/* * Copyright (c) Advanced Micro Devices, Inc., or its affiliates. * * SPDX-License-Identifier: MIT */ #ifndef _OCL_GL_DEPTH_TEX_H_ #define _OCL_GL_DEPTH_TEX_H_ #include "OCLGLCommon.h" class OCLGLDepthTex : public OCLGLCommon { public: OCLGLDepthTex(); virtual ~OCLGLDepthTex(); static const unsigned int c_dimSize = 128; virtual void open(unsigned int test, char* units, double& conversion, unsigned int deviceId); virtual void run(void); virtual unsigned int close(void); private: //////////////////// // test functions // //////////////////// bool testDepthRead(GLint internalFormat, GLenum format, GLenum type); unsigned int _currentTest; ///////////////////// // private members // ///////////////////// // GL resource identifiers GLuint glDepthBuffer_; GLuint frameBufferOBJ_; GLuint colorBuffer_; // CL identifiers cl_mem clOutputBuffer_; cl_mem clDepth_; cl_sampler clSampler_; // pointers to buffers float* pGLOutput_; float* pCLOutput_; bool extensionSupported_; }; #endif // _OCL_GL_BUFFER_H_