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50 lines
2.9 KiB
HLSL
50 lines
2.9 KiB
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s | FileCheck %s
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typedef float float3x3 __attribute__((matrix_type(3,3)));
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typedef float float4x4 __attribute__((matrix_type(4,4)));
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typedef float float2 __attribute__((ext_vector_type(2)));
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typedef float float3 __attribute__((ext_vector_type(3)));
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typedef float float4 __attribute__((ext_vector_type(4)));
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[numthreads(1,1,1)]
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void ok() {
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float3x3 A;
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// CHECK: BinaryOperator {{.*}} 'float2':'vector<float, 2>' lvalue '='
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// CHECK-NEXT: MatrixElementExpr {{.*}} 'float2':'vector<float, 2>' lvalue _m12_m21
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// CHECK-NEXT: DeclRefExpr {{.*}} 'float3x3':'matrix<float, 3, 3>' lvalue Var {{.*}} 'A' 'float3x3':'matrix<float, 3, 3>'
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// CHECK-NEXT: ExtVectorElementExpr {{.*}} 'float2':'vector<float, 2>' xx
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// CHECK-NEXT: ImplicitCastExpr {{.*}} 'vector<float, 1>' <VectorSplat>
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// CHECK-NEXT: FloatingLiteral {{.*}} 'float' 3.140000e+00
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A._m12_m21 = 3.14.xx;
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// CHECK: VarDecl {{.*}}r 'float2':'vector<float, 2>' cinit
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// CHECK-NEXT: ImplicitCastExpr {{.*}} 'float2':'vector<float, 2>' <LValueToRValue>
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// CHECK-NEXT: MatrixElementExpr {{.*}} 'float2':'vector<float, 2>' lvalue _m00_m11
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// CHECK-NEXT: DeclRefExpr {{.*}} 'float3x3':'matrix<float, 3, 3>' lvalue Var {{.*}} 'A' 'float3x3':'matrix<float, 3, 3>'
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float2 r = A._m00_m11;
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// CHECK: VarDecl {{.*}} good1 'float3':'vector<float, 3>' cinit
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// CHECK-NEXT: ImplicitCastExpr {{.*}} 'float3':'vector<float, 3>' <LValueToRValue>
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// CHECK-NEXT: MatrixElementExpr {{.*}} 'float3':'vector<float, 3>' lvalue _11_22_33
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// CHECK-NEXT: DeclRefExpr {{.*}} 'float3x3':'matrix<float, 3, 3>' lvalue Var {{.*}} 'A' 'float3x3':'matrix<float, 3, 3>'
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float3 good1 = A._11_22_33;
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// CHECK: BinaryOperator {{.*}} 'float4':'vector<float, 4>' lvalue '='
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// CHECK-NEXT: MatrixElementExpr {{.*}} 'float4':'vector<float, 4>' lvalue _11_22_33_44
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// CHECK-NEXT: DeclRefExpr {{.*}} 'float4x4':'matrix<float, 4, 4>' lvalue Var {{.*}} 'B' 'float4x4':'matrix<float, 4, 4>'
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// CHECK-NEXT: ImplicitCastExpr {{.*}} 'float4':'vector<float, 4>' <LValueToRValue>
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// CHECK-NEXT: DeclRefExpr {{.*}} 'float4':'vector<float, 4>' lvalue Var {{.*}} 'R' 'float4':'vector<float, 4>'
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float4 R;
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float4x4 B;
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B._11_22_33_44 = R;
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// CHECK: BinaryOperator {{.*}} 'float3':'vector<float, 3>' lvalue '='
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// CHECK-NEXT: MatrixElementExpr {{.*}} 'float3':'vector<float, 3>' lvalue _11_22_33
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// CHECK-NEXT: DeclRefExpr{{.*}} 'float3x3':'matrix<float, 3, 3>' lvalue Var {{.*}} 'A' 'float3x3':'matrix<float, 3, 3>'
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// CHECK-NEXT: ImplicitCastExpr {{.*}}'float3':'vector<float, 3>' <LValueToRValue>
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// CHECK-NEXT: ExtVectorElementExpr {{.*}} 'float3':'vector<float, 3>' lvalue vectorcomponent rgb
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// CHECK-NEXT: DeclRefExpr {{.*}} 'float4':'vector<float, 4>' lvalue Var {{.*}} 'R' 'float4':'vector<float, 4>'
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A._11_22_33 = R.rgb;
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}
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