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62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
// RUN: %clang_cc1 %s -triple arm64-apple-ios8.1.0 -std=c++11 -emit-llvm -o - | FileCheck %s
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typedef __attribute__((__ext_vector_type__(8))) float vector_float8;
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typedef vector_float8 float8;
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// CHECK-LABEL: define{{.*}} void @_Z23MandelbrotPolyCalcSIMD8v
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void MandelbrotPolyCalcSIMD8() {
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constexpr float8 v4 = 4.0; // value to compare against abs(z)^2, to see if bounded
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float8 vABS;
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auto vLT = vABS < v4;
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// CHECK: store <8 x float>
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// CHECK: [[ZERO:%.*]] = load <8 x float>, ptr [[VARBS:%.*]]
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// CHECK: [[CMP:%.*]] = fcmp olt <8 x float> [[ZERO]]
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// CHECK: [[SEXT:%.*]] = sext <8 x i1> [[CMP]] to <8 x i32>
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// CHECK: store <8 x i32> [[SEXT]], ptr [[VLT:%.*]]
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}
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typedef __attribute__((__ext_vector_type__(4))) int int4;
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typedef __attribute__((__ext_vector_type__(4))) float float4;
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typedef __attribute__((__ext_vector_type__(4))) __int128 bigint4;
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// CHECK-LABEL: define{{.*}} void @_Z14BoolConversionv
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void BoolConversion() {
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// CHECK: store <4 x i32> splat (i32 -1)
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int4 intsT = (int4)true;
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// CHECK: store <4 x i32> zeroinitializer
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int4 intsF = (int4)false;
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// CHECK: store <4 x float> splat (float -1.000000e+00)
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float4 floatsT = (float4)true;
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// CHECK: store <4 x float> zeroinitializer
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float4 floatsF = (float4)false;
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// CHECK: store <4 x i128> splat (i128 -1)
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bigint4 bigintsT = (bigint4)true;
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// CHECK: store <4 x i128> zeroinitializer
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bigint4 bigintsF = (bigint4)false;
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// CHECK: store <4 x i32> splat (i32 -1)
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constexpr int4 cIntsT = (int4)true;
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// CHECK: store <4 x i32> zeroinitializer
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constexpr int4 cIntsF = (int4)false;
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// CHECK: store <4 x float> splat (float -1.000000e+00)
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constexpr float4 cFloatsT = (float4)true;
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// CHECK: store <4 x float> zeroinitializer
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constexpr float4 cFloatsF = (float4)false;
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// CHECK: store <4 x i128> splat (i128 -1)
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constexpr bigint4 cBigintsT = (bigint4)true;
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// CHECK: store <4 x i128> zeroinitializer
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constexpr bigint4 cBigintsF = (bigint4)false;
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}
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typedef __attribute__((vector_size(8))) int gcc_int_2;
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gcc_int_2 FloatToIntConversion(gcc_int_2 Int2, float f) {
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return Int2 + f;
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// CHECK: %[[LOAD_INT:.+]] = load <2 x i32>
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// CHECK: %[[LOAD:.+]] = load float, ptr
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// CHECK: %[[CONV:.+]] = fptosi float %[[LOAD]] to i32
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// CHECK: %[[INSERT:.+]] = insertelement <2 x i32> poison, i32 %[[CONV]], i64 0
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// CHECK: %[[SPLAT:.+]] = shufflevector <2 x i32> %[[INSERT]], <2 x i32> poison, <2 x i32> zeroinitializer
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// CHECK: add <2 x i32> %[[LOAD_INT]], %[[SPLAT]]
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}
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