvm.amdgcn.image.load.1d.f32i32.i32(i32, i32, <8 x i32>, i32, i32) #1 declare {<2 x float>,i32} @llvm.amdgcn.image.load.1d.v2f32i32.i32(i32, i32, <8 x i32>, i32, i32) #1 declare {<4 x float>,i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32, i32, <8 x i32>, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32, i32, i32, <8 x i32>, i32, i32) #1 declare {<4 x float>,i32} @llvm.amdgcn.image.load.2d.v4f32i32.i32(i32, i32, i32, <8 x i32>, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1 declare {<4 x float>,i32} @llvm.amdgcn.image.load.3d.v4f32i32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.load.cube.v4f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1 declare {<4 x float>,i32} @llvm.amdgcn.image.load.cube.v4f32i32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.load.1darray.v4f32.i32(i32, i32, i32, <8 x i32>, i32, i32) #1 declare {<4 x float>,i32} @llvm.amdgcn.image.load.1darray.v4f32i32.i32(i32, i32, i32, <8 x i32>, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.load.2darray.v4f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1 declare {<4 x float>,i32} @llvm.amdgcn.image.load.2darray.v4f32i32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.load.2dmsaa.v4f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1 declare {<4 x float>,i32} @llvm.amdgcn.image.load.2dmsaa.v4f32i32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i32(i32, i32, i32, i32, i32, <8 x i32>, i32, i32) #1 declare {<4 x float>,i32} @llvm.amdgcn.image.load.2darraymsaa.v4f32i32.i32(i32, i32, i32, i32, i32, <8 x i32>, i32, i32) #1 declare void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float>, i32, i32, <8 x i32>, i32, i32) #0 declare void @llvm.amdgcn.image.store.2d.v4f32.i32(<4 x float>, i32, i32, i32, <8 x i32>, i32, i32) #0 declare void @llvm.amdgcn.image.store.3d.v4f32.i32(<4 x float>, i32, i32, i32, i32, <8 x i32>, i32, i32) #0 declare void @llvm.amdgcn.image.store.cube.v4f32.i32(<4 x float>, i32, i32, i32, i32, <8 x i32>, i32, i32) #0 declare void @llvm.amdgcn.image.store.1darray.v4f32.i32(<4 x float>, i32, i32, i32, <8 x i32>, i32, i32) #0 declare void @llvm.amdgcn.image.store.2darray.v4f32.i32(<4 x float>, i32, i32, i32, i32, <8 x i32>, i32, i32) #0 declare void @llvm.amdgcn.image.store.2dmsaa.v4f32.i32(<4 x float>, i32, i32, i32, i32, <8 x i32>, i32, i32) #0 declare void @llvm.amdgcn.image.store.2darraymsaa.v4f32.i32(<4 x float>, i32, i32, i32, i32, i32, <8 x i32>, i32, i32) #0 declare float @llvm.amdgcn.image.load.1d.f32.i32(i32, i32, <8 x i32>, i32, i32) #1 declare float @llvm.amdgcn.image.load.2d.f32.i32(i32, i32, i32, <8 x i32>, i32, i32) #1 declare <2 x float> @llvm.amdgcn.image.load.1d.v2f32.i32(i32, i32, <8 x i32>, i32, i32) #1 declare void @llvm.amdgcn.image.store.1d.f32.i32(float, i32, i32, <8 x i32>, i32, i32) #0 declare void @llvm.amdgcn.image.store.1d.v2f32.i32(<2 x float>, i32, i32, <8 x i32>, i32, i32) #0 declare <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32, i32, <8 x i32>, i32, i32) #2 attributes #0 = { nounwind } attributes #1 = { nounwind readonly } attributes #2 = { nounwind readnone }