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Flatten subprojects into a single base monorepo
2026-09-02 16:34:47 -07:00

261 lines
11 KiB
C++

/*
***********************************************************************************************************************
*
* Copyright (c) Advanced Micro Devices, Inc., or its affiliates. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
#pragma once
#include "palGpaSession.h"
#include "palGpuUtil.h"
#include "palTraceSession.h"
#include "palVector.h"
#include "palHashSet.h"
#include "palMutex.h"
namespace Pal
{
class IPlatform;
class IDevice;
class IShaderLibrary;
} // namespace Pal
namespace GpuUtil
{
class GpaSession;
} // namespace GpuUtil
namespace GpuUtil
{
namespace TraceChunk
{
/// "CodeObject" RDF chunk identifier & version
constexpr char CodeObjectChunkId[TextIdentifierSize] = "CodeObject";
constexpr Pal::uint32 CodeObjectChunkVersion = 2;
/// Header for the "CodeObject" RDF chunk
struct CodeObjectHeader
{
Pal::uint32 pciId; /// The ID of the GPU the trace was run on
Pal::ShaderHash codeObjectHash; /// Hash of the Code Object binary
};
/// "COLoadEvent" RDF chunk identifier & version
constexpr char CodeObjectLoadEventChunkId[TextIdentifierSize] = "COLoadEvent";
constexpr Pal::uint32 CodeObjectLoadEventChunkVersion = 3;
struct CodeObjectLoadEventHeader
{
Pal::uint32 count; /// Number of load events in this chunk
};
/// Describes whether a load event was into GPU memory or from.
enum class CodeObjectLoadEventType : Pal::uint32
{
LoadToGpuMemory = 0, /// Code Object was loaded into GPU memory
UnloadFromGpuMemory = 1 /// Code Object was unloaded from GPU memory
};
/// Describes one or more GPU load/unload(s) of a Code Object. Payload for "COLoadEvent" RDF chunk.
struct CodeObjectLoadEvent
{
Pal::uint32 pciId; /// The ID of the GPU the trace was run on
CodeObjectLoadEventType eventType; /// Type of loader event
Pal::uint64 baseAddress; /// Base address where the Code Object was loaded
Pal::ShaderHash codeObjectHash; /// Hash of the (un)loaded Code Object binary
Pal::uint64 timestamp; /// CPU timestamp of this event being triggered
};
/// "PsoCorrelation" RDF chunk identifier & version
constexpr char PsoCorrelationChunkId[TextIdentifierSize] = "PsoCorrelation";
constexpr Pal::uint32 PsoCorrelationChunkVersion = 3;
struct PsoCorrelationHeader
{
Pal::uint32 count; /// Number of PSO correlations in this chunk
};
/// Payload for the "PsoCorrelation" RDF chunks
struct PsoCorrelation
{
Pal::uint32 pciId; /// The ID of the GPU the trace was run on
Pal::uint64 apiPsoHash; /// Hash of the API-level Pipeline State Object
Pal::PipelineHash internalPipelineHash; /// Hash of all inputs to the pipeline compiler
char apiLevelObjectName[64]; /// Debug object name (null-terminated)
};
/// "COCorrelation" RDF chunk identifier & version
constexpr char CodeObjectCorrelationChunkId[TextIdentifierSize] = "COCorrelation";
constexpr uint32_t CodeObjectCorrelationChunkVersion = 4;
struct CodeObjectCorrelationHeader
{
Pal::uint32 count; /// Number of Code Object Correlations in this chunk
};
/// Payload for the "CodeObjectCorrelation" RDF chunks
struct CodeObjectCorrelation
{
Pal::PipelineHash internalPipelineHash; /// Hash of all inputs to the pipeline compiler
Pal::ShaderHash codeObjectHash; /// Hash of the Code Object binary in the CO Database
Pal::uint32 containsMetadata : 1; /// 1 if the code object contains metadata, 0 otherwise
Pal::uint32 reserved : 31; /// Bitflags reserved for future use
};
/// Identifies shader types inside RDF chunks
enum class ApiShaderType : Pal::uint32
{
Compute = 0, ///< API compute shader
Task = 1, ///< API task shader
Vertex = 2, ///< API vertex shader
Hull = 3, ///< API hull shader
Domain = 4, ///< API domain shader
Geometry = 5, ///< API geometry shader
Mesh = 6, ///< API mesh shader
Pixel = 7, ///< API pixel shader
};
/// Ensure RDF shader types match PAL shader types for simple conversion
static_assert(static_cast<Pal::uint32>(Pal::ShaderType::Cs) == static_cast<Pal::uint32>(ApiShaderType::Compute));
static_assert(static_cast<Pal::uint32>(Pal::ShaderType::Task) == static_cast<Pal::uint32>(ApiShaderType::Task));
static_assert(static_cast<Pal::uint32>(Pal::ShaderType::Vs) == static_cast<Pal::uint32>(ApiShaderType::Vertex));
static_assert(static_cast<Pal::uint32>(Pal::ShaderType::Hs) == static_cast<Pal::uint32>(ApiShaderType::Hull));
static_assert(static_cast<Pal::uint32>(Pal::ShaderType::Ds) == static_cast<Pal::uint32>(ApiShaderType::Domain));
static_assert(static_cast<Pal::uint32>(Pal::ShaderType::Gs) == static_cast<Pal::uint32>(ApiShaderType::Geometry));
static_assert(static_cast<Pal::uint32>(Pal::ShaderType::Mesh) == static_cast<Pal::uint32>(ApiShaderType::Mesh));
static_assert(static_cast<Pal::uint32>(Pal::ShaderType::Ps) == static_cast<Pal::uint32>(ApiShaderType::Pixel));
/// "PsoCorrelation" RDF chunk identifier & version
constexpr char ShaderObjectCorrelationChunkId[TextIdentifierSize] = "SOCorrelation";
constexpr Pal::uint32 ShaderObjectCorrelationChunkVersion = 1;
struct ShaderObjectCorrelationHeader
{
Pal::uint32 count; /// Number of Shader Correlations in this chunk
};
/// Payload for the "ShaderObjectCorrelation" RDF chunks
struct ShaderObjectCorrelation
{
Pal::uint64 apiPsoHash; /// Hash of the API-level Pipeline State Object
Pal::uint64 apiShaderObjectHash; /// Hash of the API-level Shader Object
ApiShaderType apiShaderType; /// Type of the shader
};
} // namespace TraceChunk
/// CodeObject Trace Source name & version
constexpr char CodeObjectTraceSourceName[] = "codeobject";
constexpr Pal::uint32 CodeObjectTraceSourceVersion = 3;
// =====================================================================================================================
class CodeObjectTraceSource : public ITraceSource
{
public:
CodeObjectTraceSource(Pal::IPlatform* pPlatform);
~CodeObjectTraceSource();
// ==== TraceSource Native Functions ========================================================================== //
Pal::Result RegisterPipeline(const Pal::IPipeline* pPipeline, const RegisterPipelineInfo& clientInfo);
Pal::Result UnregisterPipeline(const Pal::IPipeline* pPipeline);
Pal::Result RegisterLibrary(const Pal::IShaderLibrary* pLibrary, const RegisterLibraryInfo& clientInfo);
Pal::Result UnregisterLibrary(const Pal::IShaderLibrary* pLibrary);
#if PAL_BUILD_CODE_OBJECT_INTERFACE
Pal::Result RegisterCodeObject(const Pal::ICodeObject* pCodeObject, const RegisterCodeObjectInfo& clientInfo);
Pal::Result UnregisterCodeObject(const Pal::ICodeObject* pCodeObject);
#endif
Pal::Result RegisterElfBinary(const ElfBinaryInfo& elfBinaryInfo);
Pal::Result UnregisterElfBinary(const ElfBinaryInfo& elfBinaryInfo);
// ==== Base Class Overrides =================================================================================== //
#if PAL_CLIENT_INTERFACE_MAJOR_VERSION < COMPRESSION_ARG_VERSION
virtual void OnConfigUpdated(DevDriver::StructuredValue* pJsonConfig) override { }
#endif
virtual Pal::uint64 QueryGpuWorkMask() const override { return 0; }
virtual void OnTraceAccepted(Pal::uint32 gpuIndex, Pal::ICmdBuffer* pCmdBuf) override;
virtual void OnTraceBegin(Pal::uint32 gpuIndex, Pal::ICmdBuffer* pCmdBuf) override { }
virtual void OnTraceEnd(Pal::uint32 gpuIndex, Pal::ICmdBuffer* pCmdBuf) override { }
virtual void OnPostambleEnd(Pal::uint32 gpuIndex, Pal::ICmdBuffer* pCmdBuf) override { }
virtual void OnTraceFinished() override;
virtual const char* GetName() const override { return CodeObjectTraceSourceName; }
virtual Pal::uint32 GetVersion() const override { return CodeObjectTraceSourceVersion; }
private:
Pal::Result RegisterSinglePipeline(const Pal::IPipeline* pPipeline, const RegisterPipelineInfo& clientInfo);
Pal::Result UnregisterSinglePipeline(const Pal::IPipeline* pPipeline);
Pal::Result AddCodeObjectLoadEvent(
const Pal::IShaderLibrary* pLibrary,
TraceChunk::CodeObjectLoadEventType eventType);
#if PAL_BUILD_CODE_OBJECT_INTERFACE
Pal::Result AddCodeObjectLoadEvent(
const Pal::ICodeObject* pCodeObject,
TraceChunk::CodeObjectLoadEventType eventType);
#endif
Pal::Result AddCodeObjectLoadEvent(
const Pal::IPipeline* pPipeline,
TraceChunk::CodeObjectLoadEventType eventType);
Pal::Result AddCodeObjectLoadEvent(
const ElfBinaryInfo& elfBinaryInfo,
TraceChunk::CodeObjectLoadEventType eventType);
Pal::Result WriteCodeObjectChunks();
Pal::Result WriteLoaderEventsChunk();
Pal::Result WritePsoCorrelationChunk();
Pal::Result WriteCoCorrelationChunk();
Pal::Result WriteSoCorrelationChunk();
struct CodeObjectDatabaseRecord
{
Pal::uint32 recordSize;
Pal::ShaderHash codeObjectHash;
};
Pal::IPlatform* const m_pPlatform;
Pal::uint32 m_traceGpuIndex;
Util::RWLock m_registerPipelineLock;
Util::Vector<CodeObjectDatabaseRecord*, 1, Pal::IPlatform> m_codeObjectRecords;
Util::Vector<TraceChunk::CodeObjectLoadEvent, 1, Pal::IPlatform> m_loadEventRecords;
Util::Vector<TraceChunk::PsoCorrelation, 1, Pal::IPlatform> m_psoCorrelationRecords;
Util::Vector<TraceChunk::CodeObjectCorrelation, 1, Pal::IPlatform> m_coCorrelationRecords;
Util::Vector<TraceChunk::ShaderObjectCorrelation, 1, Pal::IPlatform> m_soCorrelationRecords;
// API hashes -> internal pipeline hash (-> child code object hashes)
Util::HashSet<Pal::uint64, Pal::IPlatform, Util::JenkinsHashFunc> m_registeredApiHashes;
Util::HashSet<Pal::uint64, Pal::IPlatform, Util::JenkinsHashFunc> m_registeredPipelines;
Util::HashSet<Pal::uint64, Pal::IPlatform, Util::JenkinsHashFunc> m_registeredCoHashes;
};
} // namespace GpuUtil