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Flatten subprojects into a single base monorepo
2026-09-02 16:34:47 -07:00

59 lines
2.3 KiB
LLVM

; RUN: opt -S -passes=dxil-translate-metadata %s | FileCheck %s
target triple = "dxil-pc-shadermodel6.6-compute"
@A.str = private unnamed_addr constant [2 x i8] c"A\00", align 1
@SB.str = private unnamed_addr constant [3 x i8] c"SB\00", align 1
%struct.S = type { <4 x float>, <4 x i32> }
define void @test() {
; Buffer<float4>
%float4 = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, ptr @A.str)
; CHECK: %"Buffer<float4>" = type { <4 x float> }
; Buffer<int>
%int = call target("dx.TypedBuffer", i32, 0, 0, 1)
@llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, ptr null)
; CHECK: %"Buffer<int32_t>" = type { i32 }
; Buffer<uint3>
%uint3 = call target("dx.TypedBuffer", <3 x i32>, 0, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 2, i32 1, i32 0, ptr null)
; CHECK: %"Buffer<uint32_t3>" = type { <3 x i32> }
; StructuredBuffer<S>
%struct0 = call target("dx.RawBuffer", %struct.S, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 10, i32 1, i32 0, ptr @SB.str)
; CHECK: %"StructuredBuffer<struct.S>" = type { %struct.S }
; StructuredBuffer<float[3][2]>
%struct1 = call target("dx.RawBuffer", [3 x [2 x float]], 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 12, i32 1, i32 0, ptr null)
; CHECK: %"StructuredBuffer<float[3][2]>" = type { [3 x [2 x float]] }
; ByteAddressBuffer
%byteaddr = call target("dx.RawBuffer", i8, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 20, i32 1, i32 0, ptr null)
; CHECK: %ByteAddressBuffer = type { i32 }
ret void
}
; CHECK: @[[T0:.*]] = external constant %"Buffer<float4>"
; CHECK-NEXT: @[[T1:.*]] = external constant %"Buffer<int32_t>"
; CHECK-NEXT: @[[T2:.*]] = external constant %"Buffer<uint32_t3>"
; CHECK-NEXT: @[[S0:.*]] = external constant %"StructuredBuffer<struct.S>"
; CHECK-NEXT: @[[S1:.*]] = external constant %"StructuredBuffer<float[3][2]>"
; CHECK-NEXT: @[[B0:.*]] = external constant %ByteAddressBuffer
; CHECK: !{i32 0, ptr @[[T0]], !"A"
; CHECK: !{i32 1, ptr @[[T1]], !""
; CHECK: !{i32 2, ptr @[[T2]], !""
; CHECK: !{i32 3, ptr @[[S0]], !"SB"
; CHECK: !{i32 4, ptr @[[S1]], !""
; CHECK: !{i32 5, ptr @[[B0]], !""
attributes #0 = { nocallback nofree nosync nounwind willreturn memory(none) }