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54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
//===--- IncludeSpeller.h - Spelling strategies for headers.-------- C++-*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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// An extension point to let applications introduce custom spelling
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// strategies for physical headers.
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//===----------------------------------------------------------------------===//
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#ifndef CLANG_INCLUDE_CLEANER_INCLUDESPELLER_H
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#define CLANG_INCLUDE_CLEANER_INCLUDESPELLER_H
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#include "clang-include-cleaner/Types.h"
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#include "clang/Lex/HeaderSearch.h"
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#include "llvm/Support/Registry.h"
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#include <string>
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namespace clang::include_cleaner {
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/// IncludeSpeller provides an extension point to allow clients implement
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/// custom include spelling strategies for physical headers.
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class IncludeSpeller {
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public:
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/// Provides the necessary information for custom spelling computations.
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struct Input {
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const Header &H;
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const HeaderSearch &HS;
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const FileEntry *Main;
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};
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virtual ~IncludeSpeller() = default;
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/// Takes in an `Input` struct with necessary infos about a header and
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/// returns a verbatim include spelling (with angles/quotes) or an empty
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/// string to indicate no customizations are needed.
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virtual std::string operator()(const Input &Input) const = 0;
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};
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using IncludeSpellingStrategy = llvm::Registry<IncludeSpeller>;
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/// Generates a spelling for the header in the `Input` that can be directly
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/// included in the main file. When the `Input` specifies a physical header,
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/// prefers the spelling provided by custom llvm strategies, if any.
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/// Otherwise, uses header search info to generate shortest spelling.
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std::string spellHeader(const IncludeSpeller::Input &Input);
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} // namespace clang::include_cleaner
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namespace llvm {
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extern template class Registry<clang::include_cleaner::IncludeSpeller>;
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} // namespace llvm
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#endif
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