; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 6 ; RUN: llc --mtriple=loongarch32 --mattr=+32s,+lsx < %s | FileCheck %s --check-prefix=LA32 ; RUN: llc --mtriple=loongarch64 --mattr=+lsx < %s | FileCheck %s --check-prefix=LA64 declare <4 x float> @llvm.log2.v4f32(<4 x float>) declare <2 x double> @llvm.log2.v2f64(<2 x double>) define void @flog2_v4f32(ptr %res, ptr %a) nounwind { ; LA32-LABEL: flog2_v4f32: ; LA32: # %bb.0: # %entry ; LA32-NEXT: addi.w $sp, $sp, -48 ; LA32-NEXT: st.w $ra, $sp, 44 # 4-byte Folded Spill ; LA32-NEXT: st.w $fp, $sp, 40 # 4-byte Folded Spill ; LA32-NEXT: vld $vr0, $a1, 0 ; LA32-NEXT: vst $vr0, $sp, 16 # 16-byte Folded Spill ; LA32-NEXT: move $fp, $a0 ; LA32-NEXT: vreplvei.w $vr0, $vr0, 1 ; LA32-NEXT: # kill: def $f0 killed $f0 killed $vr0 ; LA32-NEXT: bl log2f ; LA32-NEXT: # kill: def $f0 killed $f0 def $vr0 ; LA32-NEXT: vst $vr0, $sp, 0 # 16-byte Folded Spill ; LA32-NEXT: vld $vr0, $sp, 16 # 16-byte Folded Reload ; LA32-NEXT: vreplvei.w $vr0, $vr0, 0 ; LA32-NEXT: # kill: def $f0 killed $f0 killed $vr0 ; LA32-NEXT: bl log2f ; LA32-NEXT: # kill: def $f0 killed $f0 def $vr0 ; LA32-NEXT: vld $vr1, $sp, 0 # 16-byte Folded Reload ; LA32-NEXT: vextrins.w $vr0, $vr1, 16 ; LA32-NEXT: vst $vr0, $sp, 0 # 16-byte Folded Spill ; LA32-NEXT: vld $vr0, $sp, 16 # 16-byte Folded Reload ; LA32-NEXT: vreplvei.w $vr0, $vr0, 2 ; LA32-NEXT: # kill: def $f0 killed $f0 killed $vr0 ; LA32-NEXT: bl log2f ; LA32-NEXT: # kill: def $f0 killed $f0 def $vr0 ; LA32-NEXT: vld $vr1, $sp, 0 # 16-byte Folded Reload ; LA32-NEXT: vextrins.w $vr1, $vr0, 32 ; LA32-NEXT: vst $vr1, $sp, 0 # 16-byte Folded Spill ; LA32-NEXT: vld $vr0, $sp, 16 # 16-byte Folded Reload ; LA32-NEXT: vreplvei.w $vr0, $vr0, 3 ; LA32-NEXT: # kill: def $f0 killed $f0 killed $vr0 ; LA32-NEXT: bl log2f ; LA32-NEXT: # kill: def $f0 killed $f0 def $vr0 ; LA32-NEXT: vld $vr1, $sp, 0 # 16-byte Folded Reload ; LA32-NEXT: vextrins.w $vr1, $vr0, 48 ; LA32-NEXT: vst $vr1, $fp, 0 ; LA32-NEXT: ld.w $fp, $sp, 40 # 4-byte Folded Reload ; LA32-NEXT: ld.w $ra, $sp, 44 # 4-byte Folded Reload ; LA32-NEXT: addi.w $sp, $sp, 48 ; LA32-NEXT: ret ; ; LA64-LABEL: flog2_v4f32: ; LA64: # %bb.0: # %entry ; LA64-NEXT: addi.d $sp, $sp, -48 ; LA64-NEXT: st.d $ra, $sp, 40 # 8-byte Folded Spill ; LA64-NEXT: st.d $fp, $sp, 32 # 8-byte Folded Spill ; LA64-NEXT: vld $vr0, $a1, 0 ; LA64-NEXT: vst $vr0, $sp, 16 # 16-byte Folded Spill ; LA64-NEXT: move $fp, $a0 ; LA64-NEXT: vreplvei.w $vr0, $vr0, 1 ; LA64-NEXT: # kill: def $f0 killed $f0 killed $vr0 ; LA64-NEXT: pcaddu18i $ra, %call36(log2f) ; LA64-NEXT: jirl $ra, $ra, 0 ; LA64-NEXT: # kill: def $f0 killed $f0 def $vr0 ; LA64-NEXT: vst $vr0, $sp, 0 # 16-byte Folded Spill ; LA64-NEXT: vld $vr0, $sp, 16 # 16-byte Folded Reload ; LA64-NEXT: vreplvei.w $vr0, $vr0, 0 ; LA64-NEXT: # kill: def $f0 killed $f0 killed $vr0 ; LA64-NEXT: pcaddu18i $ra, %call36(log2f) ; LA64-NEXT: jirl $ra, $ra, 0 ; LA64-NEXT: # kill: def $f0 killed $f0 def $vr0 ; LA64-NEXT: vld $vr1, $sp, 0 # 16-byte Folded Reload ; LA64-NEXT: vextrins.w $vr0, $vr1, 16 ; LA64-NEXT: vst $vr0, $sp, 0 # 16-byte Folded Spill ; LA64-NEXT: vld $vr0, $sp, 16 # 16-byte Folded Reload ; LA64-NEXT: vreplvei.w $vr0, $vr0, 2 ; LA64-NEXT: # kill: def $f0 killed $f0 killed $vr0 ; LA64-NEXT: pcaddu18i $ra, %call36(log2f) ; LA64-NEXT: jirl $ra, $ra, 0 ; LA64-NEXT: # kill: def $f0 killed $f0 def $vr0 ; LA64-NEXT: vld $vr1, $sp, 0 # 16-byte Folded Reload ; LA64-NEXT: vextrins.w $vr1, $vr0, 32 ; LA64-NEXT: vst $vr1, $sp, 0 # 16-byte Folded Spill ; LA64-NEXT: vld $vr0, $sp, 16 # 16-byte Folded Reload ; LA64-NEXT: vreplvei.w $vr0, $vr0, 3 ; LA64-NEXT: # kill: def $f0 killed $f0 killed $vr0 ; LA64-NEXT: pcaddu18i $ra, %call36(log2f) ; LA64-NEXT: jirl $ra, $ra, 0 ; LA64-NEXT: # kill: def $f0 killed $f0 def $vr0 ; LA64-NEXT: vld $vr1, $sp, 0 # 16-byte Folded Reload ; LA64-NEXT: vextrins.w $vr1, $vr0, 48 ; LA64-NEXT: vst $vr1, $fp, 0 ; LA64-NEXT: ld.d $fp, $sp, 32 # 8-byte Folded Reload ; LA64-NEXT: ld.d $ra, $sp, 40 # 8-byte Folded Reload ; LA64-NEXT: addi.d $sp, $sp, 48 ; LA64-NEXT: ret entry: %v = load <4 x float>, ptr %a %r = call <4 x float> @llvm.log2.v4f32(<4 x float> %v) store <4 x float> %r, ptr %res ret void } define void @flog2_v2f64(ptr %res, ptr %a) nounwind { ; LA32-LABEL: flog2_v2f64: ; LA32: # %bb.0: # %entry ; LA32-NEXT: addi.w $sp, $sp, -48 ; LA32-NEXT: st.w $ra, $sp, 44 # 4-byte Folded Spill ; LA32-NEXT: st.w $fp, $sp, 40 # 4-byte Folded Spill ; LA32-NEXT: vld $vr0, $a1, 0 ; LA32-NEXT: vst $vr0, $sp, 0 # 16-byte Folded Spill ; LA32-NEXT: move $fp, $a0 ; LA32-NEXT: vreplvei.d $vr0, $vr0, 1 ; LA32-NEXT: # kill: def $f0_64 killed $f0_64 killed $vr0 ; LA32-NEXT: bl log2 ; LA32-NEXT: # kill: def $f0_64 killed $f0_64 def $vr0 ; LA32-NEXT: vst $vr0, $sp, 16 # 16-byte Folded Spill ; LA32-NEXT: vld $vr0, $sp, 0 # 16-byte Folded Reload ; LA32-NEXT: vreplvei.d $vr0, $vr0, 0 ; LA32-NEXT: # kill: def $f0_64 killed $f0_64 killed $vr0 ; LA32-NEXT: bl log2 ; LA32-NEXT: # kill: def $f0_64 killed $f0_64 def $vr0 ; LA32-NEXT: vld $vr1, $sp, 16 # 16-byte Folded Reload ; LA32-NEXT: vextrins.d $vr0, $vr1, 16 ; LA32-NEXT: vst $vr0, $fp, 0 ; LA32-NEXT: ld.w $fp, $sp, 40 # 4-byte Folded Reload ; LA32-NEXT: ld.w $ra, $sp, 44 # 4-byte Folded Reload ; LA32-NEXT: addi.w $sp, $sp, 48 ; LA32-NEXT: ret ; ; LA64-LABEL: flog2_v2f64: ; LA64: # %bb.0: # %entry ; LA64-NEXT: addi.d $sp, $sp, -48 ; LA64-NEXT: st.d $ra, $sp, 40 # 8-byte Folded Spill ; LA64-NEXT: st.d $fp, $sp, 32 # 8-byte Folded Spill ; LA64-NEXT: vld $vr0, $a1, 0 ; LA64-NEXT: vst $vr0, $sp, 0 # 16-byte Folded Spill ; LA64-NEXT: move $fp, $a0 ; LA64-NEXT: vreplvei.d $vr0, $vr0, 1 ; LA64-NEXT: # kill: def $f0_64 killed $f0_64 killed $vr0 ; LA64-NEXT: pcaddu18i $ra, %call36(log2) ; LA64-NEXT: jirl $ra, $ra, 0 ; LA64-NEXT: # kill: def $f0_64 killed $f0_64 def $vr0 ; LA64-NEXT: vst $vr0, $sp, 16 # 16-byte Folded Spill ; LA64-NEXT: vld $vr0, $sp, 0 # 16-byte Folded Reload ; LA64-NEXT: vreplvei.d $vr0, $vr0, 0 ; LA64-NEXT: # kill: def $f0_64 killed $f0_64 killed $vr0 ; LA64-NEXT: pcaddu18i $ra, %call36(log2) ; LA64-NEXT: jirl $ra, $ra, 0 ; LA64-NEXT: # kill: def $f0_64 killed $f0_64 def $vr0 ; LA64-NEXT: vld $vr1, $sp, 16 # 16-byte Folded Reload ; LA64-NEXT: vextrins.d $vr0, $vr1, 16 ; LA64-NEXT: vst $vr0, $fp, 0 ; LA64-NEXT: ld.d $fp, $sp, 32 # 8-byte Folded Reload ; LA64-NEXT: ld.d $ra, $sp, 40 # 8-byte Folded Reload ; LA64-NEXT: addi.d $sp, $sp, 48 ; LA64-NEXT: ret entry: %v = load <2 x double>, ptr %a %r = call <2 x double> @llvm.log2.v2f64(<2 x double> %v) store <2 x double> %r, ptr %res ret void }