; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -mtriple=riscv64 -mattr=+m,+v,+f -target-abi=lp64f \ ; RUN: -mattr=+no-sink-splat-operands -riscv-v-vector-bits-min=128 \ ; RUN: | FileCheck -check-prefix=NO-SINK %s ; RUN: llc < %s -mtriple=riscv64 -mattr=+m,+v,+f -target-abi=lp64f \ ; RUN: -mattr=-no-sink-splat-operands -riscv-v-vector-bits-min=128 \ ; RUN: | FileCheck -check-prefix=SINK %s ; RUN: llc < %s -mtriple=riscv64 -mattr=+m,+v,+f -target-abi=lp64f \ ; RUN: -riscv-v-vector-bits-min=128 \ ; RUN: | FileCheck -check-prefix=DEFAULT %s ; Test that we don't sink splat operands when compiling with no-sink-splat-operands. ; Each scalar register access requires a S2V transfer buffer entry. Using too many ; limits performance. ; FIXME: This is potentially bad for register pressure. Need a better heuristic. define void @sink_splat_add(ptr nocapture %a, i32 signext %x) { ; NO-SINK-LABEL: sink_splat_add: ; NO-SINK: # %bb.0: # %entry ; NO-SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; NO-SINK-NEXT: vmv.v.x v8, a1 ; NO-SINK-NEXT: lui a1, 1 ; NO-SINK-NEXT: add a1, a0, a1 ; NO-SINK-NEXT: .LBB0_1: # %vector.body ; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; NO-SINK-NEXT: vle32.v v9, (a0) ; NO-SINK-NEXT: vadd.vv v9, v9, v8 ; NO-SINK-NEXT: vse32.v v9, (a0) ; NO-SINK-NEXT: addi a0, a0, 16 ; NO-SINK-NEXT: bne a0, a1, .LBB0_1 ; NO-SINK-NEXT: # %bb.2: # %for.cond.cleanup ; NO-SINK-NEXT: ret ; ; SINK-LABEL: sink_splat_add: ; SINK: # %bb.0: # %entry ; SINK-NEXT: lui a2, 1 ; SINK-NEXT: add a2, a0, a2 ; SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; SINK-NEXT: .LBB0_1: # %vector.body ; SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; SINK-NEXT: vle32.v v8, (a0) ; SINK-NEXT: vadd.vx v8, v8, a1 ; SINK-NEXT: vse32.v v8, (a0) ; SINK-NEXT: addi a0, a0, 16 ; SINK-NEXT: bne a0, a2, .LBB0_1 ; SINK-NEXT: # %bb.2: # %for.cond.cleanup ; SINK-NEXT: ret ; ; DEFAULT-LABEL: sink_splat_add: ; DEFAULT: # %bb.0: # %entry ; DEFAULT-NEXT: lui a2, 1 ; DEFAULT-NEXT: add a2, a0, a2 ; DEFAULT-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; DEFAULT-NEXT: .LBB0_1: # %vector.body ; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1 ; DEFAULT-NEXT: vle32.v v8, (a0) ; DEFAULT-NEXT: vadd.vx v8, v8, a1 ; DEFAULT-NEXT: vse32.v v8, (a0) ; DEFAULT-NEXT: addi a0, a0, 16 ; DEFAULT-NEXT: bne a0, a2, .LBB0_1 ; DEFAULT-NEXT: # %bb.2: # %for.cond.cleanup ; DEFAULT-NEXT: ret entry: %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds i32, ptr %a, i64 %index %1 = bitcast ptr %0 to ptr %wide.load = load <4 x i32>, ptr %1, align 4 %2 = add <4 x i32> %wide.load, %broadcast.splat %3 = bitcast ptr %0 to ptr store <4 x i32> %2, ptr %3, align 4 %index.next = add nuw i64 %index, 4 %4 = icmp eq i64 %index.next, 1024 br i1 %4, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @sink_splat_add_scalable(ptr nocapture %a, i32 signext %x) { ; NO-SINK-LABEL: sink_splat_add_scalable: ; NO-SINK: # %bb.0: # %entry ; NO-SINK-NEXT: csrr a5, vlenb ; NO-SINK-NEXT: srli a3, a5, 1 ; NO-SINK-NEXT: li a2, 1024 ; NO-SINK-NEXT: bgeu a2, a3, .LBB1_2 ; NO-SINK-NEXT: # %bb.1: ; NO-SINK-NEXT: li a2, 0 ; NO-SINK-NEXT: j .LBB1_5 ; NO-SINK-NEXT: .LBB1_2: # %vector.ph ; NO-SINK-NEXT: addi a2, a3, -1 ; NO-SINK-NEXT: andi a4, a2, 1024 ; NO-SINK-NEXT: xori a2, a4, 1024 ; NO-SINK-NEXT: vsetvli a6, zero, e32, m2, ta, ma ; NO-SINK-NEXT: vmv.v.x v8, a1 ; NO-SINK-NEXT: slli a5, a5, 1 ; NO-SINK-NEXT: mv a6, a0 ; NO-SINK-NEXT: mv a7, a2 ; NO-SINK-NEXT: .LBB1_3: # %vector.body ; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; NO-SINK-NEXT: vl2re32.v v10, (a6) ; NO-SINK-NEXT: sub a7, a7, a3 ; NO-SINK-NEXT: vadd.vv v10, v10, v8 ; NO-SINK-NEXT: vs2r.v v10, (a6) ; NO-SINK-NEXT: add a6, a6, a5 ; NO-SINK-NEXT: bnez a7, .LBB1_3 ; NO-SINK-NEXT: # %bb.4: # %middle.block ; NO-SINK-NEXT: beqz a4, .LBB1_7 ; NO-SINK-NEXT: .LBB1_5: # %for.body.preheader ; NO-SINK-NEXT: slli a2, a2, 2 ; NO-SINK-NEXT: lui a3, 1 ; NO-SINK-NEXT: add a2, a0, a2 ; NO-SINK-NEXT: add a0, a0, a3 ; NO-SINK-NEXT: .LBB1_6: # %for.body ; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; NO-SINK-NEXT: lw a3, 0(a2) ; NO-SINK-NEXT: add a3, a3, a1 ; NO-SINK-NEXT: sw a3, 0(a2) ; NO-SINK-NEXT: addi a2, a2, 4 ; NO-SINK-NEXT: bne a2, a0, .LBB1_6 ; NO-SINK-NEXT: .LBB1_7: # %for.cond.cleanup ; NO-SINK-NEXT: ret ; ; SINK-LABEL: sink_splat_add_scalable: ; SINK: # %bb.0: # %entry ; SINK-NEXT: csrr a5, vlenb ; SINK-NEXT: srli a3, a5, 1 ; SINK-NEXT: li a2, 1024 ; SINK-NEXT: bgeu a2, a3, .LBB1_2 ; SINK-NEXT: # %bb.1: ; SINK-NEXT: li a2, 0 ; SINK-NEXT: j .LBB1_5 ; SINK-NEXT: .LBB1_2: # %vector.ph ; SINK-NEXT: addi a2, a3, -1 ; SINK-NEXT: andi a4, a2, 1024 ; SINK-NEXT: xori a2, a4, 1024 ; SINK-NEXT: slli a5, a5, 1 ; SINK-NEXT: mv a6, a0 ; SINK-NEXT: mv a7, a2 ; SINK-NEXT: vsetvli t0, zero, e32, m2, ta, ma ; SINK-NEXT: .LBB1_3: # %vector.body ; SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; SINK-NEXT: vl2re32.v v8, (a6) ; SINK-NEXT: sub a7, a7, a3 ; SINK-NEXT: vadd.vx v8, v8, a1 ; SINK-NEXT: vs2r.v v8, (a6) ; SINK-NEXT: add a6, a6, a5 ; SINK-NEXT: bnez a7, .LBB1_3 ; SINK-NEXT: # %bb.4: # %middle.block ; SINK-NEXT: beqz a4, .LBB1_7 ; SINK-NEXT: .LBB1_5: # %for.body.preheader ; SINK-NEXT: slli a2, a2, 2 ; SINK-NEXT: lui a3, 1 ; SINK-NEXT: add a2, a0, a2 ; SINK-NEXT: add a0, a0, a3 ; SINK-NEXT: .LBB1_6: # %for.body ; SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; SINK-NEXT: lw a3, 0(a2) ; SINK-NEXT: add a3, a3, a1 ; SINK-NEXT: sw a3, 0(a2) ; SINK-NEXT: addi a2, a2, 4 ; SINK-NEXT: bne a2, a0, .LBB1_6 ; SINK-NEXT: .LBB1_7: # %for.cond.cleanup ; SINK-NEXT: ret ; ; DEFAULT-LABEL: sink_splat_add_scalable: ; DEFAULT: # %bb.0: # %entry ; DEFAULT-NEXT: csrr a5, vlenb ; DEFAULT-NEXT: srli a3, a5, 1 ; DEFAULT-NEXT: li a2, 1024 ; DEFAULT-NEXT: bgeu a2, a3, .LBB1_2 ; DEFAULT-NEXT: # %bb.1: ; DEFAULT-NEXT: li a2, 0 ; DEFAULT-NEXT: j .LBB1_5 ; DEFAULT-NEXT: .LBB1_2: # %vector.ph ; DEFAULT-NEXT: addi a2, a3, -1 ; DEFAULT-NEXT: andi a4, a2, 1024 ; DEFAULT-NEXT: xori a2, a4, 1024 ; DEFAULT-NEXT: slli a5, a5, 1 ; DEFAULT-NEXT: mv a6, a0 ; DEFAULT-NEXT: mv a7, a2 ; DEFAULT-NEXT: vsetvli t0, zero, e32, m2, ta, ma ; DEFAULT-NEXT: .LBB1_3: # %vector.body ; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1 ; DEFAULT-NEXT: vl2re32.v v8, (a6) ; DEFAULT-NEXT: sub a7, a7, a3 ; DEFAULT-NEXT: vadd.vx v8, v8, a1 ; DEFAULT-NEXT: vs2r.v v8, (a6) ; DEFAULT-NEXT: add a6, a6, a5 ; DEFAULT-NEXT: bnez a7, .LBB1_3 ; DEFAULT-NEXT: # %bb.4: # %middle.block ; DEFAULT-NEXT: beqz a4, .LBB1_7 ; DEFAULT-NEXT: .LBB1_5: # %for.body.preheader ; DEFAULT-NEXT: slli a2, a2, 2 ; DEFAULT-NEXT: lui a3, 1 ; DEFAULT-NEXT: add a2, a0, a2 ; DEFAULT-NEXT: add a0, a0, a3 ; DEFAULT-NEXT: .LBB1_6: # %for.body ; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1 ; DEFAULT-NEXT: lw a3, 0(a2) ; DEFAULT-NEXT: add a3, a3, a1 ; DEFAULT-NEXT: sw a3, 0(a2) ; DEFAULT-NEXT: addi a2, a2, 4 ; DEFAULT-NEXT: bne a2, a0, .LBB1_6 ; DEFAULT-NEXT: .LBB1_7: # %for.cond.cleanup ; DEFAULT-NEXT: ret entry: %0 = call i64 @llvm.vscale.i64() %1 = shl i64 %0, 2 %min.iters.check = icmp ugt i64 %1, 1024 br i1 %min.iters.check, label %for.body.preheader, label %vector.ph vector.ph: ; preds = %entry %2 = call i64 @llvm.vscale.i64() %3 = shl i64 %2, 2 %n.mod.vf = urem i64 1024, %3 %n.vec = sub nsw i64 1024, %n.mod.vf %broadcast.splatinsert = insertelement poison, i32 %x, i32 0 %broadcast.splat = shufflevector %broadcast.splatinsert, poison, zeroinitializer %4 = call i64 @llvm.vscale.i64() %5 = shl i64 %4, 2 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] %6 = getelementptr inbounds i32, ptr %a, i64 %index %7 = bitcast ptr %6 to ptr %wide.load = load , ptr %7, align 4 %8 = add %wide.load, %broadcast.splat %9 = bitcast ptr %6 to ptr store %8, ptr %9, align 4 %index.next = add nuw i64 %index, %5 %10 = icmp eq i64 %index.next, %n.vec br i1 %10, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %cmp.n = icmp eq i64 %n.mod.vf, 0 br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader for.body.preheader: ; preds = %entry, %middle.block %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] br label %for.body for.cond.cleanup: ; preds = %for.body, %middle.block ret void for.body: ; preds = %for.body.preheader, %for.body %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv %11 = load i32, ptr %arrayidx, align 4 %add = add i32 %11, %x store i32 %add, ptr %arrayidx, align 4 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 %cmp.not = icmp eq i64 %indvars.iv.next, 1024 br i1 %cmp.not, label %for.cond.cleanup, label %for.body } define void @sink_splat_vp_add(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { ; NO-SINK-LABEL: sink_splat_vp_add: ; NO-SINK: # %bb.0: # %entry ; NO-SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; NO-SINK-NEXT: vmv.v.x v8, a1 ; NO-SINK-NEXT: lui a1, 1 ; NO-SINK-NEXT: add a1, a0, a1 ; NO-SINK-NEXT: .LBB2_1: # %vector.body ; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; NO-SINK-NEXT: vle32.v v9, (a0) ; NO-SINK-NEXT: vadd.vv v9, v9, v8 ; NO-SINK-NEXT: vse32.v v9, (a0) ; NO-SINK-NEXT: addi a0, a0, 16 ; NO-SINK-NEXT: bne a0, a1, .LBB2_1 ; NO-SINK-NEXT: # %bb.2: # %for.cond.cleanup ; NO-SINK-NEXT: ret ; ; SINK-LABEL: sink_splat_vp_add: ; SINK: # %bb.0: # %entry ; SINK-NEXT: lui a2, 1 ; SINK-NEXT: add a2, a0, a2 ; SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; SINK-NEXT: .LBB2_1: # %vector.body ; SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; SINK-NEXT: vle32.v v8, (a0) ; SINK-NEXT: vadd.vx v8, v8, a1 ; SINK-NEXT: vse32.v v8, (a0) ; SINK-NEXT: addi a0, a0, 16 ; SINK-NEXT: bne a0, a2, .LBB2_1 ; SINK-NEXT: # %bb.2: # %for.cond.cleanup ; SINK-NEXT: ret ; ; DEFAULT-LABEL: sink_splat_vp_add: ; DEFAULT: # %bb.0: # %entry ; DEFAULT-NEXT: lui a2, 1 ; DEFAULT-NEXT: add a2, a0, a2 ; DEFAULT-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; DEFAULT-NEXT: .LBB2_1: # %vector.body ; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1 ; DEFAULT-NEXT: vle32.v v8, (a0) ; DEFAULT-NEXT: vadd.vx v8, v8, a1 ; DEFAULT-NEXT: vse32.v v8, (a0) ; DEFAULT-NEXT: addi a0, a0, 16 ; DEFAULT-NEXT: bne a0, a2, .LBB2_1 ; DEFAULT-NEXT: # %bb.2: # %for.cond.cleanup ; DEFAULT-NEXT: ret entry: %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds i32, ptr %a, i64 %index %1 = bitcast ptr %0 to ptr %wide.load = load <4 x i32>, ptr %1, align 4 %2 = call <4 x i32> @llvm.vp.add.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) %3 = bitcast ptr %0 to ptr store <4 x i32> %2, ptr %3, align 4 %index.next = add nuw i64 %index, 4 %4 = icmp eq i64 %index.next, 1024 br i1 %4, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @sink_splat_fadd(ptr nocapture %a, float %x) { ; NO-SINK-LABEL: sink_splat_fadd: ; NO-SINK: # %bb.0: # %entry ; NO-SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; NO-SINK-NEXT: vfmv.v.f v8, fa0 ; NO-SINK-NEXT: lui a1, 1 ; NO-SINK-NEXT: add a1, a0, a1 ; NO-SINK-NEXT: .LBB3_1: # %vector.body ; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; NO-SINK-NEXT: vle32.v v9, (a0) ; NO-SINK-NEXT: vfadd.vv v9, v9, v8 ; NO-SINK-NEXT: vse32.v v9, (a0) ; NO-SINK-NEXT: addi a0, a0, 16 ; NO-SINK-NEXT: bne a0, a1, .LBB3_1 ; NO-SINK-NEXT: # %bb.2: # %for.cond.cleanup ; NO-SINK-NEXT: ret ; ; SINK-LABEL: sink_splat_fadd: ; SINK: # %bb.0: # %entry ; SINK-NEXT: lui a1, 1 ; SINK-NEXT: add a1, a0, a1 ; SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; SINK-NEXT: .LBB3_1: # %vector.body ; SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; SINK-NEXT: vle32.v v8, (a0) ; SINK-NEXT: vfadd.vf v8, v8, fa0 ; SINK-NEXT: vse32.v v8, (a0) ; SINK-NEXT: addi a0, a0, 16 ; SINK-NEXT: bne a0, a1, .LBB3_1 ; SINK-NEXT: # %bb.2: # %for.cond.cleanup ; SINK-NEXT: ret ; ; DEFAULT-LABEL: sink_splat_fadd: ; DEFAULT: # %bb.0: # %entry ; DEFAULT-NEXT: lui a1, 1 ; DEFAULT-NEXT: add a1, a0, a1 ; DEFAULT-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; DEFAULT-NEXT: .LBB3_1: # %vector.body ; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1 ; DEFAULT-NEXT: vle32.v v8, (a0) ; DEFAULT-NEXT: vfadd.vf v8, v8, fa0 ; DEFAULT-NEXT: vse32.v v8, (a0) ; DEFAULT-NEXT: addi a0, a0, 16 ; DEFAULT-NEXT: bne a0, a1, .LBB3_1 ; DEFAULT-NEXT: # %bb.2: # %for.cond.cleanup ; DEFAULT-NEXT: ret entry: %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, ptr %a, i64 %index %1 = bitcast ptr %0 to ptr %wide.load = load <4 x float>, ptr %1, align 4 %2 = fadd <4 x float> %wide.load, %broadcast.splat %3 = bitcast ptr %0 to ptr store <4 x float> %2, ptr %3, align 4 %index.next = add nuw i64 %index, 4 %4 = icmp eq i64 %index.next, 1024 br i1 %4, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @sink_splat_fadd_scalable(ptr nocapture %a, float %x) { ; NO-SINK-LABEL: sink_splat_fadd_scalable: ; NO-SINK: # %bb.0: # %entry ; NO-SINK-NEXT: csrr a1, vlenb ; NO-SINK-NEXT: srli a3, a1, 2 ; NO-SINK-NEXT: li a2, 1024 ; NO-SINK-NEXT: bgeu a2, a3, .LBB4_2 ; NO-SINK-NEXT: # %bb.1: ; NO-SINK-NEXT: li a2, 0 ; NO-SINK-NEXT: j .LBB4_5 ; NO-SINK-NEXT: .LBB4_2: # %vector.ph ; NO-SINK-NEXT: addi a2, a3, -1 ; NO-SINK-NEXT: andi a4, a2, 1024 ; NO-SINK-NEXT: xori a2, a4, 1024 ; NO-SINK-NEXT: vsetvli a5, zero, e32, m1, ta, ma ; NO-SINK-NEXT: vfmv.v.f v8, fa0 ; NO-SINK-NEXT: mv a5, a0 ; NO-SINK-NEXT: mv a6, a2 ; NO-SINK-NEXT: .LBB4_3: # %vector.body ; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; NO-SINK-NEXT: vl1re32.v v9, (a5) ; NO-SINK-NEXT: sub a6, a6, a3 ; NO-SINK-NEXT: vfadd.vv v9, v9, v8 ; NO-SINK-NEXT: vs1r.v v9, (a5) ; NO-SINK-NEXT: add a5, a5, a1 ; NO-SINK-NEXT: bnez a6, .LBB4_3 ; NO-SINK-NEXT: # %bb.4: # %middle.block ; NO-SINK-NEXT: beqz a4, .LBB4_7 ; NO-SINK-NEXT: .LBB4_5: # %for.body.preheader ; NO-SINK-NEXT: slli a1, a2, 2 ; NO-SINK-NEXT: lui a2, 1 ; NO-SINK-NEXT: add a1, a0, a1 ; NO-SINK-NEXT: add a0, a0, a2 ; NO-SINK-NEXT: .LBB4_6: # %for.body ; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; NO-SINK-NEXT: flw fa5, 0(a1) ; NO-SINK-NEXT: fadd.s fa5, fa5, fa0 ; NO-SINK-NEXT: fsw fa5, 0(a1) ; NO-SINK-NEXT: addi a1, a1, 4 ; NO-SINK-NEXT: bne a1, a0, .LBB4_6 ; NO-SINK-NEXT: .LBB4_7: # %for.cond.cleanup ; NO-SINK-NEXT: ret ; ; SINK-LABEL: sink_splat_fadd_scalable: ; SINK: # %bb.0: # %entry ; SINK-NEXT: csrr a1, vlenb ; SINK-NEXT: srli a3, a1, 2 ; SINK-NEXT: li a2, 1024 ; SINK-NEXT: bgeu a2, a3, .LBB4_2 ; SINK-NEXT: # %bb.1: ; SINK-NEXT: li a2, 0 ; SINK-NEXT: j .LBB4_5 ; SINK-NEXT: .LBB4_2: # %vector.ph ; SINK-NEXT: addi a2, a3, -1 ; SINK-NEXT: andi a4, a2, 1024 ; SINK-NEXT: xori a2, a4, 1024 ; SINK-NEXT: mv a5, a0 ; SINK-NEXT: mv a6, a2 ; SINK-NEXT: vsetvli a7, zero, e32, m1, ta, ma ; SINK-NEXT: .LBB4_3: # %vector.body ; SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; SINK-NEXT: vl1re32.v v8, (a5) ; SINK-NEXT: sub a6, a6, a3 ; SINK-NEXT: vfadd.vf v8, v8, fa0 ; SINK-NEXT: vs1r.v v8, (a5) ; SINK-NEXT: add a5, a5, a1 ; SINK-NEXT: bnez a6, .LBB4_3 ; SINK-NEXT: # %bb.4: # %middle.block ; SINK-NEXT: beqz a4, .LBB4_7 ; SINK-NEXT: .LBB4_5: # %for.body.preheader ; SINK-NEXT: slli a1, a2, 2 ; SINK-NEXT: lui a2, 1 ; SINK-NEXT: add a1, a0, a1 ; SINK-NEXT: add a0, a0, a2 ; SINK-NEXT: .LBB4_6: # %for.body ; SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; SINK-NEXT: flw fa5, 0(a1) ; SINK-NEXT: fadd.s fa5, fa5, fa0 ; SINK-NEXT: fsw fa5, 0(a1) ; SINK-NEXT: addi a1, a1, 4 ; SINK-NEXT: bne a1, a0, .LBB4_6 ; SINK-NEXT: .LBB4_7: # %for.cond.cleanup ; SINK-NEXT: ret ; ; DEFAULT-LABEL: sink_splat_fadd_scalable: ; DEFAULT: # %bb.0: # %entry ; DEFAULT-NEXT: csrr a1, vlenb ; DEFAULT-NEXT: srli a3, a1, 2 ; DEFAULT-NEXT: li a2, 1024 ; DEFAULT-NEXT: bgeu a2, a3, .LBB4_2 ; DEFAULT-NEXT: # %bb.1: ; DEFAULT-NEXT: li a2, 0 ; DEFAULT-NEXT: j .LBB4_5 ; DEFAULT-NEXT: .LBB4_2: # %vector.ph ; DEFAULT-NEXT: addi a2, a3, -1 ; DEFAULT-NEXT: andi a4, a2, 1024 ; DEFAULT-NEXT: xori a2, a4, 1024 ; DEFAULT-NEXT: mv a5, a0 ; DEFAULT-NEXT: mv a6, a2 ; DEFAULT-NEXT: vsetvli a7, zero, e32, m1, ta, ma ; DEFAULT-NEXT: .LBB4_3: # %vector.body ; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1 ; DEFAULT-NEXT: vl1re32.v v8, (a5) ; DEFAULT-NEXT: sub a6, a6, a3 ; DEFAULT-NEXT: vfadd.vf v8, v8, fa0 ; DEFAULT-NEXT: vs1r.v v8, (a5) ; DEFAULT-NEXT: add a5, a5, a1 ; DEFAULT-NEXT: bnez a6, .LBB4_3 ; DEFAULT-NEXT: # %bb.4: # %middle.block ; DEFAULT-NEXT: beqz a4, .LBB4_7 ; DEFAULT-NEXT: .LBB4_5: # %for.body.preheader ; DEFAULT-NEXT: slli a1, a2, 2 ; DEFAULT-NEXT: lui a2, 1 ; DEFAULT-NEXT: add a1, a0, a1 ; DEFAULT-NEXT: add a0, a0, a2 ; DEFAULT-NEXT: .LBB4_6: # %for.body ; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1 ; DEFAULT-NEXT: flw fa5, 0(a1) ; DEFAULT-NEXT: fadd.s fa5, fa5, fa0 ; DEFAULT-NEXT: fsw fa5, 0(a1) ; DEFAULT-NEXT: addi a1, a1, 4 ; DEFAULT-NEXT: bne a1, a0, .LBB4_6 ; DEFAULT-NEXT: .LBB4_7: # %for.cond.cleanup ; DEFAULT-NEXT: ret entry: %0 = call i64 @llvm.vscale.i64() %1 = shl i64 %0, 1 %min.iters.check = icmp ugt i64 %1, 1024 br i1 %min.iters.check, label %for.body.preheader, label %vector.ph vector.ph: ; preds = %entry %2 = call i64 @llvm.vscale.i64() %3 = shl i64 %2, 1 %n.mod.vf = urem i64 1024, %3 %n.vec = sub nsw i64 1024, %n.mod.vf %broadcast.splatinsert = insertelement poison, float %x, i32 0 %broadcast.splat = shufflevector %broadcast.splatinsert, poison, zeroinitializer %4 = call i64 @llvm.vscale.i64() %5 = shl i64 %4, 1 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] %6 = getelementptr inbounds float, ptr %a, i64 %index %7 = bitcast ptr %6 to ptr %wide.load = load , ptr %7, align 4 %8 = fadd %wide.load, %broadcast.splat %9 = bitcast ptr %6 to ptr store %8, ptr %9, align 4 %index.next = add nuw i64 %index, %5 %10 = icmp eq i64 %index.next, %n.vec br i1 %10, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %cmp.n = icmp eq i64 %n.mod.vf, 0 br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader for.body.preheader: ; preds = %entry, %middle.block %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] br label %for.body for.cond.cleanup: ; preds = %for.body, %middle.block ret void for.body: ; preds = %for.body.preheader, %for.body %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] %arrayidx = getelementptr inbounds float, ptr %a, i64 %indvars.iv %11 = load float, ptr %arrayidx, align 4 %mul = fadd float %11, %x store float %mul, ptr %arrayidx, align 4 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 %cmp.not = icmp eq i64 %indvars.iv.next, 1024 br i1 %cmp.not, label %for.cond.cleanup, label %for.body } define void @sink_splat_vp_fadd(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) { ; NO-SINK-LABEL: sink_splat_vp_fadd: ; NO-SINK: # %bb.0: # %entry ; NO-SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; NO-SINK-NEXT: vfmv.v.f v8, fa0 ; NO-SINK-NEXT: lui a1, 1 ; NO-SINK-NEXT: add a1, a0, a1 ; NO-SINK-NEXT: .LBB5_1: # %vector.body ; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; NO-SINK-NEXT: vle32.v v9, (a0) ; NO-SINK-NEXT: vfadd.vv v9, v9, v8 ; NO-SINK-NEXT: vse32.v v9, (a0) ; NO-SINK-NEXT: addi a0, a0, 16 ; NO-SINK-NEXT: bne a0, a1, .LBB5_1 ; NO-SINK-NEXT: # %bb.2: # %for.cond.cleanup ; NO-SINK-NEXT: ret ; ; SINK-LABEL: sink_splat_vp_fadd: ; SINK: # %bb.0: # %entry ; SINK-NEXT: lui a1, 1 ; SINK-NEXT: add a1, a0, a1 ; SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; SINK-NEXT: .LBB5_1: # %vector.body ; SINK-NEXT: # =>This Inner Loop Header: Depth=1 ; SINK-NEXT: vle32.v v8, (a0) ; SINK-NEXT: vfadd.vf v8, v8, fa0 ; SINK-NEXT: vse32.v v8, (a0) ; SINK-NEXT: addi a0, a0, 16 ; SINK-NEXT: bne a0, a1, .LBB5_1 ; SINK-NEXT: # %bb.2: # %for.cond.cleanup ; SINK-NEXT: ret ; ; DEFAULT-LABEL: sink_splat_vp_fadd: ; DEFAULT: # %bb.0: # %entry ; DEFAULT-NEXT: lui a1, 1 ; DEFAULT-NEXT: add a1, a0, a1 ; DEFAULT-NEXT: vsetivli zero, 4, e32, m1, ta, ma ; DEFAULT-NEXT: .LBB5_1: # %vector.body ; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1 ; DEFAULT-NEXT: vle32.v v8, (a0) ; DEFAULT-NEXT: vfadd.vf v8, v8, fa0 ; DEFAULT-NEXT: vse32.v v8, (a0) ; DEFAULT-NEXT: addi a0, a0, 16 ; DEFAULT-NEXT: bne a0, a1, .LBB5_1 ; DEFAULT-NEXT: # %bb.2: # %for.cond.cleanup ; DEFAULT-NEXT: ret entry: %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, ptr %a, i64 %index %1 = bitcast ptr %0 to ptr %wide.load = load <4 x float>, ptr %1, align 4 %2 = call <4 x float> @llvm.vp.fadd.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl) %3 = bitcast ptr %0 to ptr store <4 x float> %2, ptr %3, align 4 %index.next = add nuw i64 %index, 4 %4 = icmp eq i64 %index.next, 1024 br i1 %4, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void }