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TheRock/compiler/amd-llvm/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.sample.cd.dim.ll
derek.holloway 7502bf64a4
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179 lines
9.2 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=amdgcn -mcpu=verde < %s | FileCheck -check-prefixes=VERDE %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx900 < %s | FileCheck -check-prefixes=GFX6789 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1010 < %s | FileCheck -check-prefixes=GFX10 %s
define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, float %s) {
; VERDE-LABEL: sample_cd_1d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_cd_1d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_cd_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f32.f32(i32 15, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t) {
; VERDE-LABEL: sample_cd_2d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_cd_2d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_cd_2d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f32.f32(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) {
; VERDE-LABEL: sample_c_cd_1d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_c_cd_1d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_c_cd_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t) {
; VERDE-LABEL: sample_c_cd_2d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_c_cd_2d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_c_cd_2d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, float %s, float %clamp) {
; VERDE-LABEL: sample_cd_cl_1d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_cd_cl_1d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_cd_cl_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f32.f32(i32 15, float %dsdh, float %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, float %clamp) {
; VERDE-LABEL: sample_cd_cl_2d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_cd_cl_2d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_cd_cl_2d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f32.f32(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s, float %clamp) {
; VERDE-LABEL: sample_c_cd_cl_1d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_c_cd_cl_1d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_c_cd_cl_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f32(i32, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
attributes #0 = { nounwind }
attributes #1 = { nounwind readonly }
attributes #2 = { nounwind readnone }