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62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
// RUN: rm -rf %t
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// RUN: mkdir -p %t
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// RUN: split-file %s %t
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// RUN: %clang -std=c++20 -x c++-module --precompile %t/mymodule.cppm -o %t/mymodule.pcm -I%t
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// RUN: %check_clang_tidy -std=c++20 %t/main.cpp performance-trivially-destructible %t/out \
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// RUN: -- -- -std=c++20 -I%t -fmodule-file=mymodule=%t/mymodule.pcm
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// Test: C++20 modules - class visible through both #include and import.
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//
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// When a class is defined in a header that is both #include'd directly and
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// included in a module's global module fragment, the class's destructor may
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// appear multiple times in the redeclaration chain.
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//
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// This test verifies:
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// 1. No false positive on in-line defaulted destructor (struct A)
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// 2. No false positive on implicit destructor (struct X)
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// 3. Correct warning on out-of-line defaulted destructor (struct B)
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//
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// We expect exactly 1 warning (for struct B's out-of-line destructor).
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//--- header.h
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#pragma once
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// Negative cases: with modules, the destructor's redeclaration chain may
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// contain multiple entries, which can trigger false positives if not handled
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// correctly.
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// In-line defaulted destructor should NOT warn
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struct A {
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~A() = default;
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};
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// Implicit destructor should NOT warn
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struct X {
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A a;
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};
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// Positive case: out-of-line defaulted destructor SHOULD warn
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struct B {
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~B();
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int x;
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};
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//--- mymodule.cppm
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module;
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#include "header.h"
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export module mymodule;
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//--- main.cpp
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#include "header.h"
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import mymodule;
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// CHECK-MESSAGES: header.h:19:5: warning: class 'B' can be made trivially destructible
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B::~B() = default; // to-be-removed
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// CHECK-MESSAGES: :[[@LINE-1]]:4: note: destructor definition is here
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// CHECK-FIXES: // to-be-removed
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int main() {
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X x;
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B b;
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}
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