// RUN: mlir-opt %s -split-input-file -xegpu-vector-linearize -canonicalize | FileCheck %s // CHECK-LABEL: test_vector_insert_2d_idx // CHECK-SAME: (%[[DEST:.*]]: vector<2x8x4xf32>, %[[SRC:.*]]: vector<4xf32>) -> vector<2x8x4xf32> // CHECK: %[[ARG_DEST:.*]] = vector.shape_cast %[[DEST]] : vector<2x8x4xf32> to vector<64xf32> // CHECK: %[[SHUFFLE:.*]] = vector.shuffle %[[ARG_DEST]], %[[SRC]] // CHECK: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 64, 65, 66, 67, 16, 17, 18, 19, 20, 21, // CHECK-SAME: 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, // CHECK-SAME: 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63] : vector<64xf32>, vector<4xf32> // CHECK: %[[RES:.*]] = vector.shape_cast %[[SHUFFLE]] : vector<64xf32> to vector<2x8x4xf32> // CHECK: return %[[RES]] : vector<2x8x4xf32> func.func @test_vector_insert_2d_idx(%arg0: vector<2x8x4xf32>, %arg1: vector<4xf32>) -> vector<2x8x4xf32> { %0 = vector.insert %arg1, %arg0[0, 3]: vector<4xf32> into vector<2x8x4xf32> return %0 : vector<2x8x4xf32> } // ----- // CHECK-LABEL: test_vector_transpose // CHECK-SAME: (%[[ORIG_ARG:.*]]: vector<2x8xf32>) -> vector<8x2xf32> // CHECK: %[[POISON:.*]] = ub.poison : vector<16xf32> // CHECK: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<2x8xf32> to vector<16xf32> // CHECK: %[[SHUFFLE:.*]] = vector.shuffle %[[ARG]], %[[POISON]] // CHECK: [0, 8, 1, 9, 2, 10, 3, 11, 4, 12, 5, 13, 6, 14, 7, 15] : vector<16xf32>, vector<16xf32> // CHECK: %[[RES:.*]] = vector.shape_cast %[[SHUFFLE]] : vector<16xf32> to vector<8x2xf32> // CHECK: return %[[RES]] : vector<8x2xf32> func.func @test_vector_transpose(%arg: vector<2x8xf32>) -> vector<8x2xf32> { %0 = vector.transpose %arg, [1, 0] : vector<2x8xf32> to vector<8x2xf32> return %0 : vector<8x2xf32> } // ----- // CHECK-LABEL: test_vector_transpose_16x16 // CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32> // CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32> // CHECK-62: vector.shuffle func.func @test_vector_transpose_16x16(%arg: vector<16x16xf32>) -> vector<16x16xf32> { %0 = vector.transpose %arg, [1, 0] : vector<16x16xf32> to vector<16x16xf32> return %0 : vector<16x16xf32> } // ----- // CHECK-LABEL: func.func @test_vector_store_load_4x4_f16 // CHECK-SAME: (%[[ARG0:.*]]: memref<4x4xf16>) // CHECK-DAG: %[[C3:.*]] = arith.constant 3 : index // CHECK-DAG: %[[C2:.*]] = arith.constant 2 : index // CHECK-DAG: %[[C1:.*]] = arith.constant 1 : index // CHECK-DAG: %[[C0:.*]] = arith.constant 0 : index // CHECK: %[[LOAD0:.*]] = vector.load %[[ARG0]][%[[C0]], %[[C0]]] : memref<4x4xf16>, vector<4xf16> // CHECK: %[[LOAD1:.*]] = vector.load %[[ARG0]][%[[C1]], %[[C0]]] : memref<4x4xf16>, vector<4xf16> // CHECK: %[[LOAD2:.*]] = vector.load %[[ARG0]][%[[C2]], %[[C0]]] : memref<4x4xf16>, vector<4xf16> // CHECK: %[[LOAD3:.*]] = vector.load %[[ARG0]][%[[C3]], %[[C0]]] : memref<4x4xf16>, vector<4xf16> // CHECK: vector.store %[[LOAD0]], %[[ARG0]][%[[C0]], %[[C0]]] : memref<4x4xf16>, vector<4xf16> // CHECK: vector.store %[[LOAD1]], %[[ARG0]][%[[C1]], %[[C0]]] : memref<4x4xf16>, vector<4xf16> // CHECK: vector.store %[[LOAD2]], %[[ARG0]][%[[C2]], %[[C0]]] : memref<4x4xf16>, vector<4xf16> // CHECK: vector.store %[[LOAD3]], %[[ARG0]][%[[C3]], %[[C0]]] : memref<4x4xf16>, vector<4xf16> func.func @test_vector_store_load_4x4_f16(%buffer: memref<4x4xf16>) { %c0 = arith.constant 0 : index %0 = vector.load %buffer[%c0, %c0] : memref<4x4xf16>, vector<4x4xf16> vector.store %0, %buffer[%c0, %c0] : memref<4x4xf16>, vector<4x4xf16> return } // ----- // CHECK-LABEL: func.func @test_vector_store_load_4x4x4 // CHECK-SAME: (%[[BUF:.*]]: memref<4x4x4xf32>) // Constants (order not important) // CHECK-DAG: %[[C0:.*]] = arith.constant 0 : index // CHECK-DAG: %[[C1:.*]] = arith.constant 1 : index // CHECK-DAG: %[[C2:.*]] = arith.constant 2 : index // CHECK-DAG: %[[C3:.*]] = arith.constant 3 : index // All 16 scalar-slice (row/col plane) loads of 1D vectors // CHECK-COUNT-16: vector.load {{.*}} : memref<4x4x4xf32>, vector<4xf32> // No remaining 3D vector load // CHECK-NOT: vector.load {{.*}} : memref<4x4x4xf32>, vector<4x4x4xf32> // All 16 stores of 1D vectors // CHECK-COUNT-16: vector.store {{.*}} : memref<4x4x4xf32>, vector<4xf32> // CHECK: return func.func @test_vector_store_load_4x4x4(%buffer: memref<4x4x4xf32>) { %c0 = arith.constant 0 : index %0 = vector.load %buffer[%c0, %c0, %c0] : memref<4x4x4xf32>, vector<4x4x4xf32> vector.store %0, %buffer[%c0, %c0, %c0] : memref<4x4x4xf32>, vector<4x4x4xf32> return } // ----- // CHECK-LABEL: func.func @test_linearize_index // CHECK-SAME: (%[[ARG0:.*]]: vector<2x2xindex>, %[[ARG1:.*]]: vector<2x2xi32>) -> vector<2x2xindex> // CHECK: %[[CST:.*]] = arith.constant dense<[0, 1, 2, 3]> : vector<4xindex> // CHECK: %[[CAST1:.*]] = vector.shape_cast %[[ARG1]] : vector<2x2xi32> to vector<4xi32> // CHECK: %[[CAST2:.*]] = vector.shape_cast %[[ARG0]] : vector<2x2xindex> to vector<4xindex> // CHECK: %[[ADDI:.*]] = arith.addi %[[CAST2]], %[[CST]] : vector<4xindex> // CHECK: %[[INDEX_CAST1:.*]] = arith.index_cast %[[ADDI]] : vector<4xindex> to vector<4xi32> // CHECK: %[[MULI:.*]] = arith.muli %[[INDEX_CAST1]], %[[CAST1]] : vector<4xi32> // CHECK: %[[INDEX_CAST2:.*]] = arith.index_cast %[[MULI]] : vector<4xi32> to vector<4xindex> // CHECK: %[[RESULT:.*]] = vector.shape_cast %[[INDEX_CAST2]] : vector<4xindex> to vector<2x2xindex> // CHECK: return %[[RESULT]] : vector<2x2xindex> func.func @test_linearize_index(%arg0: vector<2x2xindex>, %arg1: vector<2x2xi32>) -> vector<2x2xindex> { %0 = arith.constant dense<[[0, 1], [2, 3]]> : vector<2x2xindex> // Arith and math ops are handled in generic way, check some of them %1 = arith.addi %arg0, %0 : vector<2x2xindex> %2 = arith.index_cast %1 : vector<2x2xindex> to vector<2x2xi32> %3 = arith.muli %2, %arg1 : vector<2x2xi32> %4 = arith.index_cast %3 : vector<2x2xi32> to vector<2x2xindex> return %4 : vector<2x2xindex> } // ----- // CHECK-LABEL: func.func @broadcast_stretch_at_start // CHECK-SAME: (%[[ARG0:.*]]: vector<1x4xf32>) -> vector<3x4xf32> // CHECK: %[[POISON:.*]] = ub.poison : vector<12xf32> // CHECK: %[[CAST:.*]] = vector.shape_cast %[[ARG0]] : vector<1x4xf32> to vector<4xf32> // CHECK: %[[SHUFFLE1:.*]] = vector.shuffle %[[POISON]], %[[CAST]] [12, 13, 14, 15, -1, -1, -1, -1, -1, -1, -1, -1] : vector<12xf32>, vector<4xf32> // CHECK: %[[SHUFFLE2:.*]] = vector.shuffle %[[SHUFFLE1]], %[[CAST]] [0, 1, 2, 3, 12, 13, 14, 15, 8, 9, 10, 11] : vector<12xf32>, vector<4xf32> // CHECK: %[[SHUFFLE3:.*]] = vector.shuffle %[[SHUFFLE2]], %[[CAST]] [0, 1, 2, 3, 4, 5, 6, 7, 12, 13, 14, 15] : vector<12xf32>, vector<4xf32> // CHECK: %[[RESULT:.*]] = vector.shape_cast %[[SHUFFLE3]] : vector<12xf32> to vector<3x4xf32> func.func @broadcast_stretch_at_start(%arg0: vector<1x4xf32>) -> vector<3x4xf32> { %0 = vector.broadcast %arg0 : vector<1x4xf32> to vector<3x4xf32> return %0 : vector<3x4xf32> } // ----- // CHECK-LABEL: func.func @broadcast_stretch_at_end // CHECK-SAME: (%[[ARG0:.*]]: vector<4x1xf32>) -> vector<4x3xf32> // CHECK: %[[POISON:.*]] = ub.poison : vector<12xf32> // CHECK: %[[EXTRACT1:.*]] = vector.extract %[[ARG0]][0, 0] : f32 from vector<4x1xf32> // CHECK: %[[BROADCAST1:.*]] = vector.broadcast %[[EXTRACT1]] : f32 to vector<3xf32> // CHECK: vector.shuffle // CHECK: %[[EXTRACT2:.*]] = vector.extract %[[ARG0]][1, 0] : f32 from vector<4x1xf32> // CHECK: %[[BROADCAST2:.*]] = vector.broadcast %[[EXTRACT2]] : f32 to vector<3xf32> // CHECK: vector.shuffle // CHECK: %[[EXTRACT3:.*]] = vector.extract %[[ARG0]][2, 0] : f32 from vector<4x1xf32> // CHECK: %[[BROADCAST3:.*]] = vector.broadcast %[[EXTRACT3]] : f32 to vector<3xf32> // CHECK: vector.shuffle // CHECK: %[[EXTRACT4:.*]] = vector.extract %[[ARG0]][3, 0] : f32 from vector<4x1xf32> // CHECK: %[[BROADCAST4:.*]] = vector.broadcast %[[EXTRACT4]] : f32 to vector<3xf32> // CHECK: vector.shuffle // CHECK: vector.shape_cast {{.*}} : vector<12xf32> to vector<4x3xf32> func.func @broadcast_stretch_at_end(%arg0: vector<4x1xf32>) -> vector<4x3xf32> { %0 = vector.broadcast %arg0 : vector<4x1xf32> to vector<4x3xf32> return %0 : vector<4x3xf32> } // ----- // CHECK-LABEL: func.func @broadcast_stretch_in_middle // CHECK-SAME: (%[[ARG0:.*]]: vector<4x1x2xf32>) -> vector<4x3x2xf32> // CHECK: ub.poison : vector<6xf32> // CHECK: ub.poison : vector<24xf32> // CHECK: %[[CAST:.*]] = vector.shape_cast %[[ARG0]] : vector<4x1x2xf32> to vector<8xf32> // CHECK-COUNT-20: vector.shuffle // CHECK: vector.shape_cast {{.*}} : vector<24xf32> to vector<4x3x2xf32> // CHECK-NOT: vector.broadcast func.func @broadcast_stretch_in_middle(%arg0: vector<4x1x2xf32>) -> vector<4x3x2xf32> { %0 = vector.broadcast %arg0 : vector<4x1x2xf32> to vector<4x3x2xf32> return %0 : vector<4x3x2xf32> } // CHECK-LABEL: func.func @gather_memref_2d // CHECK-SAME: (%[[BASE:.*]]: memref, %[[IDX:.*]]: vector<2x3xindex>, %[[MASK:.*]]: vector<2x3xi1>, %[[PASS:.*]]: vector<2x3xf32>) -> vector<2x3xf32> // CHECK: %[[POISON:.*]] = ub.poison : vector<6xf32> // CHECK: %[[C1:.*]] = arith.constant 1 : index // CHECK: %[[C0:.*]] = arith.constant 0 : index // CHECK: %[[PASS_CAST:.*]] = vector.shape_cast %[[PASS]] : vector<2x3xf32> to vector<6xf32> // First shuffle + if ladder for row 0 // CHECK: %[[ROW0_INIT:.*]] = vector.shuffle %[[PASS_CAST]], %[[POISON]] [0, 1, 2] // CHECK: %[[DIM0:.*]] = memref.dim %[[BASE]], %[[C0]] // CHECK: %[[DIM1:.*]] = memref.dim %[[BASE]], %[[C1]] // CHECK: %[[MASK_0_0:.*]] = vector.extract %[[MASK]][0, 0] // CHECK: %[[IDX_0_0:.*]] = vector.extract %[[IDX]][0, 0] // CHECK: %[[OFF_0_0:.*]] = arith.addi %[[IDX_0_0]], %[[C1]] // CHECK: %[[DL_0_0:.*]]:2 = affine.delinearize_index %[[OFF_0_0]] into (%[[DIM0]], %[[DIM1]]) // CHECK: %[[IF_0_0:.*]] = scf.if %[[MASK_0_0]] -> (vector<3xf32>) { // CHECK: %[[LOAD_0_0:.*]] = vector.load %[[BASE]][%[[DL_0_0]]#0, %[[DL_0_0]]#1] : memref, vector<1xf32> // CHECK: %[[ELEM_0_0:.*]] = vector.extract %[[LOAD_0_0]][0] : f32 // CHECK: %[[INS_0_0:.*]] = vector.insert %[[ELEM_0_0]], %[[ROW0_INIT]] [0] : f32 into vector<3xf32> // CHECK: scf.yield %[[INS_0_0]] : vector<3xf32> // CHECK: } else { // CHECK: scf.yield %[[ROW0_INIT]] : vector<3xf32> // CHECK: } // CHECK: %[[MASK_0_1:.*]] = vector.extract %[[MASK]][0, 1] // CHECK: %[[IDX_0_1:.*]] = vector.extract %[[IDX]][0, 1] // CHECK: %[[OFF_0_1:.*]] = arith.addi %[[IDX_0_1]], %[[C1]] // CHECK: %[[DL_0_1:.*]]:2 = affine.delinearize_index %[[OFF_0_1]] into (%[[DIM0]], %[[DIM1]]) // CHECK: %[[IF_0_1:.*]] = scf.if %[[MASK_0_1]] -> (vector<3xf32>) // … (similar checks for the rest of row 0, then row 1) // CHECK: %[[ROW_SHUFFLE:.*]] = vector.shuffle %[[POISON]], {{.*}} [6, 7, 8, -1, -1, -1] // CHECK: %[[ROW1_INIT:.*]] = vector.shuffle %[[PASS_CAST]], %[[POISON]] [3, 4, 5] // Row 1 if ladder checks // CHECK: %[[MASK_1_0:.*]] = vector.extract %[[MASK]][1, 0] // CHECK: %[[IDX_1_0:.*]] = vector.extract %[[IDX]][1, 0] // CHECK: %[[OFF_1_0:.*]] = arith.addi %[[IDX_1_0]], %[[C1]] // CHECK: %[[DL_1_0:.*]]:2 = affine.delinearize_index %[[OFF_1_0]] into // CHECK: %[[IF_1_0:.*]] = scf.if %[[MASK_1_0]] -> (vector<3xf32>) // … (similar checks for remaining row 1 inserts) // Final reshuffle and cast // CHECK: %[[FINAL_SHUFFLE:.*]] = vector.shuffle %[[ROW_SHUFFLE]], {{.*}} [0, 1, 2, 6, 7, 8] // CHECK: %[[RESULT:.*]] = vector.shape_cast %[[FINAL_SHUFFLE]] : vector<6xf32> to vector<2x3xf32> // CHECK: return %[[RESULT]] : vector<2x3xf32> func.func @gather_memref_2d(%base: memref, %v: vector<2x3xindex>, %mask: vector<2x3xi1>, %pass_thru: vector<2x3xf32>) -> vector<2x3xf32> { %c0 = arith.constant 0 : index %c1 = arith.constant 1 : index %0 = vector.gather %base[%c0, %c1][%v], %mask, %pass_thru : memref, vector<2x3xindex>, vector<2x3xi1>, vector<2x3xf32> into vector<2x3xf32> return %0 : vector<2x3xf32> } // ----- // Check for vector linearization interoperability with XeGPU dialect ops. // The `xegpu-vector-linearize` pass does not itself affect the XeGPU ops. // CHECK: gpu.func @test_kernel(%[[A:.*]]: memref<8x16xf16>, %[[B:.*]]: memref<16x16xf16>, %[[C:.*]]: memref<8x16xf32>) kernel { // CHECK: %[[POISON_F32:.*]] = ub.poison : vector<128xf32> // CHECK: %[[CST_A:.*]] = arith.constant dense<0.000000e+00> : vector<64xf16> // CHECK: %[[CST_C:.*]] = arith.constant dense<5.000000e+00> : vector<64xf32> // CHECK: %[[A_TDESC:.*]] = xegpu.create_nd_tdesc %[[A]] // CHECK: %[[A_VAL:.*]] = xegpu.load_nd %[[A_TDESC]][0, 0] // CHECK: %[[A_CAST:.*]] = vector.shape_cast %[[A_VAL]] : vector<8x16xf16> to vector<128xf16> // CHECK: %[[A_SHUFFLE:.*]] = vector.shuffle %[[A_CAST]], %[[CST_A]] {{.*}} : vector<128xf16>, vector<64xf16> // CHECK: %[[A_RESULT:.*]] = vector.shape_cast %[[A_SHUFFLE]] : vector<128xf16> to vector<8x16xf16> // CHECK: %[[B_TDESC:.*]] = xegpu.create_nd_tdesc %[[B]] // CHECK: %[[B_VAL:.*]] = xegpu.load_nd %[[B_TDESC]][0, 0] // CHECK: %[[B_CAST:.*]] = vector.shape_cast %[[B_VAL]] : vector<16x16xf16> to vector<256xf16> // CHECK: %[[B_SHUFFLE:.*]] = vector.shuffle %[[B_CAST]], %[[CST_A]] {{.*}} : vector<256xf16>, vector<64xf16> // CHECK: %[[B_RESULT:.*]] = vector.shape_cast %[[B_SHUFFLE]] : vector<256xf16> to vector<16x16xf16> // CHECK: %[[DPAS:.*]] = xegpu.dpas %[[A_RESULT]], %[[B_RESULT]] : vector<8x16xf16>, vector<16x16xf16> -> vector<8x16xf32> // CHECK: %[[DPAS_CAST:.*]] = vector.shape_cast %[[DPAS]] : vector<8x16xf32> to vector<128xf32> // CHECK: %[[EXTRACT_SHUFFLE:.*]] = vector.shuffle %[[DPAS_CAST]], %[[POISON_F32]] {{.*}} : vector<128xf32>, vector<128xf32> // CHECK: %[[ADDF:.*]] = arith.addf %[[EXTRACT_SHUFFLE]], %[[CST_C]] : vector<64xf32> // CHECK: %[[INSERT_SHUFFLE:.*]] = vector.shuffle %[[DPAS_CAST]], %[[ADDF]] {{.*}} : vector<128xf32>, vector<64xf32> // CHECK: %[[C_RESULT:.*]] = vector.shape_cast %[[INSERT_SHUFFLE]] : vector<128xf32> to vector<8x16xf32> // CHECK: %[[C_TDESC:.*]] = xegpu.create_nd_tdesc %[[C]] // CHECK: xegpu.store_nd %[[C_RESULT]], %[[C_TDESC]][0, 0] // CHECK: gpu.return gpu.module @test_kernel { gpu.func @test_kernel(%A: memref<8x16xf16>, %B: memref<16x16xf16>, %C: memref<8x16xf32>) kernel { %c0 = arith.constant 0 : index %cst_vec_0 = arith.constant dense<0.000000e+00> : vector<8x8xf16> %cst_vec_1 = arith.constant dense<0.000000e+00> : vector<8x8xf16> %cst_vec_2 = arith.constant dense<5.000000e+00> : vector<8x8xf32> %a_tdesc = xegpu.create_nd_tdesc %A : memref<8x16xf16> -> !xegpu.tensor_desc<8x16xf16, #xegpu.block_tdesc_attr> %a_val = xegpu.load_nd %a_tdesc[0, 0] : !xegpu.tensor_desc<8x16xf16, #xegpu.block_tdesc_attr> -> vector<8x16xf16> %a_val_0 = vector.insert_strided_slice %cst_vec_0, %a_val{offsets = [0, 0], sizes = [8, 8], strides = [1, 1]}: vector<8x8xf16> into vector<8x16xf16> %b_tdesc = xegpu.create_nd_tdesc %B : memref<16x16xf16> -> !xegpu.tensor_desc<16x16xf16, #xegpu.block_tdesc_attr> %b_val = xegpu.load_nd %b_tdesc[0, 0] : !xegpu.tensor_desc<16x16xf16, #xegpu.block_tdesc_attr> -> vector<16x16xf16> %b_val_0 = vector.insert_strided_slice %cst_vec_1, %b_val{offsets = [0, 0], sizes = [8, 8], strides = [1, 1]}: vector<8x8xf16> into vector<16x16xf16> %c_val = xegpu.dpas %a_val_0, %b_val_0 : vector<8x16xf16>, vector<16x16xf16> -> vector<8x16xf32> %c_val_0 = vector.extract_strided_slice %c_val {offsets = [0, 0], sizes = [8, 8], strides = [1, 1]} : vector<8x16xf32> to vector<8x8xf32> %c_addf = arith.addf %c_val_0, %cst_vec_2 : vector<8x8xf32> %c_result = vector.insert_strided_slice %c_addf, %c_val {offsets = [0, 0], sizes = [8, 8], strides = [1, 1]} : vector<8x8xf32> into vector<8x16xf32> %c_tdesc = xegpu.create_nd_tdesc %C : memref<8x16xf32> -> !xegpu.tensor_desc<8x16xf32, #xegpu.block_tdesc_attr> xegpu.store_nd %c_result, %c_tdesc[0, 0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32> gpu.return } }