// RUN: mlir-opt --canonicalize %s | FileCheck %s shard.grid @grid0(shape = 2x4) // CHECK-LABEL: func @all_reduce_empty_grid_axes func.func @all_reduce_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<4xf32> %arg0 : tensor<4xf32>) -> tensor<4xf32> { // CHECK-NOT: shard.all_reduce %0 = shard.all_reduce %arg0 on @grid0 grid_axes = [] : tensor<4xf32> -> tensor<4xf32> // CHECK: return %[[ARG]] return %0 : tensor<4xf32> } // CHECK-LABEL: func @all_reduce_empty_grid_axes_different_return_type func.func @all_reduce_empty_grid_axes_different_return_type( %arg0 : tensor<4xf32>) -> tensor<4xf64> { // CHECK: shard.all_reduce %0 = shard.all_reduce %arg0 on @grid0 // CHECK-NOT: grid_axes grid_axes = [] : tensor<4xf32> -> tensor<4xf64> return %0 : tensor<4xf64> } // CHECK-LABEL: func @all_reduce_default_reduction func.func @all_reduce_default_reduction( %arg0 : tensor<4xf32>) -> tensor<4xf64> { %0 = shard.all_reduce %arg0 on @grid0 grid_axes = [0] // CHECK-NOT: reduction reduction = sum : tensor<4xf32> -> tensor<4xf64> return %0 : tensor<4xf64> } // CHECK-LABEL: func @all_to_all_empty_grid_axes func.func @all_to_all_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<8xf32> %arg0 : tensor<8xf32>) -> tensor<8xf32> { // CHECK-NOT: shard.all_to_all %0 = shard.all_to_all %arg0 on @grid0 grid_axes = [] split_axis = 0 concat_axis = 0 : tensor<8xf32> -> tensor<8xf32> // CHECK: return %[[ARG]] return %0 : tensor<8xf32> } // CHECK-LABEL: func @all_gather_empty_grid_axes func.func @all_gather_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<4xf32> %arg0 : tensor<4xf32>) -> tensor<4xf32> { // CHECK-NOT: shard.all_gather %0 = shard.all_gather %arg0 on @grid0 grid_axes = [] gather_axis = 0 : tensor<4xf32> -> tensor<4xf32> // CHECK: return %[[ARG]] return %0 : tensor<4xf32> } // CHECK-LABEL: func @all_slice_empty_grid_axes func.func @all_slice_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<4xf32> %arg0 : tensor<4xf32>) -> tensor<4xf32> { // CHECK-NOT: shard.scatter %0 = shard.all_slice %arg0 on @grid0 grid_axes = [] slice_axis = 0 : tensor<4xf32> -> tensor<4xf32> // CHECK: return %[[ARG]] return %0 : tensor<4xf32> } // CHECK-LABEL: func @broadcast_empty_grid_axes func.func @broadcast_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<4xf32> %arg0 : tensor<4xf32>) -> tensor<4xf32> { // CHECK-NOT: shard.broadcast %0 = shard.broadcast %arg0 on @grid0 grid_axes = [] root = [] : (tensor<4xf32>) -> tensor<4xf32> // CHECK: return %[[ARG]] return %0 : tensor<4xf32> } // CHECK-LABEL: func @gather_empty_grid_axes func.func @gather_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<4xf32> %arg0 : tensor<4xf32>) -> tensor<4xf32> { // CHECK-NOT: shard.gather %0 = shard.gather %arg0 on @grid0 grid_axes = [] gather_axis = 0 root = [] : (tensor<4xf32>) -> tensor<4xf32> // CHECK: return %[[ARG]] return %0 : tensor<4xf32> } // CHECK-LABEL: func @receive_empty_grid_axes func.func @receive_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<4xf32> %arg0 : tensor<4xf32>) -> tensor<4xf32> { // CHECK-NOT: shard.recv %0 = shard.recv %arg0 on @grid0 grid_axes = [] : (tensor<4xf32>) -> tensor<4xf32> // CHECK: return %[[ARG]] return %0 : tensor<4xf32> } // CHECK-LABEL: func @reduce_empty_grid_axes func.func @reduce_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<4xf32> %arg0 : tensor<4xf32>) -> tensor<4xf32> { // CHECK-NOT: shard.reduce %0 = shard.reduce %arg0 on @grid0 grid_axes = [] root = [] : (tensor<4xf32>) -> tensor<4xf32> // CHECK: return %[[ARG]] return %0 : tensor<4xf32> } // CHECK-LABEL: func @reduce_scatter_empty_grid_axes func.func @reduce_scatter_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<4xf32> %arg0 : tensor<4xf32>) -> tensor<4xf32> { // CHECK-NOT: shard.reduce_scatter %0 = shard.reduce_scatter %arg0 on @grid0 grid_axes = [] scatter_dim = 0 : tensor<4xf32> -> tensor<4xf32> // CHECK: return %[[ARG]] return %0 : tensor<4xf32> } // CHECK-LABEL: func @reduce_scatter_empty_grid_axes_different_return_type func.func @reduce_scatter_empty_grid_axes_different_return_type( %arg0 : tensor<4xf32>) -> tensor<4xf64> { // CHECK: shard.reduce_scatter %0 = shard.reduce_scatter %arg0 on @grid0 // CHECK-NOT: grid_axes grid_axes = [] scatter_dim = 0 : tensor<4xf32> -> tensor<4xf64> return %0 : tensor<4xf64> } // CHECK-LABEL: func @reduce_scatter_default_reduction func.func @reduce_scatter_default_reduction( %arg0 : tensor<4xf32>) -> tensor<2xf64> { %0 = shard.reduce_scatter %arg0 on @grid0 grid_axes = [0] // CHECK-NOT: reduction reduction = sum scatter_dim = 0 : tensor<4xf32> -> tensor<2xf64> return %0 : tensor<2xf64> } // CHECK-LABEL: func @scatter_empty_grid_axes func.func @scatter_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<4xf32> %arg0 : tensor<4xf32>) -> tensor<4xf32> { // CHECK-NOT: shard.scatter %0 = shard.scatter %arg0 on @grid0 grid_axes = [] scatter_dim = 0 root = [] : (tensor<4xf32>) -> tensor<4xf32> // CHECK: return %[[ARG]] return %0 : tensor<4xf32> } // CHECK-LABEL: func @send_empty_grid_axes func.func @send_empty_grid_axes( // CHECK-SAME: %[[ARG:.*]]: tensor<4xf32> %arg0 : tensor<4xf32>) -> tensor<4xf32> { // CHECK-NOT: shard.send %0 = shard.send %arg0 on @grid0 grid_axes = [] destination = [] : (tensor<4xf32>) -> tensor<4xf32> // CHECK: return %[[ARG]] return %0 : tensor<4xf32> } shard.grid @grid4x4(shape = 4x4) // CHECK-LABEL: func @test_halo_sizes func.func @test_halo_sizes() -> !shard.sharding { %c2_i64 = arith.constant 2 : i64 // CHECK shard.sharding @grid4x4 split_axes = [[0], [1]] halo_sizes = [1, 2, 2, 22] : !shard.sharding %sharding = shard.sharding @grid4x4 split_axes = [[0], [1]] halo_sizes = [1, %c2_i64, %c2_i64, 22] : !shard.sharding return %sharding : !shard.sharding } // CHECK-LABEL: func @test_shard_offs func.func @test_shard_offs() -> !shard.sharding { %c2_i64 = arith.constant 2 : i64 // CHECK shard.sharding @grid4x4 split_axes = [[0], [1]] sharded_dims_offsets = [0, 1, 2, 3, 4, 0, 2, 3, 4, 22] : !shard.sharding %sharding = shard.sharding @grid4x4 split_axes = [[0], [1]] sharded_dims_offsets = [0, 1, %c2_i64, 3, 4, 0, %c2_i64, 3, 4, 22] : !shard.sharding return %sharding : !shard.sharding } // CHECK-LABEL: func @test_duplicate_shardops func.func @test_duplicate_shardops() -> (tensor<1024x1024xf32>, tensor<1024x1024xf32>) attributes {llvm.emit_c_interface} { // CHECK-NEXT: [[vcst:%.*]] = arith.constant dense<0.000000e+00> : tensor<1024x1024xf32> %cst_1 = arith.constant dense<0.000000e+00> : tensor<1024x1024xf32> // CHECK-NEXT: [[vsharding:%.*]] = shard.sharding @grid4x4 split_axes = {{\[\[}}0, 1]] : !shard.sharding %sharding_1 = shard.sharding @grid4x4 split_axes = [[0, 1]] : !shard.sharding %cst_2 = arith.constant dense<0.000000e+00> : tensor<1024x1024xf32> %sharding_2 = shard.sharding @grid4x4 split_axes = [[0, 1]] : !shard.sharding %sharded_2 = shard.shard %cst_2 to %sharding_2 : tensor<1024x1024xf32> %cst_3 = arith.constant dense<0.000000e+00> : tensor<1024x1024xf32> %sharding_3 = shard.sharding @grid4x4 split_axes = [[0, 1]] : !shard.sharding %sharded_3 = shard.shard %cst_3 to %sharding_3 : tensor<1024x1024xf32> // CHECK-NEXT: [[vsharded:%.*]] = shard.shard [[vcst]] to [[vsharding]] : tensor<1024x1024xf32> %sharded_1 = shard.shard %cst_1 to %sharding_1 : tensor<1024x1024xf32> // CHECK-NEXT: return [[vsharded]], [[vsharded]] : tensor<1024x1024xf32>, tensor<1024x1024xf32> return %sharded_1, %sharded_2 : tensor<1024x1024xf32>, tensor<1024x1024xf32> } // CHECK-LABEL: func @test_duplicate_shardops_diff func.func @test_duplicate_shardops_diff() -> (tensor<1024x1024xf32>, tensor<1024x1024xf32>) attributes {llvm.emit_c_interface} { // CHECK-NEXT: [[vcst:%.*]] = arith.constant dense<0.000000e+00> : tensor<1024x1024xf32> %cst_1 = arith.constant dense<0.000000e+00> : tensor<1024x1024xf32> // CHECK-NEXT: [[vsharding:%.*]] = shard.sharding @grid4x4 split_axes = {{\[\[}}0]] : !shard.sharding %sharding_1 = shard.sharding @grid4x4 split_axes = [[0]] : !shard.sharding %cst_2 = arith.constant dense<0.000000e+00> : tensor<1024x1024xf32> // CHECK-NEXT: [[vsharding_0:%.*]] = shard.sharding @grid4x4 split_axes = {{\[\[}}0, 1]] : !shard.sharding %sharding_2 = shard.sharding @grid4x4 split_axes = [[0, 1]] : !shard.sharding // CHECK-NEXT: [[vsharded:%.*]] = shard.shard [[vcst]] to [[vsharding_0]] : tensor<1024x1024xf32> %sharded_2 = shard.shard %cst_2 to %sharding_2 : tensor<1024x1024xf32> %cst_3 = arith.constant dense<0.000000e+00> : tensor<1024x1024xf32> %sharding_3 = shard.sharding @grid4x4 split_axes = [[0]] : !shard.sharding %sharded_3 = shard.shard %cst_3 to %sharding_3 : tensor<1024x1024xf32> // CHECK-NEXT: [[vsharded_1:%.*]] = shard.shard [[vsharded]] to [[vsharding]] : tensor<1024x1024xf32> %sharded_1 = shard.shard %cst_1 to %sharding_1 : tensor<1024x1024xf32> // CHECK-NEXT: return [[vsharded_1]], [[vsharded]] : tensor<1024x1024xf32>, tensor<1024x1024xf32> return %sharded_1, %sharded_2 : tensor<1024x1024xf32>, tensor<1024x1024xf32> }