################################################################################ # # Copyright (C) 2025 Advanced Micro Devices, Inc. All rights reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # ################################################################################ """ ValidMatrixInstruction --- Format: (M x N x K x B) XDLOPS tile definition, only valid for gfx908, gfx90a MxNxKxB specifies matrix instruction variants MxNxB determines the shape of the C tile each instruction worked on K determines the unroll depth Alternative format: (M x N x K x B x MIBlockM x WaveTileM x WaveTileN x WaveM x WaveN) (Note: MxN means M-by-N in the following comments) MIBlockM determines how many blocks along M dimension for multi-block MI variants. Concrete examples: - MI 16x16x1x4 (4-block variant) with MIBlockM=4 -> (16x16)*(4x1)=64x16 tile per instruction executed - MI 32x32x1x2 (2-block variant) with MIBlockM=1 -> (32x32)*(1x2)=32x64 tile per instruction executed WaveTileM/N are dimensions of the C tile each wave works on, and is close to the concept of ThreadTile in classic VALU kernels - WT 4x1 -> each wave executes 4x1 matrix instructions on the C tile of total area (4*MITileM)x(1*MITileN) WaveM/N are dimensions of waves spawned for one workgroup where each wave consists of 64 threads - Wave2x2 -> a total of 4 waves in one workgroup of shape 2x2 Putting it all together: - [32, 32, 1, 2, 1, 4, 1, 2, 2] ^^^^^^^^^^^^ ^ ^^^^ ^^^^ MatrixInst BlkM WT Wave - means (32x64) per MI * (4x1) per wave * (2x2) per workgroup = (32*4*2)x(64*1*2) = 256x128 macro tile Tensile will ignore the parameters ThreadTile and WorkGroup when the alternative format is used Notes: - If empty, do not use these instructions """ from typing import Dict from pathlib import Path from Tensile.Common import IsaVersion, IsaInfo, elineno from Tensile.SolutionStructs.Validators.MatrixInstruction import validateMIParameters def _validateMatrixInstruction( solution: dict, isaInfoMap: Dict[IsaVersion, IsaInfo], filepath: Path ) -> bool: try: validateMIParameters(solution, isaInfoMap) assert solution["Valid"], f"Solution was rejected: {elineno()}" return True except AssertionError as e: print( f"Error: Validation failed: {e} (file: {filepath}, index: {solution['SolutionIndex']})" ) return False