// RUN: mlir-opt --xevm-attach-target='module=xevm_* chip=pvc' \ // RUN: --xegpu-optimize-peephole --canonicalize --cse --split-input-file %s | FileCheck %s // CHECK-LABEL: gpu.func @no_scf( // CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<64x64xf16>, %{{.*}}: vector<8x16xf16>) -> vector<8x16xf32> { // CHECK: %[[C16:.*]] = arith.constant 16 : index // CHECK: %[[C32:.*]] = arith.constant 32 : index // CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG0]] : memref<64x64xf16> -> index // CHECK: %[[T0:.*]] = arith.index_cast %[[PTR]] : index to i64 // CHECK: %[[BDESC:.*]] = xegpu.create_nd_tdesc %[[T0]], shape : [64, %[[C32]]], strides : [%[[C32]], 1] : i64 // CHECK-SAME: -> !xegpu.tensor_desc<16x8xi32, #xegpu.layout> // CHECK-NEXT: %[[B:.*]] = xegpu.load_nd %[[BDESC]][%{{.*}}, %[[C16]]] // CHECK-SAME: {layout = #xegpu.layout} // CHECK-SAME: : !xegpu.tensor_desc<16x8xi32, #xegpu.layout> // CHECK-SAME: -> vector<16x8xi32> // CHECK: %[[BITCAST:.*]] = vector.bitcast %[[B]] : vector<16x8xi32> to vector<16x16xf16> #a = #xegpu.layout #b = #xegpu.layout #bt = #xegpu.layout gpu.module @xevm_module { gpu.func @no_scf(%arg0: memref<64x64xf16>, %arg1: vector<8x16xf16>) -> vector<8x16xf32> { %c0 = arith.constant 0 : index %c32 = arith.constant 32 : index %0 = xegpu.create_nd_tdesc %arg0 : memref<64x64xf16> -> !xegpu.tensor_desc<16x16xf16, #b> %1 = xegpu.load_nd %0[%c0, %c32] { result_layout = #b } : !xegpu.tensor_desc<16x16xf16, #b> -> vector<16x16xf16> %2 = vector.transpose %1, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %6 = xegpu.dpas %arg1, %2 { layout_result_0 = #a } : vector<8x16xf16>, vector<16x16xf16> -> vector<8x16xf32> gpu.return %6 : vector<8x16xf32> } } // ----- // CHECK-LABEL: gpu.func @no_scf_i8( // CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<64x64xi8>, %{{.*}}: vector<8x32xi8>) -> vector<8x16xi32> { // CHECK: %[[C16:.*]] = arith.constant 16 : index // CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG0]] : memref<64x64xi8> -> index // CHECK: %[[T0:.*]] = arith.index_cast %[[PTR]] : index to i64 // CHECK: %[[T1:.*]] = xegpu.create_nd_tdesc %[[T0]], shape : [64, %[[C16]]], strides : [%[[C16]], 1] : i64 // CHECK-SAME: -> !xegpu.tensor_desc<16x8xi32, #xegpu.layout> // CHECK: %[[T2:.*]] = xegpu.load_nd %[[T1]][%{{.*}}, %[[C16]]] // CHECK-SAME: {layout = #xegpu.layout} // CHECK-SAME: : !xegpu.tensor_desc<16x8xi32, #xegpu.layout> -> vector<16x8xi32> // CHECK: %[[T3:.*]] = vector.bitcast %[[T2]] : vector<16x8xi32> to vector<16x32xi8> #a = #xegpu.layout #b = #xegpu.layout #bt = #xegpu.layout #c = #xegpu.layout gpu.module @xevm_module { gpu.func @no_scf_i8(%arg0: memref<64x64xi8>, %arg1: vector<8x32xi8>) -> vector<8x16xi32> { %c0 = arith.constant 0 : index %c64 = arith.constant 64 : index %0 = xegpu.create_nd_tdesc %arg0 : memref<64x64xi8> -> !xegpu.tensor_desc<16x32xi8, #b> %1 = xegpu.load_nd %0[%c0, %c64] { result_layout = #b } : !xegpu.tensor_desc<16x32xi8, #b> -> vector<16x32xi8> %2 = vector.transpose %1, [1, 0] { layout_result_0 = #bt } : vector<16x32xi8> to vector<32x16xi8> %6 = xegpu.dpas %arg1, %2 { layout_result_0 = #c } : vector<8x32xi8>, vector<32x16xi8> -> vector<8x16xi32> gpu.return %6 : vector<8x16xi32> } } // ----- // CHECK-LABEL: gpu.func @gemm_b_transpose( // CHECK-SAME: %{{.*}} memref<256x256xf16>, %[[ARG1:[a-zA-Z0-9]+]]: memref<256x256xf16>, %{{.*}}: memref<256x256xf32>) { // CHECK: %[[C128:.*]] = arith.constant 128 : index // CHECK: %[[C1:.*]] = arith.constant 1 : index // CHECK: %[[C16:.*]] = arith.constant 16 : index // CHECK: %[[C256:.*]] = arith.constant 256 : index // CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG1]] : memref<256x256xf16> -> index // CHECK: %[[T3:.*]] = arith.index_cast %[[PTR]] : index to i64 // CHECK: %[[T4:.*]] = xegpu.create_nd_tdesc %[[T3]], shape : [256, %[[C128]]], strides : [%c128, 1] // CHECK-SAME: : i64 -> !xegpu.tensor_desc<16x8xi32, #xegpu.layout> // CHECK: %{{.*}} = scf.for %[[K:.*]] = %{{.*}} to %{{.*}} step %{{.*}} iter_args(%{{.*}}) -> (vector<8x16xf32>) { // CHECK: %[[T7:.*]] = arith.shrui %[[K]], %[[C1]] : index // CHECK-NEXT: %[[T8:.*]] = xegpu.load_nd %[[T4]][%{{.*}}, %[[T7]]] // CHECK-SAME: <{layout = #xegpu.layout}> : // CHECK-SAME: !xegpu.tensor_desc<16x8xi32, #xegpu.layout> -> vector<16x8xi32> // CHECK-NEXT: %{{.*}} = vector.bitcast %[[T8]] : vector<16x8xi32> to vector<16x16xf16> #a = #xegpu.layout #b = #xegpu.layout #bt = #xegpu.layout gpu.module @xevm_module { gpu.func @gemm_b_transpose(%arg0: memref<256x256xf16>, %arg1: memref<256x256xf16>, %arg2: memref<256x256xf32>) { %c0 = arith.constant 0 : index %c16 = arith.constant 16 : index %c256 = arith.constant 256 : index %0 = xegpu.create_nd_tdesc %arg2 : memref<256x256xf32> -> !xegpu.tensor_desc<8x16xf32, #a> %1 = xegpu.load_nd %0[%c0, %c0] { layout_result_0 = #a } : !xegpu.tensor_desc<8x16xf32, #a> -> vector<8x16xf32> %2 = xegpu.create_nd_tdesc %arg0 : memref<256x256xf16> -> !xegpu.tensor_desc<8x16xf16, #a> %3 = xegpu.create_nd_tdesc %arg1 : memref<256x256xf16> -> !xegpu.tensor_desc<16x16xf16, #b> %4 = scf.for %arg3 = %c0 to %c256 step %c16 iter_args(%arg4 = %1) -> (vector<8x16xf32>) { %5 = xegpu.load_nd %2[%c0, %arg3] { layout_result_0 = #a } : !xegpu.tensor_desc<8x16xf16, #a> -> vector<8x16xf16> %6 = xegpu.load_nd %3[%c0, %arg3] { layout_result_0 = #b } : !xegpu.tensor_desc<16x16xf16, #b> -> vector<16x16xf16> %7 = vector.transpose %6, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %8 = xegpu.dpas %5, %7, %arg4 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32> scf.yield %8 : vector<8x16xf32> } {layout_result_0 = #a} xegpu.store_nd %4, %0[%c0, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a> gpu.return } } // ----- // CHECK-LABEL: gpu.func @nested_scf( // CHECK-SAME: %{{.*}}: memref<256x256xf16>, %[[ARG1:[a-zA-Z0-9]+]]: memref<256x256xf16>, %{{.*}}: memref<256x256xf32>) { // CHECK: %[[C128:.*]] = arith.constant 128 : index // CHECK: %[[C1:.*]] = arith.constant 1 : index // CHECK: %[[C16:.*]] = arith.constant 16 : index // CHECK: %[[C256:.*]] = arith.constant 256 : index // CHECK: scf.for %{{.*}} to %{{.*}} step %{{.*}} { // CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG1]] : memref<256x256xf16> -> index // CHECK: %[[T3:.*]] = arith.index_cast %[[PTR]] : index to i64 // CHECK: %[[T4:.*]] = xegpu.create_nd_tdesc %[[T3]], shape : [256, %[[C128]]], strides : [%[[C128]], 1] : i64 // CHECK-SAME: -> !xegpu.tensor_desc<16x8xi32, #xegpu.layout> // CHECK: %{{.*}} = scf.for %[[K:.*]] = %{{.*}} iter_args(%{{.*}}) -> (vector<8x16xf32>) { // CHECK: %[[T7:.*]] = arith.shrui %[[K]], %[[C1]] : index // CHECK-NEXT: %[[T8:.*]] = xegpu.load_nd %[[T4]][%{{.*}}, %[[T7]]] <{layout = #xegpu.layout< // CHECK-SAME: lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>}> : // CHECK-SAME: !xegpu.tensor_desc<16x8xi32, #xegpu.layout> -> vector<16x8xi32> // CHECK-NEXT: %{{.*}} = vector.bitcast %[[T8]] : vector<16x8xi32> to vector<16x16xf16> #a = #xegpu.layout #b = #xegpu.layout #bt = #xegpu.layout gpu.module @xevm_module { gpu.func @nested_scf(%arg0: memref<256x256xf16>, %arg1: memref<256x256xf16>, %arg2: memref<256x256xf32>) { %c0 = arith.constant 0 : index %c16 = arith.constant 16 : index %c256 = arith.constant 256 : index scf.for %arg8 = %c0 to %c256 step %c16 { %0 = xegpu.create_nd_tdesc %arg2 : memref<256x256xf32> -> !xegpu.tensor_desc<8x16xf32, #a> %1 = xegpu.load_nd %0[%arg8, %c0] { layout_result_0 = #a } : !xegpu.tensor_desc<8x16xf32, #a> -> vector<8x16xf32> %2 = xegpu.create_nd_tdesc %arg0 : memref<256x256xf16> -> !xegpu.tensor_desc<8x16xf16, #a> %3 = xegpu.create_nd_tdesc %arg1 : memref<256x256xf16> -> !xegpu.tensor_desc<16x16xf16, #b> %4 = scf.for %arg3 = %c0 to %c256 step %c16 iter_args(%arg4 = %1) -> (vector<8x16xf32>) { %5 = xegpu.load_nd %2[%arg8, %arg3] { layout_result_0 = #a } : !xegpu.tensor_desc<8x16xf16, #a> -> vector<8x16xf16> %6 = xegpu.load_nd %3[%arg8, %arg3] { layout_result_0 = #b } : !xegpu.tensor_desc<16x16xf16, #b> -> vector<16x16xf16> %7 = vector.transpose %6, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %8 = xegpu.dpas %5, %7, %arg4 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32> scf.yield %8 : vector<8x16xf32> } {layout_result_0 = #a} xegpu.store_nd %4, %0[%c0, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a> } gpu.return } } // ----- // CHECK-LABEL: gpu.func @large_loads( // CHECK-SAME: %{{.*}}: vector<8x16xf16>, %[[ARG1:[a-zA-Z0-9]+]]: memref<256x256xf16>, %{{.*}}: memref<256x256xf32>) { // CHECK: %[[C128:.*]] = arith.constant 128 : index // CHECK: %[[C8:.*]] = arith.constant 8 : index // CHECK: %[[CST:.*]] = arith.constant dense<0> : vector<32x16xi32> // CHECK: %[[C1:.*]] = arith.constant 1 : index // CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG1]] : memref<256x256xf16> -> index // CHECK: %[[T2:.*]] = arith.index_cast %[[PTR]] : index to i64 // CHECK: %[[T3:.*]] = xegpu.create_nd_tdesc %[[T2]], shape : [256, %[[C128]]], strides : [%[[C128]], 1] : i64 // CHECK-SAME: -> !xegpu.tensor_desc<32x8xi32, #xegpu.layout> // CHECK: %{{.*}}:4 = scf.for %[[K:.*]] = %{{.*}} iter_args(%{{.*}}) -> (vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>) { // CHECK: %[[T5:.*]] = arith.shrui %[[K]], %[[C1]] : index // CHECK: %[[T6:.*]] = xegpu.load_nd %[[T3]][%{{.*}}, %[[T5]]] <{layout = #xegpu.layout}> // CHECK-SAME: : !xegpu.tensor_desc<32x8xi32, #xegpu.layout> -> vector<32x8xi32> // CHECK: %[[T7:.*]] = vector.insert_strided_slice %[[T6]], %[[CST]] // CHECK-SAME: {offsets = [0, 0], strides = [1, 1]} : vector<32x8xi32> into vector<32x16xi32> // CHECK: %[[T8:.*]] = arith.addi %[[T5]], %[[C8]] : index // CHECK: %[[T9:.*]] = xegpu.load_nd %[[T3]][%{{.*}}, %[[T8]]] <{layout = #xegpu.layout}> // CHECK-SAME: : !xegpu.tensor_desc<32x8xi32, #xegpu.layout> -> vector<32x8xi32> // CHECK: %[[T10:.*]] = vector.insert_strided_slice %[[T9]], %[[T7]] // CHECK-SAME: {offsets = [0, 8], strides = [1, 1]} : vector<32x8xi32> into vector<32x16xi32> // CHECK: %{{.*}} = vector.bitcast %[[T10]] : vector<32x16xi32> to vector<32x32xf16> #a = #xegpu.layout #b = #xegpu.layout #bt = #xegpu.layout gpu.module @xevm_module { gpu.func @large_loads(%arg0: vector<8x16xf16>, %arg1: memref<256x256xf16>, %arg2: memref<256x256xf32>) { %c0 = arith.constant 0 : index %c16 = arith.constant 16 : index %c32 = arith.constant 32 : index %c256 = arith.constant 256 : index %0 = xegpu.create_nd_tdesc %arg2 : memref<256x256xf32> -> !xegpu.tensor_desc<8x16xf32, #a> %1 = xegpu.load_nd %0[%c0, %c0] { layout_result_0 = #a } : !xegpu.tensor_desc<8x16xf32, #a> -> vector<8x16xf32> %3 = xegpu.create_nd_tdesc %arg1 : memref<256x256xf16> -> !xegpu.tensor_desc<32x32xf16, #b> %4:4 = scf.for %arg3 = %c0 to %c256 step %c32 iter_args(%arg4 = %1, %arg5 = %1, %arg6 = %1, %arg7 = %1) -> (vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>) { %6 = xegpu.load_nd %3[%c0, %arg3] { layout_result_0 = #b } : !xegpu.tensor_desc<32x32xf16, #b> -> vector<32x32xf16> %7 = vector.extract_strided_slice %6 {offsets = [0, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b } : vector<32x32xf16> to vector<16x16xf16> %8 = vector.extract_strided_slice %6 {offsets = [0, 16], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b } : vector<32x32xf16> to vector<16x16xf16> %9 = vector.extract_strided_slice %6 {offsets = [16, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b } : vector<32x32xf16> to vector<16x16xf16> %10 = vector.extract_strided_slice %6 {offsets = [16, 16], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b } : vector<32x32xf16> to vector<16x16xf16> %11 = vector.transpose %7, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %12 = vector.transpose %8, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %13 = vector.transpose %9, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %14 = vector.transpose %10, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %15 = xegpu.dpas %arg0, %11, %arg4 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32> %16 = xegpu.dpas %arg0, %12, %arg5 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32> %17 = xegpu.dpas %arg0, %13, %arg6 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32> %18 = xegpu.dpas %arg0, %14, %arg7 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32> scf.yield %15, %16, %17, %18 : vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32> } {layout_result_0 = #a, layout_result_1 = #a, layout_result_2 = #a, layout_result_3 = #a} xegpu.store_nd %4#0, %0[%c0, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a> xegpu.store_nd %4#1, %0[%c0, %c16] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a> xegpu.store_nd %4#2, %0[%c16, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a> xegpu.store_nd %4#3, %0[%c16, %c16] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a> gpu.return } } // ----- // CHECK-LABEL: gpu.func @array_length( // CHECK-SAME: %{{.*}}: vector<8x16xf16>, %[[ARG1:[a-zA-Z0-9]+]]: memref<256x256xf16>, %arg2: memref<256x256xf32>) { // CHECK: %[[C128:.*]] = arith.constant 128 : index // CHECK: %[[C8:.*]] = arith.constant 8 : index // CHECK: %[[C1:.*]] = arith.constant 1 : index // CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG1]] : // CHECK-SAME: memref<256x256xf16> -> index // CHECK: %[[T2:.*]] = arith.index_cast %[[PTR]] : index to i64 // CHECK: %[[T3:.*]] = xegpu.create_nd_tdesc %[[T2]], shape : [256, %[[C128]]], // CHECK-SAME: strides : [%[[C128]], 1] : i64 -> // CHECK-SAME: !xegpu.tensor_desc<32x8xi32, #xegpu.layout> // CHECK: %{{.*}}:4 = scf.for %[[K:.*]] = %{{.*}} iter_args(%{{.*}}) -> // CHECK-SAME: (vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>) { // CHECK: %[[T5:.*]] = arith.shrui %[[K]], %[[C1]] : index // CHECK: %[[T6:.*]] = xegpu.load_nd %[[T3]][%{{.*}}, %[[T5]]] // CHECK-SAME: <{layout = #xegpu.layout}> : // CHECK-SAME: !xegpu.tensor_desc<32x8xi32, #xegpu.layout> -> vector<32x8xi32> // CHECK: %[[T7:.*]] = vector.bitcast %[[T6]] // CHECK-SAME: : vector<32x8xi32> to vector<32x16xf16> // CHECK: %[[T8:.*]] = arith.addi %[[T5]], %[[C8]] : index // CHECK: %[[T9:.*]] = xegpu.load_nd %[[T3]][%{{.*}}, %[[T8]]] // CHECK-SAME: <{layout = #xegpu.layout}> : // CHECK-SAME: !xegpu.tensor_desc<32x8xi32, #xegpu.layout> -> vector<32x8xi32> // CHECK: %[[T10:.*]] = vector.bitcast %[[T9]] // CHECK-SAME: : vector<32x8xi32> to vector<32x16xf16> #a = #xegpu.layout #b = #xegpu.layout #bt = #xegpu.layout gpu.module @xevm_module { gpu.func @array_length(%arg0: vector<8x16xf16>, %arg1: memref<256x256xf16>, %arg2: memref<256x256xf32>) { %c0 = arith.constant 0 : index %c16 = arith.constant 16 : index %c32 = arith.constant 32 : index %c256 = arith.constant 256 : index %0 = xegpu.create_nd_tdesc %arg2 : memref<256x256xf32> -> !xegpu.tensor_desc<8x16xf32, #a> %1 = xegpu.load_nd %0[%c0, %c0] { layout = #a } : !xegpu.tensor_desc<8x16xf32, #a> -> vector<8x16xf32> %3 = xegpu.create_nd_tdesc %arg1 : memref<256x256xf16> -> !xegpu.tensor_desc<32x16xf16, #b, #xegpu.block_tdesc_attr> %4:4 = scf.for %arg3 = %c0 to %c256 step %c32 iter_args(%arg4 = %1, %arg5 = %1, %arg6 = %1, %arg7 = %1) -> (vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>) { %6 = xegpu.load_nd %3[%c0, %arg3] { layout = #b } : !xegpu.tensor_desc<32x16xf16, #b, #xegpu.block_tdesc_attr> -> vector<2x32x16xf16> %19 = vector.extract %6[0] { layout_result_0 = #b } : vector<32x16xf16> from vector<2x32x16xf16> %20 = vector.extract %6[1] { layout_result_0 = #b } : vector<32x16xf16> from vector<2x32x16xf16> %7 = vector.extract_strided_slice %19 {offsets = [0, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b } : vector<32x16xf16> to vector<16x16xf16> %8 = vector.extract_strided_slice %19 {offsets = [16, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b } : vector<32x16xf16> to vector<16x16xf16> %9 = vector.extract_strided_slice %20 {offsets = [0, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b } : vector<32x16xf16> to vector<16x16xf16> %10 = vector.extract_strided_slice %20 {offsets = [16, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b } : vector<32x16xf16> to vector<16x16xf16> %11 = vector.transpose %7, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %12 = vector.transpose %8, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %13 = vector.transpose %9, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %14 = vector.transpose %10, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16> %15 = xegpu.dpas %arg0, %11, %arg4 {layout = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32> %16 = xegpu.dpas %arg0, %12, %arg5 {layout = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32> %17 = xegpu.dpas %arg0, %13, %arg6 {layout = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32> %18 = xegpu.dpas %arg0, %14, %arg7 {layout = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32> scf.yield %15, %16, %17, %18 : vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32> } {layout_result_0 = #a, layout_result_1 = #a, layout_result_2 = #a, layout_result_3 = #a} xegpu.store_nd %4#0, %0[%c0, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a> xegpu.store_nd %4#1, %0[%c0, %c16] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a> xegpu.store_nd %4#2, %0[%c16, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a> xegpu.store_nd %4#3, %0[%c16, %c16] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a> gpu.return } } // ----- // CHECK-LABEL: gpu.func @vector_reduce_2d( // CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<4x16xf32>, %[[ARG1:[0-9a-zA-Z]+]]: memref<256xf32>) { // CHECK: %[[ACC_VEC:.*]] = arith.constant dense<0.000000e+00> : vector<16xf32> // CHECK: %[[MASK:.*]] = arith.constant dense : vector<16xi1> // CHECK: %[[OFFSET:.*]] = arith.constant dense<0> : vector<16xindex> // CHECK: %[[ACC_SCALAR:.*]] = arith.constant 1.000000e+00 : f32 // CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout> // CHECK: %[[LOADED:.*]] = xegpu.load_nd %[[TDESC]][0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout> -> vector<4x16xf32> // CHECK: %[[REDUCE_1:.*]] = vector.multi_reduction , %[[LOADED]], %[[ACC_VEC]] [0] : vector<4x16xf32> to vector<16xf32> // CHECK: %[[REDUCE_2:.*]] = vector.multi_reduction , %[[REDUCE_1]], %[[ACC_SCALAR]] [0] : vector<16xf32> to f32 // CHECK: %[[BRIDGE:.*]] = xegpu.convert_layout %[[REDUCE_2]] <{input_layout = #xegpu.slice<#xegpu.slice<#xegpu.layout, dims = [0]>, dims = [0]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [0, 1]>}> : f32 // CHECK: %[[BCAST:.*]] = vector.broadcast %[[BRIDGE]] : f32 to vector<16xf32> // CHECK: xegpu.store %[[BCAST]], %[[ARG1]][%[[OFFSET]]], %[[MASK]] // CHECK-SAME: <{layout = #xegpu.slice<#xegpu.layout, dims = [0]>}> // CHECK-SAME: : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1> gpu.module @xevm_test { gpu.func @vector_reduce_2d(%src: memref<4x16xf32>, %dst: memref<256xf32>) { %cst = arith.constant {layout_result_0 = #xegpu.slice<#xegpu.layout, dims = [0, 1]>} 1.0 : f32 %tdesc = xegpu.create_nd_tdesc %src : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout> %load = xegpu.load_nd %tdesc[0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout> -> vector<4x16xf32> %reduce = vector.multi_reduction , %load, %cst {layout_result_0 = #xegpu.slice<#xegpu.layout, dims = [0, 1]>} [0, 1] : vector<4x16xf32> to f32 %reduce_bcast = vector.broadcast %reduce {layout_result_0 = #xegpu.slice<#xegpu.layout, dims = [0]>} : f32 to vector<16xf32> %offset = arith.constant {layout_result_0 = #xegpu.layout} dense<0> : vector<16xindex> %mask = arith.constant {layout_result_0 = #xegpu.layout} dense<1> : vector<16xi1> xegpu.store %reduce_bcast, %dst[%offset], %mask {layout = #xegpu.slice<#xegpu.layout, dims = [0]>} : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1> gpu.return } } // ----- // CHECK-LABEL: gpu.func @vector_reduce_2d_with_leading_unit_dims( // CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<4x16xf32>, %[[ARG1:[0-9a-zA-Z]+]]: memref<256xf32>) { // CHECK: %[[ACC_2D:.*]] = arith.constant dense<0.000000e+00> : vector<1x16xf32> // CHECK: %[[MASK:.*]] = arith.constant dense : vector<16xi1> // CHECK: %[[OFFSET:.*]] = arith.constant dense<0> : vector<16xindex> // CHECK: %[[ACC_1D:.*]] = arith.constant dense<1.000000e+00> : vector<1xf32> // CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout> // CHECK: %[[LOADED:.*]] = xegpu.load_nd %[[TDESC]][0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout> -> vector<4x16xf32> // CHECK: %[[SHAPED:.*]] = vector.shape_cast %[[LOADED]] : vector<4x16xf32> to vector<1x4x16xf32> // CHECK: %[[REDUCE_1:.*]] = vector.multi_reduction , %[[SHAPED]], %[[ACC_2D]] [1] : vector<1x4x16xf32> to vector<1x16xf32> // CHECK: %[[REDUCE_2:.*]] = vector.multi_reduction , %[[REDUCE_1]], %[[ACC_1D]] [1] : vector<1x16xf32> to vector<1xf32> // CHECK: %[[BRIDGE:.*]] = xegpu.convert_layout %[[REDUCE_2]] <{input_layout = #xegpu.slice<#xegpu.slice<#xegpu.layout, dims = [1]>, dims = [1]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [1, 2]>}> : vector<1xf32> // CHECK: %[[BCAST:.*]] = vector.broadcast %[[BRIDGE]] : vector<1xf32> to vector<16xf32> // CHECK: xegpu.store %[[BCAST]], %[[ARG1]][%[[OFFSET]]], %[[MASK]] // CHECK-SAME: <{layout = #xegpu.layout}> // CHECK-SAME: : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1> gpu.module @xevm_test { gpu.func @vector_reduce_2d_with_leading_unit_dims(%src: memref<4x16xf32>, %dst: memref<256xf32>) { %cst = arith.constant {layout_result_0 = #xegpu.slice<#xegpu.layout, dims = [1, 2]>} dense<1.000000e+00> : vector<1xf32> %tdesc = xegpu.create_nd_tdesc %src : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout> %load = xegpu.load_nd %tdesc[0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout> -> vector<4x16xf32> %load1 = vector.broadcast %load {layout_result_0 = #xegpu.layout}: vector<4x16xf32> to vector<1x4x16xf32> %reduce = vector.multi_reduction , %load1, %cst {layout_result_0 = #xegpu.slice<#xegpu.layout, dims = [1, 2]>} [1, 2] : vector<1x4x16xf32> to vector<1xf32> %reduce_bcast = vector.broadcast %reduce {layout_result_0 = #xegpu.layout} : vector<1xf32> to vector<16xf32> %offset = arith.constant {layout_result_0 = #xegpu.layout} dense<0> : vector<16xindex> %mask = arith.constant {layout_result_0 = #xegpu.layout} dense<1> : vector<16xi1> xegpu.store %reduce_bcast, %dst[%offset], %mask {layout = #xegpu.layout} : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1> gpu.return } } // ----- // CHECK-LABEL: gpu.func @reduce_2d_scalar_convert_layout( // CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<4x16xf32>, %[[ARG1:[0-9a-zA-Z]+]]: memref<256xf32>) { // CHECK: %[[ACC_VEC:.*]] = arith.constant dense<0.000000e+00> : vector<16xf32> // CHECK: %[[ACC_SCALAR:.*]] = arith.constant 1.000000e+00 : f32 // CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout> // CHECK: %[[LOADED:.*]] = xegpu.load_nd %[[TDESC]][0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout> -> vector<4x16xf32> // CHECK: %[[REDUCE_1:.*]] = vector.multi_reduction , %[[LOADED]], %[[ACC_VEC]] [0] : vector<4x16xf32> to vector<16xf32> // CHECK: %[[REDUCE_2:.*]] = vector.multi_reduction , %[[REDUCE_1]], %[[ACC_SCALAR]] [0] : vector<16xf32> to f32 // CHECK: %[[BRIDGE:.*]] = xegpu.convert_layout %[[REDUCE_2]] <{input_layout = #xegpu.slice<#xegpu.slice<#xegpu.layout, dims = [0]>, dims = [0]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [0, 1]>}> : f32 // CHECK: %[[CVT:.*]] = xegpu.convert_layout %[[BRIDGE]] <{input_layout = #xegpu.slice<#xegpu.layout, dims = [0, 1]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [0, 1]>}> : f32 // CHECK: %[[BCAST:.*]] = vector.broadcast %[[CVT]] : f32 to vector<16xf32> // CHECK: xegpu.store %[[BCAST]], %[[ARG1]] gpu.module @xevm_test { gpu.func @reduce_2d_scalar_convert_layout(%src: memref<4x16xf32>, %dst: memref<256xf32>) { %cst = arith.constant {layout_result_0 = #xegpu.slice<#xegpu.layout, dims = [0, 1]>} 1.0 : f32 %tdesc = xegpu.create_nd_tdesc %src : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout> %load = xegpu.load_nd %tdesc[0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout> -> vector<4x16xf32> %reduce = vector.multi_reduction , %load, %cst {layout_result_0 = #xegpu.slice<#xegpu.layout, dims = [0, 1]>} [0, 1] : vector<4x16xf32> to f32 %cvt = xegpu.convert_layout %reduce <{input_layout = #xegpu.slice<#xegpu.layout, dims = [0, 1]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [0, 1]>}> : f32 %reduce_bcast = vector.broadcast %cvt {layout_result_0 = #xegpu.slice<#xegpu.layout, dims = [0]>} : f32 to vector<16xf32> %offset = arith.constant {layout_result_0 = #xegpu.layout} dense<0> : vector<16xindex> %mask = arith.constant {layout_result_0 = #xegpu.layout} dense<1> : vector<16xi1> xegpu.store %reduce_bcast, %dst[%offset], %mask {layout = #xegpu.slice<#xegpu.layout, dims = [0]>} : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1> gpu.return } } // ----- // CHECK-LABEL: gpu.func @reduce_2d_vec1_convert_layout( // CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<4x16xf32>, %[[ARG1:[0-9a-zA-Z]+]]: memref<256xf32>) { // CHECK: %[[ACC_2D:.*]] = arith.constant dense<0.000000e+00> : vector<1x16xf32> // CHECK: %[[ACC_1D:.*]] = arith.constant dense<1.000000e+00> : vector<1xf32> // CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout> // CHECK: %[[LOADED:.*]] = xegpu.load_nd %[[TDESC]][0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout> -> vector<4x16xf32> // CHECK: %[[SHAPED:.*]] = vector.shape_cast %[[LOADED]] : vector<4x16xf32> to vector<1x4x16xf32> // CHECK: %[[REDUCE_1:.*]] = vector.multi_reduction , %[[SHAPED]], %[[ACC_2D]] [1] : vector<1x4x16xf32> to vector<1x16xf32> // CHECK: %[[REDUCE_2:.*]] = vector.multi_reduction , %[[REDUCE_1]], %[[ACC_1D]] [1] : vector<1x16xf32> to vector<1xf32> // CHECK: %[[BRIDGE:.*]] = xegpu.convert_layout %[[REDUCE_2]] <{input_layout = #xegpu.slice<#xegpu.slice<#xegpu.layout, dims = [1]>, dims = [1]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [1, 2]>}> : vector<1xf32> // CHECK: %[[CVT:.*]] = xegpu.convert_layout %[[BRIDGE]] <{input_layout = #xegpu.slice<#xegpu.layout, dims = [1, 2]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [1, 2]>}> : vector<1xf32> // CHECK: %[[BCAST:.*]] = vector.broadcast %[[CVT]] : vector<1xf32> to vector<16xf32> // CHECK: xegpu.store %[[BCAST]], %[[ARG1]] gpu.module @xevm_test { gpu.func @reduce_2d_vec1_convert_layout(%src: memref<4x16xf32>, %dst: memref<256xf32>) { %cst = arith.constant {layout_result_0 = #xegpu.slice<#xegpu.layout, dims = [1, 2]>} dense<1.000000e+00> : vector<1xf32> %tdesc = xegpu.create_nd_tdesc %src : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout> %load = xegpu.load_nd %tdesc[0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout> -> vector<4x16xf32> %load1 = vector.broadcast %load {layout_result_0 = #xegpu.layout}: vector<4x16xf32> to vector<1x4x16xf32> %reduce = vector.multi_reduction , %load1, %cst {layout_result_0 = #xegpu.slice<#xegpu.layout, dims = [1, 2]>} [1, 2] : vector<1x4x16xf32> to vector<1xf32> %cvt = xegpu.convert_layout %reduce <{input_layout = #xegpu.slice<#xegpu.layout, dims = [1, 2]>, target_layout = #xegpu.slice<#xegpu.layout, dims = [1, 2]>}> : vector<1xf32> %reduce_bcast = vector.broadcast %cvt {layout_result_0 = #xegpu.layout} : vector<1xf32> to vector<16xf32> %offset = arith.constant {layout_result_0 = #xegpu.layout} dense<0> : vector<16xindex> %mask = arith.constant {layout_result_0 = #xegpu.layout} dense<1> : vector<16xi1> xegpu.store %reduce_bcast, %dst[%offset], %mask {layout = #xegpu.layout} : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1> gpu.return } }