/******************************************************************************* * * MIT License * * Copyright (C) 2022 Advanced Micro Devices, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * *******************************************************************************/ #pragma once #include #include #include #include #include #include #include #include namespace TensileLite { /** * \ingroup Tensile * \defgroup Embedding Data Embedding * * @brief Mechanism which allows binary data to be stored in an executable * or shared library as an array of bytes. */ template struct EmbedData; /** * \ingroup Embedding * * @brief EmbeddedData is the mechanism for retrieving data which has been * registered with EmbedData. */ template class TENSILELITEHOST_EXPORT EmbeddedData : public LazySingleton> { public: using Base = LazySingleton>; using Item = std::vector; using Items = std::vector; using Map = std::unordered_map; static Items const& Get() { return Get(""); } static Items const& Get(std::string const& key) { auto const& items = Base::Instance().items; auto iter = items.find(key); if(iter == items.end()) return Base::Instance().empty; return iter->second; } protected: friend Base; friend struct EmbedData; static Items& GetMutable() { return GetMutable(""); } static Items& GetMutable(std::string const& key) { if(Debug::Instance().printDataInit()) std::cout << "Embedding an object of type " << typeid(Object).name() << " with key " << key << std::endl; return Base::Instance().items[key]; } EmbeddedData() = default; Map items; const Items empty = Items{}; }; /** * \ingroup Embedding * * @brief Object which registers embedded data when it's instantiated. */ template struct TENSILELITEHOST_EXPORT EmbedData { EmbedData(std::initializer_list data) { EmbeddedData::GetMutable().emplace_back(data); } EmbedData(std::vector const& data) { EmbeddedData::GetMutable().push_back(data); } EmbedData(std::string const& key, std::initializer_list data) { EmbeddedData::GetMutable(key).emplace_back(data); } EmbedData(std::string const& key, std::vector const& data) { EmbeddedData::GetMutable(key).push_back(data); } }; } // namespace TensileLite #define TENSILE_CONCATENATE_SYMBOLS(a, b) TENSILE_CONCATENATE_SYMBOLS1(a, b) #define TENSILE_CONCATENATE_SYMBOLS1(a, b) TENSILE_CONCATENATE_SYMBOLS2(a, b) #define TENSILE_CONCATENATE_SYMBOLS2(a, b) a##b #define TENSILE_EMBED_SYMBOL_NAME TENSILE_CONCATENATE_SYMBOLS(TensileEmbeddedData, __LINE__)