/* * Copyright (c) Advanced Micro Devices, Inc., or its affiliates. * * SPDX-License-Identifier: MIT */ #pragma once #include "top.hpp" #include "CL/cl.h" #include "device/device.hpp" #include "platform/command.hpp" #include "platform/program.hpp" #include "platform/perfctr.hpp" #include "platform/memory.hpp" #include "utils/concurrent.hpp" #include "thread/thread.hpp" #include "thread/monitor.hpp" #include "utils/versions.hpp" #include "device/rocm/rocrctx.hpp" #include "device/rocm/rocsettings.hpp" #include "device/rocm/rocvirtual.hpp" #include "device/rocm/rocdefs.hpp" #include "device/rocm/rocprintf.hpp" #include "device/rocm/rocglinterop.hpp" #include #include #include #include #include /*! \addtogroup HSA * @{ */ //! HSA Device Implementation namespace amd::roc { /** * @brief List of environment variables that could be used to * configure the behavior of Hsa Runtime */ #define ENVVAR_HSA_POLL_KERNEL_COMPLETION "HSA_POLL_COMPLETION" //! Forward declarations class Command; class Device; class GpuCommand; class Heap; class HeapBlock; class Program; class Kernel; class Memory; class Resource; class VirtualDevice; class PrintfDbg; class ProfilingSignal : public amd::ReferenceCountedObject { public: //! Sentinel for queue_index_ when the owning stream is unknown. static constexpr uint32_t kInvalidQueueIndex = std::numeric_limits::max(); hsa_signal_t signal_; //!< HSA signal to track profiling information Timestamp* ts_; //!< Timestamp object associated with the signal HwQueueEngine engine_; //!< Engine used with this signal //! vGPU (queue) index of the stream this signal was dispatched on. Graphs span //! multiple streams under one command, so profiling reads this per-signal to //! attribute each kernel to the queue it actually ran on. uint32_t queue_index_ = kInvalidQueueIndex; std::recursive_mutex lock_; //!< Signal lock for update typedef union { struct { uint32_t done_ : 1; //!< True if signal is done uint32_t isPacketDispatch_ : 1; //!< True if the packet, used with the signal, is dispatch uint32_t interrupt_ : 1; //!< True if the signal will trigger an interrupt uint32_t reserved_ : 29; }; uint32_t data_; } Flags; Flags flags_; //! Cached timing data - populated when signal completes, avoids repeated HSA calls struct CachedTiming { uint64_t start_ = 0; //!< Cached start timestamp from HSA uint64_t end_ = 0; //!< Cached end timestamp from HSA bool valid_ = false; //!< True if timing data has been cached }; CachedTiming cached_timing_; ProfilingSignal() : ts_(nullptr), engine_(HwQueueEngine::Compute) { signal_.handle = 0; flags_.data_ = 0; flags_.done_ = true; queue_index_ = kInvalidQueueIndex; } virtual ~ProfilingSignal(); std::recursive_mutex& LockSignalOps() { return lock_; } //! Cache timing data from HSA for this signal (called once when signal completes) void CacheTimingData(hsa_agent_t gpu_device); //! Reset cached timing for signal reuse void ResetCachedTiming() { std::scoped_lock lock(lock_); cached_timing_.start_ = 0; cached_timing_.end_ = 0; cached_timing_.valid_ = false; queue_index_ = kInvalidQueueIndex; } //! Check if timing is already cached bool IsTimingCached() const { return cached_timing_.valid_; } //! Get cached timing values void GetCachedTiming(uint64_t& start, uint64_t& end) { std::scoped_lock lock(lock_); start = cached_timing_.start_; end = cached_timing_.end_; } }; class Sampler : public device::Sampler { public: //! Constructor Sampler(const Device& dev) : dev_(dev) {} //! Default destructor for the device memory object virtual ~Sampler(); //! Creates a device sampler from the OCL sampler state bool create(const amd::Sampler& owner //!< AMD sampler object ); private: void fillSampleDescriptor(hsa_ext_sampler_descriptor_v2_t& samplerDescriptor, const amd::Sampler& sampler) const; Sampler& operator=(const Sampler&); //! Disable operator= Sampler(const Sampler&); const Device& dev_; //!< Device object associated with the sampler hsa_ext_sampler_t hsa_sampler; }; // A NULL Device type used only for offline compilation // Only functions that are used for compilation will be in this device class NullDevice : public amd::Device { public: //! constructor NullDevice(){}; //! create the device bool create(const amd::Isa& isa); //! Initialise all the offline devices that can be used for compilation static bool init(); //! Teardown for offline devices static void tearDown(); //! Destructor for the Null device virtual ~NullDevice(); const Settings& settings() const { return static_cast(*settings_); } //! Construct an device program object from the ELF assuming it is valid device::Program* createProgram(amd::Program& owner, amd::option::Options* options = nullptr) override; // List of dummy functions which are disabled for NullDevice //! Create a new virtual device environment. device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = nullptr) override { ShouldNotReachHere(); return nullptr; } virtual bool registerSvmMemory(void* ptr, size_t size) const { ShouldNotReachHere(); return false; } virtual void deregisterSvmMemory(void* ptr) const { ShouldNotReachHere(); } //! Just returns nullptr for the dummy device device::Memory* createMemory(amd::Memory& owner) const override { ShouldNotReachHere(); return nullptr; } device::Memory* createMemory(size_t size, size_t alignment = 0) const override { ShouldNotReachHere(); return nullptr; } //! Sampler object allocation bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object device::Sampler** sampler //!< device sampler object ) const override { ShouldNotReachHere(); return true; } //! Just returns nullptr for the dummy device device::Memory* createView( amd::Memory& owner, //!< Owner memory object const device::Memory& parent //!< Parent device memory object for the view ) const override { ShouldNotReachHere(); return nullptr; } device::Signal* createSignal() const override { ShouldNotReachHere(); return nullptr; } //! Just returns nullptr for the dummy device void* svmAlloc(amd::Context& context, //!< The context used to create a buffer size_t size, //!< size of svm spaces size_t alignment, //!< alignment requirement of svm spaces cl_svm_mem_flags flags, //!< flags of creation svm spaces void* svmPtr //!< existing svm pointer for mGPU case ) const override { ShouldNotReachHere(); return nullptr; } //! Just returns nullptr for the dummy device void svmFree(void* ptr //!< svm pointer needed to be freed ) const override { ShouldNotReachHere(); return; } void* virtualAlloc(void* req_addr, size_t size, size_t alignment) override { ShouldNotReachHere(); return nullptr; } bool virtualFree(void* addr) override { ShouldNotReachHere(); return true; } cl_int virtualMap(void* va, size_t size, amd::Memory* phys) override { ShouldNotReachHere(); return CL_INVALID_OPERATION; } cl_int virtualUnmap(void* va, size_t size) override { ShouldNotReachHere(); return CL_INVALID_OPERATION; } virtual bool SetMemAccess(void* va_addr, size_t va_size, VmmAccess access_flags, VmmLocationType = VmmLocationType::kDevice, int numaNode = -1) override { ShouldNotReachHere(); return false; } virtual bool GetMemAccess(void* va_addr, VmmAccess* access_flags_ptr) const override { ShouldNotReachHere(); return false; } virtual bool ValidateMemAccess(amd::Memory& mem, bool read_write) const override { ShouldNotReachHere(); return true; } //! Determine if we can use device memory for SVM const bool forceFineGrain(amd::Memory* memory) const { return (memory->getContext().devices().size() > 1); } virtual bool importExtSemaphore(void** extSemahore, const amd::Os::FileDesc& handle, amd::ExternalSemaphoreHandleType sem_handle_type) override { ShouldNotReachHere(); return false; } void DestroyExtSemaphore(void* extSemaphore) override { ShouldNotReachHere(); } //! Acquire external graphics API object in the host thread //! Needed for OpenGL objects on CPU device bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly) override { ShouldNotReachHere(); return false; } bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly) override { ShouldNotReachHere(); return false; } //! Releases non-blocking map target memory virtual void freeMapTarget(amd::Memory& mem, void* target) { ShouldNotReachHere(); } //! Empty implementation on Null device bool globalFreeMemory(size_t* freeMemory) const override { ShouldNotReachHere(); return false; } //! Empty implementation on Null device bool amdFileRead(amd::Os::FileDesc handle, void* devicePtr, uint64_t size, int64_t file_offset, uint64_t* size_copied, int32_t* status) override { ShouldNotReachHere(); return false; } //! Empty implementation on Null device bool amdFileWrite(amd::Os::FileDesc handle, void* devicePtr, uint64_t size, int64_t file_offset, uint64_t* size_copied, int32_t* status) override { ShouldNotReachHere(); return false; } bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput, cl_set_device_clock_mode_output_amd* pSetClockModeOutput) override { return true; } bool IsHwEventReady(const amd::Event& event, bool wait = false, amd::SyncPolicy policy = amd::SyncPolicy::Auto) const override { return false; } void getHwEventTime(const amd::Event& event, uint64_t* start, uint64_t* end) const override {}; void ReleaseGlobalSignal(void* signal) const override {} #if defined(__clang__) #if __has_feature(address_sanitizer) virtual device::UriLocator* createUriLocator() const { ShouldNotReachHere(); return nullptr; } #endif #endif private: static constexpr bool offlineDevice_ = true; }; struct AgentInfo { hsa_agent_t agent; hsa_amd_memory_pool_t fine_grain_pool; hsa_amd_memory_pool_t coarse_grain_pool; hsa_amd_memory_pool_t kern_arg_pool; hsa_amd_memory_pool_t ext_fine_grain_pool; }; //! A HSA device ordinal (physical HSA device) class Device : public NullDevice { public: //! Initialise the whole HSA device subsystem (init, device enumeration, etc). static bool init(); static void tearDown(); //! Lookup all AMD HSA devices and memory regions. static hsa_status_t iterateAgentCallback(hsa_agent_t agent, void* data); static hsa_status_t iterateGpuMemoryPoolCallback(hsa_amd_memory_pool_t region, void* data); static hsa_status_t iterateCpuMemoryPoolCallback(hsa_amd_memory_pool_t region, void* data); static hsa_status_t loaderQueryHostAddress(const void* device, const void** host); //! Returns the AMD HSA loader extension function table. static const hsa_ven_amd_loader_1_03_pfn_t& loaderExtensionTable() { return amd_loader_ext_table; } static bool loadHsaModules(); hsa_agent_t getBackendDevice() const { return bkendDevice_; } //! Get the CPU agent with the least NUMA distance to this GPU const hsa_agent_t& getCpuAgent() const { return cpu_agent_info_->agent; } //! Maps an HSA agent to a stable global index shared across all devices. GPU agents //! occupy [0, numGpuAgents); CPU agents occupy [numGpuAgents, numGpuAgents + numCpuAgents). //! Returns -1 if the agent is not one of the enumerated agents. static int agentGlobalIndex(hsa_agent_t agent); //! Get the CPU agent that is in a 'index' NUMA node const hsa_agent_t getCpuAgent(int index) const { if ((index < 0) || (index >= cpu_agents_.size())) { // Return default CPU agent return cpu_agent_info_->agent; } return cpu_agents_[index].agent; } void setupCpuAgent(); // Setup the CPU agent which has the least NUMA distance to this GPU void checkAtomicSupport(); //!< Check the support for pcie atomics //! Destructor for the physical HSA device virtual ~Device(); // Temporary, delete it later when HSA Runtime and KFD is fully fucntional. void fake_device(); /////////////////////////////////////////////////////////////////////////////// // TODO: Below are all mocked up virtual functions from amd::Device, they may // need real implementation. /////////////////////////////////////////////////////////////////////////////// //! Instantiate a new virtual device virtual device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = nullptr) override; //! Construct an device program object from the ELF assuming it is valid virtual device::Program* createProgram(amd::Program& owner, amd::option::Options* options = nullptr) override; virtual device::Memory* createMemory(amd::Memory& owner) const override; virtual device::Memory* createMemory(size_t size, size_t alignment = 0) const override; //! Sampler object allocation virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object device::Sampler** sampler //!< device sampler object ) const override; //! Just returns nullptr for the dummy device virtual device::Memory* createView( amd::Memory& owner, //!< Owner memory object const device::Memory& parent //!< Parent device memory object for the view ) const override { return nullptr; } virtual device::Signal* createSignal() const override; virtual device::Signal* createIpcSignal() const override; //! Acquire external graphics API object in the host thread //! Needed for OpenGL objects on CPU device virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly) override; /** * @brief Removes the external device as an available device. * * @note: The current implementation is to avoid build break * and does not represent actual / correct implementation. This * needs to be done. */ bool unbindExternalDevice( uint flags, //!< Enum val. for ext.API type: GL, D3D10, etc. void* const gfxDevice[], //!< D3D device do D3D, HDC/Display handle of X Window for GL void* gfxContext, //!< HGLRC/GLXContext handle bool validateOnly //!< Only validate if the device can inter-operate with //!< pDevice/pContext, do not bind. ) override; //! Gets free memory on a GPU device virtual bool globalFreeMemory(size_t* freeMemory) const override; virtual void* hostAlloc(size_t size, size_t alignment, MemorySegment mem_seg = MemorySegment::kNoAtomics, const void* agentInfo = nullptr, bool allowAllAgentsAccess = true) const override; // nullptr uses default CPU agent virtual void hostFree(void* ptr, size_t size = 0) const override; virtual bool amdFileRead(amd::Os::FileDesc handle, void* devicePtr, uint64_t size, int64_t file_offset, uint64_t* size_copied, int32_t* status) override; virtual bool amdFileWrite(amd::Os::FileDesc handle, void* devicePtr, uint64_t size, int64_t file_offset, uint64_t* size_copied, int32_t* status) override; bool deviceAllowAccess(void* dst) const override; bool allowPeerAccess(device::Memory* memory) const override; void deviceVmemRelease(uint64_t mem_handle) const; uint64_t deviceVmemAlloc(size_t size, uint64_t flags) const; //! Whether host-resident NUMA VMM allocation is supported for the given node. //! Queries the CPU agent's HSA_AMD_AGENT_INFO_HOST_ALLOC_DMABUF_SUPPORTED; returns //! false against a ROCr that predates the query (graceful degrade). bool hostVmemSupported(int numaNode) const; //! Allocate a host-resident VMM handle on a CPU NUMA pool. numaNode < 0 resolves //! to the calling thread's current node (HostNumaCurrent). Returns 0 on failure. uint64_t hostVmemAlloc(size_t size, uint64_t flags, int numaNode) const; void* deviceLocalAlloc(size_t size, const AllocationFlags& flags = AllocationFlags{}, bool allowAllAgentsAccess = true) const override; void* reserveMemory(size_t size, size_t alignment) const; void releaseMemory(void* ptr, size_t size) const; void memFree(void* ptr, size_t size) const; virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment, cl_svm_mem_flags flags = CL_MEM_READ_WRITE, void* svmPtr = nullptr) const override; virtual void svmFree(void* ptr) const override; virtual bool SetSvmAttributes(const void* dev_ptr, size_t count, amd::MemoryAdvice advice, bool use_cpu = false, int numa_id = kDefaultNumaNode) const override; virtual bool GetSvmAttributes(void** data, size_t* data_sizes, int* attributes, size_t num_attributes, const void* dev_ptr, size_t count) const override; virtual size_t ScratchLimitCurrent() const final; virtual bool UpdateScratchLimitCurrent(size_t limit) const final; virtual void* virtualAlloc(void* req_addr, size_t size, size_t alignment) override; virtual bool virtualFree(void* addr) override; virtual cl_int virtualMap(void* va, size_t size, amd::Memory* phys) override; virtual cl_int virtualUnmap(void* va, size_t size) override; virtual bool SetMemAccess(void* va_addr, size_t va_size, VmmAccess access_flags, VmmLocationType = VmmLocationType::kDevice, int numaNode = -1) override; virtual bool GetMemAccess(void* va_addr, VmmAccess* access_flags_ptr) const override; virtual bool ValidateMemAccess(amd::Memory& mem, bool read_write) const override { return true; } virtual VmmExportStatus ExportShareableVMMHandle(amd::Memory& amd_mem_obj, int flags, void* shareableHandle, amd::Memory::HandleType handle_type) override; bool ImportShareableHSAHandle(void* osHandle, uint64_t* hsa_handle_ptr, amd::Memory::HandleType handle_type) const; virtual amd::Memory* ImportShareableVMMHandle(void* osHandle, amd::Memory::HandleType handle_type) override; virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput, cl_set_device_clock_mode_output_amd* pSetClockModeOutput) override; virtual bool IsHwEventReady(const amd::Event& event, bool wait = false, amd::SyncPolicy policy = amd::SyncPolicy::Auto) const override; virtual void getHwEventTime(const amd::Event& event, uint64_t* start, uint64_t* end) const override; virtual void ReleaseGlobalSignal(void* signal) const override; virtual void RetainGlobalSignal(void* signal) const override; virtual bool CreateHwEvents(int count, std::vector& hw_events) const override; virtual void DestroyHwEvent(void* hw_event) const override; virtual void ResetHwEvents(const std::vector& hw_events) const override; virtual void QuiesceHwEvents(const std::vector& hw_events) const override; virtual uint8_t* CreateBarrierPacket() const override; virtual void ApplyHwEventPatches(const std::vector& patches, const std::vector& hw_events) const override; virtual bool CreateUserEvent(amd::UserEvent* event) const override; virtual void SetUserEvent(amd::UserEvent* event) const override; virtual bool importExtSemaphore(void** extSemaphore, const amd::Os::FileDesc& handle, amd::ExternalSemaphoreHandleType sem_handle_type) override; virtual void DestroyExtSemaphore(void* extSemaphore) override; //! Allocate host memory in terms of numa policy set by user void* hostNumaAlloc(size_t size, size_t alignment, MemorySegment mem_seg) const; //! Pin a host pointer allocated by C/C++ or OS allocator (i.e. ordinary system DRAM) and //! return a new device pointer accessible by the GPU agent. void* hostLock(void* hostMem, size_t size, MemorySegment memSegment) const; //! Returns transfer engine object const device::BlitManager& xferMgr() const { return xferQueue()->blitMgr(); } const size_t alloc_granularity() const { return alloc_granularity_; } const hsa_profile_t agent_profile() const { return agent_profile_; } //! Finds an appropriate map target amd::Memory* findMapTarget(size_t size) const; //! Adds a map target to the cache bool addMapTarget(amd::Memory* memory) const; //! Returns a ROC memory object from AMD memory object roc::Memory* getRocMemory(amd::Memory* mem //!< Pointer to AMD memory object ) const; //! Create internal blit program bool createBlitProgram(); // P2P agents avaialble for this device const std::vector& p2pAgents() const { return p2p_agents_; } //! Returns the list of HSA agents used for IPC memory attach const hsa_agent_t* IpcAgents() const { return p2p_agents_list_; } // User enabled peer devices const bool isP2pEnabled() const { return (enabled_p2p_devices_.size() > 0) ? true : false; } // Update the global free memory size void updateFreeMemory(size_t size, bool free); //! Returns the lock object for the virtual gpus list std::recursive_mutex& vgpusAccess() const { return vgpusAccess_; } #ifdef _WIN32 //! D3D interop accessors - return adapter LUID for device matching const LUID& getDeviceLUID() const { return deviceLuid_; } bool hasValidLUID() const { return luidValid_; } #endif typedef std::vector VirtualGPUs; //! Returns the list of all virtual GPUs running on this device const VirtualGPUs& vgpus() const { return vgpus_; } VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected) VirtualGPU* xferQueue() const; struct QueueExtras { void* metadataRingBuffer = nullptr; //! Cached hardware doorbell (UC MMIO), only set when DEBUG_CLR_DIRECT_DOORBELL is enabled. volatile uint64_t* doorbellPtr = nullptr; bool deviceMemRingBuf = false; }; //! Acquire HSA queue. This method can create a new HSA queue or hsa_queue_t* acquireQueue( uint32_t queue_size_hint, bool coop_queue = false, const std::vector& cuMask = {}, amd::CommandQueue::Priority priority = amd::CommandQueue::Priority::Normal, bool managed = false, bool dedicated_queue = false, hsa_queue_t* preferred = nullptr, const std::unordered_set* excluded_ids = nullptr, void** metadata_ring_buffer = nullptr); //! Release HSA queue void releaseQueue(hsa_queue_t*, const std::vector& cuMask = {}, bool coop_queue = false, bool managed = false); hsa_queue_t* AcquireActiveQueue(amd::CommandQueue::Priority priority, hsa_queue_t* preferred = nullptr, const std::unordered_set* excluded_ids = nullptr); bool ReleaseActiveQueue(hsa_queue_t* queue, amd::CommandQueue::Priority priority); //! Look up per-queue extras (metadata ring buffer and placement). QueueExtras GetQueueExtras(hsa_queue_t* queue); //! Return the pre-computed metadata packet version header bits uint32_t MetadataVersionHeader() const { return metadata_version_header_; } //! Return multi GPU grid launch sync buffer address MGSync() const { return mg_sync_; } //! Returns value for corresponding Link Attributes in a vector, given other device virtual bool findLinkInfo(const amd::Device& other_device, std::vector* link_attr) override; //! Returns a GPU memory object from AMD memory object roc::Memory* getGpuMemory(amd::Memory* mem //!< Pointer to AMD memory object ) const; //! Initialize memory in AMD HMM on the current device or keeps it in the host memory bool SvmAllocInit(void* memory, size_t size) const; void getGlobalCUMask(std::string_view cuMaskStr); static hsa_status_t BackendErrorCallBackHandler(const hsa_amd_event_t* event, void* data); static void RegisterBackendErrorCb(); virtual amd::Memory* GetArenaMemObj(const void* ptr, size_t& offset, size_t size = 0) override; virtual uint32_t getPreferredNumaNode() const final { return preferred_numa_node_; } virtual uint32_t numHostNumaNodes() const final { return static_cast(cpu_agents_.size()); } const bool isFineGrainSupported() const override; //! Returns True if memory pointer is known to ROCr (excludes HMM allocations) bool IsValidAllocation(const void* dev_ptr, size_t size, hsa_amd_pointer_info_t* ptr_info); //! Allocates hidden heap for device memory allocations void HiddenHeapAlloc(const VirtualGPU& gpu); //! Init hidden heap for device memory allocations void HiddenHeapInit(const VirtualGPU& gpu); bool isXgmi() const override { return isXgmi_; } //! SDMA engine allocation for per-stream affinity uint32_t AllocateSdmaEngine(VirtualGPU* vgpu, HwQueueEngine engine_type, hsa_agent_t peerAgent, hsa_agent_t copyAgent) const { return sdma_engine_allocator_.AllocateEngine(vgpu, engine_type, peerAgent, copyAgent); } void ReleaseSdmaEngine(VirtualGPU* vgpu) const { sdma_engine_allocator_.ReleaseEngine(vgpu); } //! Returns the map of code objects to kernels const auto& KernelMap() const { return kernel_map_; } //! Adds a kernel to the kernel map void AddKernel(Kernel& gpuKernel) const; //! Removes a kernel from the kernel map void RemoveKernel(Kernel& gpuKernel) const; // Returns the number of allocated queues for a given priority on this device uint32_t NumQueues(uint qIndex) const { return num_queues_[qIndex].load(); } //! enum for keeping the total and available queue priorities enum QueuePriority : uint { Low = 0, Normal = 1, High = 2, Total = 3 }; //! Returns the number of hardware pipes uint32_t NumHwPipes() const { return numHwPipes_; } //! Returns true if PM4 emulation is enabled bool IsPm4Emulation() const { return pm4_emulation_; } //! Waits until all VirtualGPU QueuedAsyncHandlers are zero (30s timeout). void WaitForHsaAsyncHandlersIdle() override; //! Destroy all queues whose destroy was deferred from the async-events thread. //! Must only be called on an app thread (e.g. acquireQueue, ~Device). void DrainDeferredQueueDestroys(); //! Current number of queues pending deferred destroy. size_t DeferredQueueCount(); private: bool create(); //! Construct a new physical HSA device Device(hsa_agent_t bkendDevice); static constexpr int kDefaultNumaNode = -1; //! Queues with destroy deferred from an async-handler-driven ~VirtualGPU, drained on app threads. static constexpr size_t kDeferredQueueDrainThreshold = 8; std::vector deferredQueueDestroy_; std::mutex deferredQueueDestroyLock_; bool SetSvmAttributesInt(const void* dev_ptr, size_t count, amd::MemoryAdvice advice, bool first_alloc = false, bool use_cpu = false, int numa_id = kDefaultNumaNode) const; static constexpr hsa_signal_value_t InitSignalValue = 1; static hsa_ven_amd_loader_1_03_pfn_t amd_loader_ext_table; std::recursive_mutex* mapCacheOps_; //!< Lock to serialise cache for the map resources std::vector* mapCache_; //!< Map cache info structure bool populateOCLDeviceConstants(); static bool isHsaInitialized_; static std::vector gpu_agents_; static std::vector cpu_agents_; uint32_t preferred_numa_node_; std::vector p2p_agents_; //!< List of P2P agents available for this device mutable std::mutex lock_allow_access_; //!< To serialize allow_access calls hsa_agent_t bkendDevice_; uint32_t pciDeviceId_; hsa_agent_t* p2p_agents_list_ = nullptr; hsa_profile_t agent_profile_; hsa_amd_memory_pool_t group_segment_; AgentInfo* cpu_agent_info_; hsa_amd_memory_pool_t gpuvm_segment_; hsa_amd_memory_pool_t gpu_fine_grained_segment_; hsa_amd_memory_pool_t gpu_ext_fine_grained_segment_; hsa_signal_t prefetch_signal_; //!< Prefetch signal, used to explicitly prefetch SVM on device std::atomic cache_state_; //!< State of cache, kUnknown/kFlushedToDevice/kFlushedToSystem size_t gpuvm_segment_max_alloc_; size_t alloc_granularity_; static constexpr bool offlineDevice_ = false; VirtualGPU* xferQueue_; //!< Transfer queue, created on demand mutable std::once_flag xferQueueOnce_; //!< Serialises lazy creation of xferQueue_ std::atomic freeMem_; //!< Total of free memory available mutable std::recursive_mutex vgpusAccess_; //!< Lock to serialise virtual gpu list access bool hsa_exclusive_gpu_access_; //!< TRUE if current device was moved into exclusive GPU access //!< mode static address mg_sync_; //!< MGPU grid launch sync memory (SVM location) //! Pre-computed metadata packet version header bits uint32_t metadata_version_header_ = 0; bool metadata_version_queried_ = false; #ifdef _WIN32 // D3D interop device properties LUID deviceLuid_; //!< Adapter LUID for D3D interop validation bool luidValid_; //!< True if LUID was successfully extracted from HSA #endif struct QueueInfo { int refCount; //! Reference counter. Shows how many time the queue was shared bool hasDedicatedQueue_; //! True if this queue is a dedicated queue (e.g., null stream) // Constructor QueueInfo() : refCount(0), hasDedicatedQueue_(false) {} //! Get the current hardware queue depth (wptr - rptr) static uint64_t GetHwQueueDepth(hsa_queue_t* queue) { uint64_t wptr = Hsa::queue_load_write_index_relaxed(queue); uint64_t rptr = Hsa::queue_load_read_index_relaxed(queue); return wptr - rptr; } //! Get a combined metric for queue selection (lower is better) uint64_t GetLoadMetric(hsa_queue_t* queue, uint32_t mode = 1) const { auto depth = GetHwQueueDepth(queue); // Dedicated queue penalty: prefer regular queues, but use dedicated if regular queues // have depth > ~128 packets. Penalty = 128 << 4 = 2048. uint64_t dedicated_queue_penalty = hasDedicatedQueue_ ? 2048 : 0; // Advanced weighted metric: Give queue depth significantly more weight than refCount uint64_t metric = dedicated_queue_penalty + (depth << 4) + static_cast(refCount); return metric; } }; struct QueueCompare { // Customized queue compare operator to make sure the queues are sorted in the creation order bool operator()(hsa_queue_t* lhs, hsa_queue_t* rhs) const { return lhs->id < rhs->id; } }; //! a vector for keeping Pool of HSA queues with low, normal and high priorities for recycling std::vector> queuePool_; amd::Monitor active_queue_access_; //!< Lock to serialise virtual gpu list access std::atomic num_queues_[QueuePriority::Total] = {}; //!< Per-priority queue counters //! Use dynamic queues mode to get a queue from pool hsa_queue_t* getQueueFromPool(const uint qIndex, bool force_reuse = false, hsa_queue_t* preferred = nullptr, const std::unordered_set* excluded_ids = nullptr); //! Per-queue extras (metadata ring buffer and placement), keyed by queue pointer. //! Populated at queue creation, erased when non-pooled queues are destroyed. std::unordered_map queue_extras_; //! returns value for corresponding LinkAttrbutes in a vector given Memory pool. virtual bool findLinkInfo(const hsa_amd_memory_pool_t& pool, std::vector* link_attr); hsa_amd_memory_pool_t getHostMemoryPool(MemorySegment mem_seg, const AgentInfo* agentInfo = nullptr) const; //! Read and Write mask for device<->host uint32_t maxSdmaReadMask_; uint32_t maxSdmaWriteMask_; bool isXgmi_; //!< Flag to indicate if there is XGMI between CPU<->GPU bool pm4_emulation_ = false; //!< Flag to indicate if PM4 emulation is enabled uint32_t numHwPipes_; //!< Number of hardware pipes //! SDMA engine allocator for per-stream affinity struct SdmaEngineAllocator { amd::Monitor lock_; //!< Protects the allocation state std::unordered_map vgpu_to_engine_; //!< VirtualGPU -> engine mask std::atomic next_rr_engine_{0}; //!< Simple RR counter for future use const Device& device_; //!< Reference to parent device for accessing masks SdmaEngineAllocator(const Device& device) : device_(device) {} //! Allocate an SDMA engine for a VirtualGPU //! Queries HSA for engine status and preferred engines, then allocates //! For inter-GPU copies, strongly prefers recommended engines even if already allocated uint32_t AllocateEngine(VirtualGPU* vgpu, HwQueueEngine engine_type, hsa_agent_t peerAgent, hsa_agent_t copyAgent); //! Release engine allocation for a VirtualGPU void ReleaseEngine(VirtualGPU* vgpu); }; mutable SdmaEngineAllocator sdma_engine_allocator_; //! Code object to kernel info map (used in the crash dump analysis) mutable std::map kernel_map_; //! Friend function callbackQueue can access and set device class variables. friend void callbackQueue(hsa_status_t status, hsa_queue_t* queue, void* data); public: std::atomic numOfVgpus_; //!< Virtual gpu unique index //! Returns the valid SDMA engine bitmask for the given operation type. uint32_t GetSdmaValidMask(HwQueueEngine engine_type) const { return (engine_type == HwQueueEngine::SdmaD2H) ? maxSdmaReadMask_ : maxSdmaWriteMask_; } #if defined(__clang__) #if __has_feature(address_sanitizer) virtual device::UriLocator* createUriLocator() const; #endif #endif }; // class roc::Device void callbackQueue(hsa_status_t status, hsa_queue_t* queue, void* data); } // namespace amd::roc /** * @} */