// RUN: mlir-opt -split-input-file -verify-diagnostics %s | FileCheck %s //===----------------------------------------------------------------------===// // spirv.GL.Exp //===----------------------------------------------------------------------===// func.func @exp(%arg0 : f32) -> () { // CHECK: spirv.GL.Exp {{%.*}} : f32 %2 = spirv.GL.Exp %arg0 : f32 return } func.func @expvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Exp {{%.*}} : vector<3xf16> %2 = spirv.GL.Exp %arg0 : vector<3xf16> return } // ----- func.func @exp(%arg0 : i32) -> () { // expected-error @+1 {{op operand #0 must be 16/32-bit float or fixed-length vector of 16/32-bit float values}} %2 = spirv.GL.Exp %arg0 : i32 return } // ----- func.func @exp(%arg0 : vector<5xf32>) -> () { // expected-error @+1 {{op operand #0 must be 16/32-bit float or fixed-length vector of 16/32-bit float values of length 2/3/4}} %2 = spirv.GL.Exp %arg0 : vector<5xf32> return } // ----- func.func @exp(%arg0 : f32, %arg1 : f32) -> () { // expected-error @+1 {{expected ':'}} %2 = spirv.GL.Exp %arg0, %arg1 : i32 return } // ----- func.func @exp(%arg0 : i32) -> () { // expected-error @+1 {{expected non-function type}} %2 = spirv.GL.Exp %arg0 : return } // ----- func.func @exp_bf16(%arg0 : bf16) -> () { // expected-error @+1 {{op operand #0 must be 16/32-bit float or fixed-length vector of 16/32-bit float values of length 2/3/4}} %2 = spirv.GL.Exp %arg0 : bf16 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.{F|S|U}{Max|Min} //===----------------------------------------------------------------------===// func.func @fmaxmin(%arg0 : f32, %arg1 : f32) { // CHECK: spirv.GL.FMax {{%.*}}, {{%.*}} : f32 %1 = spirv.GL.FMax %arg0, %arg1 : f32 // CHECK: spirv.GL.FMin {{%.*}}, {{%.*}} : f32 %2 = spirv.GL.FMin %arg0, %arg1 : f32 return } func.func @fmaxminvec(%arg0 : vector<3xf16>, %arg1 : vector<3xf16>) { // CHECK: spirv.GL.FMax {{%.*}}, {{%.*}} : vector<3xf16> %1 = spirv.GL.FMax %arg0, %arg1 : vector<3xf16> // CHECK: spirv.GL.FMin {{%.*}}, {{%.*}} : vector<3xf16> %2 = spirv.GL.FMin %arg0, %arg1 : vector<3xf16> return } func.func @fmaxminf64(%arg0 : f64, %arg1 : f64) { // CHECK: spirv.GL.FMax {{%.*}}, {{%.*}} : f64 %1 = spirv.GL.FMax %arg0, %arg1 : f64 // CHECK: spirv.GL.FMin {{%.*}}, {{%.*}} : f64 %2 = spirv.GL.FMin %arg0, %arg1 : f64 return } func.func @iminmax(%arg0: i32, %arg1: i32) { // CHECK: spirv.GL.SMax {{%.*}}, {{%.*}} : i32 %1 = spirv.GL.SMax %arg0, %arg1 : i32 // CHECK: spirv.GL.UMax {{%.*}}, {{%.*}} : i32 %2 = spirv.GL.UMax %arg0, %arg1 : i32 // CHECK: spirv.GL.SMin {{%.*}}, {{%.*}} : i32 %3 = spirv.GL.SMin %arg0, %arg1 : i32 // CHECK: spirv.GL.UMin {{%.*}}, {{%.*}} : i32 %4 = spirv.GL.UMin %arg0, %arg1 : i32 return } // ----- func.func @fmaxminbf16vec(%arg0 : vector<3xbf16>, %arg1 : vector<3xbf16>) { // expected-error @+1 {{operand #0 must be 16/32/64-bit float or fixed-length vector of 16/32/64-bit float values}} %1 = spirv.GL.FMax %arg0, %arg1 : vector<3xbf16> %2 = spirv.GL.FMin %arg0, %arg1 : vector<3xbf16> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.InverseSqrt //===----------------------------------------------------------------------===// func.func @inversesqrt(%arg0 : f32) -> () { // CHECK: spirv.GL.InverseSqrt {{%.*}} : f32 %2 = spirv.GL.InverseSqrt %arg0 : f32 return } func.func @inversesqrtvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.InverseSqrt {{%.*}} : vector<3xf16> %2 = spirv.GL.InverseSqrt %arg0 : vector<3xf16> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Sqrt //===----------------------------------------------------------------------===// func.func @sqrt(%arg0 : f32) -> () { // CHECK: spirv.GL.Sqrt {{%.*}} : f32 %2 = spirv.GL.Sqrt %arg0 : f32 return } func.func @sqrtvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Sqrt {{%.*}} : vector<3xf16> %2 = spirv.GL.Sqrt %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Cos //===----------------------------------------------------------------------===// func.func @cos(%arg0 : f32) -> () { // CHECK: spirv.GL.Cos {{%.*}} : f32 %2 = spirv.GL.Cos %arg0 : f32 return } func.func @cosvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Cos {{%.*}} : vector<3xf16> %2 = spirv.GL.Cos %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Sin //===----------------------------------------------------------------------===// func.func @sin(%arg0 : f32) -> () { // CHECK: spirv.GL.Sin {{%.*}} : f32 %2 = spirv.GL.Sin %arg0 : f32 return } func.func @sinvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Sin {{%.*}} : vector<3xf16> %2 = spirv.GL.Sin %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Tan //===----------------------------------------------------------------------===// func.func @tan(%arg0 : f32) -> () { // CHECK: spirv.GL.Tan {{%.*}} : f32 %2 = spirv.GL.Tan %arg0 : f32 return } func.func @tanvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Tan {{%.*}} : vector<3xf16> %2 = spirv.GL.Tan %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Acos //===----------------------------------------------------------------------===// func.func @acos(%arg0 : f32) -> () { // CHECK: spirv.GL.Acos {{%.*}} : f32 %2 = spirv.GL.Acos %arg0 : f32 return } func.func @acosvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Acos {{%.*}} : vector<3xf16> %2 = spirv.GL.Acos %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Asin //===----------------------------------------------------------------------===// func.func @asin(%arg0 : f32) -> () { // CHECK: spirv.GL.Asin {{%.*}} : f32 %2 = spirv.GL.Asin %arg0 : f32 return } func.func @asinvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Asin {{%.*}} : vector<3xf16> %2 = spirv.GL.Asin %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Atan //===----------------------------------------------------------------------===// func.func @atan(%arg0 : f32) -> () { // CHECK: spirv.GL.Atan {{%.*}} : f32 %2 = spirv.GL.Atan %arg0 : f32 return } func.func @atanvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Atan {{%.*}} : vector<3xf16> %2 = spirv.GL.Atan %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Sinh //===----------------------------------------------------------------------===// func.func @sinh(%arg0 : f32) -> () { // CHECK: spirv.GL.Sinh {{%.*}} : f32 %2 = spirv.GL.Sinh %arg0 : f32 return } func.func @sinhvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Sinh {{%.*}} : vector<3xf16> %2 = spirv.GL.Sinh %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Cosh //===----------------------------------------------------------------------===// func.func @cosh(%arg0 : f32) -> () { // CHECK: spirv.GL.Cosh {{%.*}} : f32 %2 = spirv.GL.Cosh %arg0 : f32 return } func.func @coshvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Cosh {{%.*}} : vector<3xf16> %2 = spirv.GL.Cosh %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Asinh //===----------------------------------------------------------------------===// func.func @asinh(%arg0 : f32) -> () { // CHECK: spirv.GL.Asinh {{%.*}} : f32 %2 = spirv.GL.Asinh %arg0 : f32 return } func.func @asinhvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Asinh {{%.*}} : vector<3xf16> %2 = spirv.GL.Asinh %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Acosh //===----------------------------------------------------------------------===// func.func @acosh(%arg0 : f32) -> () { // CHECK: spirv.GL.Acosh {{%.*}} : f32 %2 = spirv.GL.Acosh %arg0 : f32 return } func.func @acoshvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Acosh {{%.*}} : vector<3xf16> %2 = spirv.GL.Acosh %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Atanh //===----------------------------------------------------------------------===// func.func @atanh(%arg0 : f32) -> () { // CHECK: spirv.GL.Atanh {{%.*}} : f32 %2 = spirv.GL.Atanh %arg0 : f32 return } func.func @atanhvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Atanh {{%.*}} : vector<3xf16> %2 = spirv.GL.Atanh %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.Pow //===----------------------------------------------------------------------===// func.func @pow(%arg0 : f32, %arg1 : f32) -> () { // CHECK: spirv.GL.Pow {{%.*}}, {{%.*}} : f32 %2 = spirv.GL.Pow %arg0, %arg1 : f32 return } func.func @powvec(%arg0 : vector<3xf16>, %arg1 : vector<3xf16>) -> () { // CHECK: spirv.GL.Pow {{%.*}}, {{%.*}} : vector<3xf16> %2 = spirv.GL.Pow %arg0, %arg1 : vector<3xf16> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Round //===----------------------------------------------------------------------===// func.func @round(%arg0 : f32) -> () { // CHECK: spirv.GL.Round {{%.*}} : f32 %2 = spirv.GL.Round %arg0 : f32 return } func.func @roundvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Round {{%.*}} : vector<3xf16> %2 = spirv.GL.Round %arg0 : vector<3xf16> return } //===----------------------------------------------------------------------===// // spirv.GL.RoundEven //===----------------------------------------------------------------------===// func.func @round_even(%arg0 : f32) -> () { // CHECK: spirv.GL.RoundEven {{%.*}} : f32 %2 = spirv.GL.RoundEven %arg0 : f32 return } func.func @round_even_vec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.RoundEven {{%.*}} : vector<3xf16> %2 = spirv.GL.RoundEven %arg0 : vector<3xf16> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Trunc //===----------------------------------------------------------------------===// func.func @trunc(%arg0 : f32) -> () { // CHECK: spirv.GL.Trunc {{%.*}} : f32 %2 = spirv.GL.Trunc %arg0 : f32 return } func.func @trunc_vec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Trunc {{%.*}} : vector<3xf16> %2 = spirv.GL.Trunc %arg0 : vector<3xf16> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.FClamp //===----------------------------------------------------------------------===// func.func @fclamp(%arg0 : f32, %min : f32, %max : f32) -> () { // CHECK: spirv.GL.FClamp {{%[^,]*}}, {{%[^,]*}}, {{%[^,]*}} : f32 %2 = spirv.GL.FClamp %arg0, %min, %max : f32 return } // ----- func.func @fclamp(%arg0 : vector<3xf32>, %min : vector<3xf32>, %max : vector<3xf32>) -> () { // CHECK: spirv.GL.FClamp {{%[^,]*}}, {{%[^,]*}}, {{%[^,]*}} : vector<3xf32> %2 = spirv.GL.FClamp %arg0, %min, %max : vector<3xf32> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.UClamp //===----------------------------------------------------------------------===// func.func @uclamp(%arg0 : ui32, %min : ui32, %max : ui32) -> () { // CHECK: spirv.GL.UClamp {{%[^,]*}}, {{%[^,]*}}, {{%[^,]*}} : ui32 %2 = spirv.GL.UClamp %arg0, %min, %max : ui32 return } // ----- func.func @uclamp(%arg0 : vector<4xi32>, %min : vector<4xi32>, %max : vector<4xi32>) -> () { // CHECK: spirv.GL.UClamp {{%[^,]*}}, {{%[^,]*}}, {{%[^,]*}} : vector<4xi32> %2 = spirv.GL.UClamp %arg0, %min, %max : vector<4xi32> return } // ----- func.func @uclamp(%arg0 : si32, %min : si32, %max : si32) -> () { // CHECK: spirv.GL.UClamp %2 = spirv.GL.UClamp %arg0, %min, %max : si32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.SClamp //===----------------------------------------------------------------------===// func.func @sclamp(%arg0 : si32, %min : si32, %max : si32) -> () { // CHECK: spirv.GL.SClamp {{%[^,]*}}, {{%[^,]*}}, {{%[^,]*}} : si32 %2 = spirv.GL.SClamp %arg0, %min, %max : si32 return } // ----- func.func @sclamp(%arg0 : vector<4xsi32>, %min : vector<4xsi32>, %max : vector<4xsi32>) -> () { // CHECK: spirv.GL.SClamp {{%[^,]*}}, {{%[^,]*}}, {{%[^,]*}} : vector<4xsi32> %2 = spirv.GL.SClamp %arg0, %min, %max : vector<4xsi32> return } // ----- func.func @sclamp(%arg0 : i32, %min : i32, %max : i32) -> () { // CHECK: spirv.GL.SClamp %2 = spirv.GL.SClamp %arg0, %min, %max : i32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Fma //===----------------------------------------------------------------------===// func.func @fma(%a : f32, %b : f32, %c : f32) -> () { // CHECK: spirv.GL.Fma {{%[^,]*}}, {{%[^,]*}}, {{%[^,]*}} : f32 %2 = spirv.GL.Fma %a, %b, %c : f32 return } // ----- func.func @fma(%a : vector<3xf32>, %b : vector<3xf32>, %c : vector<3xf32>) -> () { // CHECK: spirv.GL.Fma {{%[^,]*}}, {{%[^,]*}}, {{%[^,]*}} : vector<3xf32> %2 = spirv.GL.Fma %a, %b, %c : vector<3xf32> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.FrexpStruct //===----------------------------------------------------------------------===// func.func @frexp_struct(%arg0 : f32) -> () { // CHECK: spirv.GL.FrexpStruct {{%.*}} : f32 -> !spirv.struct<(f32, i32)> %2 = spirv.GL.FrexpStruct %arg0 : f32 -> !spirv.struct<(f32, i32)> return } func.func @frexp_struct_64(%arg0 : f64) -> () { // CHECK: spirv.GL.FrexpStruct {{%.*}} : f64 -> !spirv.struct<(f64, i32)> %2 = spirv.GL.FrexpStruct %arg0 : f64 -> !spirv.struct<(f64, i32)> return } func.func @frexp_struct_vec(%arg0 : vector<3xf32>) -> () { // CHECK: spirv.GL.FrexpStruct {{%.*}} : vector<3xf32> -> !spirv.struct<(vector<3xf32>, vector<3xi32>)> %2 = spirv.GL.FrexpStruct %arg0 : vector<3xf32> -> !spirv.struct<(vector<3xf32>, vector<3xi32>)> return } // ----- func.func @frexp_struct_mismatch_type(%arg0 : f32) -> () { // expected-error @+1 {{member zero of the resulting struct type must be the same type as the operand}} %2 = spirv.GL.FrexpStruct %arg0 : f32 -> !spirv.struct<(vector<3xf32>, i32)> return } // ----- func.func @frexp_struct_wrong_type(%arg0 : i32) -> () { // expected-error @+1 {{op operand #0 must be 16/32/64-bit float or fixed-length vector of 16/32/64-bit float values}} %2 = spirv.GL.FrexpStruct %arg0 : i32 -> !spirv.struct<(i32, i32)> return } // ----- func.func @frexp_struct_mismatch_num_components(%arg0 : vector<3xf32>) -> () { // expected-error @+1 {{member one of the resulting struct type must have the same number of components as the operand type}} %2 = spirv.GL.FrexpStruct %arg0 : vector<3xf32> -> !spirv.struct<(vector<3xf32>, vector<2xi32>)> return } // ----- func.func @frexp_struct_not_i32(%arg0 : f32) -> () { // expected-error @+1 {{member one of the resulting struct type must be a scalar or vector of 32 bit integer type}} %2 = spirv.GL.FrexpStruct %arg0 : f32 -> !spirv.struct<(f32, i64)> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Ldexp //===----------------------------------------------------------------------===// func.func @ldexp(%arg0 : f32, %arg1 : i32) -> () { // CHECK: {{%.*}} = spirv.GL.Ldexp {{%.*}} : f32, {{%.*}} : i32 -> f32 %0 = spirv.GL.Ldexp %arg0 : f32, %arg1 : i32 -> f32 return } // ----- func.func @ldexp_vec(%arg0 : vector<3xf32>, %arg1 : vector<3xi32>) -> () { // CHECK: {{%.*}} = spirv.GL.Ldexp {{%.*}} : vector<3xf32>, {{%.*}} : vector<3xi32> -> vector<3xf32> %0 = spirv.GL.Ldexp %arg0 : vector<3xf32>, %arg1 : vector<3xi32> -> vector<3xf32> return } // ----- func.func @ldexp_wrong_type_scalar(%arg0 : f32, %arg1 : vector<2xi32>) -> () { // expected-error @+1 {{operands must both be scalars or vectors}} %0 = spirv.GL.Ldexp %arg0 : f32, %arg1 : vector<2xi32> -> f32 return } // ----- func.func @ldexp_wrong_type_vec_1(%arg0 : vector<3xf32>, %arg1 : i32) -> () { // expected-error @+1 {{operands must both be scalars or vectors}} %0 = spirv.GL.Ldexp %arg0 : vector<3xf32>, %arg1 : i32 -> vector<3xf32> return } // ----- func.func @ldexp_wrong_type_vec_2(%arg0 : vector<3xf32>, %arg1 : vector<2xi32>) -> () { // expected-error @+1 {{operands must have the same number of elements}} %0 = spirv.GL.Ldexp %arg0 : vector<3xf32>, %arg1 : vector<2xi32> -> vector<3xf32> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.FMix //===----------------------------------------------------------------------===// func.func @fmix(%arg0 : f32, %arg1 : f32, %arg2 : f32) -> () { // CHECK: {{%.*}} = spirv.GL.FMix {{%.*}} : f32, {{%.*}} : f32, {{%.*}} : f32 -> f32 %0 = spirv.GL.FMix %arg0 : f32, %arg1 : f32, %arg2 : f32 -> f32 return } func.func @fmix_vector(%arg0 : vector<3xf32>, %arg1 : vector<3xf32>, %arg2 : vector<3xf32>) -> () { // CHECK: {{%.*}} = spirv.GL.FMix {{%.*}} : vector<3xf32>, {{%.*}} : vector<3xf32>, {{%.*}} : vector<3xf32> -> vector<3xf32> %0 = spirv.GL.FMix %arg0 : vector<3xf32>, %arg1 : vector<3xf32>, %arg2 : vector<3xf32> -> vector<3xf32> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.FindILsb //===----------------------------------------------------------------------===// func.func @findimsb_scalar_i32(%arg0 : i32) -> () { // CHECK: spirv.GL.FindILsb {{%.*}} : i32 %2 = spirv.GL.FindILsb %arg0 : i32 return } func.func @findimsb_vector_i32(%arg0 : vector<3xi32>) -> () { // CHECK: spirv.GL.FindILsb {{%.*}} : vector<3xi32> %2 = spirv.GL.FindILsb %arg0 : vector<3xi32> return } func.func @findimsb_scalar_i16(%arg0 : i16) -> () { // CHECK: spirv.GL.FindILsb {{%.*}} : i16 %2 = spirv.GL.FindILsb %arg0 : i16 return } func.func @findimsb_vector_i64(%arg0 : vector<3xi64>) -> () { // CHECK: spirv.GL.FindILsb {{%.*}} : vector<3xi64> %2 = spirv.GL.FindILsb %arg0 : vector<3xi64> return } // ----- func.func @findimsb_error_scalar_float(%arg0 : f32) -> () { // expected-error @+1 {{operand #0 must be 8/16/32/64-bit integer or fixed-length vector of 8/16/32/64-bit integer values of length 2/3/4/8/1}} %2 = spirv.GL.FindILsb %arg0 : f32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.FindSMsb //===----------------------------------------------------------------------===// func.func @findsmsb_scalar(%arg0 : i32) -> () { // CHECK: spirv.GL.FindSMsb {{%.*}} : i32 %2 = spirv.GL.FindSMsb %arg0 : i32 return } func.func @findsmsb_vector(%arg0 : vector<3xi32>) -> () { // CHECK: spirv.GL.FindSMsb {{%.*}} : vector<3xi32> %2 = spirv.GL.FindSMsb %arg0 : vector<3xi32> return } // ----- func.func @findsmsb_error_scalar_i64(%arg0 : i64) -> () { // expected-error @+1 {{operand #0 must be Int32 or fixed-length vector of Int32}} %2 = spirv.GL.FindSMsb %arg0 : i64 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.FindUMsb //===----------------------------------------------------------------------===// func.func @findumsb(%arg0 : i32) -> () { // CHECK: spirv.GL.FindUMsb {{%.*}} : i32 %2 = spirv.GL.FindUMsb %arg0 : i32 return } func.func @findumsb_vector(%arg0 : vector<3xi32>) -> () { // CHECK: spirv.GL.FindUMsb {{%.*}} : vector<3xi32> %2 = spirv.GL.FindUMsb %arg0 : vector<3xi32> return } // ----- func.func @findumsb(%arg0 : i64) -> () { // expected-error @+1 {{operand #0 must be Int32 or fixed-length vector of Int32}} %2 = spirv.GL.FindUMsb %arg0 : i64 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Distance //===----------------------------------------------------------------------===// func.func @distance_scalar(%arg0 : f32, %arg1 : f32) { // CHECK: spirv.GL.Distance {{%.*}}, {{%.*}} : f32, f32 -> f32 %0 = spirv.GL.Distance %arg0, %arg1 : f32, f32 -> f32 return } func.func @distance_vector(%arg0 : vector<3xf32>, %arg1 : vector<3xf32>) { // CHECK: spirv.GL.Distance {{%.*}}, {{%.*}} : vector<3xf32>, vector<3xf32> -> f32 %0 = spirv.GL.Distance %arg0, %arg1 : vector<3xf32>, vector<3xf32> -> f32 return } // ----- func.func @distance_invalid_type(%arg0 : i32, %arg1 : i32) { // expected-error @+1 {{'spirv.GL.Distance' op operand #0 must be 16/32/64-bit float or fixed-length vector of 16/32/64-bit float values of length 2/3/4/8/16}} %0 = spirv.GL.Distance %arg0, %arg1 : i32, i32 -> f32 return } // ----- func.func @distance_arg_mismatch(%arg0 : vector<3xf32>, %arg1 : vector<4xf32>) { // expected-error @+1 {{'spirv.GL.Distance' op failed to verify that all of {p0, p1} have same type}} %0 = spirv.GL.Distance %arg0, %arg1 : vector<3xf32>, vector<4xf32> -> f32 return } // ----- func.func @distance_invalid_vector_size(%arg0 : vector<5xf32>, %arg1 : vector<5xf32>) { // expected-error @+1 {{'spirv.GL.Distance' op operand #0 must be 16/32/64-bit float or fixed-length vector of 16/32/64-bit float values of length 2/3/4/8/16}} %0 = spirv.GL.Distance %arg0, %arg1 : vector<5xf32>, vector<5xf32> -> f32 return } // ----- func.func @distance_invalid_result(%arg0 : f32, %arg1 : f32) { // expected-error @+1 {{'spirv.GL.Distance' op result #0 must be 16/32/64-bit float}} %0 = spirv.GL.Distance %arg0, %arg1 : f32, f32 -> i32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Cross //===----------------------------------------------------------------------===// func.func @cross(%arg0 : vector<3xf32>, %arg1 : vector<3xf32>) { %2 = spirv.GL.Cross %arg0, %arg1 : vector<3xf32> // CHECK: %{{.+}} = spirv.GL.Cross %{{.+}}, %{{.+}} : vector<3xf32> return } // ----- func.func @cross_invalid_type(%arg0 : vector<3xi32>, %arg1 : vector<3xi32>) { // expected-error @+1 {{'spirv.GL.Cross' op operand #0 must be 16/32/64-bit float or fixed-length vector of 16/32/64-bit float values of length 2/3/4/8/16 of ranks 1, but got 'vector<3xi32>'}} %0 = spirv.GL.Cross %arg0, %arg1 : vector<3xi32> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Normalize //===----------------------------------------------------------------------===// func.func @normalize_scalar(%arg0 : f32) { %2 = spirv.GL.Normalize %arg0 : f32 // CHECK: %{{.+}} = spirv.GL.Normalize %{{.+}} : f32 return } func.func @normalize_vector(%arg0 : vector<3xf32>) { %2 = spirv.GL.Normalize %arg0 : vector<3xf32> // CHECK: %{{.+}} = spirv.GL.Normalize %{{.+}} : vector<3xf32> return } // ----- func.func @normalize_invalid_type(%arg0 : i32) { // expected-error @+1 {{'spirv.GL.Normalize' op operand #0 must be 16/32/64-bit float or fixed-length vector of 16/32/64-bit float values}} %0 = spirv.GL.Normalize %arg0 : i32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Reflect //===----------------------------------------------------------------------===// func.func @reflect_scalar(%arg0 : f32, %arg1 : f32) { %2 = spirv.GL.Reflect %arg0, %arg1 : f32 // CHECK: %{{.+}} = spirv.GL.Reflect %{{.+}}, %{{.+}} : f32 return } func.func @reflect_vector(%arg0 : vector<3xf32>, %arg1 : vector<3xf32>) { %2 = spirv.GL.Reflect %arg0, %arg1 : vector<3xf32> // CHECK: %{{.+}} = spirv.GL.Reflect %{{.+}}, %{{.+}} : vector<3xf32> return } // ----- func.func @reflect_invalid_type(%arg0 : i32, %arg1 : i32) { // expected-error @+1 {{'spirv.GL.Reflect' op operand #0 must be 16/32/64-bit float or fixed-length vector of 16/32/64-bit float values}} %0 = spirv.GL.Reflect %arg0, %arg1 : i32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Fract //===----------------------------------------------------------------------===// func.func @fract(%arg0 : f32) -> () { // CHECK: spirv.GL.Fract {{%.*}} : f32 %0 = spirv.GL.Fract %arg0 : f32 return } func.func @fractvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Fract {{%.*}} : vector<3xf16> %0 = spirv.GL.Fract %arg0 : vector<3xf16> return } // ----- func.func @fract_invalid_type(%arg0 : i32) { // expected-error @+1 {{'spirv.GL.Fract' op operand #0 must be 16/32/64-bit float or fixed-length vector of 16/32/64-bit float values}} %0 = spirv.GL.Fract %arg0 : i32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Log2 //===----------------------------------------------------------------------===// func.func @log2(%arg0 : f32) -> () { // CHECK: spirv.GL.Log2 {{%.*}} : f32 %0 = spirv.GL.Log2 %arg0 : f32 return } func.func @log2vec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Log2 {{%.*}} : vector<3xf16> %0 = spirv.GL.Log2 %arg0 : vector<3xf16> return } // ----- func.func @log2_invalid_type(%arg0 : i32) -> () { // expected-error @+1 {{op operand #0 must be 16/32-bit float or fixed-length vector of 16/32-bit float values}} %0 = spirv.GL.Log2 %arg0 : i32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Tanh //===----------------------------------------------------------------------===// func.func @tanh(%arg0 : f32) -> () { // CHECK: spirv.GL.Tanh {{%.*}} : f32 %0 = spirv.GL.Tanh %arg0 : f32 return } func.func @tanhvec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Tanh {{%.*}} : vector<3xf16> %0 = spirv.GL.Tanh %arg0 : vector<3xf16> return } // ----- func.func @tanh_invalid_type(%arg0 : i32) -> () { // expected-error @+1 {{op operand #0 must be 16/32-bit float or fixed-length vector of 16/32-bit float values}} %0 = spirv.GL.Tanh %arg0 : i32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Exp2 //===----------------------------------------------------------------------===// func.func @exp2(%arg0 : f32) -> () { // CHECK: spirv.GL.Exp2 {{%.*}} : f32 %0 = spirv.GL.Exp2 %arg0 : f32 return } func.func @exp2vec(%arg0 : vector<3xf16>) -> () { // CHECK: spirv.GL.Exp2 {{%.*}} : vector<3xf16> %0 = spirv.GL.Exp2 %arg0 : vector<3xf16> return } // ----- func.func @exp2_invalid_type(%arg0 : i32) -> () { // expected-error @+1 {{op operand #0 must be 16/32-bit float or fixed-length vector of 16/32-bit float values}} %0 = spirv.GL.Exp2 %arg0 : i32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.PackHalf2x16 //===----------------------------------------------------------------------===// func.func @pack_half_2x16(%arg0 : vector<2xf32>) -> () { // CHECK: spirv.GL.PackHalf2x16 {{%.*}} : vector<2xf32> -> i32 %0 = spirv.GL.PackHalf2x16 %arg0 : vector<2xf32> -> i32 return } // ----- func.func @pack_half_2x16_i16_output(%arg0 : vector<2xf32>) -> () { // expected-error @+1 {{op result #0 must be Int32, but got 'i16'}} %0 = spirv.GL.PackHalf2x16 %arg0 : vector<2xf32> -> i16 return } // ----- func.func @pack_half_2x16_wrong_vec_size(%arg0 : vector<3xf32>) -> () { // expected-error @+1 {{op operand #0 must be vector of Float32 values of length 2, but got 'vector<3xf32>'}} %0 = spirv.GL.PackHalf2x16 %arg0 : vector<3xf32> -> i32 return } // ----- func.func @pack_half_2x16_wrong_vec_type(%arg0 : vector<2xi32>) -> () { // expected-error @+1 {{op operand #0 must be vector of Float32 values of length 2, but got 'vector<2xi32>'}} %0 = spirv.GL.PackHalf2x16 %arg0 : vector<2xi32> -> i32 return } // ----- func.func @pack_half_2x16_scalar_in(%arg0 : f32) -> () { // expected-error @+1 {{invalid kind of type specified: expected builtin.vector, but found 'f32'}} %0 = spirv.GL.PackHalf2x16 %arg0 : f32 -> i32 return } // ----- func.func @pack_half_2x16_vector_out(%arg0 : vector<2xf32>) -> () { // expected-error @+1 {{invalid kind of type specified: expected builtin.integer, but found 'vector<2xi32>'}} %0 = spirv.GL.PackHalf2x16 %arg0 : vector<2xf32> -> vector<2xi32> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.UnpackHalf2x16 //===----------------------------------------------------------------------===// func.func @unpack_half_2x16(%arg0 : i32) -> () { // CHECK: spirv.GL.UnpackHalf2x16 {{%.*}} : i32 -> vector<2xf32> %0 = spirv.GL.UnpackHalf2x16 %arg0 : i32 -> vector<2xf32> return } // ----- func.func @unpack_half_2x16_i16_input(%arg0 : i16) -> () { // expected-error @+1 {{op operand #0 must be Int32, but got 'i16'}} %0 = spirv.GL.UnpackHalf2x16 %arg0 : i16 -> vector<2xf32> return } // ----- func.func @unpack_half_2x16_wrong_vec_size(%arg0 : i32) -> () { // expected-error @+1 {{op result #0 must be vector of Float32 values of length 2, but got 'vector<3xf32>'}} %0 = spirv.GL.UnpackHalf2x16 %arg0 : i32 -> vector<3xf32> return } // ----- func.func @unpack_half_2x16_wrong_vec_type(%arg0 : i32) -> () { // expected-error @+1 {{op result #0 must be vector of Float32 values of length 2, but got 'vector<2xi32>'}} %0 = spirv.GL.UnpackHalf2x16 %arg0 : i32 -> vector<2xi32> return } // ----- func.func @unpack_half_2x16_vec_in(%arg0 : vector<2xf32>) -> () { // expected-error @+1 {{invalid kind of type specified: expected builtin.integer, but found 'vector<2xf32>'}} %0 = spirv.GL.UnpackHalf2x16 %arg0 : vector<2xf32> -> vector<2xf32> return } // ----- func.func @unpack_half_2x16_scalar_out(%arg0 : i32) -> () { // expected-error @+1 {{invalid kind of type specified: expected builtin.vector, but found 'f32'}} %0 = spirv.GL.UnpackHalf2x16 %arg0 : i32 -> f32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.PackSnorm4x8 //===----------------------------------------------------------------------===// func.func @pack_snorm_4x8(%arg0 : vector<4xf32>) -> () { // CHECK: spirv.GL.PackSnorm4x8 {{%.*}} : vector<4xf32> -> i32 %0 = spirv.GL.PackSnorm4x8 %arg0 : vector<4xf32> -> i32 return } // ----- func.func @pack_snorm_4x8_i16_output(%arg0 : vector<4xf32>) -> () { // expected-error @+1 {{op result #0 must be Int32, but got 'i16'}} %0 = spirv.GL.PackSnorm4x8 %arg0 : vector<4xf32> -> i16 return } // ----- func.func @pack_snorm_4x8_wrong_vec_size(%arg0 : vector<3xf32>) -> () { // expected-error @+1 {{op operand #0 must be vector of Float32 values of length 4, but got 'vector<3xf32>'}} %0 = spirv.GL.PackSnorm4x8 %arg0 : vector<3xf32> -> i32 return } // ----- func.func @pack_snorm_4x8_wrong_vec_type(%arg0 : vector<4xi32>) -> () { // expected-error @+1 {{op operand #0 must be vector of Float32 values of length 4, but got 'vector<4xi32>'}} %0 = spirv.GL.PackSnorm4x8 %arg0 : vector<4xi32> -> i32 return } // ----- func.func @pack_snorm_4x8_scalar_in(%arg0 : f32) -> () { // expected-error @+1 {{invalid kind of type specified: expected builtin.vector, but found 'f32'}} %0 = spirv.GL.PackSnorm4x8 %arg0 : f32 -> i32 return } // ----- func.func @pack_snorm_4x8_vector_out(%arg0 : vector<4xf32>) -> () { // expected-error @+1 {{invalid kind of type specified: expected builtin.integer, but found 'vector<4xi32>'}} %0 = spirv.GL.PackSnorm4x8 %arg0 : vector<4xf32> -> vector<4xi32> return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.UnpackSnorm4x8 //===----------------------------------------------------------------------===// func.func @unpack_snorm_4x8(%arg0 : i32) -> () { // CHECK: spirv.GL.UnpackSnorm4x8 {{%.*}} : i32 -> vector<4xf32> %0 = spirv.GL.UnpackSnorm4x8 %arg0 : i32 -> vector<4xf32> return } // ----- func.func @unpack_snorm_4x8_i16_input(%arg0 : i16) -> () { // expected-error @+1 {{op operand #0 must be Int32, but got 'i16'}} %0 = spirv.GL.UnpackSnorm4x8 %arg0 : i16 -> vector<4xf32> return } // ----- func.func @unpack_snorm_4x8_wrong_vec_size(%arg0 : i32) -> () { // expected-error @+1 {{op result #0 must be vector of Float32 values of length 4, but got 'vector<3xf32>'}} %0 = spirv.GL.UnpackSnorm4x8 %arg0 : i32 -> vector<3xf32> return } // ----- func.func @unpack_snorm_4x8_wrong_vec_type(%arg0 : i32) -> () { // expected-error @+1 {{op result #0 must be vector of Float32 values of length 4, but got 'vector<4xi32>'}} %0 = spirv.GL.UnpackSnorm4x8 %arg0 : i32 -> vector<4xi32> return } // ----- func.func @unpack_snorm_4x8_vec_in(%arg0 : vector<4xf32>) -> () { // expected-error @+1 {{invalid kind of type specified: expected builtin.integer, but found 'vector<4xf32>'}} %0 = spirv.GL.UnpackSnorm4x8 %arg0 : vector<4xf32> -> vector<4xf32> return } // ----- func.func @unpack_snorm_4x8_scalar_out(%arg0 : i32) -> () { // expected-error @+1 {{invalid kind of type specified: expected builtin.vector, but found 'f32'}} %0 = spirv.GL.UnpackSnorm4x8 %arg0 : i32 -> f32 return } // ----- //===----------------------------------------------------------------------===// // spirv.GL.Length //===----------------------------------------------------------------------===// func.func @length(%arg0 : f32) -> () { // CHECK: spirv.GL.Length {{%.*}} : f32 -> f32 %0 = spirv.GL.Length %arg0 : f32 -> f32 return } func.func @lengthvec(%arg0 : vector<3xf32>) -> () { // CHECK: spirv.GL.Length {{%.*}} : vector<3xf32> -> f32 %0 = spirv.GL.Length %arg0 : vector<3xf32> -> f32 return } // ----- func.func @length_i32_in(%arg0 : i32) -> () { // expected-error @+1 {{op operand #0 must be 16/32/64-bit float or fixed-length vector of 16/32/64-bit float values of length 2/3/4/8/16 of ranks 1, but got 'i32'}} %0 = spirv.GL.Length %arg0 : i32 -> f32 return } // ----- func.func @length_f16_in(%arg0 : f16) -> () { // expected-error @+1 {{op failed to verify that result type must match operand element type}} %0 = spirv.GL.Length %arg0 : f16 -> f32 return } // ----- func.func @length_i32vec_in(%arg0 : vector<3xi32>) -> () { // expected-error @+1 {{op operand #0 must be 16/32/64-bit float or fixed-length vector of 16/32/64-bit float values of length 2/3/4/8/16 of ranks 1, but got 'vector<3xi32>'}} %0 = spirv.GL.Length %arg0 : vector<3xi32> -> f32 return } // ----- func.func @length_f16vec_in(%arg0 : vector<3xf16>) -> () { // expected-error @+1 {{op failed to verify that result type must match operand element type}} %0 = spirv.GL.Length %arg0 : vector<3xf16> -> f32 return } // ----- func.func @length_i32_out(%arg0 : vector<3xf32>) -> () { // expected-error @+1 {{op result #0 must be 16/32/64-bit float, but got 'i32'}} %0 = spirv.GL.Length %arg0 : vector<3xf32> -> i32 return } // ----- func.func @length_vec_out(%arg0 : vector<3xf32>) -> () { // expected-error @+1 {{op result #0 must be 16/32/64-bit float, but got 'vector<3xf32>'}} %0 = spirv.GL.Length %arg0 : vector<3xf32> -> vector<3xf32> return }