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114 lines
2.1 KiB
C++
114 lines
2.1 KiB
C++
/*
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* Copyright 2008-2009 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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// A simple timer class
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#ifdef __CUDACC__
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// use CUDA's high-resolution timers when possible
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# include <cuda_runtime_api.h>
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# include <thrust/system/cuda/error.h>
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# include <thrust/system_error.h>
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# include <string>
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void cuda_safe_call(cudaError_t error, const std::string& message = "")
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{
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if (error)
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{
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throw thrust::system_error(error, thrust::cuda_category(), message);
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}
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}
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struct timer
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{
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cudaEvent_t start;
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cudaEvent_t end;
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timer(void)
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{
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cuda_safe_call(cudaEventCreate(&start));
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cuda_safe_call(cudaEventCreate(&end));
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restart();
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}
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~timer(void)
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{
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cuda_safe_call(cudaEventDestroy(start));
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cuda_safe_call(cudaEventDestroy(end));
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}
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void restart(void)
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{
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cuda_safe_call(cudaEventRecord(start, 0));
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}
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double elapsed(void)
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{
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cuda_safe_call(cudaEventRecord(end, 0));
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cuda_safe_call(cudaEventSynchronize(end));
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float ms_elapsed;
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cuda_safe_call(cudaEventElapsedTime(&ms_elapsed, start, end));
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return ms_elapsed / 1e3;
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}
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double epsilon(void)
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{
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return 0.5e-6;
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}
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};
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#else
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// fallback to clock()
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# include <ctime>
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struct timer
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{
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clock_t start;
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clock_t end;
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timer(void)
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{
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restart();
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}
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~timer(void) {}
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void restart(void)
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{
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start = clock();
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}
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double elapsed(void)
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{
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end = clock();
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return static_cast<double>(end - start) / static_cast<double>(CLOCKS_PER_SEC);
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}
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double epsilon(void)
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{
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return 1.0 / static_cast<double>(CLOCKS_PER_SEC);
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}
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};
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#endif
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