// RUN: mlir-opt %s --xevm-attach-target='module=xevm_* O=3 chip=pvc' -convert-vector-to-xegpu -split-input-file | FileCheck %s --check-prefixes=STORE-ND,CHECK // RUN: mlir-opt %s -convert-vector-to-xegpu -split-input-file | FileCheck %s --check-prefixes=STORE-SCATTER,CHECK gpu.module @xevm_module { gpu.func @store_1D_vector(%vec: vector<8xf32>, %source: memref<8x16x32xf32>, %offset: index) { vector.transfer_write %vec, %source[%offset, %offset, %offset] {in_bounds = [true]} : vector<8xf32>, memref<8x16x32xf32> gpu.return } // STORE-ND-LABEL: @store_1D_vector( // STORE-ND-SAME: %[[VEC:.+]]: vector<8xf32>, // STORE-ND-SAME: %[[SRC:.+]]: memref<8x16x32xf32>, // STORE-ND-SAME: %[[OFFSET:.+]]: index // STORE-ND: %[[ELEM_BYTES:.+]] = arith.constant 4 : index // STORE-ND: %[[COLLAPSED:.+]] = memref.subview %[[SRC]][%[[OFFSET]], %[[OFFSET]], 0] // STORE-ND: %[[BASE_BUFFER:.+]], %[[OFFSET1:.+]], %[[SIZES:.+]], %[[STRIDES:.+]] = memref.extract_strided_metadata %[[COLLAPSED]] // STORE-ND-SAME: : memref<32xf32, strided<[1], offset: ?>> -> memref, index, index, index // STORE-ND: %[[INTPTR:.+]] = memref.extract_aligned_pointer_as_index %[[BASE_BUFFER]] // STORE-ND-SAME: : memref -> index // STORE-ND: %[[MUL:.+]] = arith.muli %[[OFFSET1]], %[[ELEM_BYTES]] : index // STORE-ND: %[[ADD:.+]] = arith.addi %[[INTPTR]], %[[MUL]] : index // STORE-ND: %[[I64PTR:.+]] = arith.index_cast %[[ADD]] : index to i64 // STORE-ND: %[[DESC:.+]] = xegpu.create_nd_tdesc %[[I64PTR]], shape : [32], // STORE-ND-SAME: strides : [1] : i64 -> !xegpu.tensor_desc<8xf32, // STORE-ND-SAME: boundary_check = false // STORE-ND: xegpu.store_nd %[[VEC]], %[[DESC]][%[[OFFSET]]] : vector<8xf32> // STORE-SCATTER-LABEL: @store_1D_vector( // STORE-SCATTER-SAME: %[[VEC:.+]]: vector<8xf32>, // STORE-SCATTER-SAME: %[[SRC:.+]]: memref<8x16x32xf32>, // STORE-SCATTER-DAG: %[[CST:.+]] = arith.constant dense : vector<8xi1> // STORE-SCATTER-DAG: %[[STEP:.+]] = vector.step // STORE-SCATTER-COUNT2: arith.muli {{.*}} : index // STORE-SCATTER-COUNT2: arith.addi {{.*}} : index // STORE-SCATTER-DAG: %[[BCAST:.+]] = vector.broadcast {{.*}} : index to vector<8xindex> // STORE-SCATTER-DAG: %[[IDX:.+]] = arith.addi %[[BCAST]], %{{.*}} : vector<8xindex> // STORE-SCATTER-DAG: %[[COLLAPSE:.+]] = memref.extract_aligned_pointer_as_index %[[SRC]] : memref<8x16x32xf32> -> index // STORE-SCATTER-DAG: %[[COLLAPSE_I:.+]] = arith.index_cast %[[COLLAPSE]] : index to i64 // STORE-SCATTER: xegpu.store %[[VEC]], %[[COLLAPSE_I]]{{\[}}%[[IDX]]{{\]}}, %[[CST]] : vector<8xf32>, i64, vector<8xindex>, vector<8xi1> } // ----- gpu.module @xevm_module { gpu.func @store_2D_vector(%vec: vector<8x16xf32>, %source: memref<8x16x32xf32>, %offset: index) { vector.transfer_write %vec, %source[%offset, %offset, %offset] {in_bounds = [true, true]} : vector<8x16xf32>, memref<8x16x32xf32> gpu.return } // STORE-ND-LABEL: @store_2D_vector( // STORE-ND-SAME: %[[VEC:.+]]: vector<8x16xf32>, // STORE-ND-SAME: %[[SRC:.+]]: memref<8x16x32xf32>, // STORE-ND-SAME: %[[OFFSET:.+]]: index // STORE-ND: %[[ELEM_BYTES:.+]] = arith.constant 4 : index // STORE-ND: %[[COLLAPSED:.+]] = memref.subview %[[SRC]][%[[OFFSET]], 0, 0] // STORE-ND: %[[BASE_BUFFER:.*]], %[[OFF1:.*]], %[[SIZES:.*]]:2, %[[STRIDES:.*]]:2 = memref.extract_strided_metadata %[[COLLAPSED]] // STORE-ND: %[[INTPTR:.*]] = memref.extract_aligned_pointer_as_index %[[BASE_BUFFER]] // STORE-ND-SAME: : memref -> index // STORE-ND: %[[MUL:.+]] = arith.muli %[[OFF1]], %[[ELEM_BYTES]] : index // STORE-ND: %[[ADD:.+]] = arith.addi %[[INTPTR]], %[[MUL]] : index // STORE-ND: %[[I64PTR:.*]] = arith.index_cast %[[ADD]] : index to i64 // STORE-ND: %[[DESC:.+]] = xegpu.create_nd_tdesc %[[I64PTR]], shape : [16, 32], // STORE-ND-SAME: strides : [32, 1] : i64 -> !xegpu.tensor_desc<8x16xf32, // STORE-ND-SAME: boundary_check = false // STORE-ND: xegpu.store_nd %[[VEC]], %[[DESC]][%[[OFFSET]], %[[OFFSET]]] : vector<8x16xf32> // STORE-SCATTER-LABEL: @store_2D_vector( // STORE-SCATTER-SAME: %[[VEC:.+]]: vector<8x16xf32>, // STORE-SCATTER-SAME: %[[SRC:.+]]: memref<8x16x32xf32>, // STORE-SCATTER-SAME: %[[OFFSET:.+]]: index // STORE-SCATTER: %[[CST:.+]] = arith.constant dense : vector<8x16xi1> // STORE-SCATTER-COUNT2: %[[STEP:.+]] = vector.step // STORE-SCATTER-COUNT2: vector.shape_cast {{.*}} // STORE-SCATTER-COUNT2: vector.broadcast {{.*}} : vector<8x16xindex> // STORE-SCATTER-DAG: %[[BCAST2:.+]] = vector.broadcast {{.*}} : index to vector<8x16xindex> // STORE-SCATTER-DAG: %[[IDX:.+]] = arith.addi %[[BCAST2]], {{.*}} : vector<8x16xindex> // STORE-SCATTER-DAG: %[[COLLAPSE:.+]] = memref.extract_aligned_pointer_as_index %[[SRC]] : memref<8x16x32xf32> -> index // STORE-SCATTER-DAG: %[[COLLAPSE_I:.+]] = arith.index_cast %[[COLLAPSE]] : index to i64 // STORE-SCATTER: xegpu.store %[[VEC]], %[[COLLAPSE_I]]{{\[}}%[[IDX]]{{\]}}, %[[CST]] : vector<8x16xf32>, i64, vector<8x16xindex>, vector<8x16xi1> } // ----- gpu.module @xevm_module { gpu.func @store_dynamic_source(%vec: vector<8x16xf32>, %source: memref, %i: index, %j: index, %k: index) { vector.transfer_write %vec, %source[%i, %j, %k] {in_bounds = [true, true]} : vector<8x16xf32>, memref gpu.return } // STORE-ND-LABEL: @store_dynamic_source( // STORE-ND-SAME: %[[VEC:.+]]: vector<8x16xf32>, // STORE-ND-SAME: %[[SRC:.+]]: memref, // STORE-ND-SAME: %[[OFF0:.+]]: index, %[[OFF1:.+]]: index, %[[OFF2:.+]]: index // STORE-ND: %[[ELEM_BYTES:.+]] = arith.constant 4 : index // STORE-ND: %[[COLLAPSED:.+]] = memref.subview %[[SRC]][%[[OFF0]], 0, 0] // STORE-ND: %[[BASE_BUFFER:.*]], %[[OFFSET:.*]], %[[SIZES:.+]]:2, %[[STRIDES:.+]]:2 = memref.extract_strided_metadata %[[COLLAPSED]] // STORE-ND: %[[INTPTR:.+]] = memref.extract_aligned_pointer_as_index %[[BASE_BUFFER]] : memref -> index // STORE-ND: %[[MUL:.+]] = arith.muli %[[OFFSET]], %[[ELEM_BYTES]] : index // STORE-ND: %[[ADD:.+]] = arith.addi %[[INTPTR]], %[[MUL]] : index // STORE-ND: %[[I64PTR:.*]] = arith.index_cast %[[ADD]] : index to i64 // STORE-ND: %[[DESC:.+]] = xegpu.create_nd_tdesc %[[I64PTR]], shape : [%[[SIZES]]#0, %[[SIZES]]#1], // STORE-ND-SAME: strides : [%[[STRIDES]]#0, 1] : i64 -> !xegpu.tensor // STORE-ND: xegpu.store_nd %[[VEC]], %[[DESC]][%[[OFF1]], %[[OFF2]]] : vector<8x16xf32> // STORE-SCATTER-LABEL: @store_dynamic_source( // STORE-SCATTER-SAME: %[[VEC:.+]]: vector<8x16xf32>, // STORE-SCATTER-SAME: %[[SRC:.+]]: memref, // STORE-SCATTER-DAG: %[[CST:.+]] = arith.constant dense : vector<8x16xi1> // STORE-SCATTER-DAG: memref.extract_strided_metadata %[[SRC]] : memref -> memref, index, index, index, index, index, index, index // STORE-SCATTER-COUNT2: %[[STEP:.+]] = vector.step // STORE-SCATTER-COUNT2: vector.shape_cast {{.*}} // STORE-SCATTER-COUNT2: vector.broadcast {{.*}} : vector<8x16xindex> // STORE-SCATTER-DAG: %[[BCAST2:.+]] = vector.broadcast {{.*}} : index to vector<8x16xindex> // STORE-SCATTER-DAG: %[[IDX:.+]] = arith.addi %[[BCAST2]], {{.*}} : vector<8x16xindex> // STORE-SCATTER-DAG: %[[COLLAPSE:.+]] = memref.extract_aligned_pointer_as_index %[[SRC]] : memref -> index // STORE-SCATTER-DAG: %[[COLLAPSE_I:.+]] = arith.index_cast %[[COLLAPSE]] : index to i64 // STORE-SCATTER: xegpu.store %[[VEC]], %[[COLLAPSE_I]]{{\[}}%[[IDX]]{{\]}}, %[[CST]] : vector<8x16xf32>, i64, vector<8x16xindex>, vector<8x16xi1> } // ----- gpu.module @xevm_module { gpu.func @store_out_of_bounds(%vec: vector<8x16xf32>, %source: memref<7x64xf32>, %offset: index) { vector.transfer_write %vec, %source[%offset, %offset] {in_bounds = [false, true]} : vector<8x16xf32>, memref<7x64xf32> gpu.return } // STORE-ND-LABEL: @store_out_of_bounds( // STORE-ND-SAME: %[[VEC:.+]]: vector<8x16xf32>, // STORE-ND-SAME: %[[SRC:.+]]: memref<7x64xf32>, // STORE-ND-SAME: %[[OFFSET:.+]]: index // STORE-ND: %[[DESC:.+]] = xegpu.create_nd_tdesc // STORE-ND-SAME: %[[SRC]] // STORE-ND-SAME: memref<7x64xf32> -> !xegpu.tensor_desc<8x16xf32> // STORE-ND: xegpu.store_nd %[[VEC]], %[[DESC]][%[[OFFSET]], %[[OFFSET]]] : vector<8x16xf32> // STORE-SCATTER-LABEL: @store_out_of_bounds( // STORE-SCATTER: vector.transfer_write } // ----- gpu.module @xevm_module { gpu.func @no_store_transposed(%vec: vector<8x16xf32>, %source: memref<32x64xf32>, %offset: index) { vector.transfer_write %vec, %source[%offset, %offset] {permutation_map = affine_map<(d0, d1) -> (d1, d0)>, in_bounds = [true, true]} : vector<8x16xf32>, memref<32x64xf32> gpu.return } // STORE-ND-LABEL: @no_store_transposed( // STORE-ND: vector.transfer_write // STORE-SCATTER-LABEL: @no_store_transposed( // STORE-SCATTER-SAME: %[[VEC:.+]]: vector<8x16xf32>, // STORE-SCATTER-SAME: %[[SRC:.+]]: memref<32x64xf32>, // STORE-SCATTER-SAME: %[[OFFSET:.+]]: index // STORE-SCATTER: %[[CST:.+]] = arith.constant dense : vector<8x16xi1> // STORE-SCATTER-COUNT2: %[[STEP:.+]] = vector.step // STORE-SCATTER-COUNT2: vector.shape_cast {{.*}} // STORE-SCATTER-COUNT2: vector.broadcast {{.*}} : vector<8x16xindex> // STORE-SCATTER-DAG: %[[BCAST2:.+]] = vector.broadcast {{.*}} : index to vector<8x16xindex> // STORE-SCATTER-DAG: %[[IDX:.+]] = arith.addi %[[BCAST2]], {{.*}} : vector<8x16xindex> // STORE-SCATTER-DAG: %[[COLLAPSE:.+]] = memref.extract_aligned_pointer_as_index %[[SRC]] : memref<32x64xf32> -> index // STORE-SCATTER-DAG: %[[COLLAPSE_I:.+]] = arith.index_cast %[[COLLAPSE]] : index to i64 // STORE-SCATTER: xegpu.store %[[VEC]], %[[COLLAPSE_I]]{{\[}}%[[IDX]]{{\]}}, %[[CST]] : vector<8x16xf32>, i64, vector<8x16xindex>, vector<8x16xi1> } // ----- gpu.module @xevm_module { gpu.func @store_high_dim_vector(%vec: vector<8x16x32xf32>, %source: memref<16x32x64xf32>, %offset: index) { vector.transfer_write %vec, %source[%offset, %offset, %offset] {in_bounds = [true, true, true]} : vector<8x16x32xf32>, memref<16x32x64xf32> gpu.return } // CHECK-LABEL: @store_high_dim_vector( // CHECK-SAME: %[[VEC:.+]]: vector<8x16x32xf32>, // CHECK-SAME: %[[SRC:.+]]: memref<16x32x64xf32> // CHECK: %[[CST:.+]] = arith.constant dense : vector<8x16x32xi1> // CHECK: %[[CST_0:.+]] = arith.constant dense<64> : vector<16xindex> // CHECK: %[[CST_1:.+]] = arith.constant dense<2048> : vector<8xindex> // CHECK: %[[C2048:.+]] = arith.constant 2048 : index // CHECK: %[[C64:.+]] = arith.constant 64 : index // CHECK-COUNT3: vector.step // CHECK-COUNT3: vector.shape_cast // CHECK-COUNT3: vector.broadcast {{.*}} : vector<8x16x32xindex> // CHECK-COUNT2: arith.addi {{.*}} : vector<8x16x32xindex> // CHECK: %[[BCASTOFF:.+]] = vector.broadcast {{.*}} : index to vector<8x16x32xindex> // CHECK: %[[IDX:.+]] = arith.addi %[[BCASTOFF]], {{.*}} : vector<8x16x32xindex> // CHECK: %[[COLLAPSE:.+]] = memref.extract_aligned_pointer_as_index %[[SRC]] : memref<16x32x64xf32> -> index // CHECK: %[[COLLAPSE_I:.+]] = arith.index_cast %[[COLLAPSE]] : index to i64 // CHECK: xegpu.store %[[VEC]], %[[COLLAPSE_I]][%[[IDX]]], %[[CST]] : vector<8x16x32xf32>, i64, vector<8x16x32xindex>, vector<8x16x32xi1> } // ----- gpu.module @xevm_module { gpu.func @store_8D_vector(%vec: vector<2x2x2x2x2x2x2x2xf32>, %source: memref<2x2x2x2x2x2x2x2xf32>, %offset: index) { vector.transfer_write %vec, %source[%offset, %offset, %offset, %offset, %offset, %offset, %offset, %offset] {in_bounds = [true, true, true, true, true, true, true, true]} : vector<2x2x2x2x2x2x2x2xf32>, memref<2x2x2x2x2x2x2x2xf32> gpu.return } // CHECK-LABEL: @store_8D_vector( // CHECK-SAME: %[[VEC:.+]]: vector<2x2x2x2x2x2x2x2xf32>, // CHECK-SAME: %[[SRC:.+]]: memref<2x2x2x2x2x2x2x2xf32> // CHECK: %[[CST:.+]] = arith.constant dense : vector<2x2x2x2x2x2x2x2xi1> // CHECK-COUNT8: vector.step // CHECK-COUNT7: vector.shape_cast // CHECK-COUNT8: vector.broadcast {{.*}} : vector<2x2x2x2x2x2x2x2xindex> // CHECK-COUNT7: arith.addi {{.*}} : vector<2x2x2x2x2x2x2x2xindex> // CHECK: %[[SPLAT:.+]] = vector.broadcast {{.*}} : index to vector<2x2x2x2x2x2x2x2xindex> // CHECK: %[[IDX:.+]] = arith.addi %[[SPLAT]], {{.*}} : vector<2x2x2x2x2x2x2x2xindex> // CHECK: %[[COLLAPSE:.+]] = memref.extract_aligned_pointer_as_index %[[SRC]] : memref<2x2x2x2x2x2x2x2xf32> -> index // CHECK: %[[COLLAPSE_I:.+]] = arith.index_cast %[[COLLAPSE]] : index to i64 // CHECK: xegpu.store %[[VEC]], %[[COLLAPSE_I]][%[[IDX]]], %[[CST]] : vector<2x2x2x2x2x2x2x2xf32>, i64, vector<2x2x2x2x2x2x2x2xindex>, vector<2x2x2x2x2x2x2x2xi1> } // ----- gpu.module @xevm_module { gpu.func @no_store_masked(%vec: vector<4xf32>, %source: memref<4xf32>, %offset: index) { %mask = arith.constant dense<[0, 1, 0, 1]> : vector<4xi1> vector.transfer_write %vec, %source[%offset], %mask {in_bounds = [true]} : vector<4xf32>, memref<4xf32> gpu.return } // STORE-ND-LABEL: @no_store_masked( // STORE-ND: vector.transfer_write // STORE-SCATTER-LABEL: @no_store_masked( // STORE-SCATTER: vector.transfer_write } // ----- gpu.module @xevm_module { gpu.func @no_store_tensor(%vec: vector<8x16xf32>, %source: tensor<32x64xf32>, %offset: index) -> tensor<32x64xf32> { %0 = vector.transfer_write %vec, %source[%offset, %offset] {in_bounds = [true, true]} : vector<8x16xf32>, tensor<32x64xf32> gpu.return %0 : tensor<32x64xf32> } // STORE-ND-LABEL: @no_store_tensor( // STORE-ND: vector.transfer_write // STORE-SCATTER-LABEL: @no_store_tensor( // STORE-SCATTER: vector.transfer_write } // ----- gpu.module @xevm_module { gpu.func @no_store_non_unit_inner_stride(%vec: vector<8xf32>, %source: memref<32xf32, strided<[?], offset: ?>>, %offset: index) { vector.transfer_write %vec, %source[%offset] {in_bounds = [true]} : vector<8xf32>, memref<32xf32, strided<[?], offset: ?>> gpu.return } // STORE-ND-LABEL: @no_store_non_unit_inner_stride( // STORE-ND: vector.transfer_write // STORE-SCATTER-LABEL: @no_store_non_unit_inner_stride( // STORE-SCATTER: vector.transfer_write } // ----- gpu.module @xevm_module { gpu.func @no_store_unsupported_map(%vec: vector<8x16xf32>, %source: memref<16x32x64xf32>, %offset: index) { vector.transfer_write %vec, %source[%offset, %offset, %offset] {permutation_map = affine_map<(d0, d1, d2) -> (d0, d2)>, in_bounds = [true, true]} : vector<8x16xf32>, memref<16x32x64xf32> gpu.return } // STORE-ND-LABEL: @no_store_unsupported_map( // STORE-ND: vector.transfer_write // STORE-SCATTER-LABEL: @no_store_unsupported_map( // STORE-SCATTER: vector.transfer_write } // ----- gpu.module @xevm_module { gpu.func @no_store_out_of_bounds_1D_vector(%vec: vector<8xf32>, %source: memref<8x16x32xf32>, %offset: index) { vector.transfer_write %vec, %source[%offset, %offset, %offset] {in_bounds = [false]} : vector<8xf32>, memref<8x16x32xf32> gpu.return } // STORE-ND-LABEL: @no_store_out_of_bounds_1D_vector( // STORE-ND: vector.transfer_write // STORE-SCATTER-LABEL: @no_store_out_of_bounds_1D_vector( // STORE-SCATTER: vector.transfer_write } // ----- gpu.module @xevm_module { gpu.func @store_to_subview(%vec: vector<8xf16>, %source: memref<4096x4096xf16>, %off1: index, %off2: index) { %subview = memref.subview %source[%off1, %off2] [256, 256] [1, 1] : memref<4096x4096xf16> to memref<256x256xf16, strided<[4096, 1], offset: ?>> vector.transfer_write %vec, %subview[%off2, %off2] {in_bounds = [true]} : vector<8xf16>, memref<256x256xf16, strided<[4096, 1], offset: ?>> gpu.return } // STORE-ND-LABEL: @store_to_subview( // STORE-ND-SAME: %[[VEC:.+]]: vector<8xf16>, // STORE-ND-SAME: %[[SRC:.+]]: memref<4096x4096xf16>, // STORE-ND-SAME: %[[OFF1:.+]]: index, %[[OFF2:.+]]: index // STORE-ND: %[[ELEM_BYTES:.+]] = arith.constant 2 : index // STORE-ND: %[[SUBVIEW:.+]] = memref.subview %[[SRC]][%[[OFF1]], %[[OFF2]]] [256, 256] [1, 1] : memref<4096x4096xf16> to memref<256x256xf16, strided<[4096, 1], offset: ?>> // STORE-ND: %[[COLLAPSED:.+]] = memref.subview %[[SUBVIEW]][%[[OFF2]], 0] // STORE-ND: %[[BASE_BUFFER:.*]], %[[OFFSET:.*]], %[[SIZES:.*]], %[[STRIDES:.*]] = memref.extract_strided_metadata %[[COLLAPSED]] // STORE-ND: %[[INTPTR:.*]] = memref.extract_aligned_pointer_as_index %[[BASE_BUFFER]] // STORE-ND: %[[MUL:.+]] = arith.muli %[[OFFSET]], %[[ELEM_BYTES]] : index // STORE-ND: %[[ADD:.+]] = arith.addi %[[INTPTR]], %[[MUL]] : index // STORE-ND: %[[I64PTR:.*]] = arith.index_cast %[[ADD]] : index to i64 // STORE-ND: %[[DESC:.*]] = xegpu.create_nd_tdesc %[[I64PTR]], shape : [256], strides : [1] : i64 -> // STORE-ND-SAME: !xegpu.tensor_desc<8xf16, #xegpu.block_tdesc_attr> // STORE-ND: xegpu.store_nd %[[VEC]], %[[DESC]][%[[OFF2]]] : vector<8xf16> // STORE-SCATTER-LABEL: @store_to_subview( // STORE-SCATTER-SAME: %[[VEC:.+]]: vector<8xf16>, // STORE-SCATTER-SAME: %[[SRC:.+]]: memref<4096x4096xf16>, // STORE-SCATTER-SAME: %[[OFF1:.+]]: index, %[[OFF2:.+]]: index // STORE-SCATTER: %[[CST:.+]] = arith.constant dense : vector<8xi1> // STORE-SCATTER: %[[SUBVIEW:.+]] = memref.subview %[[SRC]][%[[OFF1]], %[[OFF2]]] [256, 256] [1, 1] // STORE-SCATTER-SAME: : memref<4096x4096xf16> to memref<256x256xf16, strided<[4096, 1], offset: ?>> // STORE-SCATTER: %[[BB:.+]], %[[OFFSET:.+]], {{.*}}, {{.*}} = memref.extract_strided_metadata %[[SUBVIEW]] // STORE-SCATTER-SAME: : memref<256x256xf16, strided<[4096, 1], offset: ?>> -> memref, index, index, index, index, index // STORE-SCATTER: %[[STEP:.+]] = vector.step : vector<8xindex> // STORE-SCATTER: arith.muli {{.*}} : index // STORE-SCATTER: arith.addi %[[OFFSET]]{{.*}} : index // STORE-SCATTER: arith.addi {{.*}} : index // STORE-SCATTER: %[[SPLAT:.+]] = vector.broadcast {{.*}} : index to vector<8xindex> // STORE-SCATTER: %[[IDX:.+]] = arith.addi %[[SPLAT]], %[[STEP]] : vector<8xindex> // STORE-SCATTER: %[[COLLAPSE:.+]] = memref.extract_aligned_pointer_as_index %[[SUBVIEW]] // STORE-SCATTER-SAME: : memref<256x256xf16, strided<[4096, 1], offset: ?>> -> index // STORE-SCATTER: %[[COLLAPSE_I:.+]] = arith.index_cast %[[COLLAPSE]] : index to i64 // STORE-SCATTER: xegpu.store %[[VEC]], %[[COLLAPSE_I]]{{\[}}%[[IDX]]{{\]}}, %[[CST]] : vector<8xf16>, i64, vector<8xindex>, vector<8xi1> } // ----- gpu.module @xevm_module { gpu.func @store_2D_vector_addrspace3(%vec: vector<8x16xf32>, %source: memref<16x32xf32, 3>, %offset: index) { vector.transfer_write %vec, %source[%offset, %offset] {in_bounds = [true, true]} : vector<8x16xf32>, memref<16x32xf32, 3> gpu.return } // STORE-ND-LABEL: @store_2D_vector_addrspace3 // STORE-ND-SAME: %[[VEC:.+]]: vector<8x16xf32> // STORE-ND-SAME: %[[SOURCE:.+]]: memref<16x32xf32, 3> // STORE-ND-SAME: %[[OFFSET:.+]]: index // STORE-ND: %[[MEM_DESC:.+]] = xegpu.create_mem_desc %[[SOURCE]] : memref<16x32xf32, 3> -> !xegpu.mem_desc<16x32xf32> // STORE-ND: xegpu.store_matrix %[[VEC]], %[[MEM_DESC]][%[[OFFSET]], %[[OFFSET]]] : vector<8x16xf32>, !xegpu.mem_desc<16x32xf32>, index, index // STORE-ND: gpu.return // STORE-SCATTER-LABEL: @store_2D_vector_addrspace3 // STORE-SCATTER-SAME: %[[VEC:.+]]: vector<8x16xf32> // STORE-SCATTER-SAME: %[[SOURCE:.+]]: memref<16x32xf32, 3> // STORE-SCATTER-SAME: %[[OFFSET:.+]]: index // STORE-SCATTER: %[[MEM_DESC:.+]] = xegpu.create_mem_desc %[[SOURCE]] : memref<16x32xf32, 3> -> !xegpu.mem_desc<16x32xf32> // STORE-SCATTER: xegpu.store_matrix %[[VEC]], %[[MEM_DESC]][%[[OFFSET]], %[[OFFSET]]] : vector<8x16xf32>, !xegpu.mem_desc<16x32xf32>, index, index // STORE-SCATTER: gpu.return } // ----- gpu.module @xevm_module { gpu.func @store_1D_vector_addrspace3_unsupported(%vec: vector<8xf32>, %source: memref<32xf32, 3>, %offset: index) { vector.transfer_write %vec, %source[%offset] {in_bounds = [true]} : vector<8xf32>, memref<32xf32, 3> gpu.return } // STORE-ND-LABEL: @store_1D_vector_addrspace3_unsupported // STORE-ND: vector.transfer_write // STORE-SCATTER-LABEL: @store_1D_vector_addrspace3_unsupported // STORE-SCATTER: vector.transfer_write }