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40 lines
1.6 KiB
HLSL
40 lines
1.6 KiB
HLSL
// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -std=hlsl202x -triple \
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// RUN: dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes \
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// RUN: -o - | FileCheck %s
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// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -std=hlsl202x -triple \
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// RUN: dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes \
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// RUN: -o - -fexperimental-new-constant-interpreter | FileCheck %s
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/// This test converts V to a 1-element vector and then .xx to a 2-element vector.
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// CHECK-LABEL: ToTwoInts
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// CHECK: [[splat:%.*]] = insertelement <1 x i32> poison, i32 {{.*}}, i64 0
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// CHECK: [[vec2:%.*]] = shufflevector <1 x i32> [[splat]], <1 x i32> poison, <2 x i32> zeroinitializer
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// CHECK: ret <2 x i32> [[vec2]]
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int2 ToTwoInts(int V){
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return V.xx;
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}
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export void fn() {
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// This compiling successfully verifies that the vector constant expression
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// gets truncated to an integer at compile time for instantiation.
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_Static_assert(((int)1.xxxx) + 0 == 1, "Woo!");
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// This compiling successfully verifies that the vector constant expression
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// gets truncated to a float at compile time for instantiation.
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_Static_assert(((float)1.0.xxxx) + 0.0 == 1.0, "Woo!");
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// This compiling successfully verifies that a vector can be truncated to a
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// smaller vector, then truncated to a float as a constant expression.
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_Static_assert(((float2)float4(6, 5, 4, 3)).x == 6, "Woo!");
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}
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int4 test_D3DCOLORtoUBYTE4(float4 p1) {
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return D3DCOLORtoUBYTE4(p1);
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}
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int4 test_constant_inputs() {
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return D3DCOLORtoUBYTE4(float4(0, 11.11, -50.5, 100));
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}
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