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38 lines
2.0 KiB
HLSL
38 lines
2.0 KiB
HLSL
// RUN: %clang_cc1 -triple spirv-pc-vulkan1.3-pixel -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-pixel -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL
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// CHECK-SPIRV: @SV_Position = external hidden thread_local addrspace(7) externally_initialized constant <4 x float>, !spirv.Decorations ![[#MD_0:]]
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// CHECK-SPIRV: @SV_Target0 = external hidden thread_local addrspace(8) global <4 x float>, !spirv.Decorations ![[#MD_2:]]
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struct Output {
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[[vk::location(2)]] float4 field : SV_Target;
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};
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// CHECK: define void @main() {{.*}} {
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Output main(float4 p : SV_Position) {
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// CHECK: %[[#OUT:]] = alloca %struct.Output
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// CHECK-SPIRV: %[[#IN:]] = load <4 x float>, ptr addrspace(7) @SV_Position, align 4
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// CHECK-SPIRV: call spir_func void @_Z4mainDv4_f(ptr %[[#OUT]], <4 x float> %[[#IN]])
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// CHECK-DXIL: call void @_Z4mainDv4_f(ptr %[[#OUT]], <4 x float> %SV_Position0)
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// CHECK: %[[#TMP:]] = load %struct.Output, ptr %[[#OUT]]
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// CHECK: %[[#FIELD:]] = extractvalue %struct.Output %[[#TMP]], 0
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// CHECK-SPIRV: store <4 x float> %[[#FIELD]], ptr addrspace(8) @SV_Target0, align 4
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// CHECK-DXIL: call void @llvm.dx.store.output.v4f32(i32 4, i32 0, i32 0, i8 0, i32 poison, <4 x float> %[[#FIELD]])
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Output o;
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o.field = p;
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return o;
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}
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// CHECK-SPIRV-DAG: ![[#MD_0]] = !{![[#MD_1:]]}
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// CHECK-SPIRV-DAG: ![[#MD_1]] = !{i32 11, i32 15}
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// | `-> BuiltIn 'FragCoord'
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// `-> SPIR-V decoration 'BuiltIn'
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// CHECK-SPIRV-DAG: ![[#MD_2]] = !{![[#MD_3:]]}
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// CHECK-SPIRV-DAG: ![[#MD_3]] = !{i32 30, i32 2}
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// | `-> Location index
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// `-> SPIR-V decoration 'Location'
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