/* * Copyright (c) Advanced Micro Devices, Inc., or its affiliates. * * SPDX-License-Identifier: MIT */ GLPREFIX(void, glBindBuffer, (GLenum target, GLuint buffer)) GLPREFIX(void, glBindRenderbuffer, (GLenum target, GLuint renderbuffer)) GLPREFIX(void, glBindTexture, (GLenum target, GLuint texture)) // 10 GLPREFIX(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint* params)) GLPREFIX(GLenum, glGetError, (void)) GLPREFIX(void, glFinish, (void)) GLPREFIX(void, glFlush, (void)) GLPREFIX(GLenum, glClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) GLPREFIX(void, glGetIntegerv, (GLenum pname, GLint* params)) GLPREFIX(void, glGetRenderbufferParameterivEXT, (GLenum target, GLenum pname, GLint* params)) GLPREFIX(void, glGetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint* params)) GLPREFIX(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint* params)) GLPREFIX(GLboolean, glIsBuffer, (GLuint buffer)) GLPREFIX(GLboolean, glIsRenderbufferEXT, (GLuint renderbuffer)) GLPREFIX(GLboolean, glIsTexture, (GLuint texture)) #undef GLPREFIX