/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*! \file config.h * \brief Defines platform configuration. */ #pragma once #include // IWYU pragma: export // For _CCCL_IMPLICIT_SYSTEM_HEADER #if _THRUST_HAS_DEVICE_SYSTEM_STD # include _THRUST_LIBCXX_INCLUDE(__cccl_config) // IWYU pragma: export #endif #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header // NOTE: The order of these #includes matters. #include // IWYU pragma: export #include // IWYU pragma: export #include // IWYU pragma: export #include // IWYU pragma: export #include // IWYU pragma: export // host_system.h & device_system.h must be #included as early as possible because other config headers depend on it #include // IWYU pragma: export #include // IWYU pragma: export #include // IWYU pragma: export #include // IWYU pragma: export #include // IWYU pragma: export #include // IWYU pragma: export #include // IWYU pragma: export #include // IWYU pragma: export