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179 lines
6.4 KiB
C++
179 lines
6.4 KiB
C++
//===--- Rename.h - Symbol-rename refactorings -------------------*- C++-*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_REFACTOR_RENAME_H
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#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_REFACTOR_RENAME_H
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#include "Protocol.h"
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#include "SourceCode.h"
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#include "clang/Basic/IdentifierTable.h"
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#include "clang/Basic/LangOptions.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/Error.h"
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#include <optional>
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namespace clang {
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namespace clangd {
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class ParsedAST;
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class SymbolIndex;
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struct RenameOptions {
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/// The maximum number of affected files (0 means no limit), only meaningful
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/// when AllowCrossFile = true.
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/// If the actual number exceeds the limit, rename is forbidden.
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size_t LimitFiles = 50;
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/// If true, format the rename edits, only meaningful in ClangdServer layer.
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bool WantFormat = false;
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/// Allow rename of virtual method hierarchies.
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/// Disable to support broken index implementations with missing relations.
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/// FIXME: fix those implementations and remove this option.
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bool RenameVirtual = true;
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};
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/// A name of a symbol that should be renamed.
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///
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/// Symbol's name can be composed of multiple strings. For example, Objective-C
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/// methods can contain multiple argument labels:
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///
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/// \code
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/// - (void) myMethodNamePiece: (int)x anotherNamePieces:(int)y;
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/// ^~ string 0 ~~~~~ ^~ string 1 ~~~~~
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/// \endcode
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class RenameSymbolName {
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llvm::SmallVector<std::string, 1> NamePieces;
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public:
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RenameSymbolName();
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/// Create a new \c SymbolName with the specified pieces.
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explicit RenameSymbolName(ArrayRef<std::string> NamePieces);
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explicit RenameSymbolName(const DeclarationName &Name);
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ArrayRef<std::string> getNamePieces() const { return NamePieces; }
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/// If this symbol consists of a single piece return it, otherwise return
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/// `None`.
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///
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/// Only symbols in Objective-C can consist of multiple pieces, so this
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/// function always returns a value for non-Objective-C symbols.
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std::optional<std::string> getSinglePiece() const;
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/// Returns a human-readable version of this symbol name.
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///
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/// If the symbol consists of multiple pieces (aka. it is an Objective-C
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/// selector/method name), the pieces are separated by `:`, otherwise just an
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/// identifier name.
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std::string getAsString() const;
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void print(raw_ostream &OS) const;
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bool operator==(const RenameSymbolName &Other) const {
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return NamePieces == Other.NamePieces;
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}
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};
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struct RenameInputs {
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Position Pos; // the position triggering the rename
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llvm::StringRef NewName;
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ParsedAST &AST;
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llvm::StringRef MainFilePath;
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// The filesystem to query when performing cross file renames.
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// If this is set, Index must also be set, likewise if this is nullptr, Index
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// must also be nullptr.
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llvm::IntrusiveRefCntPtr<llvm::vfs::FileSystem> FS = nullptr;
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const SymbolIndex *Index = nullptr;
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RenameOptions Opts = {};
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};
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struct RenameResult {
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// The range of the symbol that the user can attempt to rename.
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Range Target;
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// Placeholder text for the rename operation if non-empty.
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std::string Placeholder;
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// Rename occurrences for the current main file.
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std::vector<Range> LocalChanges;
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// Complete edits for the rename, including LocalChanges.
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// If the full set of changes is unknown, this field is empty.
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FileEdits GlobalChanges;
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};
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/// Represents a symbol range where the symbol can potentially have multiple
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/// tokens.
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struct SymbolRange {
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/// Ranges for the tokens that make up the symbol's name.
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/// Usually a single range, but there can be multiple ranges if the tokens for
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/// the symbol are split, e.g. ObjC selectors.
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std::vector<Range> Ranges;
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SymbolRange(Range R);
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SymbolRange(std::vector<Range> Ranges);
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/// Returns the first range.
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Range range() const;
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friend bool operator==(const SymbolRange &LHS, const SymbolRange &RHS);
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friend bool operator!=(const SymbolRange &LHS, const SymbolRange &RHS);
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friend bool operator<(const SymbolRange &LHS, const SymbolRange &RHS);
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};
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/// Renames all occurrences of the symbol. The result edits are unformatted.
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/// If AllowCrossFile is false, returns an error if rename a symbol that's used
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/// in another file (per the index).
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llvm::Expected<RenameResult> rename(const RenameInputs &RInputs);
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/// Generates rename edits that replaces all given occurrences with the
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/// NewName.
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/// Exposed for testing only.
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/// REQUIRED: Occurrences is sorted and doesn't have duplicated ranges.
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llvm::Expected<Edit> buildRenameEdit(llvm::StringRef AbsFilePath,
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llvm::StringRef InitialCode,
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std::vector<SymbolRange> Occurrences,
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llvm::ArrayRef<llvm::StringRef> NewNames);
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/// Adjusts indexed occurrences to match the current state of the file.
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///
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/// The Index is not always up to date. Blindly editing at the locations
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/// reported by the index may mangle the code in such cases.
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/// This function determines whether the indexed occurrences can be applied to
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/// this file, and heuristically repairs the occurrences if necessary.
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///
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/// The API assumes that Indexed contains only named occurrences (each
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/// occurrence has the same length).
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/// REQUIRED: Indexed is sorted.
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std::optional<std::vector<SymbolRange>>
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adjustRenameRanges(llvm::StringRef DraftCode, const RenameSymbolName &Name,
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std::vector<Range> Indexed, const LangOptions &LangOpts);
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/// Calculates the lexed occurrences that the given indexed occurrences map to.
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/// Returns std::nullopt if we don't find a mapping.
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///
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/// Exposed for testing only.
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///
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/// REQUIRED: Indexed and Lexed are sorted.
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std::optional<std::vector<SymbolRange>>
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getMappedRanges(ArrayRef<Range> Indexed, ArrayRef<SymbolRange> Lexed);
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/// Evaluates how good the mapped result is. 0 indicates a perfect match.
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///
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/// Exposed for testing only.
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///
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/// REQUIRED: Indexed and Lexed are sorted, Indexed and MappedIndex have the
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/// same size.
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size_t renameRangeAdjustmentCost(ArrayRef<Range> Indexed,
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ArrayRef<SymbolRange> Lexed,
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ArrayRef<size_t> MappedIndex);
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} // namespace clangd
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} // namespace clang
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#endif // LLVM_CLANG_TOOLS_EXTRA_CLANGD_REFACTOR_RENAME_H
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