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109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
//===--------- Mapping.h - OpenMP device runtime mapping helpers -- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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//
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//===----------------------------------------------------------------------===//
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#ifndef OMPTARGET_MAPPING_H
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#define OMPTARGET_MAPPING_H
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#include "DeviceTypes.h"
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namespace ompx {
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namespace mapping {
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enum {
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DIM_X = __GPU_X_DIM,
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DIM_Y = __GPU_Y_DIM,
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DIM_Z = __GPU_Z_DIM,
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};
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inline constexpr uint32_t MaxThreadsPerTeam = 1024;
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/// Initialize the mapping machinery.
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void init(bool IsSPMD);
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/// Return true if the kernel is executed in SPMD mode.
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bool isSPMDMode();
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/// Return true if the kernel is executed in generic mode.
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bool isGenericMode();
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/// Return true if the executing thread is the main thread in generic mode.
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/// These functions will lookup state and it is required that that is OK for the
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/// thread and location. See also `isInitialThreadInLevel0` for a stateless
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/// alternative for certain situations, e.g. during initialization.
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bool isMainThreadInGenericMode();
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bool isMainThreadInGenericMode(bool IsSPMD);
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/// Return true if this thread is the initial thread in parallel level 0.
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///
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/// The thread for which this returns true should be used for single threaded
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/// initialization tasks. We pick a special thread to ensure there are no
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/// races between the initialization and the first read of initialized state.
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bool isInitialThreadInLevel0(bool IsSPMD);
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/// Return true if the executing thread has the lowest Id of the active threads
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/// in the warp.
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bool isLeaderInWarp();
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/// Return a mask describing all active threads in the warp.
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LaneMaskTy activemask();
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/// Return a mask describing all threads with a smaller Id in the warp.
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LaneMaskTy lanemaskLT();
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/// Return a mask describing all threads with a larger Id in the warp.
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LaneMaskTy lanemaskGT();
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/// Return the thread Id in the warp, in [0, getWarpSize()).
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uint32_t getThreadIdInWarp();
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/// Return the warp size, thus number of threads in the warp.
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uint32_t getWarpSize();
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/// Return the warp id in the block, in [0, getNumberOfWarpsInBlock()]
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uint32_t getWarpIdInBlock();
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/// Return the number of warps in the block.
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uint32_t getNumberOfWarpsInBlock();
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/// Return the thread Id in the block, in [0, getNumberOfThreadsInBlock(Dim)).
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uint32_t getThreadIdInBlock(int32_t Dim = DIM_X);
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/// Return the block size, thus number of threads in the block.
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uint32_t getNumberOfThreadsInBlock(int32_t Dim = DIM_X);
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/// Return the block Id in the kernel, in [0, getNumberOfBlocksInKernel(Dim)).
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uint32_t getBlockIdInKernel(int32_t Dim = DIM_X);
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/// Return the number of blocks in the kernel.
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uint32_t getNumberOfBlocksInKernel(int32_t Dim = DIM_X);
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/// Return the kernel size, thus number of threads in the kernel.
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uint32_t getNumberOfThreadsInKernel();
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/// Return the maximal number of threads in the block usable for a team (=
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/// parallel region).
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///
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/// Note: The version taking \p IsSPMD mode explicitly can be used during the
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/// initialization of the target region, that is before `mapping::isSPMDMode()`
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/// can be called by any thread other than the main one.
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uint32_t getMaxTeamThreads();
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uint32_t getMaxTeamThreads(bool IsSPMD);
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/// Return the number of processing elements on the device.
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uint32_t getNumberOfProcessorElements();
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} // namespace mapping
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} // namespace ompx
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#endif
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