/* * Copyright 2008-2013 NVIDIA Corporation * Modifications Copyright© 2025 Advanced Micro Devices, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "test_param_fixtures.hpp" #include "test_utils.hpp" using thrust::system::detail::internal::uniform_decomposition; TEST(DecomposeTests, TestUniformDecomposition) { SCOPED_TRACE(testing::Message() << "with device_id= " << test::set_device_from_ctest()); { uniform_decomposition ud(10, 10, 1); // [0,10) ASSERT_EQ(ud.size(), 1); ASSERT_EQ(ud[0].begin(), 0); ASSERT_EQ(ud[0].end(), 10); ASSERT_EQ(ud[0].size(), 10); } { uniform_decomposition ud(10, 20, 1); // [0,10) ASSERT_EQ(ud.size(), 1); ASSERT_EQ(ud[0].begin(), 0); ASSERT_EQ(ud[0].end(), 10); ASSERT_EQ(ud[0].size(), 10); } { uniform_decomposition ud(8, 5, 2); // [0,5)[5,8) ASSERT_EQ(ud.size(), 2); ASSERT_EQ(ud[0].begin(), 0); ASSERT_EQ(ud[0].end(), 5); ASSERT_EQ(ud[0].size(), 5); ASSERT_EQ(ud[1].begin(), 5); ASSERT_EQ(ud[1].end(), 8); ASSERT_EQ(ud[1].size(), 3); } { uniform_decomposition ud(8, 5, 3); // [0,5)[5,8) ASSERT_EQ(ud.size(), 2); ASSERT_EQ(ud[0].begin(), 0); ASSERT_EQ(ud[0].end(), 5); ASSERT_EQ(ud[0].size(), 5); ASSERT_EQ(ud[1].begin(), 5); ASSERT_EQ(ud[1].end(), 8); ASSERT_EQ(ud[1].size(), 3); } { uniform_decomposition ud(10, 1, 2); // [0,5)[5,10) ASSERT_EQ(ud.size(), 2); ASSERT_EQ(ud[0].begin(), 0); ASSERT_EQ(ud[0].end(), 5); ASSERT_EQ(ud[0].size(), 5); ASSERT_EQ(ud[1].begin(), 5); ASSERT_EQ(ud[1].end(), 10); ASSERT_EQ(ud[1].size(), 5); } { // [0,4)[4,8)[8,10) uniform_decomposition ud(10, 2, 3); ASSERT_EQ(ud.size(), 3); ASSERT_EQ(ud[0].begin(), 0); ASSERT_EQ(ud[0].end(), 4); ASSERT_EQ(ud[0].size(), 4); ASSERT_EQ(ud[1].begin(), 4); ASSERT_EQ(ud[1].end(), 8); ASSERT_EQ(ud[1].size(), 4); ASSERT_EQ(ud[2].begin(), 8); ASSERT_EQ(ud[2].end(), 10); ASSERT_EQ(ud[2].size(), 2); } }