; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=riscv32 -mattr=+v -mattr=+m -O0 < %s \ ; RUN: | FileCheck --check-prefix=SPILL-O0 %s ; RUN: llc -mtriple=riscv32 -mattr=+v -mattr=+m -O2 < %s \ ; RUN: | FileCheck --check-prefix=SPILL-O2 %s ; RUN: llc -mtriple=riscv32 -mattr=+v -riscv-v-vector-bits-max=128 -O2 < %s \ ; RUN: | FileCheck --check-prefix=SPILL-O2-VLEN128 %s ; RUN: llc -mtriple=riscv32 -mattr=+v,+m,+prefer-vsetvli-over-read-vlenb -O0 < %s \ ; RUN: | FileCheck --check-prefix=SPILL-O0-VSETVLI %s ; RUN: llc -mtriple=riscv32 -mattr=+v,+m,+prefer-vsetvli-over-read-vlenb -O2 < %s \ ; RUN: | FileCheck --check-prefix=SPILL-O2-VSETVLI %s define @spill_zvlsseg_nxv1i32(ptr %base, i32 %vl) nounwind { ; SPILL-O0-LABEL: spill_zvlsseg_nxv1i32: ; SPILL-O0: # %bb.0: # %entry ; SPILL-O0-NEXT: addi sp, sp, -16 ; SPILL-O0-NEXT: csrr a2, vlenb ; SPILL-O0-NEXT: sub sp, sp, a2 ; SPILL-O0-NEXT: # implicit-def: $v8_v9 ; SPILL-O0-NEXT: vsetvli zero, a1, e32, mf2, tu, ma ; SPILL-O0-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O0-NEXT: vsetvli zero, a1, e32, mf2, tu, ma ; SPILL-O0-NEXT: vmv1r.v v8, v9 ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill ; SPILL-O0-NEXT: #APP ; SPILL-O0-NEXT: #NO_APP ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: add sp, sp, a0 ; SPILL-O0-NEXT: addi sp, sp, 16 ; SPILL-O0-NEXT: ret ; ; SPILL-O2-LABEL: spill_zvlsseg_nxv1i32: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a2, vlenb ; SPILL-O2-NEXT: slli a2, a2, 1 ; SPILL-O2-NEXT: sub sp, sp, a2 ; SPILL-O2-NEXT: vsetvli zero, a1, e32, mf2, ta, ma ; SPILL-O2-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a1, vlenb ; SPILL-O2-NEXT: add a0, a0, a1 ; SPILL-O2-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 1 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret ; ; SPILL-O2-VLEN128-LABEL: spill_zvlsseg_nxv1i32: ; SPILL-O2-VLEN128: # %bb.0: # %entry ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16 ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -32 ; SPILL-O2-VLEN128-NEXT: vsetvli zero, a1, e32, mf2, ta, ma ; SPILL-O2-VLEN128-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16 ; SPILL-O2-VLEN128-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-VLEN128-NEXT: #APP ; SPILL-O2-VLEN128-NEXT: #NO_APP ; SPILL-O2-VLEN128-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-VLEN128-NEXT: li a1, 16 ; SPILL-O2-VLEN128-NEXT: add a0, a0, a1 ; SPILL-O2-VLEN128-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 32 ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16 ; SPILL-O2-VLEN128-NEXT: ret ; ; SPILL-O0-VSETVLI-LABEL: spill_zvlsseg_nxv1i32: ; SPILL-O0-VSETVLI: # %bb.0: # %entry ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16 ; SPILL-O0-VSETVLI-NEXT: vsetvli a2, zero, e8, m1, ta, ma ; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a2 ; SPILL-O0-VSETVLI-NEXT: # implicit-def: $v8_v9 ; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, mf2, tu, ma ; SPILL-O0-VSETVLI-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, mf2, tu, ma ; SPILL-O0-VSETVLI-NEXT: vmv1r.v v8, v9 ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O0-VSETVLI-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill ; SPILL-O0-VSETVLI-NEXT: #APP ; SPILL-O0-VSETVLI-NEXT: #NO_APP ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O0-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma ; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0 ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16 ; SPILL-O0-VSETVLI-NEXT: ret ; ; SPILL-O2-VSETVLI-LABEL: spill_zvlsseg_nxv1i32: ; SPILL-O2-VSETVLI: # %bb.0: # %entry ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16 ; SPILL-O2-VSETVLI-NEXT: vsetvli a2, zero, e8, m2, ta, ma ; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a2 ; SPILL-O2-VSETVLI-NEXT: vsetvli zero, a1, e32, mf2, ta, ma ; SPILL-O2-VSETVLI-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O2-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-VSETVLI-NEXT: #APP ; SPILL-O2-VSETVLI-NEXT: #NO_APP ; SPILL-O2-VSETVLI-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb ; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1 ; SPILL-O2-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma ; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0 ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16 ; SPILL-O2-VSETVLI-NEXT: ret entry: %0 = tail call target("riscv.vector.tuple", , 2) @llvm.riscv.vlseg2.triscv.vector.tuple_nxv4i8_2t(target("riscv.vector.tuple", , 2) poison, ptr %base, i32 %vl, i32 5) call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() %1 = call @llvm.riscv.tuple.extract.nxv1i32.triscv.vector.tuple_nxv4i8_2t(target("riscv.vector.tuple", , 2) %0, i32 1) ret %1 } define @spill_zvlsseg_nxv2i32(ptr %base, i32 %vl) nounwind { ; SPILL-O0-LABEL: spill_zvlsseg_nxv2i32: ; SPILL-O0: # %bb.0: # %entry ; SPILL-O0-NEXT: addi sp, sp, -16 ; SPILL-O0-NEXT: csrr a2, vlenb ; SPILL-O0-NEXT: sub sp, sp, a2 ; SPILL-O0-NEXT: # implicit-def: $v8_v9 ; SPILL-O0-NEXT: vsetvli zero, a1, e32, m1, tu, ma ; SPILL-O0-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O0-NEXT: vsetvli zero, a1, e32, m1, tu, ma ; SPILL-O0-NEXT: vmv1r.v v8, v9 ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill ; SPILL-O0-NEXT: #APP ; SPILL-O0-NEXT: #NO_APP ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: add sp, sp, a0 ; SPILL-O0-NEXT: addi sp, sp, 16 ; SPILL-O0-NEXT: ret ; ; SPILL-O2-LABEL: spill_zvlsseg_nxv2i32: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a2, vlenb ; SPILL-O2-NEXT: slli a2, a2, 1 ; SPILL-O2-NEXT: sub sp, sp, a2 ; SPILL-O2-NEXT: vsetvli zero, a1, e32, m1, ta, ma ; SPILL-O2-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a1, vlenb ; SPILL-O2-NEXT: add a0, a0, a1 ; SPILL-O2-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 1 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret ; ; SPILL-O2-VLEN128-LABEL: spill_zvlsseg_nxv2i32: ; SPILL-O2-VLEN128: # %bb.0: # %entry ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16 ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -32 ; SPILL-O2-VLEN128-NEXT: vsetvli zero, a1, e32, m1, ta, ma ; SPILL-O2-VLEN128-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16 ; SPILL-O2-VLEN128-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-VLEN128-NEXT: #APP ; SPILL-O2-VLEN128-NEXT: #NO_APP ; SPILL-O2-VLEN128-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-VLEN128-NEXT: li a1, 16 ; SPILL-O2-VLEN128-NEXT: add a0, a0, a1 ; SPILL-O2-VLEN128-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 32 ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16 ; SPILL-O2-VLEN128-NEXT: ret ; ; SPILL-O0-VSETVLI-LABEL: spill_zvlsseg_nxv2i32: ; SPILL-O0-VSETVLI: # %bb.0: # %entry ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16 ; SPILL-O0-VSETVLI-NEXT: vsetvli a2, zero, e8, m1, ta, ma ; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a2 ; SPILL-O0-VSETVLI-NEXT: # implicit-def: $v8_v9 ; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m1, tu, ma ; SPILL-O0-VSETVLI-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m1, tu, ma ; SPILL-O0-VSETVLI-NEXT: vmv1r.v v8, v9 ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O0-VSETVLI-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill ; SPILL-O0-VSETVLI-NEXT: #APP ; SPILL-O0-VSETVLI-NEXT: #NO_APP ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O0-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma ; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0 ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16 ; SPILL-O0-VSETVLI-NEXT: ret ; ; SPILL-O2-VSETVLI-LABEL: spill_zvlsseg_nxv2i32: ; SPILL-O2-VSETVLI: # %bb.0: # %entry ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16 ; SPILL-O2-VSETVLI-NEXT: vsetvli a2, zero, e8, m2, ta, ma ; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a2 ; SPILL-O2-VSETVLI-NEXT: vsetvli zero, a1, e32, m1, ta, ma ; SPILL-O2-VSETVLI-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O2-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-VSETVLI-NEXT: #APP ; SPILL-O2-VSETVLI-NEXT: #NO_APP ; SPILL-O2-VSETVLI-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb ; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1 ; SPILL-O2-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma ; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0 ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16 ; SPILL-O2-VSETVLI-NEXT: ret entry: %0 = tail call target("riscv.vector.tuple", , 2) @llvm.riscv.vlseg2.triscv.vector.tuple_nxv8i8_2t(target("riscv.vector.tuple", , 2) poison, ptr %base, i32 %vl, i32 5) call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() %1 = call @llvm.riscv.tuple.extract.nxv2i32.triscv.vector.tuple_nxv8i8_2t(target("riscv.vector.tuple", , 2) %0, i32 1) ret %1 } define @spill_zvlsseg_nxv4i32(ptr %base, i32 %vl) nounwind { ; SPILL-O0-LABEL: spill_zvlsseg_nxv4i32: ; SPILL-O0: # %bb.0: # %entry ; SPILL-O0-NEXT: addi sp, sp, -16 ; SPILL-O0-NEXT: csrr a2, vlenb ; SPILL-O0-NEXT: slli a2, a2, 1 ; SPILL-O0-NEXT: sub sp, sp, a2 ; SPILL-O0-NEXT: # implicit-def: $v8m2_v10m2 ; SPILL-O0-NEXT: vsetvli zero, a1, e32, m2, tu, ma ; SPILL-O0-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O0-NEXT: vsetvli zero, a1, e32, m2, tu, ma ; SPILL-O0-NEXT: vmv2r.v v8, v10 ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill ; SPILL-O0-NEXT: #APP ; SPILL-O0-NEXT: #NO_APP ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 1 ; SPILL-O0-NEXT: add sp, sp, a0 ; SPILL-O0-NEXT: addi sp, sp, 16 ; SPILL-O0-NEXT: ret ; ; SPILL-O2-LABEL: spill_zvlsseg_nxv4i32: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a2, vlenb ; SPILL-O2-NEXT: slli a2, a2, 2 ; SPILL-O2-NEXT: sub sp, sp, a2 ; SPILL-O2-NEXT: vsetvli zero, a1, e32, m2, ta, ma ; SPILL-O2-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-NEXT: csrr a1, vlenb ; SPILL-O2-NEXT: slli a1, a1, 1 ; SPILL-O2-NEXT: add a0, a0, a1 ; SPILL-O2-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 2 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret ; ; SPILL-O2-VLEN128-LABEL: spill_zvlsseg_nxv4i32: ; SPILL-O2-VLEN128: # %bb.0: # %entry ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16 ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -64 ; SPILL-O2-VLEN128-NEXT: vsetvli zero, a1, e32, m2, ta, ma ; SPILL-O2-VLEN128-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16 ; SPILL-O2-VLEN128-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill ; SPILL-O2-VLEN128-NEXT: #APP ; SPILL-O2-VLEN128-NEXT: #NO_APP ; SPILL-O2-VLEN128-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-VLEN128-NEXT: li a1, 32 ; SPILL-O2-VLEN128-NEXT: add a0, a0, a1 ; SPILL-O2-VLEN128-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 64 ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16 ; SPILL-O2-VLEN128-NEXT: ret ; ; SPILL-O0-VSETVLI-LABEL: spill_zvlsseg_nxv4i32: ; SPILL-O0-VSETVLI: # %bb.0: # %entry ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16 ; SPILL-O0-VSETVLI-NEXT: vsetvli a2, zero, e8, m2, ta, ma ; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a2 ; SPILL-O0-VSETVLI-NEXT: # implicit-def: $v8m2_v10m2 ; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, tu, ma ; SPILL-O0-VSETVLI-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, tu, ma ; SPILL-O0-VSETVLI-NEXT: vmv2r.v v8, v10 ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O0-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill ; SPILL-O0-VSETVLI-NEXT: #APP ; SPILL-O0-VSETVLI-NEXT: #NO_APP ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O0-VSETVLI-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma ; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0 ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16 ; SPILL-O0-VSETVLI-NEXT: ret ; ; SPILL-O2-VSETVLI-LABEL: spill_zvlsseg_nxv4i32: ; SPILL-O2-VSETVLI: # %bb.0: # %entry ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16 ; SPILL-O2-VSETVLI-NEXT: vsetvli a2, zero, e8, m4, ta, ma ; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a2 ; SPILL-O2-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, ta, ma ; SPILL-O2-VSETVLI-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O2-VSETVLI-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill ; SPILL-O2-VSETVLI-NEXT: #APP ; SPILL-O2-VSETVLI-NEXT: #NO_APP ; SPILL-O2-VSETVLI-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb ; SPILL-O2-VSETVLI-NEXT: slli a1, a1, 1 ; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1 ; SPILL-O2-VSETVLI-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma ; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0 ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16 ; SPILL-O2-VSETVLI-NEXT: ret entry: %0 = tail call target("riscv.vector.tuple", , 2) @llvm.riscv.vlseg2.triscv.vector.tuple_nxv16i8_2t(target("riscv.vector.tuple", , 2) poison, ptr %base, i32 %vl, i32 5) call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() %1 = call @llvm.riscv.tuple.extract.nxv4i32.triscv.vector.tuple_nxv16i8_2t(target("riscv.vector.tuple", , 2) %0, i32 1) ret %1 } define @spill_zvlsseg_nxv8i32(ptr %base, i32 %vl) nounwind { ; SPILL-O0-LABEL: spill_zvlsseg_nxv8i32: ; SPILL-O0: # %bb.0: # %entry ; SPILL-O0-NEXT: addi sp, sp, -16 ; SPILL-O0-NEXT: csrr a2, vlenb ; SPILL-O0-NEXT: slli a2, a2, 2 ; SPILL-O0-NEXT: sub sp, sp, a2 ; SPILL-O0-NEXT: # implicit-def: $v8m4_v12m4 ; SPILL-O0-NEXT: vsetvli zero, a1, e32, m4, tu, ma ; SPILL-O0-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O0-NEXT: vsetvli zero, a1, e32, m4, tu, ma ; SPILL-O0-NEXT: vmv4r.v v8, v12 ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill ; SPILL-O0-NEXT: #APP ; SPILL-O0-NEXT: #NO_APP ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 2 ; SPILL-O0-NEXT: add sp, sp, a0 ; SPILL-O0-NEXT: addi sp, sp, 16 ; SPILL-O0-NEXT: ret ; ; SPILL-O2-LABEL: spill_zvlsseg_nxv8i32: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a2, vlenb ; SPILL-O2-NEXT: slli a2, a2, 3 ; SPILL-O2-NEXT: sub sp, sp, a2 ; SPILL-O2-NEXT: vsetvli zero, a1, e32, m4, ta, ma ; SPILL-O2-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: vl4r.v v4, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-NEXT: csrr a1, vlenb ; SPILL-O2-NEXT: slli a1, a1, 2 ; SPILL-O2-NEXT: add a0, a0, a1 ; SPILL-O2-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 3 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret ; ; SPILL-O2-VLEN128-LABEL: spill_zvlsseg_nxv8i32: ; SPILL-O2-VLEN128: # %bb.0: # %entry ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16 ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -128 ; SPILL-O2-VLEN128-NEXT: vsetvli zero, a1, e32, m4, ta, ma ; SPILL-O2-VLEN128-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16 ; SPILL-O2-VLEN128-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill ; SPILL-O2-VLEN128-NEXT: #APP ; SPILL-O2-VLEN128-NEXT: #NO_APP ; SPILL-O2-VLEN128-NEXT: vl4r.v v4, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-VLEN128-NEXT: li a1, 64 ; SPILL-O2-VLEN128-NEXT: add a0, a0, a1 ; SPILL-O2-VLEN128-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 128 ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16 ; SPILL-O2-VLEN128-NEXT: ret ; ; SPILL-O0-VSETVLI-LABEL: spill_zvlsseg_nxv8i32: ; SPILL-O0-VSETVLI: # %bb.0: # %entry ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16 ; SPILL-O0-VSETVLI-NEXT: vsetvli a2, zero, e8, m4, ta, ma ; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a2 ; SPILL-O0-VSETVLI-NEXT: # implicit-def: $v8m4_v12m4 ; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m4, tu, ma ; SPILL-O0-VSETVLI-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m4, tu, ma ; SPILL-O0-VSETVLI-NEXT: vmv4r.v v8, v12 ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O0-VSETVLI-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill ; SPILL-O0-VSETVLI-NEXT: #APP ; SPILL-O0-VSETVLI-NEXT: #NO_APP ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O0-VSETVLI-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma ; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0 ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16 ; SPILL-O0-VSETVLI-NEXT: ret ; ; SPILL-O2-VSETVLI-LABEL: spill_zvlsseg_nxv8i32: ; SPILL-O2-VSETVLI: # %bb.0: # %entry ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16 ; SPILL-O2-VSETVLI-NEXT: vsetvli a2, zero, e8, m8, ta, ma ; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a2 ; SPILL-O2-VSETVLI-NEXT: vsetvli zero, a1, e32, m4, ta, ma ; SPILL-O2-VSETVLI-NEXT: vlseg2e32.v v8, (a0) ; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O2-VSETVLI-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill ; SPILL-O2-VSETVLI-NEXT: #APP ; SPILL-O2-VSETVLI-NEXT: #NO_APP ; SPILL-O2-VSETVLI-NEXT: vl4r.v v4, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb ; SPILL-O2-VSETVLI-NEXT: slli a1, a1, 2 ; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1 ; SPILL-O2-VSETVLI-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m8, ta, ma ; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0 ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16 ; SPILL-O2-VSETVLI-NEXT: ret entry: %0 = tail call target("riscv.vector.tuple", , 2) @llvm.riscv.vlseg2.triscv.vector.tuple_nxv32i8_2t(target("riscv.vector.tuple", , 2) poison, ptr %base, i32 %vl, i32 5) call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() %1 = call @llvm.riscv.tuple.extract.nxv8i32.triscv.vector.tuple_nxv32i8_2t(target("riscv.vector.tuple", , 2) %0, i32 1) ret %1 } define @spill_zvlsseg3_nxv4i32(ptr %base, i32 %vl) nounwind { ; SPILL-O0-LABEL: spill_zvlsseg3_nxv4i32: ; SPILL-O0: # %bb.0: # %entry ; SPILL-O0-NEXT: addi sp, sp, -16 ; SPILL-O0-NEXT: csrr a2, vlenb ; SPILL-O0-NEXT: slli a2, a2, 1 ; SPILL-O0-NEXT: sub sp, sp, a2 ; SPILL-O0-NEXT: # implicit-def: $v8m2_v10m2_v12m2 ; SPILL-O0-NEXT: vsetvli zero, a1, e32, m2, tu, ma ; SPILL-O0-NEXT: vlseg3e32.v v8, (a0) ; SPILL-O0-NEXT: vsetvli zero, a1, e32, m2, tu, ma ; SPILL-O0-NEXT: vmv2r.v v8, v10 ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill ; SPILL-O0-NEXT: #APP ; SPILL-O0-NEXT: #NO_APP ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 1 ; SPILL-O0-NEXT: add sp, sp, a0 ; SPILL-O0-NEXT: addi sp, sp, 16 ; SPILL-O0-NEXT: ret ; ; SPILL-O2-LABEL: spill_zvlsseg3_nxv4i32: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a2, vlenb ; SPILL-O2-NEXT: li a3, 6 ; SPILL-O2-NEXT: mul a2, a2, a3 ; SPILL-O2-NEXT: sub sp, sp, a2 ; SPILL-O2-NEXT: vsetvli zero, a1, e32, m2, ta, ma ; SPILL-O2-NEXT: vlseg3e32.v v8, (a0) ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill ; SPILL-O2-NEXT: csrr a1, vlenb ; SPILL-O2-NEXT: slli a1, a1, 2 ; SPILL-O2-NEXT: add a0, a0, a1 ; SPILL-O2-NEXT: vs2r.v v12, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-NEXT: csrr a1, vlenb ; SPILL-O2-NEXT: slli a1, a1, 1 ; SPILL-O2-NEXT: add a0, a0, a1 ; SPILL-O2-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: li a1, 6 ; SPILL-O2-NEXT: mul a0, a0, a1 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret ; ; SPILL-O2-VLEN128-LABEL: spill_zvlsseg3_nxv4i32: ; SPILL-O2-VLEN128: # %bb.0: # %entry ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16 ; SPILL-O2-VLEN128-NEXT: addi sp, sp, -96 ; SPILL-O2-VLEN128-NEXT: vsetvli zero, a1, e32, m2, ta, ma ; SPILL-O2-VLEN128-NEXT: vlseg3e32.v v8, (a0) ; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16 ; SPILL-O2-VLEN128-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill ; SPILL-O2-VLEN128-NEXT: li a1, 64 ; SPILL-O2-VLEN128-NEXT: add a0, a0, a1 ; SPILL-O2-VLEN128-NEXT: vs2r.v v12, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-VLEN128-NEXT: #APP ; SPILL-O2-VLEN128-NEXT: #NO_APP ; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16 ; SPILL-O2-VLEN128-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-VLEN128-NEXT: li a1, 32 ; SPILL-O2-VLEN128-NEXT: add a0, a0, a1 ; SPILL-O2-VLEN128-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 96 ; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16 ; SPILL-O2-VLEN128-NEXT: ret ; ; SPILL-O0-VSETVLI-LABEL: spill_zvlsseg3_nxv4i32: ; SPILL-O0-VSETVLI: # %bb.0: # %entry ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16 ; SPILL-O0-VSETVLI-NEXT: vsetvli a2, zero, e8, m2, ta, ma ; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a2 ; SPILL-O0-VSETVLI-NEXT: # implicit-def: $v8m2_v10m2_v12m2 ; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, tu, ma ; SPILL-O0-VSETVLI-NEXT: vlseg3e32.v v8, (a0) ; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, tu, ma ; SPILL-O0-VSETVLI-NEXT: vmv2r.v v8, v10 ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O0-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill ; SPILL-O0-VSETVLI-NEXT: #APP ; SPILL-O0-VSETVLI-NEXT: #NO_APP ; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O0-VSETVLI-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload ; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma ; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0 ; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16 ; SPILL-O0-VSETVLI-NEXT: ret ; ; SPILL-O2-VSETVLI-LABEL: spill_zvlsseg3_nxv4i32: ; SPILL-O2-VSETVLI: # %bb.0: # %entry ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16 ; SPILL-O2-VSETVLI-NEXT: vsetvli a2, zero, e8, m1, ta, ma ; SPILL-O2-VSETVLI-NEXT: li a3, 6 ; SPILL-O2-VSETVLI-NEXT: mul a2, a2, a3 ; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a2 ; SPILL-O2-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, ta, ma ; SPILL-O2-VSETVLI-NEXT: vlseg3e32.v v8, (a0) ; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O2-VSETVLI-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill ; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb ; SPILL-O2-VSETVLI-NEXT: slli a1, a1, 2 ; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1 ; SPILL-O2-VSETVLI-NEXT: vs2r.v v12, (a0) # vscale x 16-byte Folded Spill ; SPILL-O2-VSETVLI-NEXT: #APP ; SPILL-O2-VSETVLI-NEXT: #NO_APP ; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16 ; SPILL-O2-VSETVLI-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload ; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb ; SPILL-O2-VSETVLI-NEXT: slli a1, a1, 1 ; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1 ; SPILL-O2-VSETVLI-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload ; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma ; SPILL-O2-VSETVLI-NEXT: li a1, 6 ; SPILL-O2-VSETVLI-NEXT: mul a0, a0, a1 ; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0 ; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16 ; SPILL-O2-VSETVLI-NEXT: ret entry: %0 = tail call target("riscv.vector.tuple", , 3) @llvm.riscv.vlseg3.triscv.vector.tuple_nxv16i8_3t(target("riscv.vector.tuple", , 3) poison, ptr %base, i32 %vl, i32 5) call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() %1 = call @llvm.riscv.tuple.extract.nxv4i32.triscv.vector.tuple_nxv16i8_3t(target("riscv.vector.tuple", , 3) %0, i32 1) ret %1 }