; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=riscv32 -mattr=+m -mattr=+v -O2 < %s \ ; RUN: | FileCheck --check-prefix=SPILL-O2 %s define @test_vector_std( %va) nounwind { ; SPILL-O2-LABEL: test_vector_std: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: sub sp, sp, a0 ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret entry: call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() ret %va } define riscv_vector_cc @test_vector_callee( %va) nounwind { ; SPILL-O2-LABEL: test_vector_callee: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 4 ; SPILL-O2-NEXT: sub sp, sp, a0 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a1, a0, 4 ; SPILL-O2-NEXT: sub a0, a1, a0 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs1r.v v1, (a0) # vscale x 8-byte Folded Spill ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 13 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs2r.v v2, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a1, a0, 3 ; SPILL-O2-NEXT: add a0, a1, a0 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs4r.v v4, (a0) # vscale x 32-byte Folded Spill ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs8r.v v24, (a0) # vscale x 64-byte Folded Spill ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a1, a0, 4 ; SPILL-O2-NEXT: sub a0, a1, a0 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl1r.v v1, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 13 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl2r.v v2, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a1, a0, 3 ; SPILL-O2-NEXT: add a0, a1, a0 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl4r.v v4, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl8r.v v24, (a0) # vscale x 64-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 4 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret entry: call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() ret %va } define riscv_vector_cc @test_vector_callee2( %va) nounwind { ; SPILL-O2-LABEL: test_vector_callee2: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 12 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: sub sp, sp, a0 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 11 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs1r.v v1, (a0) # vscale x 8-byte Folded Spill ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 10 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs1r.v v3, (a0) # vscale x 8-byte Folded Spill ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a1, a0, 3 ; SPILL-O2-NEXT: add a0, a1, a0 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs1r.v v5, (a0) # vscale x 8-byte Folded Spill ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 3 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs1r.v v7, (a0) # vscale x 8-byte Folded Spill ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs8r.v v24, (a0) # vscale x 64-byte Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 11 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl1r.v v1, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 10 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl1r.v v3, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a1, a0, 3 ; SPILL-O2-NEXT: add a0, a1, a0 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl1r.v v5, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 3 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vl8r.v v24, (a0) # vscale x 64-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 12 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret entry: call void asm sideeffect "", "~{v1},~{v3},~{v5},~{v7},~{v24m2},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() ret %va } define riscv_vector_cc @test_vector_callee3( %va) nounwind { ; SPILL-O2-LABEL: test_vector_callee3: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 10 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: sub sp, sp, a0 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a1, a0, 3 ; SPILL-O2-NEXT: add a0, a1, a0 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs1r.v v1, (a0) # vscale x 8-byte Folded Spill ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 3 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs1r.v v24, (a0) # vscale x 8-byte Folded Spill ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 6 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs2r.v v2, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 2 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vs2r.v v26, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs4r.v v28, (a0) # vscale x 32-byte Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a1, a0, 3 ; SPILL-O2-NEXT: add a0, a1, a0 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl1r.v v1, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 3 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl1r.v v24, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 6 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl2r.v v2, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 2 ; SPILL-O2-NEXT: add a0, sp, a0 ; SPILL-O2-NEXT: addi a0, a0, 16 ; SPILL-O2-NEXT: vl2r.v v26, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vl4r.v v28, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 10 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret entry: call void asm sideeffect "", "~{v1},~{v2},~{v3},~{v24},~{v26m2},~{v28m2},~{v29},~{v30},~{v31}"() ret %va } ; Make sure the local stack allocation pass doesn't count vector registers. The ; sizes are chosen to be on the edge of what RISCVRegister::needsFrameBaseReg ; considers to need a virtual base register. define riscv_vector_cc void @local_stack_allocation_frame_pointer() "frame-pointer"="all" { ; SPILL-O2-LABEL: local_stack_allocation_frame_pointer: ; SPILL-O2: # %bb.0: ; SPILL-O2-NEXT: addi sp, sp, -2032 ; SPILL-O2-NEXT: .cfi_def_cfa_offset 2032 ; SPILL-O2-NEXT: sw ra, 2028(sp) # 4-byte Folded Spill ; SPILL-O2-NEXT: sw s0, 2024(sp) # 4-byte Folded Spill ; SPILL-O2-NEXT: .cfi_offset ra, -4 ; SPILL-O2-NEXT: .cfi_offset s0, -8 ; SPILL-O2-NEXT: addi s0, sp, 2032 ; SPILL-O2-NEXT: .cfi_def_cfa s0, 0 ; SPILL-O2-NEXT: addi sp, sp, -480 ; SPILL-O2-NEXT: lbu a0, -1912(s0) ; SPILL-O2-NEXT: sb a0, -1912(s0) ; SPILL-O2-NEXT: addi sp, s0, -2032 ; SPILL-O2-NEXT: .cfi_def_cfa sp, 2032 ; SPILL-O2-NEXT: lw ra, 2028(sp) # 4-byte Folded Reload ; SPILL-O2-NEXT: lw s0, 2024(sp) # 4-byte Folded Reload ; SPILL-O2-NEXT: .cfi_restore ra ; SPILL-O2-NEXT: .cfi_restore s0 ; SPILL-O2-NEXT: addi sp, sp, 2032 ; SPILL-O2-NEXT: .cfi_def_cfa_offset 0 ; SPILL-O2-NEXT: ret %va = alloca [2500 x i8], align 4 %va_gep = getelementptr [2000 x i8], ptr %va, i64 0, i64 600 %load = load volatile i8, ptr %va_gep, align 4 store volatile i8 %load, ptr %va_gep, align 4 ret void }