//===----------------------------------------------------------------------===// // // Part of libcu++, the C++ Standard Library for your entire system, // under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. // //===----------------------------------------------------------------------===// #ifndef DETAIL_ATTRIBUTES_H #define DETAIL_ATTRIBUTES_H #include #if _THRUST_HAS_DEVICE_SYSTEM_STD // clang-format off # include _THRUST_STD_INCLUDE(__cccl/attributes.h) // clang-format on # define THRUST_DECLSPEC_EMPTY_BASES _CCCL_DECLSPEC_EMPTY_BASES #else // !_THRUST_HAS_DEVICE_SYSTEM_STD # ifdef __has_declspec_attribute # define THRUST_HAS_DECLSPEC_ATTRIBUTE(__x) __has_declspec_attribute(__x) # else // ^^^ __has_declspec_attribute ^^^ / vvv !__has_declspec_attribute vvv # define THRUST_HAS_DECLSPEC_ATTRIBUTE(__x) 0 # endif // !__has_declspec_attribute // MSVC needs extra help with empty base classes # if THRUST_HOST_COMPILER == THRUST_HOST_COMPILER_MSVC || THRUST_HAS_DECLSPEC_ATTRIBUTE(empty_bases) # define THRUST_DECLSPEC_EMPTY_BASES __declspec(empty_bases) # else // !THRUST_HOST_COMPILER == THRUST_HOST_COMPILER_MSVC # define THRUST_DECLSPEC_EMPTY_BASES # endif // THRUST_HOST_COMPILER == THRUST_HOST_COMPILER_MSVC #endif // _THRUST_HAS_DEVICE_SYSTEM_STD #endif // DETAIL_ATTRIBUTES_H