/******************************************************************************* * * MIT License * * Copyright (C) 2021-2025 Advanced Micro Devices, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * *******************************************************************************/ #pragma once #include #include #include "hip_resource.hpp" #include "singleton.hpp" // ReductionResource class is intended to manage a shared pool of resources for // testing hiptensor reduction kernels on the GPU. // // It minimizes the memory handling overhead for launching thousands of GPU // kernels by allowing re-use of existing memory allocations. Memory is only // re-allocated as necessary to satisfy minimum size requirements. // // The interface indicates memory ownership by this class and shall only be // used to access for read/write purposes. // // Currently uses HIP as the backend for device allocation. namespace hiptensor { struct ReductionResource : public HipResource, public LazySingleton { // For static initialization friend std::unique_ptr std::make_unique(); using Base = HipResource; public: using DevicePtrT = Base::DevicePtrT; using HostPtrT = Base::HostPtrT; // N, C, W, H using ProblemDims = std::vector; private: // No public instantiation except make_unique. // No copy ReductionResource(); ReductionResource(const ReductionResource&) = delete; ReductionResource& operator=(const ReductionResource&) = delete; public: ReductionResource(ReductionResource&&); virtual ~ReductionResource() = default; void setupStorage(ProblemDims const& dimSizes, ProblemDims const& outputSizes, hiptensorDataType_t dataType); void setupWorkspace(uint64_t workspaceSize); void fillRand(HostPtrT& hostBuf, DevicePtrT& deviceBuf, hiptensorDataType_t dataType, size_t elementCount, uint32_t seed); void fillConstant(HostPtrT& hostBuf, DevicePtrT& deviceBuf, hiptensorDataType_t dataType, size_t elementCount, double value); void copyOutputToHost(); void copyReferenceToDevice(); HostPtrT& hostA(); HostPtrT& hostC(); HostPtrT& hostD(); HostPtrT& hostReference(); DevicePtrT& deviceA(); DevicePtrT& deviceC(); DevicePtrT& deviceD(); DevicePtrT& deviceReference(); DevicePtrT& deviceWorkspace(); size_t getCurrentInputElementCount() const; size_t getCurrentInputMemorySize() const; size_t getCurrentOutputElementCount() const; size_t getCurrentOutputMemorySize() const; void reset() final; protected: DevicePtrT mDeviceA; DevicePtrT mDeviceC; DevicePtrT mDeviceD; DevicePtrT mDeviceReference; DevicePtrT mDeviceWorkspace; HostPtrT mHostA; HostPtrT mHostC; HostPtrT mHostD; HostPtrT mHostReference; hiptensorDataType_t mCurrentDataType; /**< Type size of element of A/C */ size_t mCurrentInputElementCount; /**< Element count of A */ size_t mCurrentInputAllocByte; /**< Allocated size of memory */ size_t mCurrentOutputElementCount; /**< Element count of C */ size_t mCurrentOutputAllocByte; /**< Allocated size of memory */ }; } // namespace hiptensor