; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s ; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC target triple = "dxil-pc-shadermodel6.7-library" ; CHECK: ; Combined Shader Flags for Module ; CHECK-NEXT: ; Shader Flags Value: 0x00000000 ; CHECK-NEXT: ; ; CHECK-NOT: ; Note: shader requires additional functionality: ; CHECK-NOT: ; 64-Bit integer ; CHECK-NOT: ; Note: extra DXIL module flags: ; CHECK-NOT: ; ; CHECK-NEXT: ; Shader Flags for Module Functions ; CHECK-NEXT: ; Function lifetimes : 0x00000000 define void @lifetimes() #0 { %a = alloca [4 x i32], align 8 call void @llvm.lifetime.start.p0(ptr nonnull %a) call void @llvm.lifetime.end.p0(ptr nonnull %a) ret void } ; Function Attrs: nounwind memory(argmem: readwrite) declare void @llvm.lifetime.start.p0(ptr) #1 ; Function Attrs: nounwind memory(argmem: readwrite) declare void @llvm.lifetime.end.p0(ptr) #1 attributes #0 = { convergent norecurse nounwind "hlsl.export"} attributes #1 = { nounwind memory(argmem: readwrite) } ; DXC: - Name: SFI0 ; DXC-NEXT: Size: 8 ; DXC-NOT: Flags: ; DXC-NOT: Int64Ops: true ; DXC: ...